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  • What is your most productive shortcut with Vim?

    - by Olivier Pons
    I've heard a lot about Vim, both pros and cons. It really seems you should be (as a developer) faster with Vim than with any other editor. I'm using Vim to do some basic stuff and I'm at best 10 times less productive with Vim. The only two things you should care about when you talk about speed (you may not care enough about them, but you should) are: Using alternatively left and right hands is the fastest way to use the keyboard. Never touching the mouse is the second way to be as fast as possible. It takes ages for you to move your hand, grab the mouse, move it, and bring it back to the keyboard (and you often have to look at the keyboard to be sure you returned your hand properly to the right place) Here are two examples demonstrating why I'm far less productive with Vim. Copy/Cut & paste. I do it all the time. With all the classical editors you press Shift with the left hand, and you move the cursor with your right hand to select text. Then Ctrl+C copies, you move the cursor and Ctrl+V pastes. With Vim it's horrible: yy to copy one line (you almost never want the whole line!) [number xx]yy to copy xx lines into the buffer. But you never know exactly if you've selected what you wanted. I often have to do [number xx]dd then u to undo! Another example? Search & replace. In PSPad: Ctrl+f then type what you want you search for, then press Enter. In Vim: /, then type what you want to search for, then if there are some special characters put \ before each special character, then press Enter. And everything with Vim is like that: it seems I don't know how to handle it the right way. NB : I've already read the Vim cheat sheet :) My question is: What is the way you use Vim that makes you more productive than with a classical editor?

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  • WMS authentication plugin

    - by roul
    Hi, I'm trying to create a custom authentication plugin for WMS 2009 in C#. I managed to implement something that for some reason blocks all requests... [ComVisible(true)] [Guid("C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE")] public class AuthenticationPlugin : IWMSBasicPlugin, IWMSAuthenticationPlugin, IWMSAuthenticationContext private const string SubKey = "SOFTWARE\\Microsoft\\Windows Media\\Server\\RegisteredPlugins\\Authentication\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"; [ComRegisterFunction] public static void RegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM = regHKLM.CreateSubKey(SubKey); regHKLM.SetValue(null, "UC WMS Authentication plugin"); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR = regHKCR.CreateSubKey("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}\\Properties"); regHKCR.SetValue("Name", CustomC WMS Authentication plugin"); regHKCR.SetValue("Author", "Me"); regHKCR.SetValue("CopyRight", "Copyright 2009. All rights reserved"); regHKCR.SetValue("Description", "Enables custom WMS authentication"); } catch (Exception error) { Console.WriteLine(error.Message, "Inside RegisterFunction(). Cannot Register."); } } [ComUnregisterFunction] public static void UnRegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM.DeleteSubKey(SubKey); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR.DeleteSubKeyTree("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"); regHKCR.DeleteSubKeyTree("CSEventTest.CSEventPlugin"); } catch (Exception error) { Console.WriteLine(error.Message, "Cannot delete a subkey."); } } #region IWMSBasicPlugin Members public void InitializePlugin(IWMSContext serverContext, WMSNamedValues namedValues, IWMSClassObject classFactory) { } public void ShutdownPlugin() { } public void EnablePlugin(ref int flags, ref int heartbeatPeriod) { } public void DisablePlugin() { } public object GetCustomAdminInterface() { return null; } public void OnHeartbeat() { } #endregion #region IWMSAuthenticationPlugin Members public IWMSAuthenticationContext CreateAuthenticationContext() { return (IWMSAuthenticationContext)this; } public int GetFlags() { return Convert.ToInt32(WMS_AUTHENTICATION_FLAGS.WMS_AUTHENTICATION_ANONYMOUS, CultureInfo.InvariantCulture); } public string GetPackageName() { return "Custom WMS Authentication"; } public string GetProtocolName() { return "Basic"; } #endregion #region IWMSAuthenticationContext Members public void Authenticate(object responseBlob, IWMSContext userContext, IWMSContext presentationContext, IWMSCommandContext commandContext, IWMSAuthenticationCallback callBack, object context) { callBack.OnAuthenticateComplete(WMS_AUTHENTICATION_RESULT.WMS_AUTHENTICATION_SUCCESS, null, context); } public IWMSAuthenticationPlugin GetAuthenticationPlugin() { return (IWMSAuthenticationPlugin)this; } public string GetImpersonationAccountName() { return String.Empty; } public int GetImpersonationToken() { return 0; } public string GetLogicalUserID() { return this.GetImpersonationAccountName(); } #endregion } Can anyone spot why this is happening? Also, is there any way I could have a look at the code for the standard Anonymous Authentication plugin already installed on the server? Is it in an assembly somewhere? Thanks.

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  • Access Denied Java FileWriter / FileInputStream

    - by Matt
    My program downloads a websites source code, modifies it, creates the file, and then reuploads it through the FTP. However, I receive the following error when trying to open the created file: java.io.FileNotFoundException: misc.html (Access is denied) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at Manipulator.uploadSource(Manipulator.java:63) at Start.addPicture(Start.java:130) at Start$2.actionPerformed(Start.java:83) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) When I navigate to the folder directory and attempt to open "misc.html" with Notepad I receive Access is Denied. My code is fairly simple: File f = new File(page.sourceFileName); try { FileWriter out = new FileWriter(f); out.write(page.source); out.close(); } catch (IOException e) { e.printStackTrace(); } InputStream input = new FileInputStream(f); This is the vital excerpt from my program. I have copied this into a different test program and it works fine, I create a misc.html file and reopen it with both FileInputStream and manually. I would be worried about Administrator rights but the Test program works fine when I run it RIGHT after the problem program. I also have checked if the file exists and is a file with File methods and it is as well. Is this a result of me not closing a previous Input/Output properly? I've tried to check everything and I am fairly positive I close all streams as soon as they finish... Help! :)

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  • Undesired "flashing" in Jquery dropdown menu?

    - by Tom
    Hi, I've got the following piece of Jquery: $("#collapse-menu > li > a").click(function() { $(this).toggleClass("expanded").toggleClass("collapsed").find("+ ul").slideToggle("medium"); }); What it basically does is expands or collapses a menu of nested "lists" which contain dropdowns (simplified example): <ul id="collapse-menu"> <li><a class="expanded">Basic Details</a> <ul> <li> <select> .... </select> </li> <li> <select> .... </select> </li> The code works absolutely fine EXCEPT when a large value is selected in any of the dropdowns. At that point, when clicked, the menu will still expand/collapse correctly but "flash" quickly while doing so, as if the entire element was being reset somehow. The data itself is fine but it's the flashing that's unwanted. The strange thing is that if a small value is selected in a dropdown, there's no flashing. When a large value is selected (say, above 30 in an age dropdown of 18-99), the flashing starts happening. Can anyone tell me why this is happening? Or whether there's something not right about the Jquery that's causing this. Thanks. UPDATE: Adding a bounty to this. Have tried a few similar plugins/solutions out there on the net but they all seem to suffer from this "flashing" problem when large dropdown values are selected by default. If it helps, here's a typical similar solution: http://www.i-marco.nl/weblog/jquery-accordion-menu/index_collapsed.html# ... but it suffers from the same problem when dropdowns are added inside the accordion. I hope someone has a clean solution, instead of needing to hack this somehow.

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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  • Error trying to run rails server

    - by David87
    I am trying to get a basic Rails application to run on my Mac OS X 10.6.5. I created a new app called demo (rails new demo), then went into the demo directory and tried to start the app with rails server. Here is the error message I received: "/Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" I checked bundle install in the demo folder: "Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.6) Using tzinfo (0.3.23) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.13) Using actionmailer (3.0.3) Using arel (2.0.6) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.7) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) Using sqlite3-ruby (1.3.2) Your bundle is complete! Use bundle show [gemname] to see where a bundled gem is installed." Ruby, RubyGems, and sqlite3 were installed using MacPorts. Then I used gem to try to install the sqlite3-ruby interface. (sudo gem install sqlite3-ruby). Here is where I first noticed something could be off: "Successfully installed sqlite3-ruby-1.3.2 1 gem installed Installing ri documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known Installing RDoc documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known " I had rails running well on my system a few months ago, so I figured maybe I had some duplicates and it was trying to use the wrong one. I ran: "for cmd in ruby irb gem rake; do which $cmd; done" and got: "/opt/local/bin/ruby /opt/local/bin/irb /opt/local/bin/gem /opt/local/bin/rake" Checking where sqlite3 also gets me: "/opt/local/bin/sqlite3" so they all seem to be in the right place. Obviously /opt/local/bin is in my system path. If I check gems server, it shows that I have installed sqlite3-ruby 1.3.2 gem. Not sure what the problem could be? I am using ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10]. Macports claims this is the latest (although ive seen 1.9.1) One more thing-- in irb, I tried to check which version of sqlite3 my sqlite3-ruby is bound to, but I can only get this far: ":irb(main):001:0 require 'rubygems' = true irb(main):002:0 require 'sqlite3' /Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" Any suggestions? Im hoping I overlooked something obvious. Thanks

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  • Error Handling for Application in PHP

    - by Zubair1
    I was wondering if someone can show me a good way to handle errors in my PHP app, that i am also easily able to reuse in my codes. So far i have been using the following functions: Inline Errors function display_errors_for($fieldname) { global $errors; if (isset($errors[$fieldname])) { return '<label for="' .$fieldname. '" class="error">' . ucfirst($errors[$fieldname]). '</label>'; } else { return false; } } All Errrors function display_all_errors($showCounter = true) { global $errors; $counter = 0; foreach ($errors as $errorFieldName => $errorText) { if ($showCounter == true) { $counter++; echo '<li>' . $counter . ' - <label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } else { echo '<li><label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } } } I have a $errors = array(); defined on the top of my global file, so it is appended to all files. The way i use it is that if i encounter an error, i push a new error key/value to the $errors array holder, something like the following: if (strlen($username) < 3) { $errors['username'] = "usernames cannot be less then 3 characters."; } This all works great and all, But i wondering if some one has a better approach for this? with classes? i don't think i want to use Exceptions with try/catch seems like an overkill to me. I'm planning to make a new app, and i'll be getting my hands wet with OOP alot, though i have already made apps using OOP but this time i'm planning to go even deeper and use OOP approach more extensively. What i have in mind is something like this, though its just a basic class i will add further detail to it as i go deeper and deeper in my app to see what it needs. class Errors { public $errors = array(); public function __construct() { // Initialize Default Values // Initialize Methods } public function __destruct() { //nothing here too... } public function add($errorField, $errorDesc) { if (!is_string($errorField)) return false; if (!is_string($errorDesc)) return false; $this->errors[$errorField] = $errorDesc; } public function display($errorsArray) { // code to iterate through the array and display all errors. } } Please share your thoughts, if this is a good way to make a reusable class to store and display errors for an entire app, or is getting more familiar with exceptions and try/catch my only choice?

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  • How would a php or java client authenticate if I'm using WCF w/ forms auth?

    - by Toran Billups
    I have a generic proof of concept WCF service that is using forms authentication to secure access. All works great when my client is .NET (vb code below) Dim client As SupplierServiceClient = New SupplierServiceClient() client.ClientCredentials.UserName.UserName = "[email protected]" client.ClientCredentials.UserName.Password = "password" Dim SupplierList As List(Of Supplier) = client.GetSuppliers() but as I want this to interop w/ anyone who can do SOAP 1.1/1.2 - how would a PHP or Java client connect? My WCF web.config is listed below (fyi) <system.serviceModel> <services> <service name="SampleApplicationWCF.Library.SupplierService" behaviorConfiguration="NorthwindBehavior"> <endpoint address="" name="wsHttpSupplierService" contract="SampleApplicationWCF.Library.ISupplierService" binding="wsHttpBinding" bindingConfiguration="wsHttp"/> <endpoint address="https://server/SampleApplicationWCF/SupplierService.svc/Basic" name="basicHttpSupplierService" contract="SampleApplicationWCF.Library.ISupplierService" binding="basicHttpBinding" bindingConfiguration="basicHttp"/> <endpoint contract="IMetadataExchange" binding="mexHttpBinding" address="mex"/> </service> </services> <bindings> <wsHttpBinding> <binding name="wsHttp"> <security mode="TransportWithMessageCredential"> <transport/> <message clientCredentialType="UserName" negotiateServiceCredential="false" establishSecurityContext="true"/> </security> </binding> </wsHttpBinding> <basicHttpBinding> <binding name="basicHttp"> <security mode="TransportWithMessageCredential"> <transport/> <message clientCredentialType="UserName"/> </security> </binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="NorthwindBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceAuthorization principalPermissionMode="UseAspNetRoles"/> <serviceCredentials> <userNameAuthentication userNamePasswordValidationMode="MembershipProvider"/> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel>

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  • Django Multi-Table Inheritance VS Specifying Explicit OneToOne Relationship in Models

    - by chefsmart
    Hope all this makes sense :) I'll clarify via comments if necessary. Also, I am experimenting using bold text in this question, and will edit it out if I (or you) find it distracting. With that out of the way... Using django.contrib.auth gives us User and Group, among other useful things that I can't do without (like basic messaging). In my app I have several different types of users. A user can be of only one type. That would easily be handled by groups, with a little extra care. However, these different users are related to each other in hierarchies / relationships. Let's take a look at these users: - Principals - "top level" users Administrators - each administrator reports to a Principal Coordinators - each coordinator reports to an Administrator Apart from these there are other user types that are not directly related, but may get related later on. For example, "Company" is another type of user, and can have various "Products", and products may be supervised by a "Coordinator". "Buyer" is another kind of user that may buy products. Now all these users have various other attributes, some of which are common to all types of users and some of which are distinct only to one user type. For example, all types of users have to have an address. On the other hand, only the Principal user belongs to a "BranchOffice". Another point, which was stated above, is that a User can only ever be of one type. The app also needs to keep track of who created and/or modified Principals, Administrators, Coordinators, Companies, Products etc. (So that's two more links to the User model.) In this scenario, is it a good idea to use Django's multi-table inheritance as follows: - from django.contrib.auth.models import User class Principal(User): # # # branchoffice = models.ForeignKey(BranchOffice) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalmodifier") # # # Or should I go about doing it like this: - class Principal(models.Model): # # # user = models.OneToOneField(User, blank=True) branchoffice = models.ForeignKey(BranchOffice) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="principalmodifier") # # # Please keep in mind that there are other user types that are related via foreign keys, for example: - class Administrator(models.Model): # # # principal = models.ForeignKey(Principal, help_text="The supervising principal for this Administrator") user = models.OneToOneField(User, blank=True) province = models.ForeignKey( Province) landline = models.CharField(blank=True, max_length=20) mobile = models.CharField(blank=True, max_length=20) created_by = models.ForeignKey(User, editable=False, blank=True, related_name="administratorcreator") modified_by = models.ForeignKey(User, editable=False, blank=True, related_name="administratormodifier") I am aware that Django does use a one-to-one relationship for multi-table inheritance behind the scenes. I am just not qualified enough to decide which is a more sound approach.

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  • Getting Started with Maven + Jaxb project + IntellijIdea

    - by Em Ae
    I am complete new to IntellijIdea and i am looking for some step-by-step process to set up a basic project. My project depends on Maven + Jaxb classes so i need a Maven project so that when i compile this project, the JAXB Objects are generated by Maven plugins. Now i started like this I created a blank project say MaJa project Added Maven Module to it Added following settings in POM.XML <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>MaJa</groupId> <artifactId>MaJa</artifactId> <version>1.0</version> <dependencies> <dependency> <groupId>javax.xml.bind</groupId> <artifactId>jaxb-api</artifactId> </dependency> <dependency> <groupId>com.sun.xml.bind</groupId> <artifactId>jaxb-impl</artifactId> <version>2.1</version> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>jaxb2-maven-plugin</artifactId> <executions> <execution> <goals> <goal>xjc</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>${basedir}/src/main/resource/api/MaJa</schemaDirectory> <packageName>com.rimt.shopping.api.web.ws.v1.model</packageName> <outputDirectory>${build.directory}</outputDirectory> </configuration> </plugin> </plugins> </build> </project> First of all, is it right settings ? I tried clicking on Make/Compile 'MaJa' from Project Right Click Menu and it didn't do anything. I will be looking forward to yoru replies.

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  • do I need to close an audio Clip?

    - by Michael
    have an application that processes real-time data and is supposed to beep when a certain event occurs. The triggering event can occur multiple times per second, and if the beep is already playing when another event triggers the code is just supposed to ignore it (as opposed to interrupting the current beep and starting a new one). Here is the basic code: Clip clickClip public void prepareProcess() { super.prepareProcess(); clickClip = null; try { clipFile = new File("C:/WINDOWS/Media/CHIMES.wav"); ais = AudioSystem.getAudioInputStream(clipFile); clickClip = AudioSystem.getClip(); clickClip.open(ais); fileIsLoaded = true; } catch (Exception ex) { clickClip = null; fileIsLoaded = false; } } public void playSound() { if (fileIsLoaded) { if ((clickClip==null) || (!clickClip.isRunning())) { try { clickClip.setFramePosition(0); clickClip.start(); } catch (Exception ex) { System.out.println("Cannot play click noise"); ex.printStackTrace(); } } } The prepareProcess method gets run once in the beginning, and the playSound method is called every time a triggering event occurs. My question is: do I need to close the clickClip object? I know I could add an actionListener to monitor for a Stop event, but since the event occurs so frequently I'm worried the extra processing is going to slow down the real-time data collection. The code seems to run fine, but my worry is memory leaks. The code above is based on an example I found while searching the net, but the example used an actionListener to close the Clip specifically "to eliminate memory leaks that would occur when the stop method wasn't implemented". My program is intended to run for hours so any memory leaks I have will cause problems. I'll be honest: I have no idea how to verify whether or not I've got a problem. I'm using Netbeans, and running the memory profiler just gave me a huge list of things that I don't know how to read. This is supposed to be the simple part of the program, and I'm spending hours on it. Any help would be greatly appreciated! Michael

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  • show/hide html table columns using css

    - by Art Peterson
    I want to display a basic html table with controls to toggle showing/hiding of additional columns: <table id="mytable"> <tr> <th>Column 1</th> <th class="col1">1a</th> <th class="col1">1b</th> <th>Column 2</th> <th class="col2">2a</th> <th class="col2">2b</th> </tr> <tr> <td>100</td> <td class="col1">40</td> <td class="col1">60</td> <td>200</td> <td class="col2">110</td> <td class="col2">90</td> </tr> </table> So Column 1 and Column 2 will be the only columns displayed by default - but when you click on the Column 1 I want 1a and 1b to toggle, and same with Column 2 with 2a and 2b. I may end up with more columns and lots of rows - so any javascript looping approaches have been too slow to work with when I tested. The only approach that seems to be fast enough is to set up some css like this: table.hide1 .col1 { display: none; } table.hide2 .col2 { display: none; } table.hide3 .col3 { display: none; } table.show1 .col1 { display: table-cell; } table.show2 .col2 { display: table-cell; } table.show3 .col3 { display: table-cell; } And then set up onClick function calls on the table header cells that will trigger a toggle - and determine which css class to set "mytable" to that will create the toggle effect that I'm looking for. Is there an easy way to set this up so that the code can work for n # of columns?

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  • How to combine designable components with dependency injection

    - by Wim Coenen
    When creating a designable .NET component, you are required to provide a default constructor. From the IComponent documentation: To be a component, a class must implement the IComponent interface and provide a basic constructor that requires no parameters or a single parameter of type IContainer. This makes it impossible to do dependency injection via constructor arguments. (Extra constructors could be provided, but the designer would ignore them.) Some alternatives we're considering: Service Locator Don't use dependency injection, instead use the service locator pattern to acquire dependencies. This seems to be what IComponent.Site.GetService is for. I guess we could create a reusable ISite implementation (ConfigurableServiceLocator?) which can be configured with the necessary dependencies. But how does this work in a designer context? Dependency Injection via properties Inject dependencies via properties. Provide default instances if they are necessary to show the component in a designer. Document which properties need to be injected. Inject dependencies with an Initialize method This is much like injection via properties but it keeps the list of dependencies that need to be injected in one place. This way the list of required dependencies is documented implicitly, and the compiler will assists you with errors when the list changes. Any idea what the best practice is here? How do you do it? edit: I have removed "(e.g. a WinForms UserControl)" since I intended the question to be about components in general. Components are all about inversion of control (see section 8.3.1 of the UMLv2 specification) so I don't think that "you shouldn't inject any services" is a good answer. edit 2: It took some playing with WPF and the MVVM pattern to finally "get" Mark's answer. I see now that visual controls are indeed a special case. As for using non-visual components on designer surfaces, I think the .NET component model is fundamentally incompatible with dependency injection. It appears to be designed around the service locator pattern instead. Maybe this will start to change with the infrastructure that was added in .NET 4.0 in the System.ComponentModel.Composition namespace.

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Adding NavigationControl to a TabBar Application containing UITableViews

    - by kungfuslippers
    Hi, I'm new to iPhone dev and wanted to get advice on the general design pattern / guide for putting a certain kind of app together. I'm trying to build a TabBar type application. One of the tabs needs to display a TableView and selecting a cell from within the table view will do something else - maybe show another table view or a web page. I need a Navigation Bar to be able to take me back from the table view/web page. The approach I've taken so far is to: Create an app based around UITabBarController as the rootcontroller i.e. @interface MyAppDelegate : NSObject <UIApplicationDelegate> { IBOutlet UIWindow *window; IBOutlet UITabBarController *rootController; } Create a load of UIViewController derived classes and associated NIBs and wire everything up in IB so when I run the app I get the basic tabs working. I then take the UIViewController derived class and modify it to the following: @interface MyViewController : UIViewController<UITableViewDataSource, UITableViewDelegate> { } and I add the delegate methods to the implementation of MyViewController - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 2; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if (indexPath.row == 0) { cell.textLabel.text = @"Mummy"; } else { cell.textLabel.text = @"Daddy"; } return cell; } Go back to IB , open MyViewController.xib and drop a UITableView onto it. Set the Files Owner to be MyViewController and then set the delegate and datasource of the UITableView to be MyViewController. If I run the app now, I get the table view appearing with mummy and daddy working nicely. So far so good. The question is how do I go about incorporating a Navigation Bar into my current code for when I implement: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath() { // get row selected NSUInteger row = [indexPath row]; if (row == 0) { // Show another table } else if (row == 1) { // Show a web view } } Do I drop a NavigationBar UI control onto MyControllerView.xib ? Should I create it programmatically? Should I be using a UINavigationController somewhere ? I've tried dropping a NavigationBar onto my MyControllerView.xib in IB but its not shown when I run the app, only the TableView is displayed.

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  • AJAX response not valid in C++ but Apache

    - by fehergeri
    I want to make a server written in C++ to power my game. I learned the basics of sockets and wrote a basic chat program that worked well. Now I want to create an HTTP server like Apache, but only for the AJAX request-response part. I think just for the beginning i copied one Apache response text, and i sent the exact response with the C++ server program. The problem that is that the browser (Firefox) connnects to the apache and everything works fine, except all of the requests get a correct response. But if i send this with the C++ client, then FireBug tells me that the response status is OK (200) but there is no actual response text. (How is this possible?) This response-text is exactly the same what apache sends. I made a bit-bit comparison and they were the same. The php file wich is the original response <?php echo "AS";echo rand(0,9); ?> And the origional source code: Socket.h http://pastebin.com/bW9qxtrR Socket.cpp http://pastebin.com/S3c8RFM7 main.cpp http://pastebin.com/ckExuXsR index.html http://pastebin.com/mcfEEqPP < this is the requester file. ajax.js http://pastebin.com/uXJe9hVC benchmark.js http://pastebin.com/djSYtKg9 jQuery is not needed. The main.cpp there is lot of trash code like main3 and main4 functions, these do not affect the result. I know that the response stuff in the C++ code is not really good because the connection closing is not the best; I will fix that later now I want to send a success response first. UPDATE: now i tested today a lot again and i find out there is no problem with the socket. I used the fiddler program to capture the the good answer and to capture the bad. They were the same. After this i turned off my socket application, and forced fiddler to auto respond, and the answer from the 'bad' answer still bat. So after that i replaced the bad with the good and nothing happedned. The bad answer with the good text still bad on the :8888 port but the other on the original :80 port was good, but they were absolutly the same and the same program sended it (fiddler) i think there is something missing if the response is not on the same server address (even not the same port). UPDATE: oh my god! i cant send ajax request to a remote server. now i know this.

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • Workflow for statistical analysis and report writing

    - by ws
    Does anyone have any wisdom on workflows for data analysis related to custom report writing? The use-case is basically this: Client commissions a report that uses data analysis, e.g. a population estimate and related maps for a water district. The analyst downloads some data, munges the data and saves the result (e.g. adding a column for population per unit, or subsetting the data based on district boundaries). The analyst analyzes the data created in (2), gets close to her goal, but sees that needs more data and so goes back to (1). Rinse repeat until the tables and graphics meet QA/QC and satisfy the client. Write report incorporating tables and graphics. Next year, the happy client comes back and wants an update. This should be as simple as updating the upstream data by a new download (e.g. get the building permits from the last year), and pressing a "RECALCULATE" button, unless specifications change. At the moment, I just start a directory and ad-hoc it the best I can. I would like a more systematic approach, so I am hoping someone has figured this out... I use a mix of spreadsheets, SQL, ARCGIS, R, and Unix tools. Thanks! PS: Below is a basic Makefile that checks for dependencies on various intermediate datasets (w/ ".RData" suffix) and scripts (".R" suffix). Make uses timestamps to check dependencies, so if you 'touch ss07por.csv', it will see that this file is newer than all the files / targets that depend on it, and execute the given scripts in order to update them accordingly. This is still a work in progress, including a step for putting into SQL database, and a step for a templating language like sweave. Note that Make relies on tabs in its syntax, so read the manual before cutting and pasting. Enjoy and give feedback! http://www.gnu.org/software/make/manual/html%5Fnode/index.html#Top R=/home/wsprague/R-2.9.2/bin/R persondata.RData : ImportData.R ../../DATA/ss07por.csv Functions.R $R --slave -f ImportData.R persondata.Munged.RData : MungeData.R persondata.RData Functions.R $R --slave -f MungeData.R report.txt: TabulateAndGraph.R persondata.Munged.RData Functions.R $R --slave -f TabulateAndGraph.R report.txt

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  • How to know when a user has really released a key in Java?

    - by Luis Soeiro
    (Edited for clarity) I want to detect when a user presses and releases a key in Java Swing, ignoring the keyboard auto repeat feature. I also would like a pure Java approach the works on Linux, Mac OS and Windows. Requirements: When the user presses some key I want to know what key is that; When the user releases some key, I want to know what key is that; I want to ignore the system auto repeat options: I want to receive just one keypress event for each key press and just one key release event for each key release; If possible, I would use items 1 to 3 to know if the user is holding more than one key at a time (i.e, she hits 'a' and without releasing it, she hits "Enter"). The problem I'm facing in Java is that under Linux, when the user holds some key, there are many keyPress and keyRelease events being fired (because of the keyboard repeat feature). I've tried some approaches with no success: Get the last time a key event occurred - in Linux, they seem to be zero for key repeat, however, in Mac OS they are not; Consider an event only if the current keyCode is different from the last one - this way the user can't hit twice the same key in a row; Here is the basic (non working) part of code: import java.awt.event.KeyListener; public class Example implements KeyListener { public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { System.out.println("KeyPressed: "+e.getKeyCode()+", ts="+e.getWhen()); } public void keyReleased(KeyEvent e) { System.out.println("KeyReleased: "+e.getKeyCode()+", ts="+e.getWhen()); } } When a user holds a key (i.e, 'p') the system shows: KeyPressed: 80, ts=1253637271673 KeyReleased: 80, ts=1253637271923 KeyPressed: 80, ts=1253637271923 KeyReleased: 80, ts=1253637271956 KeyPressed: 80, ts=1253637271956 KeyReleased: 80, ts=1253637271990 KeyPressed: 80, ts=1253637271990 KeyReleased: 80, ts=1253637272023 KeyPressed: 80, ts=1253637272023 ... At least under Linux, the JVM keeps resending all the key events when a key is being hold. To make things more difficult, on my system (Kubuntu 9.04 Core 2 Duo) the timestamps keep changing. The JVM sends a key new release and new key press with the same timestamp. This makes it hard to know when a key is really released. Any ideas? Thanks

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  • Using fft2 with reshaping for an RGB filter

    - by Mahmoud Aladdin
    I want to apply a filter on an image, for example, blurring filter [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]. Also, I'd like to use the approach that convolution in Spatial domain is equivalent to multiplication in Frequency domain. So, my algorithm will be like. Load Image. Create Filter. convert both Filter & Image to Frequency domains. multiply both. reconvert the output to Spatial Domain and that should be the required output. The following is the basic code I use, the image is loaded and displayed as cv.cvmat object. Image is a class of my creation, it has a member image which is an object of scipy.matrix and toFrequencyDomain(size = None) uses spf.fftshift(spf.fft2(self.image, size)) where spf is scipy.fftpack and dotMultiply(img) uses scipy.multiply(self.image, image) f = Image.fromMatrix([[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]) lena = Image.fromFile("Test/images/lena.jpg") print lena.image.shape lenaf = lena.toFrequencyDomain(lena.image.shape) ff = f.toFrequencyDomain(lena.image.shape) lenafm = lenaf.dotMultiplyImage(ff) lenaff = lenafm.toTimeDomain() lena.display() lenaff.display() So, the previous code works pretty well, if I told OpenCV to load the image via GRAY_SCALE. However, if I let the image to be loaded in color ... lena.image.shape will be (512, 512, 3) .. so, it gives me an error when using scipy.fttpack.ftt2 saying "When given, Shape and Axes should be of same length". What I tried next was converted my filter to 3-D .. as [[[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]] And, not knowing what the axes argument do, I added it with random numbers as (-2, -1, -1), (-1, -1, -2), .. etc. until it gave me the correct filter output shape for the dotMultiply to work. But, of course it wasn't the correct value. Things were totally worse. My final trial, was using fft2 function on each of the components 2-D matrices, and then re-making the 3-D one, using the following code. # Spiltting the 3-D matrix to three 2-D matrices. for i, row in enumerate(self.image): r.append(list()) g.append(list()) b.append(list()) for pixel in row: r[i].append(pixel[0]) g[i].append(pixel[1]) b[i].append(pixel[2]) rfft = spf.fftshift(spf.fft2(r, size)) gfft = spf.fftshift(spf.fft2(g, size)) bfft = spf.fftshift(spf.fft2(b, size)) newImage.image = sp.asarray([[[rfft[i][j], gfft[i][j], bfft[i][j]] for j in xrange(len(rfft[i]))] for i in xrange(len(rfft))] ) return newImage Any help on what I made wrong, or how can I achieve that for both GreyScale and Coloured pictures.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Unintentional concatenation in Bison/Yacc grammar.

    - by troutwine
    I am experimenting with lex and yacc and have run into a strange issue, but I think it would be best to show you my code before detailing the issue. This is my lexer: %{ #include <stdlib.h> #include <string.h> #include "y.tab.h" void yyerror(char *); %} %% [a-zA-Z]+ { yylval.strV = yytext; return ID; } [0-9]+ { yylval.intV = atoi(yytext); return INTEGER; } [\n] { return *yytext; } [ \t] ; . yyerror("invalid character"); %% int yywrap(void) { return 1; } This is my parser: %{ #include <stdio.h> int yydebug=1; void prompt(); void yyerror(char *); int yylex(void); %} %union { int intV; char *strV; } %token INTEGER ID %% program: program statement EOF { prompt(); } | program EOF { prompt(); } | { prompt(); } ; args: /* empty */ | args ID { printf(":%s ", $<strV>2); } ; statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; EOF: '\n' %% void yyerror(char *s) { fprintf(stderr, "%s\n", s); } void prompt() { printf("> "); } int main(void) { yyparse(); return 0; } A very simple language, consisting of no more than strings and integer and a basic REPL. Now, you'll note in the parser that args are output with a leading colon, the intention being that, when combined with the first pattern of the rule of the statement the interaction with the REPL would look something like this: > aaa aa a :aa :a aaa> However, the interaction is this: > aaa aa a :aa :a aaa aa aa > Why does the token ID in the following rule statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; have the semantic value of the total input string, newline included? How can my grammar be reworked so that the interaction I intended?

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  • Passing a parameter in the header (XML RPC)

    - by fudgey
    I'm trying to set up a server status for the MMORPG Champions Online. I got some basic information from the web master and this is all he told me: XML-RPC call to server: http://www.champions-online.com/xmlrpc.php function name: wgsLauncher.getServerStatus Parameter (language): en-US Now, I found a nice example to start with here, and I ended up with this code: <?php ini_set('display_errors', 1); error_reporting(E_ALL); # Using the XML-RPC extension to format the XML package $request = xmlrpc_encode_request("wgsLauncher.getServerStatus", "<param><value><string>en-US</string></value></param>", null ); # Using the cURL extension to send it off, # first creating a custom header block $header[] = "Host: http://www.champions-online.com:80/"; $header[] = "Content-type: text/xml"; $header[] = "Content-length: ".strlen($request) . "\r\n"; $header[] = $request; $ch = curl_init(); curl_setopt( $ch, CURLOPT_URL, "http://www.champions-online.com/xmlrpc.php"); # URL to post to curl_setopt( $ch, CURLOPT_RETURNTRANSFER, 1 ); # return into a variable curl_setopt( $ch, CURLOPT_HTTPHEADER, $header ); # custom headers, see above curl_setopt( $ch, CURLOPT_CUSTOMREQUEST, 'POST' ); # This POST is special, and uses its specified Content-type $result = curl_exec( $ch ); # run! curl_close($ch); echo $result; ?> But I'm getting a "400 Bad Request" error. I'm new to XML RPC and I barely know php, so I'm at a loss. The examples from the php site show how to use an array as a parameter, but nothing else. I obtained the parameter string <param><value><string>en-US</string></value></param> from this XMLRPC Debugger (very nice btw). I entered the parameter I needed in the "payload" box and this was the output. So, I would appreciate any help on how to pass this parameter to the header. Note: My host supports xmlrpc but it seems the function "xmlrpc_client" doesn't exist. Update: The web master replied with this information, but it's still not working... it's getting to the point I may just scrape the status off the page. $request = xmlrpc_encode_request("wgsLauncher.getServerStatus", "en-US" );

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • Creating and writing file from a FileOutputStream in Java

    - by Althane
    Okay, so I'm working on a project where I use a Java program to initiate a socket connection between two classes (a FileSender and FileReceiver). My basic idea was that the FileSender would look like this: try { writer = new DataOutputStream(connect.getOutputStream()); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } //While we have bytes to send while(filein.available() >0){ //We write them out to our buffer writer.write(filein.read(outBuffer)); writer.flush(); } //Then close our filein filein.close(); //And then our socket; connect.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); The constructor contains code that checks to see if the file exists, and that the socket is connected, and so on. Inside my FileReader is this though: input = recvSocket.accept(); BufferedReader br = new BufferedReader(new InputStreamReader(input.getInputStream())); FileOutputStream fOut= new FileOutputStream(filename); String line = br.readLine(); while(line != null){ fOut.write(line.getBytes()); fOut.flush(); line = br.readLine(); } System.out.println("Before RECV close statements"); fOut.close(); input.close(); recvSocket.close(); System.out.println("After RECV clsoe statements"); All inside a try-catch block. So, what I'm trying to do is have the FileSender reading in the file, converting to bytes, sending and flushing it out. FileReceiver, then reads in the bytes, writes to the fileOut, flushes, and continues waiting for more. I make sure to close all the things that I open, so... here comes the weird part. When I try and open the created text file in Eclipse, it tells me "An SWT error has occured ... recommended to exit the workbench... see .log for more details.". Another window pops up saying "Unhandled event loop exception, (no more handles)". However, if I try to open the sent text file in notepad2, I get ThisIsASentTextfile Which is good (well, minus the fact that there should be line breaks, but I'm working on that...). Does anyone know why this is happening? And while we're checking, how to add the line breaks? (And is this a particularly bad way to transfer files over java without getting some other libraries?)

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