Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 415/952 | < Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >

  • How to force my method to accept objects from external software?

    - by Roman
    I have a method which needs to take a callback object as an argument and then (at the moment when it's needed) my method will call a specific method of the callback object. I wrote a class called Manager which has a method called addListener. As the argument for this method I need to use a callback object which is defined by the external software. So, I define the addListener in the following way: public void addListener(Listener listener). Of course Eclipse complains because it does not know what Listener is (because the Listener is defined by the external software). The only think that I know (should know) about the Listener is that it has a method called doSomething. So, to pleasure Eclipse I add an interface before my Manager class: interface Listener { void doSomething(); } public class CTManager { ... The problem seems to be solved but then I try to test my software. So, I create a class called test. In this class I create an instance of the Manager class and try to use addListener method of this instance. I also create a class Listener, instantiate it and give the instance to the addListener. And it's the place where the problem appears. Eclipse writes that addListener is not applicable to the given argument. I think it's because it expect something from my Listenr interface but gets something from the Listener class. How can I solve this problem?

    Read the article

  • Why we can't we overload "=" using friend function?

    - by ashish-sangwan
    Why it is not allowed to overload "=" using friend function? I have written a small program but it is giving error. class comp { int real; int imaginary; public: comp(){real=0; imaginary=0;} void show(){cout << "Real="<<real<<" Imaginary="<<imaginary<<endl;} void set(int i,int j){real=i;imaginary=j;} friend comp operator=(comp &op1,const comp &op2); }; comp operator=(comp &op1,const comp &op2) { op1.imaginary=op2.imaginary; op1.real=op2.real; return op1; } int main() { comp a,b; a.set(10,20); b=a; b.show(); return 0; } The compilation gives the following error :- [root@dogmatix stackoverflow]# g++ prog4.cpp prog4.cpp:11: error: ‘comp operator=(comp&, const comp&)’ must be a nonstatic member function prog4.cpp:14: error: ‘comp operator=(comp&, const comp&)’ must be a nonstatic member function prog4.cpp: In function ‘int main()’: prog4.cpp:25: error: ambiguous overload for ‘operator=’ in ‘b = a’ prog4.cpp:4: note: candidates are: comp& comp::operator=(const comp&) prog4.cpp:14: note: comp operator=(comp&, const comp&)

    Read the article

  • COCOA: Programatically creating new windows and accessing window objects

    - by Jeffrey Kern
    I'm having an issue with creating new windows in Cocoa. Hypothetically speaking, lets say I have "WindowA" and has a button called "myButton". When you click on "myButton", it runs this code in the following class file: -(void)openFile2:(id)sender { myNextWindow = [[TestWindowController alloc] initWithWindowNibName:@"MainMenu"]; NSString *testString = @"foo"; [myNextWindow showWindow:self]; [myNextWindow setButtonText:testString]; } The code in a nutshell makes a duplicate "WindowA" and shows it. As you can see, this code also runs a method called 'setButtonText', which is this: - (void)setButtonText:(NSString *)passedText { [myButton setTitle:passedText]; } The problem is that when I call this method locally, in the original window - the button text changes (e.g., [self setButtonText:testString]) it works. However, it does not work in the newly created window (e.g., [myNextWindow setButtonText:testString];) When I debug the newly created window, step by step, the 'myButton' value it gives is 0x0. Do I have to manually assign controllers/delegates to the new window? I think the 'myButton' in the code isn't associated to the 'myButton' in the newly created window. How would I fix this problem?

    Read the article

  • In order to bypass a website's login screen, can you load a link with a username and password?

    - by Jeff
    I am relatively new to web development, and I was hoping I could get some pointers about the feasibility of a feature I would like to implement. Is it possible to have a url link that you can click on, that can contain login credentials for the website it is linking to, so as to bypass that websites login screen? In other words, can I make a link from my website to facebook, that would allow me to login right in to my facebook, from any computer? Meaning, if I don't have cookies to store my login info in, is it possible to login still? This is just a conceptual question, so any help would be appreciated! Thanks!

    Read the article

  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

    Read the article

  • How do I get an Iterator over a vector of objects from a Template?

    - by nieldw
    I'm busy implementing a Graph ADT in C++. I have templates for the Edges and the Vertices. At each Vertex I have a vector containing pointers to the Edges that are incident to it. Now I'm trying to get an iterator over those edges. These are the lines of code: vector<Edge<edgeDecor, vertexDecor, dir>*> edges = this->incidentEdges(); vector<Edge<edgeDecor, vertexDecor, dir>*>::const_iterator i; for (i = edges.begin(); i != edges.end(); ++i) { However, the compiler won't accept the middle line. I'm pretty new to C++. Am I missing something? Why can't I declare an iterator over objects from the Edge template? The compiler isn't giving any useful feedback. Much thanks niel

    Read the article

  • how to go the middle of the singularly linked list in one iteration?

    - by u3050
    Recently I have been asked one question that in a singularly linked list how do we go to the middle of the list in one iteration. A --> B --> C --> D (even nodes) for this it should return address which points to B A --> B --> C (odd nodes) for this also it should return address which points to B There is one solution of taking two pointers one moves one time and other moves two times but it does not seem working here LinkedList p1,p2; while(p2.next != null) { p1 = p1.next; p2 = p2.next.next; } System.out.print("middle of the node" + p1.data); //This does not give accurate result in odd and even Please help if anyone has did this before.

    Read the article

  • Suggested C++ books?

    - by Josh Bradley
    Ok, I've had one semester of C++ and will be taking a second semester in it after I have taken a Data Structure class this fall. In the first class, we dealt mainly with C++ syntax and the textbook we used was ok, but now I'm wanting to go ahead and purchase a great C++ book that encompasses a lot of the programming concepts used today. I'm learning Objective-C on my own and was able to get through the whole object-oriented stuff pretty easily, along with other things like pointers, inheritance, delegation, etc. It doesn't have to exactly have EVERYTHING in it, but I do want to buy the book with the most information in it. Money is no problem. So my question is what book did you use or still use for C++? Is it a book that you can reference back to if you ever forget how to do something small, or would you have to go online and find the answer.

    Read the article

  • How can i connect two or more machines via tcp cable to form a network grid?

    - by Gath
    How can i connect two or more machines to form a network grid and how can i distribute work load to the two machines? What operating systems do i need to run on the machines, and what application should i use to manage the load balancing? NB: I read somewhere that google uses cheap machines to perform this fete, how do they connect two network cards( 'Teaming' ) and distribute load across the machines? Good practical examples would serve me good, with actual code samples. Pointers to some good site i might read this stuff will be highly appreciated.

    Read the article

  • "Cannot use fixed local inside lambda expression"

    - by JulianR
    I have an XNA 3.0 project that compiled just fine in VS2008, but that gives compile errors in VS2010 (with XNA 4.0 CTP). The error: Cannot use fixed local 'depthPtr' inside an anonymous method, lambda expression, or query expression depthPtr is a fixed float* into an array, that is used inside a Parallel.For lambda expression from System.Threading. As I said, this compiled and ran just fine on VS2008, but it does not on VS2010, even when targeting .NET 3.5. Has this changed in .NET 4.0, and even so, shouldn't it still compile when I choose .NET 3.5 as the target framework? Searching for the term "Cannot use fixed local" yields exactly one (useless) result, both in Google and Bing. If this has changed, what is the reason for this? I can imagine capturing a fixed pointer-type in a closure could get a bit weird, is that why? So I'm guessing this is bad practice? And before anyone asks: no, the use of pointers is not absolutely critical here. I would still like to know though :)

    Read the article

  • C++ MACRO that will execute a block of code and a certain command after that block.

    - by Poni
    void main() { int xyz = 123; // original value { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends int original_value = xyz; // should be 123 } void main() { int xyz = 123; // original value MACRO_NAME(xyz = 123) // the macro takes the code code that should be executed at the end of the block. { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends << how to make the macro execute the "xyz = 123" statement? int original_value = xyz; // should be 123 } Only the first main() works. I think the comments explain the issue. It doesn't need to be a macro but to me it just sounds like a classical "macro-needed" case. By the way, there's the BOOST_FOREACH macro/library and I think it does the exact same thing I'm trying to achieve but it's too complex for me to find the essence of what I need. From its introductory manual page, an example: #include <string> #include <iostream> #include <boost/foreach.hpp> int main() { std::string hello( "Hello, world!" ); BOOST_FOREACH( char ch, hello ) { std::cout << ch; } return 0; }

    Read the article

  • Are TestContext.Properties usable ?

    - by DBJDBJ
    Using Visual Studio generate Test Unit class. Then comment in, the class initialization method. Inside it add your property, using the testContext argument. Upon test app startup this method is indeed called by the testing infrastructure. //Use ClassInitialize to run code before running the first test in the class [ClassInitialize()] public static void MyClassInitialize(TestContext testContext) { /* * Any user defined testContext.Properties * added here will be erased after this method exits */ testContext.Properties.Add("key", 1 ) ; // place the break point here } After leaving MyClassInitialize, any properties added by user are lost. Only the 10 "official" ones are left. Actually TestContext gets overwritten, with the inital offical one, each time before each test method is called. It it not overwritten only if user has test initialization method, the changes made over there are passed to the test. //Use TestInitialize to run code before running each test [TestInitialize()]public void MyTestInitialize(){ this.TestContext.Properties.Add("this is preserved",1) ; } This effectively means TestContext.Properties is "mostly" read only, for users. Which is not clearly documented in MSDN. It seems to me this is very messy design+implementation. Why having TestContext.Properties as an collection, at all ? Users can do many other solutions to have class wide initialization. Please discuss. --DBJ

    Read the article

  • Spinner setonitemselectedlistener is not called

    - by Gabrielle
    I have a strange problem. I need to do something when an item from spinner is selected. Here is my code : language = (Spinner) findViewById(R.id.current_language_text); ArrayAdapter adapter = new ArrayAdapter(this, com.Orange.R.layout.my_spinner_textview, languages); adapter.setDropDownViewResource(com.Orange.R.layout.multiline_spinner_dropdown_item); language.setAdapter(adapter); language.setSelection(Integer.valueOf(language_id) - 1); language.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { System.out.println("position "+position); Toast.makeText(Settings.this, "Hello Toast",Toast.LENGTH_SHORT).show(); } @Override public void onNothingSelected(AdapterView<?> parentView) { // your code here } }); The problem is that onItemSelectedListener is not called. I put System.out.println in onItemSelected() but I don't get it in LogCat. I tried with Toast, and I get the same, it doesn't appear. Every time I select an item from spinner, in LogCat I get this warning : Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@2b1dabd0 Any idea why onItemSelectedListener is not called ?

    Read the article

  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

    Read the article

  • how to POST two strings?

    - by Garrith
    Im trying to create a POST method for my AddTagtoGroup which looks like this (altho still confused as string group never seems to be used): List<Group> Groups = new List<Group>(); List<Tag> tags = new List<Tag>(); public void AddTagtoGroup(string group, string tag) { var result = Groups.Where(n => String.Equals(n.GroupName, tag)).FirstOrDefault(); if (result != null) { result.Tags.Add(new Tag() { TagName = tag }); } } My data contracts looks like this: [DataContract(Name = "Group")] public class Group { public Group() // not sure if this has to have a datamember { Tags = new List<Tag>(); } [DataMember(Name = "GroupName")] public string GroupName { get; set; } public List<Tag> Tags { get; set; } // datamember or not? } [DataContract(Name = "Tag")] public class Tag { [DataMember(Name = "TagName")] public string TagName { get; set; } } And my post method looks like this but im unsure what to put in the uri template? [OperationContract] [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.Bare, RequestFormat = WebMessageFormat.Xml, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "/AddTagtoGroup{group}{tag}")] void AddTagtoGroup(string group, string tag);

    Read the article

  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

    Read the article

  • i integer does not +1 the 1st time

    - by Hwang
    I have a gallery where it will load an image after a previous image is loaded, so every time 'i' will +1 so that it could move to the next image. This code works fine on my other files, but I dunno why it doesn't work for the current file. Normally if I trace 'i' the correct will be 0,1,2,3,4,5,6... etc adding on till the limit, but this files its 'i' repeat the 1st number twice, only it continues to add 0,0,1,2,3,4,5,6...etc The code is completely the same with the other file I'm using, but I don't know why it just doesn't work here. The code does not seems to have any problem. Anyway i can work around this situation? private var i:uint=0; private function loadItem():void { if (i<myXMLList.length()) { loadedPic=myXMLList[i].thumbnails; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } else { adjustImage(); } } private function picLoaded(event:Event):void { var bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; bmpArray.push(bmp); imagesArray[i].addChild(bmp); i++; loadItem(); }

    Read the article

  • How do you hide a Swing Popup when you click somewhere else.

    - by Casey Watson
    I have a Popup that is shown when a user clicks on a button. I would like to hide the popup when any of the following events occur: The user clicks somewhere else in the application. (The background panel for example) The user minimizes the application. The JPopupMenu has this behavior, but I need more than just JMenuItems. The following code block is a simplified illustration to demonstrate the current usage. import java.awt.*; import java.awt.event.ActionEvent; import javax.swing.*; public class PopupTester extends JFrame { public static void main(String[] args) { final PopupTester popupTester = new PopupTester(); popupTester.setLayout(new FlowLayout()); popupTester.setSize(300, 100); popupTester.add(new JButton("Click Me") { @Override protected void fireActionPerformed(ActionEvent event) { Point location = getLocationOnScreen(); int y = (int) (location.getY() + getHeight()); int x = (int) location.getX(); JLabel myComponent = new JLabel("Howdy"); Popup popup = PopupFactory.getSharedInstance().getPopup(popupTester, myComponent, x, y); popup.show(); } }); popupTester.add(new JButton("No Click Me")); popupTester.setVisible(true); popupTester.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

    Read the article

  • TypeError: Cannot find function 1.0.

    - by Newtopian
    Hi, I have a script and I'm almost done but I get this error and frankly I have no idea what is wrong here. I'm rather new to Javascript so I suspect I did something wrong in the syntax somewhere. Here is an extract from the script containing the offending line : var gc = 0; var seg; var segCount = 0; var groupCount = 0; var groupLevel = 0; var segments = new Array(); var sk = ""; for(gc = 0; gc = groupDelimiters.length) break; if(seg.name() == groupDelimiters[gc]) { //ok we start another group grKeys.startNewGroup(groupLevel, groupCriterionExtractors[groupLevel](segCount), groupCount); groupLevel = gc + 1; //This line is flagged with the error in the title groupCount++; } } ideas, pointers, any help would be appreciated.

    Read the article

  • Storing string in CStatic

    - by Shark
    I have to create dynamically allocated array of CStatic (CStatic* array;), which then displayed on the dialog. It must be allocated and filled like this: array = new CStatic[list_box.GetCount()]; for (int i = 0; i < list_box.GetCount(); i++) { CString str; list_box.GetText(i, str); array[i].Create(str, WS_CHILD, CRect(), GetParent()); } But str is destroyed after the dialog is closed, because list_box destroyes too, and all pointers inside CStatics points nowhere (I assume it is not working because of this). What can I do to fix this? Any help would be appreciated. P.S. I know, that this is awful way and this is all wrong and I know how to do this right, but unfortunately, I can't change tasks, they give us in the university :)

    Read the article

  • Visual C# Winforms App Not Displaying Graphical Elements in Design Mode

    - by Sev
    I wrote a bunch of code in the .cs file in c# for a winforms application. The application runs fine, and everything is in it's place. Something like this: using.. namespace Temp { public class Temp : Form { Button b1; TextBox t1; Temp() { b1.Text = "Some Text"; b1.Size = new Size(50,20); ... } void function1() { // stuff } static void Main() { Application.Run(new Temp()); } } } How can I modify my code (or fix it somehow) so that the design view displays the elements in their correct positions and view so that I can visually edit them instead of having to trial/error everything. Edit for Clarification My application runs fine. The problem is, that I didn't use designer to create the application and so in the designer view, the app is empty. But not empty when I run it, since everything is positioned programmatically in the .cs file. My question is, how can I fix this, so that the designer shows the objects correctly. There is no quick fix other than to redesign everything?

    Read the article

  • How to get drag working properly in silverlight when mouse is not pressed ?

    - by Mrt
    Hello, I have the following code xaml <Canvas x:Name="LayoutRoot" > <Rectangle Canvas.Left="40" Canvas.Top="40" Width="20" Height="20" Name="rec" Fill="Red" MouseLeftButtonDown="rec_MouseLeftButtonDown" MouseMove="rec_MouseMove" /> </Canvas> code behind public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } public Point LastDragPosition { get; set; } private bool isDragging; private void rec_MouseMove(object sender, MouseEventArgs e) { if(!isDragging) { return; } var position = e.GetPosition(rec as UIElement); var newPosition = new Point( Canvas.GetLeft(rec) + position.X - LastDragPosition.X, Canvas.GetTop(rec) + position.Y - LastDragPosition.Y); Canvas.SetLeft(rec, newPosition.X); Canvas.SetTop(rec, newPosition.Y); LastDragPosition = e.GetPosition(rec as UIElement); } private void rec_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { isDragging = true; LastDragPosition = e.GetPosition(sender as UIElement); rec.CaptureMouse(); } } This issue is the rectangle follows the mouse if the mouse left button is down, but I would like the rectangle to move even when the mouse left button isn't down. It works, but if you move the mouse very slowly. If you move the mouse to quickly the rectangle stops moving (is the mouse capture lost ?) Cheers,

    Read the article

  • Is it good practice to avoid declaring a pointer to BOOL type in objective C?

    - by Krishnan
    I read this question in stackoverflow. The excerpt answer provided by bbum is below: The problem isn't the assignment, it is much more likely that you declared your instance variable to be BOOL *initialBroadcast;. There is no reason to declare the instance variable to be a pointer (at least not unless you really do need a C array of BOOLs).. Remove the * from the declaration. 1.Is there anything wrong in using a pointer variable even when I do not have to maintain an array of BOOLs? 2.I think even if avoiding them a good practice, it is not specific to objective-C and applies to all programming languages which has pointers. Please answer my questions.

    Read the article

  • java label setText and setBounds clashing?

    - by java
    I would like to have a JLabel changint color to a random one, while jumping to a random position, and while changing its text. but the setText and setBounds seem to clash and i don't know why. if you comment out the setText then the setBounds will work, but they won't work together. import java.awt.*; import java.util.*; import javax.swing.*; public class test2 extends JFrame { private static JLabel label = new JLabel("0"); private static Random gen = new Random(); public test2() { JPanel panel = new JPanel(); panel.add(label); this.add(panel); } public static void move() { for (int i = 0; i < 10; i++) { int n = gen.nextInt(254)+1; int nn = gen.nextInt(254)+1; int nnn = gen.nextInt(254)+1; label.setText(""+i); //the setBounds command will not work with the setText command. why? label.setBounds(n*2, nn*2, 20, 20); label.setForeground(new Color(n, nn, nnn)); try { Thread.sleep(200); } catch (Exception e) {} } } public static void main(String[] args) { test2 frame = new test2(); frame.setVisible(true); frame.setSize(600, 600); frame.setResizable(true); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); move(); } }

    Read the article

  • How to set the the height of cell progamatically without using nib file ?

    - by srikanth rongali
    This is my program - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; // self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } I am setting the frame size of cell in tableView: but the cell is in default size only. I mean the height I set was 80 but it was not set as 80 height. How can I make it. Thank You

    Read the article

< Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >