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  • Reliably converting C preprocessor macros to python code

    - by manual-manuel
    Hi, I have a bunch of C macros the operation of which I need to simulate in python. I saw some pointers to pygccxml or ctypeslib etc. Are these the ways to go ? Or is there something out there that is better ? The C macros if and when they change, I would like the python implementation to be auto generated rather than having to make manual modifications. Hence the question. <my_c_header.h> /* #defines type 1 */ #ifdef OS #define NUM_FLAGS (uint16_t)(3) #define NUM_BITS (uint16_t)(8) #else #define NUM_FLAGS (uint16_t)(6) #define NUM_BITS (uint16_t)(16) #endif #define MAKE_SUB_FLAGS (uint16_t)((1<<NUMFLAGS) -1) #define MAKE_TOTAL_FLAGS(x) (uint16_t)((x & MAKE_SUB_FLAGS) >> NUM_BITS) /* #defines type 2 */ #ifdef OS #DO_SOMETHING(X) os_specifc_process(x) #else #DO_SOMETHING(x) #endif /* #defines type 3 */ enum { CASE0, CASE1, CASE2 } #define MY_CASE_0 ((uint16_t)CASE0) #define MY_CASE_1 ((uint16_t)CASE1) #define MY_CASE_2 ((uint16_t)CASE2) #define /*End of file <my_c_header.h> */ Thanks M

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  • read files from directory and filter files from Java

    - by Adnan
    The following codes goes through all directories and sub-directories and outputs just .java files; import java.io.File; public class DirectoryReader { private static String extension = "none"; private static String fileName; public static void main(String[] args ){ String dir = "C:/tmp"; File aFile = new File(dir); ReadDirectory(aFile); } private static void ReadDirectory(File aFile) { File[] listOfFiles = aFile.listFiles(); if (aFile.isDirectory()) { listOfFiles = aFile.listFiles(); if(listOfFiles!=null) { for(int i=0; i < listOfFiles.length; i++ ) { if (listOfFiles[i].isFile()) { fileName = listOfFiles[i].toString(); int dotPos = fileName.lastIndexOf("."); if (dotPos > 0) { extension = fileName.substring(dotPos); } if (extension.equals(".java")) { System.out.println("FILE:" + listOfFiles[i] ); } } if(listOfFiles[i].isDirectory()) { ReadDirectory(listOfFiles[i]); } } } } } } Is this efficient? What could be done to increase the speed? All ideas are welcome.

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  • Clicking the mouse down to drag objects on Mac

    - by Uri
    I've been using the following code to issue clicks programmatically on a Mac void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void Click(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point); } Now, I'm trying to click down to be able to drag objects, like a scroll bar or an application's window. I'm using the following: PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click Down!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); When i ran the code above something interesting will happen, when the left mouse down is issue nothing seem to happen, I move my mouse and the window doesn't move, however when I added a mouse up event then the window jumped to the location where I supposedly dragged it. this is sort of OK, however, how do I can make the mouse click down and drag an object? Note: I do have a whole method to see when the mouse stopped moving so I can click up. please post code. Thanks

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  • Creating a C++ DLL and then using it in C#

    - by Major
    Ok I'm trying to make a C++ DLL that I can then call and reference in a c# App. I've already made a simple dll using the numberous guides out there, however when I try to reference it in the C# app I get the error Unable to load DLL 'SDES.dll': The specified module could not be found. The code for the program is as follows (bear with me I'm going to include all the files) //These are the DLL Files. ifndef TestDLL_H define TestDLL_H extern "C" { // Returns a + b __declspec(dllexport) double Add(double a, double b); // Returns a - b __declspec(dllexport) double Subtract(double a, double b); // Returns a * b __declspec(dllexport) double Multiply(double a, double b); // Returns a / b // Throws DivideByZeroException if b is 0 __declspec(dllexport) double Divide(double a, double b); } endif //.cpp include "test.h" include using namespace std; extern double __cdecl Add(double a, double b) { return a + b; } extern double __cdecl Subtract(double a, double b) { return a - b; } extern double __cdecl Multiply(double a, double b) { return a * b; } extern double __cdecl Divide(double a, double b) { if (b == 0) { throw new invalid_argument("b cannot be zero!"); } return a / b; } //C# Program using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Program { [DllImport("SDES.dll")] public static extern void SimulateGameDLL(int a, int b); static void Main(string[] args) { SimulateGameDLL(1, 2); //Error here... } } } Anyone have any idea's what I may be missing in my program? Let me know if I missed some code or if you have any questions.

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  • malloc hangs in Linux

    - by Rahul
    I am using Linux on a 16 G with 2 quad core CPU. There are 8 processes which are doing some work (CPU intensive/network i/o). Out of which 4 have a memory leak (These are test conditions so no problem in having leaks here). Total space is occupied by all processes is around 15.4 G only 200 MB is free in system. Things are fine for some hours. But after that malloc hangs (for a process which doesn't have a memory leak). Its stuck for for more than 4 minutes (Note CPU is not 100% but io has gone up signficantly). Now there is no problem in the hanged process. (It has not corrupted the memory). What malloc is doing? (is it tryibg to defragment or builidng up swap space).I am using SUSE 10. Any pointers?

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Simple wrapping of C code with cython

    - by Jose
    Hi, I have a number of C functions, and I would like to call them from python. cython seems to be the way to go, but I can't really find an example of how exactly this is done. My C function looks like this: void calculate_daily ( char *db_name, int grid_id, int year, double *dtmp, double *dtmn, double *dtmx, double *dprec, double *ddtr, double *dayl, double *dpet, double *dpar ) ; All I want to do is to specify the first three parameters (a string and two integers), and recover 8 numpy arrays (or python lists. All the double arrays have N elements). My code assumes that the pointers are pointing to an already allocated chunk of memory. Also, the produced C code ought to link to some external libraries.

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  • Android: Adding header to dynamic listView

    - by cg5572
    I'm still pretty new to android coding, and trying to figure things out. I'm creating a listview dynamically as shown below (and then disabling items dynamically also) - you'll notice that there's no xml file for the activity itself, just for the listitem. What I'd like to do is add a static header to the page. Could someone explain to me how I can modify the code below to EITHER add this programatically within the java file, before the listView, OR edit the code below so that it targets a listView within an xml file! Help would be much appreciated!!! public class Start extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); DataBaseHelper myDbHelper = new DataBaseHelper(null); myDbHelper = new DataBaseHelper(this); try { myDbHelper.openDataBase(); }catch(SQLException sqle){ throw sqle; } ArrayList<String> categoryList = new ArrayList<String>(); Cursor cur = myDbHelper.getAllCategories(); cur.moveToFirst(); while (cur.isAfterLast() == false) { if (!categoryList.contains(cur.getString(1))) { categoryList.add(cur.getString(1)); } cur.moveToNext(); } cur.close(); Collections.sort(categoryList); setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, categoryList) { @Override public View getView(int position, View convertView, ViewGroup parent) { View view = super.getView(position, convertView, parent); if(Arrays.asList(checkArray3).contains(String.valueOf(position))){ view.setEnabled(false); } else { view.setEnabled(true); } return view; } }); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(v.isEnabled()) { String clickedCat = l.getItemAtPosition(position).toString(); Toast.makeText(this, clickedCat, Toast.LENGTH_SHORT).show(); finish(); Intent myIntent = new Intent(getApplicationContext(), Questions.class); myIntent.putExtra("passedCategory", clickedCat); myIntent.putExtra("startTrigger", "go"); startActivity(myIntent); } } }

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  • objective-c having issues with an NSDictioary object

    - by Mark
    I have a simple iPhone app that Im learning and I want to have an instance variable called urlLists which is an NSDictionary I have declared it like so: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate>{ IBOutlet UIPickerView *pickerView; NSMutableArray *categories; NSDictionary *urlLists; } @property(retain) NSDictionary *urlLists; @end and in the implementation: @implementation MyViewController @synthesize urlLists; ... - (void)viewDidLoad { [super viewDidLoad]; categories = [[NSMutableArray alloc] init]; [categories addObject:@"Sport"]; [categories addObject:@"Entertainment"]; [categories addObject:@"Technology"]; [categories addObject:@"Political"]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", @"value4", nil]; urlLists = [NSDictionary dictionaryWithObjects:objects forKeys:categories]; for (id key in urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } ... @end And, this all works up to here. I have added a UIPicker to my app, and when I select one of the items, I want to Log the one picked and its related entry in my dictionary. -(void) pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger) component { for (id key in self.urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } but I get the old EXC_BAD_ACCESS error... I know Im missing something small, but what? Thanks

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • Can't get my Jscrollpane working in my Jtextarea

    - by Bobski
    I've looked around quite a lot on google and followed several examples however I can't seem to get my JScrollPane working on a textarea in a JPanel. import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import javax.swing.event.*; class main { public static void main(String Args[]) { frame f1 = new frame(); } } class frame extends JFrame { JButton B = new JButton("B"); JButton button = new JButton("A"); JTextArea E = new JTextArea("some lines", 10, 20); JScrollPane scrollBar = new JScrollPane(E); JPanel grid = new JPanel (); frame() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500,800); setTitle("Mobile Phone App"); setLocationRelativeTo(null); E.setLineWrap(true); E.setEditable(false); grid.add(button); button.addActionListener(new action()); grid.add(B); B.addActionListener(new action()); //grid.add(E); grid.getContentPane().add(scrollBar); add(grid); setVisible(true); } class action implements ActionListener { public void actionPerformed(ActionEvent e) { String V = E.getText(); if(e.getSource() == button) { E.setText(V + "A is pressed"); } if(e.getSource() == B) { E.setText(V + "B is pressed"); } } } } Would be great if someone can see where I am going wrong. I added JscrollPane in which I added the text area "e" in it.

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  • What could possibly be causing this NPE in onCreate?

    - by Adam Johns
    I am getting an NPE in onCreate of the following file (MySubActivity): public class MySubActivity extends MySuperActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); myTextView.setText(getResources().getString(R.string.myString)); } } MySuperActivity: public class MySuperActivity extends Activity { protected TextView myTextView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_layout); myTextView = (TextView)findViewById(R.id.myTextViewid); } } The strange thing is that I have never seen this crash while testing the app. The page works fine when I test it. However I got a crash report from Google notifying me of the crash. I cannot reproduce it, and I have no idea under what scenario this crash could happen. Seeing as how it works for me, the resource ids and string names etc. must be correct. The only thing that came across my mind was that maybe the user had their phone set to a different language, so it couldn't properly pull the resources. However, there are default resources for all of them, and I tested changing the language of my emulator and it didn't crash. Any ideas?

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  • Pass arguments to a parameter class object

    - by David R
    This is undoubtedly a simple question. I used to do this before, but it's been around 10 years since I worked in C++ so I can't remember properly and I can't get a simple constructor call working. The idea is that instead of parsing the args in main, main would create an object specifically designed to parse the arguments and return them as required. So: Parameters params = new Parameters(argc, argv) then I can call things like params.getfile() Only problem is I'm getting a complier error in Visual Studio 2008 and I'm sure this is simple, but I think my mind is just too rusty. What I've got so far is really basic: In the main: #include "stdafx.h" #include "Parameters.h" int _tmain(int argc, _TCHAR* argv[]) { Parameters params = new Parameters(argc, argv); return 0; } Then in the Parameters header: #pragma once class Parameters { public: Parameters(int, _TCHAR*[]); ~Parameters(void); }; Finally in the Parameters class: include "Stdafx.h" #include "Parameters.h" Parameters::Parameters(int argc, _TCHAR* argv[]) { } Parameters::~Parameters(void) { } I would appreciate if anyone could see where my ageing mind has missed the really obvious. Thanks in advance.

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  • Question about Multicaste Delegates?

    - by IbrarMumtaz
    I am going through some exam questions for the 70-536 exam and an actual question one developer postedon his blog has popped up in my exam questions. I cannot remember what his answer was .... but below is the question: You need to write a multicast delegate that accepts a DateTime arguement and returns a bool value. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) The answer is A. Can someone please explain why? As I already did some research into this question a while ago and so I was sure that it was C, obviously now looking back at the question its clear that I did not read properly. As i was sure I had seen the same one before so I jumped to the most obvious one. A varitation on this question: You need to write a multicast delegate that accepts a DateTime arguement. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) Now this is another variation on this quesiton, it still has the same bogus sample answers, as they still kind work in throwing the exam taker off. Notice how by simply keeping the sample asnwers the same and by removing a small portion of the question text, the answer is C and not A. The variation has no official answer as I just conjured it up using the exam question as a baseplate. The answer is definately C. This time round its easy to see why C is correctr but the very first question I have an inkiling but as you know an inkling is not good enough in passing exams. Thanks For Reading.

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  • Refining Solr searches, getting exact matches?

    - by thebluefox
    Afternoon chaps, Right, I'm constructing a fairly complex (to me anyway) search system for a website using Solr, although this question is quite simple I think... I have two search criteria, location and type. I want to return results that are exact matches to type (letter to letter, no exceptions), and like location. My current search query is as follows ../select/?q=location:N1 type:blue&rows=100&fl=*,score&debugQuery=true This firstly returns all the type blue's that match N1, but then returns any type that matches N1, which is opposite to what I'm after. Both fields are set as textgen in the Solr schema. Any pointers? Cheers gang

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  • Single page app with high number of images working extremely slow on iOS8 safari/Webview

    - by NikhilWanpal
    We are working on a WebView (not WKWebView, yet) app, are are observing that the app runs extremely slow on iOS 8. The same app runs smooth on lower versions of OS like iOS7 and iOS6. So we tried it in safari on iOS8 and the performance is similar to iOS6 and 7. The app is filled with images and many are high resolution. While trying to trace the issue (trial and error!) we reduced the sizes and resolutions of the images and the performance improved, but it is still not at par with versions 6 and 7. We are unable to find any such issues reported elsewhere and are stuck. It would be great if we could get some pointers on this one.

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  • How to make dialog to look like ICS theme

    - by Naruto
    from service i'm creating a dialog via a dummy activity. Here i'm able to see black background, overall the theme of dialog looks like Android V 2.2. My application minimum API level is 8, if i use holo theme it says i need min api level as 14. Here is the code i used to create dialog. How to get ICS theme dialog. public class PreviewDialog extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Show the popup dialog showDialog(0); } @Override protected Dialog onCreateDialog(int id) { super.onCreateDialog(id); // Build the dialog AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("ALARM REMINDER"); alert.setMessage("Its time for the alarm "); alert.setCancelable(false); alert.setPositiveButton("Dismiss", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { GoogleTaskPreviewDialog.this.finish(); } }); // Create and return the dialog AlertDialog dlg = alert.create(); return dlg; } } MY manifest file entry <activity android:name="PreviewDialog" android:theme="@android:style/Theme.Translucent.NoTitleBar"></activity>

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  • VB.NET custom user control graphics rotation

    - by AtharvaI
    Hi, this is my first question on here. I'm trying to build a dial control as a custom user control in VB.NET. I'm using VS2008. so far I have managed to rotate image using graphics.rotatetransform . however, this rotate everything. Now I have a Bitmap for the dial which should stay stable and another Bitmap for the needle which I need to rotate. so far i've tried this: Dim gL As Graphics = Graphics.FromImage(bmpLongNeedle) gL.TranslateTransform(bmpLongNeedle.Width / 2, bmpLongNeedle.Height * 0.74) gL.RotateTransform(angleLongNeedle) gL.TranslateTransform(-bmpLongNeedle.Width / 2, -bmpLongNeedle.Height * 0.74) gL.DrawImage(bmpLongNeedle, 0, 0) As I understand it, the image of the needle should be rotated at angle "angleLongNeedle" although i'm placing the rotated image at 0,0. However, the result is that the Needle doesn't get drawn on the control. any pointers as to where I might be going wrong or something else I should be doing? Thanks in advance

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  • New to Drupal -- how should I create a main page with a mix of dynamic and static content?

    - by Erode
    I apologize for the terribly basic question but I'm not even a particularly adept web dev. I've read that Drupal is great if you know exactly what you want to do (then the API is handy) but I don't even know what I need yet. That is what I am hoping to gain from this discussion. I want a main content page which has a fancy content slider (using jQuery or something) which will be a selector for showing some basic information on these 2 or 3 subjects. I'm stuck on where I should be writing this mix of markup. In the template? Create "content" through a content type? Since there's a fair share of CSS and markup required to do this, I don't know if I can do that through the "basic page" content type that was there. I'm looking for pointers that can teach me how I would become aware of what Drupal can and can not do. Thanks for reading, let me know if I need to clarify anything.

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  • How to implement an abstract class in ruby?

    - by Chirantan
    I know there is no concept of abstract class in ruby. But if at all it needs to be implemented, how to go about it? I tried something like... class A def self.new raise 'Doh! You are trying to instantiate an abstract class!' end end class B < A ... ... end But when I try to instantiate B, it is internally going to call A.new which is going to raise the exception. Also, modules cannot be instantiated but they cannot be inherited too. making the new method private will also not work. Any pointers?

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  • No event is firing when placing a custom data bound control in DataRepeater control in Windows forms

    - by Remo
    Hi, Custom events in a custom data bound control are not firing in DataRepeater control. When I debug it I found that the DataRepeater Control recreates the control using Activator.CreateInstance and Copies the Properties and Events. In my case copying events doesn't copy the custom events that I hooked in. For example public class MyClass : Control { public event EventHandler MyEvent; protected virtual void OnMyEvent() { if(this.MyEvent != null) { this.MyEvent(this,EventArgs.Empty); } } private int selectedIndex= -1; public int SelectedIndex { get { return this.selectedIndex; } set { if(this.selectedIndex != value) { this.selectedIndex = value; this.OnMyEvent(); } } } // // DataBinding stuff goes here // } public Form1() { InitialiseComponent(); ArrayList list = new ArrayList(); list.Add("one"); this.dataRepeater1.DataSource = list; // One Repeater MyClass test = new Myclass(); test.DataSource = GetDataTable(); this.dataRepeater1.ItemTemplate.Controls.Add(test); test.MyEvent +=new EventHandler(test_MyEvent); } // This Event should fire when selected index of Datatable is changed and is firing when placed directly in the form and not firing when place in DataRepeater control/////////////////////// private void test_MyEvent(object sender, EventArgss e) { // This event is not fired/////////////////////// } private DataTable GetDataTable() { ..// Create a data Table and return } Any help Appreciated. Thanks,

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  • Listview not being populated

    - by Luke
    I have put some console.writeline code in to test, but they arent appearing in the output box? public static ArrayList myDeliveries = new ArrayList(); public mainForm() { InitializeComponent(); } private void mainForm_Load(object sender, EventArgs e) { if (!File.Exists("../../MealDeliveries.txt")) { MessageBox.Show("File not found!"); return; } using (StreamReader sr = new StreamReader("../../MealDeliveries.txt")) { //first line is delivery name string strDeliveryName = sr.ReadLine(); Console.WriteLine("some tetttttttttt23423423423423423ttttttttttttttttttttttt"); while (strDeliveryName != null) { //other lines Delivery d = new Delivery(strDeliveryName, sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine()); mainForm.myDeliveries.Add(d); //check for further values strDeliveryName = sr.ReadLine(); } } displayDeliveries(); } private void displayDeliveries() { lstDeliveryDetails.Items.Clear(); Console.WriteLine("some tettttttttttttttttttttttttttttttttt"); Console.WriteLine(mainForm.myDeliveries.Count); foreach (Delivery d in mainForm.myDeliveries) { lstDeliveryDetails.Items.Add(d.DeliveryName); } } Can anyone help??

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  • Should I use early returns in C#?

    - by Bobby
    I've learned Visual Basic and was always taught to keep the flow of the program without interruptions, like Goto, Exit and Return. Using nested ifs instead of one return statement seems very natural to me. Now that I'm partly migrating towards C#, I wonder what the best practice is for C-like languages. I've been working on a C# project for some time, and of course discover more code of ExampleB and it's hurting my mind somehow. But what is the best practice for this, what is more often used and are there any reasons against one of the styles? public void ExampleA() { if (a != b) { if (a != c) { bool foundIt; for (int i = 0; i < d.Count && !foundIt; i++) { if (element == f) foundIt = true; } } } } public void ExampleB() { if (a == b) return; if (a == c) return; foreach (object element in d) { if (element == f) break; } }

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  • ASP .NET Button event handlers do not fire on the first click, but on the second click after a PostB

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers were triggered. On the second click, they fired. Any ideas? Example of Button Definition (within GetAdministrationInterface) public override Control GetAdministrationInterface() { // more code... Button btn = new Button(); btn.Text = "Click Me!"; btn.Click += new EventHandler(Btn_Click); // more code... } Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something } Page_Load Method that calls GetAdministrationInterface protected void Page_Load(object sender, System.EventArgs e) { if (!Page.IsAsync) { List<AdministrationInterface> interfaces = <DATABASE CALL>; foreach(AdministrationInteface ai in interfaces) { placeholderDiv.Controls.Add(ai.GetAdministrationInterface()); } } }

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  • Detect Application Shutdown in C# NET?

    - by Michael Pfiffer
    I am writing a small console application (will be ran as a service) that basically starts a Java app when it is running, shuts itself down if the Java app closes, and shuts down the Java app if it closes. I think I have the first two working properly, but I don't know how to detect when the .NET application is shutting down so that I can shutdown the Java app prior to that happening. Google search just returns a bunch of stuff about detecting Windows shutting down. Can anyone tell me how I can handle that part and if the rest looks fine? namespace MinecraftDaemon { class Program { public static void LaunchMinecraft(String file, String memoryValue) { String memParams = "-Xmx" + memoryValue + "M" + " -Xms" + memoryValue + "M "; String args = memParams + "-jar " + file + " nogui"; ProcessStartInfo processInfo = new ProcessStartInfo("java.exe", args); processInfo.CreateNoWindow = true; processInfo.UseShellExecute = false; try { using (Process minecraftProcess = Process.Start(processInfo)) { minecraftProcess.WaitForExit(); } } catch { // Log Error } } static void Main(string[] args) { Arguments CommandLine = new Arguments(args); if (CommandLine["file"] != null && CommandLine["memory"] != null) { // Launch the Application LaunchMinecraft(CommandLine["file"], CommandLine["memory"]); } else { LaunchMinecraft("minecraft_server.jar", "1024"); } } } }

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