Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 418/952 | < Previous Page | 414 415 416 417 418 419 420 421 422 423 424 425  | Next Page >

  • Why this code does not do what I mean?

    - by Mike
    $w = 'self-powering'; %h = (self => 'self', power => 'pau?', ); if ($w =~ /(\w+)-(\w+)ing$/ && $1~~%h && $2~~%h && $h{$2}=~/?$/) { $p = $h{$1}.$h{$2}.'ri?'; print "$w:"," [","$p","] "; } I expect the output to be self-powering: selfpau?ri? But what I get is: self-powering: [ri?] My guess is something's wrong with the code $h{$2}=~/?$/ It seems that when I use $h{$2}!~/?$/ Perl will do what I mean but why I can't get "self-powering: selfpau?ri?"? What am I doing wrong? Any ideas? Thanks as always for any comments/suggestions/pointers :)

    Read the article

  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

    Read the article

  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

    Read the article

  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

    Read the article

  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

    Read the article

  • Sorting 1000-2000 elements with many cache misses

    - by Soylent Graham
    I have an array of 1000-2000 elements which are pointers to objects. I want to keep my array sorted and obviously I want to do this as quick as possible. They are sorted by a member and not allocated contiguously so assume a cache miss whenever I access the sort-by member. Currently I'm sorting on-demand rather than on-add, but because of the cache misses and [presumably] non-inlining of the member access the inner loop of my quick sort is slow. I'm doing tests and trying things now, (and see what the actual bottleneck is) but can anyone recommend a good alternative to speeding this up? Should I do an insert-sort instead of quicksorting on-demand, or should I try and change my model to make the elements contigious and reduce cache misses? OR, is there a sort algorithm I've not come accross which is good for data that is going to cache miss?

    Read the article

  • DefaultStyledDocument.styleChanged(Style style) may not run in a timely manner?

    - by Paul Reiners
    I'm experiencing an intermittent problem with a class that extends javax.swing.text.DefaultStyledDocument. This document is being sent to a printer. Most of the time the formatting of the document looks correct, but once in a while it doesn't. It looks like some of the changes in the formatting have not been applied. I took a look at the DefaultStyledDocument.styleChanged(Style style) code: /** * Called when any of this document's styles have changed. * Subclasses may wish to be intelligent about what gets damaged. * * @param style The Style that has changed. */ protected void styleChanged(Style style) { // Only propagate change updated if have content if (getLength() != 0) { // lazily create a ChangeUpdateRunnable if (updateRunnable == null) { updateRunnable = new ChangeUpdateRunnable(); } // We may get a whole batch of these at once, so only // queue the runnable if it is not already pending synchronized(updateRunnable) { if (!updateRunnable.isPending) { SwingUtilities.invokeLater(updateRunnable); updateRunnable.isPending = true; } } } } /** * When run this creates a change event for the complete document * and fires it. */ class ChangeUpdateRunnable implements Runnable { boolean isPending = false; public void run() { synchronized(this) { isPending = false; } try { writeLock(); DefaultDocumentEvent dde = new DefaultDocumentEvent(0, getLength(), DocumentEvent.EventType.CHANGE); dde.end(); fireChangedUpdate(dde); } finally { writeUnlock(); } } } Does the fact that SwingUtilities.invokeLater(updateRunnable) is called, rather than invokeAndWait(updateRunnable), mean that I can't count on my formatting changes appearing in the document before it is rendered? If that is the case, is there a way to ensure that I don't proceed with rendering until the updates have occurred?

    Read the article

  • New to Drupal -- how should I create a main page with a mix of dynamic and static content?

    - by Erode
    I apologize for the terribly basic question but I'm not even a particularly adept web dev. I've read that Drupal is great if you know exactly what you want to do (then the API is handy) but I don't even know what I need yet. That is what I am hoping to gain from this discussion. I want a main content page which has a fancy content slider (using jQuery or something) which will be a selector for showing some basic information on these 2 or 3 subjects. I'm stuck on where I should be writing this mix of markup. In the template? Create "content" through a content type? Since there's a fair share of CSS and markup required to do this, I don't know if I can do that through the "basic page" content type that was there. I'm looking for pointers that can teach me how I would become aware of what Drupal can and can not do. Thanks for reading, let me know if I need to clarify anything.

    Read the article

  • How to make dialog to look like ICS theme

    - by Naruto
    from service i'm creating a dialog via a dummy activity. Here i'm able to see black background, overall the theme of dialog looks like Android V 2.2. My application minimum API level is 8, if i use holo theme it says i need min api level as 14. Here is the code i used to create dialog. How to get ICS theme dialog. public class PreviewDialog extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Show the popup dialog showDialog(0); } @Override protected Dialog onCreateDialog(int id) { super.onCreateDialog(id); // Build the dialog AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("ALARM REMINDER"); alert.setMessage("Its time for the alarm "); alert.setCancelable(false); alert.setPositiveButton("Dismiss", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { GoogleTaskPreviewDialog.this.finish(); } }); // Create and return the dialog AlertDialog dlg = alert.create(); return dlg; } } MY manifest file entry <activity android:name="PreviewDialog" android:theme="@android:style/Theme.Translucent.NoTitleBar"></activity>

    Read the article

  • How do I post back information from a webpage that has post-generated content?

    - by meanbunny
    Ok so I am very new to html and the web. Right now I am trying to generate list items on the fly and then have them post back to the web server so I know what the person is trying to obtain. Here is the code for generating the list items: foreach (var item in dataList) { MyDataList.InnerHtml += "<li><a runat='server' onclick='li_Click' id='" + item.Name + "-button'></a></li>"; } Further down I have my click event. protected void li_Click(object sender, EventArgs e) { //How do I determine here which item was actually clicked? } My question is how do I determine which list item was clicked? Btw, the code running behind is C#. EDIT 1 LinkButton link = new LinkButton(); link.ID = "all-button"; link.Text = "All"; link.Click += new EventHandler(link_Click); MyDataList.Controls.Add(link); Then below I have my link_Click event that never seems to hit a breakpoint. void link_Click(object sender, EventArgs e) { if (sender != null) { if (sender.GetType() == typeof(LinkButton)) { LinkButton button = (LinkButton)sender; if (button.ID == "all-button") { } } } } I know this has to be possible I just cant figure out what I am missing. Edit 2 Ok ok I think I know what the problem is. I was trying to add a second list inside of another list. This was causing the whole thing to have problems. It is working now.

    Read the article

  • User Defined Conversions in C++

    - by wash
    Recently, I was browsing through my copy of the C++ Pocket Reference from O'Reilly Media, and I was surprised when I came across a brief section and example regarding user-defined conversion for user-defined types: #include <iostream> class account { private: double balance; public: account (double b) { balance = b; } operator double (void) { return balance; } }; int main (void) { account acc(100.0); double balance = acc; std::cout << balance << std::endl; return 0; } I've been programming in C++ for awhile, and this is the first time I've ever seen this sort of operator overloading. The book's description of this subject is somewhat brief, leaving me with a few unanswered questions about this feature: Is this a particularly obscure feature? As I said, I've been programming in C++ for awhile and this is the first time I've ever come across this. I haven't had much luck finding more in-depth material regarding this. Is this relatively portable? (I'm compiling on GCC 4.1) Can user-defined conversions to user defined types be done? e.g. operator std::string () { /* code */ }

    Read the article

  • Storing records in a dropdownlist from DB without using LINQ Data source

    - by user1318369
    I have a website for dance academy where Users can register and add/drop dance classes. In the web page to drop a particular dance, for a particular user, the dropdown displays her registered dances. Now I want to delete one of the dances from the list. So i'll remove the row from the table and also from the dropdownlist. The problem is that everytime the item with the lowest ID (index) is getting deleted, no matter which one the user selects. I think I am storing the DataTextField and DataValueField for the dropdown incorrectly. Can someone please help me out? The code is: private void PopulateDanceDropDown() { var registereddanceList = from dd in context.DANCER_AND_DANCE where dd.UserId == dancerId select new { Text = dd.DanceName, Value = dd.DanceId }; dances.DataSource = registereddanceList; dances.DataTextField = "Text"; dances.DataValueField = "Value"; dances.DataBind(); } protected void dropthedance(object o, EventArgs e) { String strDataValueField = dances.SelectedItem.Value; int danceIDFromDropDown = Convert.ToInt32(strDataValueField); var dancer_dance = from dd in context.DANCER_AND_DANCE where dd.DanceId == danceIDFromDropDown select dd; foreach (var dndd in dancer_dance) { context.DANCER_AND_DANCE.DeleteOnSubmit(dndd); } try { context.SubmitChanges(); } catch (Exception ex) { Console.WriteLine(ex); } PopulateDanceDropDown(); }

    Read the article

  • Problems with starting an activity in onStart

    - by Fizz
    Hello everyone. I'm trying to start a floating activity from onStart to retrieve some info from the user right when the initial activity begins. I have the following: @Override public void onStart(){ super.onStart(); callProfileDialog(); } And callProfileDialog() is just: private void callProfileDialog(){ Intent i = new Intent(this, com.utility.ProfileDialog.class); startActivityForResult(i, PROFDIALOG); } ProfileDialog.class returns a String from an input box. If the result returned is RESULT_CANCELED then I restart the activity. The problem I'm having is that when the program starts, the screen is just black. If I hit the Back button a RESULT_CANCELED is returned then the initial activity shows as well as the floating activity (since it recalled itself when it got a RESULT_CANCELED). Why can't I get the activities show by calling ProfileDialog.class from onStart()? I got the same result when I called it at the end of onCreate() which is way I switch over to use onStart(). Thanks for the help.

    Read the article

  • Port scanning using threadpool

    - by thenry
    I am trying to run a small app that scans ports and checks to see if they are open using and practicing with threadpools. The console window will ask a number and scans ports from 1 to X and will display each port whether they are open or closed. My problem is that as it goes through each port, it sometimes stops prematurely. It doesn't stop at just one number either, its pretty random. For example it I specify 200. The console will scroll through each port then stops at 110. Next time I run it, it stops at 80. Code Left out some of the things, assume all variables are declared where they should. First part is in Main. static void Main(string[] args) { string portNum; int convertedNum; Console.WriteLine("Scanning ports 1-X"); portNum = Console.ReadLine(); convertedNum = Convert.ToInt32(portNum); try { for (int i = 1; i <= convertedNum; i++) { ThreadPool.QueueUserWorkItem(scanPort, i); Thread.Sleep(100); } } catch (Exception e) { Console.WriteLine("exception " + e); } } static void scanPort(object o) { TcpClient scanner = new TcpClient(); try { scanner.Connect("127.0.0.1",(int)o); Console.WriteLine("Port {0} open", o); } catch { Console.WriteLine("Port {0} closed",o); } } }

    Read the article

  • g++ fails mysteriously only if a .h is in a certain directory

    - by ggambett
    I'm experiencing an extremely weird problem in a fresh OSX 10.4.11 + Xcode 2.5 installation. I've reduced it to a minimal test case. Here's test.cpp: #include "macros.h" int main (void) { return 1; } And here's macros.h: #ifndef __JUST_TESTING__ #define __JUST_TESTING__ template<typename T> void swap (T& pT1, T& pT2) { T pTmp = pT1; pT1 = pT2; pT2 = pTmp; } #endif //__JUST_TESTING__ This compiles and works just fine if both files are in the same directory. HOWEVER, if I put macros.h in /usr/include/gfc2 (it's part of a custom library I use) and change the #include in test.cpp, compilation fails with this error : /usr/include/gfc2/macros.h:4: error: template with C linkage I researched that error and most of the comments point to a "dangling extern C", which doesn't seem to be the case at all. I'm at a complete loss here. Is g++ for some reason assuming everything in /usr/include/gfc2 is C even though it's included from a .cpp file that doesn't say extern "C" anywhere? Any ideas? EDIT : It does compile if I use the full path in the #include, ie #include "/usr/include/gfc2/macros.h" EDIT2 : It's not including the wrong header. I've verified this using cpp, g++ -E, and renaming macros.h to foobarmacros.h

    Read the article

  • How to access variables in shared memory

    - by user1723361
    I am trying to create a shared memory segment containing three integers and an array. The segment is created and a pointer is attached, but when I try to access the values of the variables (whether changing, printing, etc.) I get a segmentation fault. Here is the code I tried: #include <stdio.h> #include <stdbool.h> #include <stdlib.h> #include <errno.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/sem.h> #define SIZE 10 int* shm_front; int* shm_end; int* shm_count; int* shm_array; int shm_size = 3*sizeof(int) + sizeof(shm_array[SIZE]); int main(int argc, char* argsv[]) { int shmid; //create shared memory segment if((shmid = shmget(IPC_PRIVATE, shm_size, 0644)) == -1) { printf("error in shmget"); exit(1); } //obtain the pointer to the segment if((shm_front = (int*)shmat(shmid, (void *)0, 0)) == (void *)-1) { printf("error in shmat"); exit(1); } //move down the segment to set the other pointers shm_end = shm_front + 1; shm_count = shm_front + 2; shm_array = shm_front + 3; //tests on shm //*shm_end = 10; //gives segmentation fault //printf("\n%d", *shm_front); //gives segmentation fault //clean-up //get rid of shared memory shmdt(shm_front); shmctl(shmid, IPC_RMID, NULL); //printf("\n\n"); return 0; } I tried accessing the shared memory by dereferencing the pointer to the struct, but got a segmentation fault each time.

    Read the article

  • how to make a CUDA Histogram kernel?

    - by kitw
    Hi all, I am writing a CUDA kernel for Histogram on a picture, but I had no idea how to return a array from the kernel, and the array will change when other thread read it. Any possible solution for it? __global__ void Hist( TColor *dst, //input image int imageW, int imageH, int*data ){ const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(ix < imageW && iy < imageH) { int pixel = get_red(dst[imageW * (iy) + (ix)]); //this assign specific RED value of image to pixel data[pixel] ++; // ?? problem statement ... } } @para d_dst: input image TColor is equals to float4. @para data: the array for histogram size [255] extern "C" void cuda_Hist(TColor *d_dst, int imageW, int imageH,int* data) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Hist<<<grid, threads>>>(d_dst, imageW, imageH, data); }

    Read the article

  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

    Read the article

  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

    Read the article

  • NSMutableArray for Object which has NSString property causes memory leak

    - by user262325
    Hello everyone I hope to add objects to a NSMutableArray "myArray", The NSMutableArray is the array for FileObj which has a NSString property "fileName" #import <UIKit/UIKit.h> @interface FileObj : NSObject { NSString *fileName; } -(void) setfileName:(NSString *)s ; -(NSString *) getfileName ; @end // // File.m// #import "File.h" @implementation FileObj -(void) setfileName:(NSString *)s ; { fileName=s; } -(NSString *) getfileName ; { return fileName; } @end I initialize the myArray here: NSMutableArray *temarray; temarray=[[NSMutableArray alloc] init]; self.myArray=temarray; [temarray release]; the codes to add object to myArray FileObj *newobj=[[FileObj alloc]init ]; NSString *fieldValue2 = [[NSString alloc] initWithUTF8String:@"aaaa"]; [newobj setfileName:fieldValue2]; [myArray addObject:newobj]; [fieldValue2 release]; //**if I enabled the line, it will cause crash** //**if I disable the line, it will cause memory leak** [newobj release]; Welcome any comment Thanks interdev

    Read the article

  • How to insert into a table with just one IDENTITY column (SQL Server CE)

    - by Hei
    Hello I am trying to insert a value in a one IDENTITY column Table in SQL Server CE 3.5. I Tried the following: INSERT Target DEFAULT VALUES INSERT Target (ID) VALUES (DEFAULT) INSERT Target (ID) VALUES () But none of them worked. This is the SQL command I used to create the table (Using SQL Server Management Studio): CREATE TABLE Target( ID int NOT NULL IDENTITY (1, 1) PRIMARY KEY ); Microsoft help site (http://msdn.microsoft.com/en-us/library/ms174633%28SQL.90%29.aspx) mentions that DEFAULT values are not valid for identity columns however they do not mention any alternative. They mention something about uniqueidentifier and ROWGUID but I have not been able to make it work. I would appreciate any pointers on how to solve this problem or links to documentation about valid sql commands for sql server CE. Thank you

    Read the article

  • calling a function from a set of overloads depending on the dynamic type of an object

    - by Jasper
    I feel like the answer to this question is really simple, but I really am having trouble finding it. So here goes: Suppose you have the following classes: class Base; class Child : public Base; class Displayer { public: Displayer(Base* element); Displayer(Child* element); } Additionally, I have a Base* object which might point to either an instance of the class Base or an instance of the class Child. Now I want to create a Displayer based on the element pointed to by object, however, I want to pick the right version of the constructor. As I currently have it, this would accomplish just that (I am being a bit fuzzy with my C++ here, but I think this the clearest way) object->createDisplayer(); virtual void Base::createDisplayer() { new Displayer(this); } virtual void Child::createDisplayer() { new Displayer(this); } This works, however, there is a problem with this: Base and Child are part of the application system, while Displayer is part of the GUI system. I want to build the GUI system independently of the Application system, so that it is easy to replace the GUI. This means that Base and Child should not know about Displayer. However, I do not know how I can achieve this without letting the Application classes know about the GUI. Am I missing something very obvious or am I trying something that is not possible?

    Read the article

  • Eror while showing returned value on parent window from chield (Dialog box) window using JSF Trinida

    - by Navnath
    Hi There, I am using Myfaces and Trinidad tld's for page design. In that, I am trying to implement Dialog box which will going to open on button click with tacking some value from parent window and return result to Parent window. Now the problem is I can send value to Dialog box and also get return from dialog box successfully, but there is problem to show return value on Parent window because parent window is not reflecting that value and ask for refresh page. When I refresh page, it again open the pop up, i.e. it resending the previous request. Here is my return code. private UIXInput input; public UIXInput getInput() { return input; } public void setInput(UIXInput input) { this.input = input; } public void returned(ReturnEvent event) { if (event.getReturnValue() != null) { getInput().setValue(event.getReturnValue()); RequestContext afContext = RequestContext.getCurrentInstance(); afContext.addPartialTarget(getInput()); } } Next is I have bind input variable with field which need to reflect return value. Here is .jspx code. I have download Trinidad dialog code and try to run on local system, but it not showing any dialog box. But once I remove partialSubmit="true" attribute from comment button which shows dialog box, Then I can see dialog box. Is this attribute making an above error? I hope I have explain my problem clearly. Please...Please let me know any any kind of solution, suggestion. I have spend almost a week to resolve this issue, but.......didn't succeed. Thank You in advance, Navnath Kumbhar.

    Read the article

  • Binding a value to one of two possibilities in Guice

    - by Kelvin Chung
    Suppose I have a value for which I have a default, which can be overridden if System.getProperty("foo") is set. I have one module for which I have bindConstant().annotatedWith(Names.named("Default foo")).to(defaultValue); I'm wondering what the best way of implementing a module for which I want to bind something annotated with "foo" to System.getProperty("foo"), or, if it does not exist, the "Default foo" binding. I've thought of a simple module like so: public class SimpleIfBlockModule extends AbstractModule { @Override public void configure() { requireBinding(Key.get(String.class, Names.named("Default foo"))); if (System.getProperties().containsKey("foo")) { bindConstant().annotatedWith(Names.named("foo")).to(System.getProperty("foo")); } else { bind(String.class).annotatedWith(Names.named("foo")).to(Key.get(String.class, Names.named("Default foo"))); } } } I've also considered creating a "system property module" like so: public class SystemPropertyModule extends PrivateModule { @Override public void configure() { Names.bindProperties(binder(), System.getProperties()); if (System.getProperties().contains("foo")) { expose(String.class).annotatedWith(Names.named("foo")); } } } And using SystemPropertyModule to create an injector that a third module, which does the binding of "foo". Both of these seem to have their downsides, so I'm wondering if there is anything I should be doing differently. I was hoping for something that's both injector-free and reasonably generalizable to multiple "foo" attributes. Any ideas?

    Read the article

  • Android : start intent in setOnClickListener

    - by Derek
    I have a button, and this button is going to get the values from EditText, then using this value to start a new Intent protected void onCreate(Bundle savedInstanceState) { textDay = (EditText) findViewById(R.id.textDay); textMonth = (EditText) findViewById(R.id.textMonth); textYear = (EditText) findViewById(R.id.textYear); gen = (Button) findViewById(R.id.getGraph); gen.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { getthisIntent(); } public Intent getthisIntent(Context context) { day = textDay.getText(); month = textMonth.getText(); year = textYear.getText(); date = day + "/" + month + "/" + year; . .// Plot graph using AchartEngine, then return an Intent // . } } }); but i get the error "The method getthisIntent(Context) in the type new View.OnClickListener(){} is not applicable for the arguments ()" Can i get some help? or do i have another alternative solution, when i click the button, then the button pass the values to the new intent, and start it without having a new xxx.java file? Edit This is basically what I am doing now, i need to get the things inserted by user, and plot a graph, the only way i know how to plot graph using AchartEngine is create a new activity with define this public Intent getthisIntent(Context context) To be honest, i dont really know what the hell I am doing, please correct me...

    Read the article

< Previous Page | 414 415 416 417 418 419 420 421 422 423 424 425  | Next Page >