Search Results

Search found 34668 results on 1387 pages for 'return'.

Page 412/1387 | < Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >

  • Common Utility for Exception Searching

    - by Andrew
    I wrote this little helper method to search the exception chain for a particular exception (either equals or super class). However, this seems like a solution to a common problem, so was thinking it must already exist somewhere, possibly in a library I have already imported. So, any ideas on if/where this might exist? boolean exceptionSearch(Exception base, Class<?> search) { Throwable e = base; do { if (search.isAssignableFrom(e.getClass())) { return true; } } while ((e = e.getCause()) != null); return false; }

    Read the article

  • GoogleMaps API v3 - Need help with two "click" event scenarios. Need similar functionality to v2 AP

    - by Nathan Raley
    In version 2 of the API the map click event returned an Overlay, LatLng, Overlaylatlng. I used this to create a generic map event that would either retrieve the coordinates of the Map click event, or return the coordinates of a Marker or other type of Overlay. Now that API v3 doesn't return the Overlay or Overlaylatlng during the map click event, how can I go about creating a generic "click" event for the map that works if the user clicks on a marker or overlay? I really don't want to create a click event for each marker I have on my page as I am creating anywhere from a handful to a couple thousand markers. Also, I had to create a custom ImageMapType in order to display the StreetViewOverlay like we could do in v2 of the API because I couldn't find anywhere that told me how to add the StreetViewOverlay without the pegman icon. How can I go about retrieving the LatLng coordinates of a click on this overlay type as well?

    Read the article

  • Handling JSON and HTML templates in jQuery

    - by Toby Hede
    I have an ajax-enabled site that presents a lot of dynamic content by interpolating JSON values with HTML. This all works fine. BUT it means I have significant amounts of HTML all through my JavaScript. For example: var template = "<div>Foo: {bar}</div><div>Blah: {vtha}</div>"; template.interpolate({bar:"bar",blah:"vtha"}); I have cut this down a fair bit - some of my dynamic elements have quite a lot of HTML and a lot going on. I am using jQuery and I am building on Rails, so if there is something smart in either framework, that would be great. For reference, the String interpolation function used above is: String.prototype.interpolate = function (o) { return this.replace(/{([^{}]*)}/g, function (a, b) { var r = o[b]; return typeof r === 'string' || typeof r === 'number' ? r : a; } ); };

    Read the article

  • Passing an array of an array of char to a function

    - by L.A. Rabida
    In my program, I may need to load a large file, but not always. So I have defined: char** largefilecontents; string fileName="large.txt"; When I need to load the file, the program calles this function: bool isitok=LoadLargeFile(fileName,largefilecontents); And the function is: bool LoadLargeFile(string &filename, char ** &lines) { if (lines) delete [] lines; ifstream largeFile; #ifdef LINUX largeFile.open(filename.c_str()); #endif #ifdef WINDOWS largeFile.open(filename.c_str(),ios::binary); #endif if (!largeFile.is_open()) return false; lines=new char *[10000]; if (!lines) return false; largeFile.clear(); largeFile.seekg(ios::beg); for (int i=0; i>-1; i++) { string line=""; getline(largeFile,line); if (largeFile.tellg()==-1) break; //when end of file is reached, tellg returns -1 lines[i]=new char[line.length()]; lines[i]=const_cast<char*>(line.c_str()); cout << lines[i] << endl; //debug output } return true; } When I view the debug output of this function, "cout << lines[i] << endl;", it is fine. But when I then check this in the main program like this, it is all messed up: for (i=0; i<10000; i++) cout << largefilecontents[i] << endl; So within the function LoadLargeFile(), the results are fine, but without LoadLargeFile(), the results are all messed up. My guess is that the char ** &lines part of the function isn't right, but I do not know what this should be. Could someone help me? Thank you in advance!

    Read the article

  • searching for hidden files using winapi

    - by Kristian
    HI i want to search for a hidden files and directories in a specefic given path but I don't know how to do it for hidden files i do know how to search for normal files and dir i did this code but im stuck can't make it search for only hidden files #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { TCHAR *fn; fn=L"d:\\*"; HANDLE f; WIN32_FIND_DATA data; { FILE_ATTRIBUTE_HIDDEN; } f=FindFirstFile(fn,&data); if(f==INVALID_HANDLE_VALUE){ printf("not found\n"); return 0; } else{ _tprintf(L"found this file: %s\n",data.cFileName); while(FindNextFile(f,&data)){ _tprintf(L"found this file: %s\n",data.cFileName); } } FindClose(f); return 0; }

    Read the article

  • Propagate properties to parent control C#

    - by Martin Ch
    Is there any way how to propagate properties from child control into parent - so I can access property like - Parent.Property1 instead of Parent.Child.Property1 ? I cant use inheritance - my parent cant be extended child type - its inherited from different class. Also I dont wanna add code for each property from child to parent like: public object Property1 { get{ return Child.Property1; } set{ ChildProperty1 = value; } } Maybe using reflection - something like this? public PropertyInfo[] Properties { get{ return Child.GetType().GetProperties(); } set{ Child.GetType().GetProperties().SetValue() = value.GetValue()} } Thanks

    Read the article

  • In C, is it possible do free only an array first or last position?

    - by user354959
    Hi there! I've an array, but I don't need its first (or last) position. So I point a new variable to the rest of the array, but I should free the array first/last position. For instance: p = read_csv_file(); q = p + 1; // I don't need the first CSV file field // Here I'd like to free only the first position of p return q; Otherwise I've to memcpy the array to other variable, excluding the first position, and then free the original array. Like this: p = read_csv_file(); q = (int*) malloc(sizeof(int) * (SOME_SIZE - 1)); memcpy(q, p+1, sizeof(int) * (SOME_SIZE - 1)); free(p); return q; But then I'll have the overhead of copying all the array. Is this possible to only free a single position of an array?

    Read the article

  • How do I calculate someone's age in Java?

    - by nojevive
    I want to return an age in years as an int in a Java method. What I have now is the following where getBirthDate() returns a Date object (with the birth date ;-)): public int getAge() { long ageInMillis = new Date().getTime() - getBirthDate().getTime(); Date age = new Date(ageInMillis); return age.getYear(); } But since getYear() is deprecated I'm wondering if there is a better way to do this? I'm not even sure this works correctly, since I have no unit tests in place (yet).

    Read the article

  • Asking browsers to cache as aggressively as possible

    - by balpha
    This is about a web app that serves images. Since the same request will always return the same image, I want the accessing browsers to cache the images as aggressively as possible. I pretty much want to tell the browser Here's your image. Go ahead and keep it; it's really not going to change for the next couple of days. No need to come back. Really. I promise. I do, so far, set Cache-Control: public, max-age=86400 Last-Modified: (some time ago) Expires: (two days from now) and of course return a 304 not modified if the request has the appropriate If-Modified-Since header. Is there anything else I can do (or anything I should do differently) to get my message across to the browsers? The app is hosted on the Google App Engine, in case that matters.

    Read the article

  • Java - Thread safety of ArrayList constructors

    - by andy boot
    I am looking at this piece of code. This constructor delegates to the native method "System.arraycopy" Is it Thread safe? And by that I mean can it ever throw a ConcurrentModificationException? public Collection<Object> getConnections(Collection<Object> someCollection) { return new ArrayList<Object>(someCollection); } Does it make any difference if the collection being copied is ThreadSafe eg a CopyOnWriteArrayList? public Collection<Object> getConnections(CopyOnWriteArrayList<Object> someCollection) { return new ArrayList<Object>(someCollection); }

    Read the article

  • Strange lifecycle behaviour with f:ajax and valueChangedListener

    - by gerry
    I want to use the f:ajax tag to update a part of a page with a editor gui, which style depends on a selectOneMenu and its selected item. The problem is, that if the ajax is called the server first renders the editor and then executes the valueChangedListener method. In my JSF2.0 / Facelets app I've the following code: ... <h:selectOneMenu id="typeSelect" validator="#{addEntityBean.checkType}" value="#{addEntityBean.selectedTypeAsString}" valueChangeListener="#{addEntityBean.selectedTypeChanged}"> <f:ajax render="editorGrid"/> <f:selectItems value="#{addEntityBean.entityTypeListAsString}"/> </h:selectOneMenu> ... <h:panelGrid id="editorGrid" columns="2" binding="#{addEntityBean.dynamicEditorGrid}" /> The BackingBean code looks like this: public String getSelectedTypeAsString() { return selectedTypeAsString; } public void setSelectedTypeAsString(String selectedType) { this.selectedTypeAsString = selectedType; } public Class<? extends Entity> getSelectedType() { log.severe("getSelectedType"); Class<? extends Entity> res = null; if(selectedTypeAsString != null){ int index = entityTypeListAsString.indexOf(selectedTypeAsString); res = entityTypeList.get(index); } return res; } public void selectedTypeChanged(ValueChangeEvent event){ setSelectedTypeAsString((String)event.getNewValue()); Class<? extends Entity> clazz = getSelectedType(); if(clazz != null){ try { setEntity(clazz.newInstance()); } catch (Exception e) { log.severe(e); } } else{ setEntity(null); } } public HtmlPanelGrid getDynamicEditorGrid() { HtmlPanelGrid grid = DynamicHtmlComponentCreator.createHtmlPanelGrid(); Entity entity = getEntity(); if(entity != null){ log.severe("getEntity() -->"+entity.getClassName()); grid = (HtmlPanelGrid)buildGui(grid, entity, "entityBean.entity", false); } else log.severe("getEntity() --> null"); return grid; } The problem is, that the server logs show that at first the getDynamicEditorGrid() is executed. And later the selectedTypeChanged()-listener-method. So everytime the selected editor style type is update one selection later. I.e. after a page reload (the type is initally null) the user selects the A, now the getDynamicEditorGrid() is executed again with type null and after that the type is changed to A. Again the user selects now B (after A) and now the getDynamicEditorGrid() is executed with the type A and after that the type is changed to B. What is wrong with my code? How can I fix this really strange behavior...

    Read the article

  • Javascript: sort objects

    - by tom
    function Player() { var score; this.getScore = function() { return score; } this.setScore = function(sc) { score = sc; } } function compare(playerA, playerB) { return playerA.getScore() - playerB.getScore(); } var players = []; players['player1'] = new Player(); players['player2'] = new Player(); Array(players).sort(compare); I have code that is similar to the above. When I step through the code with a debugger, the compare function never gets called and the array isn't sorted. I'm not sure what's wrong with my code?

    Read the article

  • Can the lock function be used to implement thread-safe enumeration?

    - by Daniel
    I'm working on a thread-safe collection that uses Dictionary as a backing store. In C# you can do the following: private IEnumerable<KeyValuePair<K, V>> Enumerate() { if (_synchronize) { lock (_locker) { foreach (var entry in _dict) yield return entry; } } else { foreach (var entry in _dict) yield return entry; } } The only way I've found to do this in F# is using Monitor, e.g.: let enumerate() = if synchronize then seq { System.Threading.Monitor.Enter(locker) try for entry in dict -> entry finally System.Threading.Monitor.Exit(locker) } else seq { for entry in dict -> entry } Can this be done using the lock function? Or, is there a better way to do this in general? I don't think returning a copy of the collection for iteration will work because I need absolute synchronization.

    Read the article

  • C++: Binding to a base class

    - by Helltone
    The following code works, but I'm not sure it is correct/portable. #include <iostream> #include <tr1/functional> class base { public: base(int v) : x(v) {} protected: int x; }; class derived : public base { public: bool test() { return (x == 42); } }; int main(int argc, char* argv[]) { base b(42); if(std::tr1::bind((bool (base::*)()) &derived::test, b)()) { std::cout << "ok\n"; } return 0; }

    Read the article

  • Technical non-terminating condition in a loop

    - by Snarfblam
    Most of us know that a loop should not have a non-terminating condition. For example, this C# loop has a non-terminating condition: any even value of i. This is an obvious logic error. void CountByTwosStartingAt(byte i) { // If i is even, it never exceeds 254 for(; i < 255; i += 2) { Console.WriteLine(i); } } Sometimes there are edge cases that are extremely unlikeley, but technically constitute non-exiting conditions (stack overflows and out-of-memory errors aside). Suppose you have a function that counts the number of sequential zeros in a stream: int CountZeros(Stream s) { int total = 0; while(s.ReadByte() == 0) total++; return total; } Now, suppose you feed it this thing: class InfiniteEmptyStream:Stream { // ... Other members ... public override int Read(byte[] buffer, int offset, int count) { Array.Clear(buffer, offset, count); // Output zeros return count; // Never returns -1 (end of stream) } } Or more realistically, maybe a stream that returns data from external hardware, which in certain cases might return lots of zeros (such as a game controller sitting on your desk). Either way we have an infinite loop. This particular non-terminating condition stands out, but sometimes they don't. A completely real-world example as in an app I'm writing. An endless stream of zeros will be deserialized into infinite "empty" objects (until the collection class or GC throws an exception because I've exceeded two billion items). But this would be a completely unexpected circumstance (considering my data source). How important is it to have absolutely no non-terminating conditions? How much does this affect "robustness?" Does it matter if they are only "theoretically" non-terminating (is it okay if an exception represents an implicit terminating condition)? Does it matter whether the app is commercial? If it is publicly distributed? Does it matter if the problematic code is in no way accessible through a public interface/API? Edit: One of the primary concerns I have is unforseen logic errors that can create the non-terminating condition. If, as a rule, you ensure there are no non-terminating conditions, you can identify or handle these logic errors more gracefully, but is it worth it? And when? This is a concern orthogonal to trust.

    Read the article

  • empty() returning TRUE on object's non-empty property

    - by Michal M
    I've got a very weird and unexpected problem. empty() is returning TRUE on a non-empty property for a reason unknown to me. class MyObject { private $_property; public function __construct($property) { $this->_property = $property; } public function __get($name) { $priv_name = "_{$name}"; if (isset($this->$priv_name)) { return $this->$priv_name; } else { return NULL; } } } $obj = new MyObject('string value'); echo $obj->property; // Output 'string value' echo empty($obj->property); // Output 1 (means, that property is empty) Would this mean, that the __get() magic function is not called when using empty()? btw. I'm running PHP version 5.0.4

    Read the article

  • Predicates and Lists

    - by George
    Hello guys, I have a generic list. Some elements of this list belong to a parent element. I retrieved all these elements from a database and i want to recursively build a tree with them. So, here's what i'm thinking: Here is my predicate: public static bool FindChildren(Int32 parentId,CategoryMapping catMapping) { if (catMapping.parentId == parentId) { return true; } else { return false; } } root = list[0]; root.childrenElements = root.FindAll(FindChildren(root.id,???) I can't figure out how this would work. How can i do this kind of predicate?

    Read the article

  • how to change the filed while showing on the grid?

    - by rockers
    helo friends, I am new to Asp.net mvc.. I have a column called Indicator in the data base..that has Y or N this is the code I am using to get the field from data base.. Indicator= !dr.IsDBNull(8) ? dr.GetString(8) : null, In my entity class i have the filed public string Indicator { get; set; } while to assing the grid I am doing soemthing like this var result = (from e in A.List.AsQueryable() select new { Indicator= e.Indicator, }); return gridModel.ListGrid.DataBind(result); But on the grid I am seeing Y and N.. but Yesterda of that if it return Y I need to show them YES if it is N i need to show them NO where do I need to change this? thanks

    Read the article

  • Returnimng collection of interfaces

    - by apoorv020
    I have created the following interface public interface ISolutionSpace { public boolean isFeasible(); public boolean isSolution(); public Set<ISolutionSpace> generateChildren(); } However, in the implementation of ISolutionSpace in a class called EightQueenSolutionSpace, I am going to return a set of EightQueenSolutionSpace instances, like the following stub: @Override public Set<ISolutionSpace> generateChildren() { return new HashSet<EightQueenSolutionSpace>(); } However this stub wont compile. What changes do I need to make? EDIT: I tried 'HashSet' as well and had tried using the extends keyword. However since 'ISolutionSpace' is an interface and EightQueenSolutionSpace is an implementation(and not a subclass) of 'ISolutionSpace', it is still not working.

    Read the article

  • Finding if a string is an iterative substring?

    - by EsotericMe
    I have a string S. How can I find if the string follows S = nT. Examples: Function should return true if 1) S = "abab" 2) S = "abcdabcd" 3) S = "abcabcabc" 4) S = "zzxzzxzzx" But if S="abcb" returns false. I though maybe we can repeatedly call KMP on substrings of S and then decide. eg: for "abab": call on KMP on "a". it returns 2(two instances). now 2*len("a")!=len(s) call on KMP on "ab". it returns 2. now 2*len("ab")==len(s) so return true Can you suggest any better algorithms?

    Read the article

  • How do detect that transaction has already been started?

    - by xelurg
    I am using Zend_Db to insert some data inside a transaction. My function starts a transaction and then calls another method that also attempts to start a transaction and of course fails(I am using MySQL5). So, the question is - how do I detect that transaction has already been started? Here is a sample bit of code: try { Zend_Registry::get('database')->beginTransaction(); $totals = self::calculateTotals($Cart); $PaymentInstrument = new PaymentInstrument; $PaymentInstrument->create(); $PaymentInstrument->validate(); $PaymentInstrument->save(); Zend_Registry::get('database')->commit(); return true; } catch(Zend_Exception $e) { Bootstrap::$Log->err($e->getMessage()); Zend_Registry::get('database')->rollBack(); return false; } Inside PaymentInstrument::create there is another beginTransaction statement that produces the exception that says that transaction has already been started.

    Read the article

  • Hibernate, select by id or unique column

    - by Nican
    I am using hibernate for Java, and I want to be able to select users by id or by name from the database. Nice thing about Hibernate is that it caches the result by id, but I seem to be unable to make it cache by name. static Session openSession = Factory.openSession(); public static User GetUser(int Id) { return (User) openSession.get(User.class, new Integer(Id)); } public static User GetUser( String Name ){ return (User) openSession.createCriteria( User.class ). add( Restrictions.eq("username", Name) ). uniqueResult(); } If I use GetUser(1) many times, hibernate will only show that it executed the first time. But every time I use GetUser("user1"), hibernate shows that it is executing a new query to database. What would be the best way to have the string identifier be cached also?

    Read the article

  • Objective C: App freezes when using a timer

    - by Chris
    It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer. In my main.m: int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; OutLauncher *theLauncher = [[OutLauncher alloc] init]; NSTimer *theTimer = [theLauncher getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [pool release]; return 0; } The file OutLauncher is being imported into that, which looks like this: - (void)doStuff { NSLog( @"Doing Stuff"); } - (NSTimer *)getTimer{ NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES]; return [theTimer autorelease]; } The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though

    Read the article

  • Clear sqlalchemy reflection cache

    - by OrganicPanda
    Hi all, I'm using sqlalchemy's reflection tools to get a Table object. I do this because these tables are dynamic and tables/columns can change. Here's the code I'm using: def getTableByReflection(self, tableName, metadata, engine): return Table(tableName, metadata, autoload = True, autoload_with = engine) The problem is that when the above code is run twice it seems to return the same results regardless of whether or not the columns have changed. I have tried refreshing using the mysession.refresh(mytable) but that fails because the table is not attached to any metadata - which makes sense but then why am I seeing cached results? Is there any way to tell the metadata/engine/session to forget about this table and let me load it cleanly?

    Read the article

  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

    Read the article

< Previous Page | 408 409 410 411 412 413 414 415 416 417 418 419  | Next Page >