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  • Why Does Thread.CurrentThread.CurrentCulture Change between Page Rendering and HttpModule.PostReques

    - by Chad
    I'm creating an HttpModule that needs to know the value of Thread.CurrentThread.CurrentCulture as set in an MVC application. That value is currently being set by the BaseController, but when my HttpModule.PostRequestHandlerExecute() method fires, it reverts to what the Culture was prior to page rendering. I have duplicated this by creating a simple web app with these steps: Module.PreRequestHandlerExecute: Set culture to A Page_Load: Culture is currently A. Set culture to B Module.PostRequestHandlerExecute: Current thread culture is A. I expected it to be B but it was changed between page rendering and PostRequestHandlerExecute Any idea why .Net changes this value or how I could get around it? The thread is the same, so something in .Net must be explicitly reverting the culture.

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  • VIM: created syntax not showing up?

    - by joxnas
    HI people I recently changed to VIM for coding in C. I'd like to hightlight the operators +-<=& ... etc I searched in google how should i do it, and i found the answer in this website: I was suppose to do something like: syntax match Operadores /[][><()&!|+*={}-]/ hi Operadores guifg=#000000 gui=BOLD Those characters were supposed to appear as black, bold characters. However, that doesn't happen when I open my .C files. However, if I create a newfile, (where there the C syntax doesn't show up), I am able to see the black, bolded operators. How can i correct this situation, and why is this happening (it seams like if my syntax is beeing overwrided by the C syntax). I'm using gvim, and this is my vimrc: colorscheme nicotine set smartindent set number set guifont=Inconsolata\ Medium\ 11 set numberwidth=5 noremap j jzz noremap k kzz Thanks, any help is appreciated. (And dont forget I'm a novice in VIM, and ..sorry for my English)

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  • Fastest way to list all primes below N in python

    - by jbochi
    This is the best algorithm I could come up with after struggling with a couple of Project Euler's questions. def get_primes(n): numbers = set(range(n, 1, -1)) primes = [] while numbers: p = numbers.pop() primes.append(p) numbers.difference_update(set(range(p*2, n+1, p))) return primes >>> timeit.Timer(stmt='get_primes.get_primes(1000000)', setup='import get_primes').timeit(1) 1.1499958793645562 Can it be made even faster? EDIT: This code has a flaw: Since numbers is an unordered set, there is no guarantee that numbers.pop() will remove the lowest number from the set. Nevertheless, it works (at least for me) for some input numbers: >>> sum(get_primes(2000000)) 142913828922L #That's the correct sum of all numbers below 2 million >>> 529 in get_primes(1000) False >>> 529 in get_primes(530) True EDIT: The rank so far (pure python, no external sources, all primes below 1 million): Sundaram's Sieve implementation by myself: 327ms Daniel's Sieve: 435ms Alex's recipe from Cookbok: 710ms EDIT: ~unutbu is leading the race.

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  • How can I get the file I have open in vim to display in my iTerm tab

    - by dd
    I can get the vim title to display on my window by doing this: let &titlestring = expand("%:t") . " @ " . hostname() if &term == "screen" set t_ts=^[k set t_fs=^[\ endif if &term == "screen" || &term == "xterm" set title endif But the tabs will say "Default". From the commandline I can do this: echo -ne "\e]1;hello world\a" And that'll show "Hello World" in my tabs. Is there a way to have vim write this stuff to my tab instead of title instead?

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  • synchronizing XML nodes between class and file using C#

    - by Sarah Vessels
    I'm trying to write an IXmlSerializable class that stays synced with an XML file. The XML file has the following format: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> ...potentially other sections... </configuration> I have a DllConfig class for the whole XML file and a LoggingSection class for representing <logging> and its contents, i.e., <logLevel>. DllConfig has this property: [XmlElement(ElementName = LOGGING_TAG_NAME, DataType = "LoggingSection")] public LoggingSection Logging { get; protected set; } What I want is for the backing XML file to be updated (i.e., rewritten) when a property is set. I already have DllConfig do this when Logging is set. However, how should I go about doing this when Logging.LogLevel is set? Here's an example of what I mean: var config = new DllConfig("path_to_backing_file.xml"); config.Logging.LogLevel = LogLevel.Information; // not using Logging setter, but a // setter on LoggingSection, so how // does path_to_backing_file.xml // have its contents updated? My current solution is to have a SyncedLoggingSection class that inherits from LoggingSection and also takes a DllConfig instance in the constructor. It declares a new LogLevel that, when set, updates the LogLevel in the base class and also uses the given DllConfig to write the entire DllConfig out to the backing XML file. Is this a good technique? I don't think I can just serialize SyncedLoggingSection by itself to the backing XML file, because not all of the contents will be written, just the <logging> node. Then I'd end up with an XML file containing only the <logging> section with its updated <logLevel>, instead of the entire config file with <logLevel> updated. Hence, I need to pass an instance of DllConfig to SyncedLoggingSection. It seems almost like I want an event handler, one in DllConfig that would notice when particular properties (i.e., LogLevel) in its properties (i.e., Logging) were set. Is such a thing possible?

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • Are there any radix/patricia/critbit trees for Python?

    - by Andrew Dalke
    I have about 10,000 words used as a set of inverted indices to about 500,000 documents. Both are normalized so the index is a mapping of integers (word id) to a set of integers (ids of documents which contain the word). My prototype uses Python's set as the obvious data type. When I do a search for a document I find the list of N search words and their corresponding N sets. I want to return the set of documents in the intersection of those N sets. Python's "intersect" method is implemented as a pairwise reduction. I think I can do better with a parallel search of sorted sets, so long as the library offers a fast way to get the next entry after i. I've been looking for something like that for some time. Years ago I wrote PyJudy but I no longer maintain it and I know how much work it would take to get it to a stage where I'm comfortable with it again. I would rather use someone else's well-tested code, and I would like one which supports fast serialization/deserialization. I can't find any, or at least not any with Python bindings. There is avltree which does what I want, but since even the pair-wise set merge take longer than I want, I suspect I want to have all my operations done in C/C++. Do you know of any radix/patricia/critbit tree libraries written as C/C++ extensions for Python? Failing that, what is the most appropriate library which I should wrap? The Judy Array site hasn't been updated in 6 years, with 1.0.5 released in May 2007. (Although it does build cleanly so perhaps It Just Works.)

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  • C++ linking issue on Visual Studio 2008 when crosslinking different projects on same solution

    - by Luís Guilherme
    I'm using Google Test Framework to set some unit tests. I have got three projects in my solution: FN (my project) FN_test (my tests) gtest (Google Test Framework) I set FN_test to have FN and gtest as references (dependencies), and then I think I'm ready to set up my tests (I've already set everyone to /MTd (not doing this was leading me to linking errors before)). Particularly, I define a class called Embark in FN I would like to test using FN_test. So far, so good. Thus I write a classe called EmbarkTest using googletest, declare a member Embark* and write inside the constructor: EmbarkTest() { e = new Embark(900,2010); } Then , F7 pressed, I get the following: 1>FN_test.obj : error LNK2019: unresolved external symbol "public: __thiscall Embark::Embark(int,int)" (??0Embark@@QAE@HH@Z) referenced in function "protected: __thiscall EmbarkTest::EmbarkTest(void)" (??0EmbarkTest@@IAE@XZ) 1>D:\Users\lg\Product\code\FN\Debug\FN_test.exe : fatal error LNK1120: 1 unresolved externals Does someone know what have I done wrong and/or what can I do to settle this?

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  • Optimizing Class Structure

    - by Derek Hammer
    I have the following class structure (abbreviated for sake of time, names changed) in my application. When I was writing the code I felt that the similarities between Action1 and Action2 should warrant some sort of generalization. I've provided the UML Class diagram with the relevant parts (except for the interfaces, which I describe in code below). I was wondering if anyone had an idea on how to make this "better" architecture / class design. Also, actions that are very similar could be implemented in a near-future iteration. Code for interfaces public IActor1 { public Property1 { get; set; } public Property2 { get; set; } } public IActor2 { public Property3 { get; set; } public Property2 { get; set; } }

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  • Expand and Collapse on button click

    - by kumar
    Please this is not a duplicate thread do consider this one..thanks.. <script type="text/javascript"> $(document).ready(function() { $('#tmpOpen').click(function() { var value = $("#tmpOpen").attr("value"); if (value == "Expand") { document.getElementById("tmpOpen").value = "Collapse"; loadAll(); } else { document.getElementById("tmpOpen").value = "Expand"; loadAll(); } }); function loadAll() { $('#Grid tr[role="row"] td a').each(function(row) { if ($('#CGrid tr[role="row"] td.hasClass(sgcollapsed) a')) { $(this).click(); } else if ($('#Grid tr[role="row"] td.hasClass(sgexpanded) a')) { return false; } }); } }); </script> <div> <input type="submit" id="tmpOpen" value="Expand" style="width:145px; height:30px;"/> </div> First time the grid is loading with all the user data..at very firsst row each use can exapdn the grid to see subgird using + sign,, when use clicks + sign I am expanding the row to show subgrid, above code is working at very frist time when I click expand button its expanding all the rows and collpase its colaapsing allt he rows perfectly, but user open any row to see subgrid,, after clicking the expand button opened row will closing and closing rows will be opening.. exactly its doing opposite? can anyone sujjest me what is this cause in the code? thanks

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  • jQuery eval of ajax inline script not throwing errors

    - by Josh
    http://stackoverflow.com/questions/606794/debugging-ajax-code-with-firebug This question is quite similar, though old and without real answers. I'm currently putting together an app that has scripts that get loaded in with an ajax request. An example: var main = _main.get(); main.load( someurl ); Where someurl is a page that contains an inline script element: <script type="text/javascript"> $(document).ready( function(){ var activities = new activities(); activities.init(); }); </script> jQuery will do a line by line eval of js that lives in inline script tags. The problem is, I get no errors or any information whatsoever in firebug when something goes awry. Does anyone have a good solution for this? Or a better practice for loading pages which contain javascript functionality? Edit: A little progress... so at the top of the page that is being loaded in via ajax, I have another script that was being included like this: <script type="text/javascript" src="javascript/pages/activities.js"></script> When I moved the inline $(document).ready() code in the page to the end of this included file, instead, syntax errors were now properly getting thrown. As an aside, I threw a console.log() into the inline script tag, and it was being logged just fine. I also tried removing the $(document).ready() altogether, and also switching it out for a $(window).load() event. No difference. May have something to do with the inline scripts dependency on the included activities.js, I guess. :: shakes head :: javascript can be a nightmare.

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  • Programmatically Add Controls to WPF Form

    - by user210757
    I am trying to add controls to a UserControl dynamically (programatically). I get a generic List of objects from my Business Layer (retrieved from the database), and for each object, I want to add a Label, and a TextBox to the WPF UserControl and set the Position and widths to make look nice, and hopefully take advantage of the WPF Validation capabilities. This is something that would be easy in Windows Forms programming but I'm new to WPF. How do I do this (see comments for questions) Say this is my object: public class Field { public string Name { get; set; } public int Length { get; set; } public bool Required { get; set; } } Then in my WPF UserControl, I'm trying to create a Label and TextBox for each object: public void createControls() { List<Field> fields = businessObj.getFields(); Label label = null; TextBox textbox = null; foreach (Field field in fields) { label = new TextBox(); // HOW TO set text, x and y (margin), width, validation based upon object? // i have tried this without luck: // Binding b = new Binding("Name"); // BindingOperations.SetBinding(label, Label.ContentProperty, b); MyGrid.Children.Add(label); textbox = new TextBox(); // ??? MyGrid.Children.Add(textbox); } // databind? this.DataContext = fields; }

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  • How can I generate an Expression tree that queries an object with List<T> as a property?

    - by David Robbins
    Forgive my clumsy explanation, but I have a class that contains a List: public class Document { public int OwnerId { get; set; } public List<User> Users { get; set; } public Document() { } } public class User { public string UserName { get; set; } public string Department { get; set; } } Currently I use PredicateBuilder to perform dynmica queries on my objects. How can I turn the following LINQ statement into an Expression Tree: var predicate= PredicateBuilder.True<User>(); predicate= predicate.And<User>(user => user.Deparment == "HR"); var deptDocs = documents.AsQueryable() .Where(doc => doc.Users .AsQueryable().Count(predicate) > 0) .ToList(); In other words var deptDocs = documents.HasUserAttributes("Department", "HR").ToList();

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  • PowerShell Cmdlet Parameters and Inheritance

    - by Adam Driscoll
    I have an interface: public interface X {} I have a class: public class Y : X {} I have one cmdlet: [Cmdlet("Get", "Y")] public class GetYCmdlet : PSCmdlet { protected override void ProcessRecord() { WriteObject(new Y()); } } I have another cmdlet: [Cmdlet("Set", "X")] public class SetYCmdlet : PSCmdlet { [Parameter] public X SomeObj {get;set;} } When I do this: $y = Get-Y Set-X -SomeObj $y I get this: Could not convert "Y" to "X". Method not supported. Any ideas?

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • How to include a child object's child object in Entity Framework 5

    - by Brendan Vogt
    I am using Entity Framework 5 code first and ASP.NET MVC 3. I am struggling to get a child object's child object to populate. Below are my classes.. Application class; public class Application { // Partial list of properties public virtual ICollection<Child> Children { get; set; } } Child class: public class Child { // Partial list of properties public int ChildRelationshipTypeId { get; set; } public virtual ChildRelationshipType ChildRelationshipType { get; set; } } ChildRelationshipType class: public class ChildRelationshipType { public int Id { get; set; } public string Name { get; set; } } Part of GetAll method in the repository to return all the applications: return DatabaseContext.Applications .Include("Children"); The Child class contains a reference to the ChildRelationshipType class. To work with an application's children I would have something like this: foreach (Child child in application.Children) { string childName = child.ChildRelationshipType.Name; } I get an error here that the object context is already closed. How do I specify that each child object must include the ChildRelationshipType object like what I did above?

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  • bitset to dynamic bitset

    - by mr.bio
    Hi.. I have a function where i use bitset.Now i need to convert it to a dynamic bitset.. but i don't know how. Can somebody help me ? set<string> generateCandidates(set<string> ck,unsigned int k){ set<string> nk ; for (set<string>::const_iterator p = ck.begin( );p != ck.end( ); ++p){ for (set<string>::const_iterator q = ck.begin( );q != ck.end( ); ++q){ bitset<4> bs1(*p); bitset<4> bs2(*q); bs1|= bs2 ; if(bs1.count() == k){ nk.insert(bs1.to_string<char,char_traits<char>,allocator<char> >()); } } } return nk; }

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  • NHibernate: Mapping collections of value types

    - by Anry
    I have a table Order, Transaction, Payment. Class Order has the properties: public virtual Guid Id { get; set; } public virtual DateTime Created { get; set; } ... I added properties: public virtual IList<Transaction> Transactions { get; set; } public virtual IList<Payment> Payments { get; set; } These properties contain a record of tables [Transaction] and [Payment]. How to keep these lists in the database?

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  • "Invalid Handle Object" when plotting 2 figures Matlab

    - by pinnacler
    I'm having a difficult time understanding the paradigm of Matlab classes vs compared to c++. I wrote code the other day, and I thought it should work. It did not... until I added <handle after the classdef. So I have two classes, landmarks and robot, both are called from within the simulation class. This is the main loop of obj.simulation.animate() and it works, until I try to plot two things at once. DATA.path is a record of all the places a robot has been on the map, and it's updated every time the position is updated. When I try to plot it, by uncommenting the two marked lines below, I get this error: ??? Error using == set Invalid handle object. Error in == simulationsimulation.animate at 45 set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); %INITIALIZE GLOBALS global DATA XX XX = [obj.robot.x ; obj.robot.y]; DATA.i=1; DATA.path = XX; %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l.lm=scatter([0],[0],'b+'); %"UNCOMMENT ME"l.pth= plot(0,0,'k.','markersize',2,'erasemode','background'); % vehicle path axis([xymin xymax xymin xymax]); %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location XX = [obj.robot.x;obj.robot.y]; store_data(XX); if n == 120, DATA.path end %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate %"UNCOMMENT ME" set(l.pth, 'xdata', DATA.path(1,1:DATA.i), 'ydata', DATA.path(2,1:DATA.i)); set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow This is the classdef for landmarks classdef landmarks <handle properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end To me, this is how I understand things. I created a figure l.lm that has about 100 xy points. I can rotate this figure by using set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); When I do that, things work. When I try to plot a second group of XY points, stored in DATA.path, it craps out and I can't figure out why.

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  • Javascript - innerHTML not working with HTML select menus

    - by Deacon
    Hi guys, In my HTML page I have 2 select menus with IDs "month" and "day" - "day" is empty when the page loads, "month" has 12 options with values 1-12 corresponding to January - December. "month" has an onchange event which calls this function: function showOutboundDays(month) { if(month==4 || month==6 || month==9 || month==11) document.getElementById('day').innerHTML='<option value="1">1</option><option value="2">2</option>'; etc. up to 30 else if(month==2) document.getElementById('day').innerHTML='<option value="1">1</option>'; etc. up to 28 else document.getElementById('day').innerHTML='<option value="1">1</option>'; etc. up to 31 } (just imagine there are braces around the option tags to help you see...) I think it's pretty clear to see what I'm trying to achieve...and everything works fine apart from the innerHTML of the select with ID "day" doesn't get filled at all, regardless of what month you pick. And I know the problem is with this stage of the function because when I change the if, elseif and else code-to-be-executed to alerts or something similar, it works fine. Does anybody know what the problem with the innerHTML is? Thanks EDIT: Using Firefox 3.6

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  • Why does localization with resx files fail with ZH (chinese) only?

    - by Trey Carroll
    Howdy All, I've been tasked with localizing an English language ASP.NET MVC 2.0 website into 7 additional languages. I've added resource files to the Views Home App_LocalResources folder: Example: Index.resx, Index.es.resx, Index.fr.resx, Index.zh.resx, etc. I have set the CustomTool to PublicResXFileCodeGenerator (Access modifier is Public), Set file as an Embedded Resource, Set a Custom Tool Namespace. The keys ("Name") in all of the files are the same. For 7 languages this works perfectly. If I go into IE 8 settings and change the language to de,fr,it, etc., the page shows the appropriate translated strings. However, when I set the language in the Browser to any of the zh (Simplified Chinese) variants localization completely fails and the English strings are displayed. Is there something special about Simplified Chinese? Japanese and Korean work without problems. TIA, Trey Carroll

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  • Merging elements inside a xml.etree.ElementTree

    - by theAlse
    I have a huge test data like the one provided below (and yes I have no control over this data). Each line is actually 6 parts and I need to generate an XML based on this data. Nav;Basic;Dest;Smoke;No;Yes; Nav;Dest;Recent;Regg;No;Yes; Nav;Dest;Favourites;Regg;No;Yes; ... Nav;Dest using on board;By POI;Smoke;No;Yes; Nav;Dest using on board;Other;Regg;No;Yes; The first 3 elements on each line denotes "test suites"-XML element and the last 3 element should create a "test case"-XML element. I have successfully converted it into a XML using the following code: # testsuite (root) testsuite = ET.Element('testsuite') testsuite.set("name", "Tests") def _create_testcase_tag(elem): global testsuite level1, level2, level3, elem4, elem5, elem6 = elem # -- testsuite (level1) testsuite_level1 = ET.SubElement(testsuite, "testsuite") testsuite_level1.set("name", level1) # -- testsuite (level2) testsuite_level2 = ET.SubElement(testsuite_level1, "testsuite") testsuite_level2.set("name", level2) # -- testsuite (level3) testsuite_level2 = ET.SubElement(testsuite_level2, "testsuite") testsuite_level2.set("name", level3) # -- testcase testcase = ET.SubElement(testsuite_level2, "testcase") testcase.set("name", "TBD") summary = ET.SubElement(testcase, "summary") summary.text = "Test Type= %s, Automated= %s, Available=%s" %(elem4, elem5, elem6) with open(input_file) as in_file: for line_number, a_line in enumerate(in_file): try: parameters = a_line.split(';') if len(parameters) >= 6: level1 = parameters[0].strip() level2 = parameters[1].strip() level3 = parameters[2].strip() elem4 = parameters[3].strip() elem5 = parameters[4].strip() elem6 = parameters[5].strip() lines_as_list.append((level1, level2, level3, elem4, elem5, elem6)) except ValueError: pass lines_as_list.sort() for elem in lines_as_list: _create_testcase_tag(elem) output_xml = ET.ElementTree(testsuite) ET.ElementTree.write(output_xml, output_file, xml_declaration=True, encoding="UTF-8") The above code generates an XML like this: <testsuite name="Tests"> <testsuite name="Nav"> <testsuite name="Basic navigation"> <testsuite name="Set destination"> <testcase name="TBD"> <summary>Test Type= Smoke test Automated= No, Available=Yes</summary> </testcase> </testsuite> </testsuite> </testsuite> <testsuite name="Nav"> <testsuite name="Set destination"> <testsuite name="Recent"> <testcase name="TBD"> <summary> Test Type= Reggression test Automated= No, Available=Yes </summary> </testcase> </testsuite> </testsuite> </testsuite> </testsuite> ... This is all correct, but as you can see I have created a whole tree for each line and that is not what I need. I need to combine e.g. all testsuite with the same name into one testsuite and also perform that recursively. So the XML looks like this instead: <testsuite name="Tests"> <testsuite name="Nav"> <testsuite name="Basic navigation"> <testsuite name="Set destination"> <testcase name="TBD"> <summary>Test Type= Smoke test Automated= No, Available=Yes</summary> </testcase> </testsuite> <testsuite name="Recent"> <testcase name="TBD"> <summary> Test Type= Reggression test Automated= No, Available=Yes </summary> </testcase> </testsuite> </testsuite> </testsuite> </testsuite> I hope you can understand what I mean, but level1, level2 and level3 should be unique with testcases inside. How should I do this? Please do not suggest the use of any external libraries! I can not install new libraries in customer site. xml.etree.ElementTree is all I have. Thanks

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  • Can I create template-based library objects in Dreamweaver CS5?

    - by Danjah
    At work we need two 'streams' of template. The first are general layout templates, like the ones already available in the MX through CS5 packages (except we'd have our own customised ones). The second are more granular objects, some of which are functional. In both cases, I don't want Jimmy to be able to wreak havoc inside anything other than the 'editable regions' which make up the templates. Now this is fine if I stick with the first scenario (layout templates) where there's simply a big chunk of editable region for good ole Jim to sprawl into, think of this as the 'body content' area. But I really do need these granular library (or snippet) objects to work in the same way. Unfortunately with my attempts so far they don't work as I'd have thought - perhaps for good reason? When I create a blank template and throw in my chunk of HTML (unobstrusive JS and external CSS use selectors in this HTML to provide style and function) and save it as a new library item or snippet, all looks well. Then I create a new document based on a layout template and save it as a plain html file (still all good so far). Next I drop in my custom library item... still all good... but then I go to save the document and it only allows me to save it as a new template! I expected it would just allow me to save it as HTML and have it simply respect the defined editable regions, as happens in the containing page 'body content' editable region. Apologies if that got specific and technical quite quickly, but it is quite particular. If you want some example files lemme know and I'll zip some up. Many thanks :) p.s It is not a requirement that library objects must somehow inject their dependency files into the newly created page - I already know what they'll be. Also, I know I must 'detatch from original' once I drop a library item into a document which then allows customisation of the library object.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Should I map a domain object to a view model using an optional constructor?

    - by Byron Sommardahl
    I'd like to be able to map a domain model to a view model by newing up a view model and passing in the contributing domain model as a parameter (like the code below). My motivation is to keep from re-using mapping code AND to provide a simple way to map (not using automapper yet). A friend says the view model should not know anything about the "payment" domain model that's being passed into the optional constructor. What do you think? public class LineItemsViewModel { public LineItemsViewModel() { } public LineItemsViewModel(IPayment payment) { LineItemColumnHeaders = payment.MerchantContext.Profile.UiPreferences.LineItemColumnHeaders; LineItems = LineItemDomainToViewModelMapper.MapToViewModel(payment.LineItems); ConvenienceFeeAmount = payment.ConvenienceFee.Fee; SubTotal = payment.PaymentAmount; Total = payment.PaymentAmount + payment.ConvenienceFee.Fee; } public IEnumerable<Dictionary<int, string>> LineItems { get; set; } public Dictionary<int, string> LineItemColumnHeaders { get; set; } public decimal SubTotal { get; set; } public decimal ConvenienceFeeAmount { get; set; } public decimal Total { get; set; } }

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