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  • Best way to style GWT widgets in a library

    - by helios
    I'm developing some widgets into a library for internal use at the company I work for. I don't know what's the recommended way to style the widgets. There are at least these ways: use Widget.setPrimaryStyleName and let the user provide an external css. We use maven archetypes to build applications so we can provide default styles. Anyway I don't like it very much. use the GWT 2.0 CssResourceBundle. So we can compile the CSS into the module and it will be optimized (and it can be browser-dependant too). provide a module with the styling. Something like the default GWT themes. But I don't know how exactly this works. I want to: make the components as cohesive as I can (don't depend on externally included css's) leave open the door to modify styles (if I want to change the way some widget looks in a concrete application). What's your experience in this subject?

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  • How do I configure emacs for editing HTML files that contain Javascript?

    - by MakeDummy
    I have started the painful first steps of using emacs to edit an HTML file with both HTML tags and javascript content. I have installed nxhtml and tried using it - i.e set up to use nxhtml-mumamo-mode for .html files. But I am not loving it. When I am editing the Javascript portion of the code the tab indents do not behave as they do when editing C/C++ code. It starts putting tabs within the line and if you try and hit tab in the white space preceding a line it inserts the tab rather than re-tabifying the line. Another aspect that I don't like is that it doesn't do syntax colouring like the usual C/C++ modes do. I much prefer the behaviour of the default java-mode when editing HTML files but that doesn't play nicely with the HTML code. :-( 1) Is there a better mode for editing HTML files with Javascript portions? 2) Is there a way to get nxhtml to use the default java-mode for the javascript portions? Regards, M

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  • Invoking browser on steaming media URLs

    - by Maven
    I have a dirt simple little function that launches the blackberry browser on a streaming media file in order to launch the built in media player. Everything works fine but there is this annoying dialog every time from the browser asking me if I want to save or open the file. My answer is always "open" the file so is there a way I can make it default and not bring up the dialog each time? The code I'm using to launch the browser // Get the default sessionBrowserSession browserSession = Browser.getDefaultSession(); // now launch the URL browserSession.displayPage(url); This is on blackberry OS 5.0 Thanks!

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  • Sharepoint wss 3.0 authentication

    - by Kushal
    Hello all, I have developed one site in sharepoint wss3.0 when i type in the url i.e. http://testserver/default.aspx i am first asked username and password On successful login(I have created user from sharepoint central admin site) i am redirected to my site's login page. then i have do login to access my site. Now what i want to do is combine both logins i.e. when i login to my server using sharepoint user's username and password i want to be redirected to my site's home page. I should not be redirected to my site's login page What should i do? Do i need to code in sharepoint's default login page present in _layouts directory? If yes how can i access login.aspx.cs ?? Plz help

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  • c# RichTextBox Tab size

    - by Bala R
    Hello, I'm using System.Windows.Forms.RichTextBox and by default the tab size is 8 spaces. The RichTextBox itself is not that big and 8 spaces leads to a lot of scrolling. Is there any way to make it 4 spaces. If it matters, the control is initially blank and the user starts entering stuff and the tabs have to shorter (4 spaces) as the user enters text with tabs. I tried http://stackoverflow.com/questions/154204/modifying-default-tab-size-in-richtextbox and a few variations of it but no luck.

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  • How can I change GWT's widget CSS values?

    - by Xorty
    Basically, I like default theme widgets. However, I need to change font size on DecoratedStackPanel widget. I think it should be possible with something like this: decoratedStackPanel.getElement().getStyle().setProperty("fontSize", "12pt"); However, "fontSize" is not valid name for property and I didn't find way how to get all element's properties. Therefore, I don't know correct property name. Any ideas? Please, don't post about inheriting widget or writing custom CSS. I like default one but the font size. This should be possible afaik.

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  • Haskell: variant of `show` that doesn't wrap String and Char in quotes

    - by Joey Adams
    I'd like a variant of show (let's call it label) that acts just like show, except that it doesn't wrap Strings in " " or Chars in ' '. Examples: > label 5 "5" > label "hello" "hello" > label 'c' "c" I tried implementing this manually, but I ran into some walls. Here is what I tried: {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE UndecidableInstances #-} module Label where class (Show a) => Label a where label :: a -> String instance Label [Char] where label str = str instance Label Char where label c = [c] -- Default case instance Show a => Label a where label x = show x However, because the default case's class overlaps instance Label [Char] and instance Label Char, those types don't work with the label function. Is there a library function that provides this functionality? If not, is there a workaround to get the above code to work?

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  • why message box is always hidden behind main dialog and cannot be shown on the top

    - by Cougar_usa
    I am using MFC to write a GUI application. I chose dialog-based application, and put picture control, edit box and buttons on it. When the picture control is mapped to the class derived from CWnd using DDX_Control, all the message boxes (including default system message box pop up when you enter invalid input in the edit box) are hidden behind main dialog until you use "alt + tab" to bring them to front. If I map the picture control to the default CStatic class, the above problem disappeared. Do anyone has some hints to solve this problem? Thank you in advance for any help.

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  • In C++, is it a reflection of poor software design if objects are deleted manually?

    - by grokus
    With the advent of smart pointers, is it a sign of poor design if I see objects are deleted? I'm seeing some software components in our product that people are still doing this. This practice strikes me as un-idiomatic, but I need to be sure this is the industry consensus. I'm not starting a crusade but it'd be nice to be prepared theory wise. Edit: legit uses of delete, Klaim mentioned the object pool use case. I agree. Bad examples of using delete, I am seeing many new's in constructor or start() and corresponding delete's in the destructor or stop(), why not use scoped_ptr? It makes the code cleaner.

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • What port is my SQL2008 instance running on?

    - by George
    Check out this pic of my SQL 2008 Management Configuration screen for TCP: I need to know what port I am running on. Base on this previous post, I don't believe that it is 1433, which I guess is the default. When I check my port number in SQL Config Mgr., it is blank. Does this suggest a default port? Note that I have multiple SQL Server instance on the db server. 1 2000 instance and two 2008 instances. I want to know the port of the 2008b instance. Can you help?

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • simple EJB jar deployed in jboss with its own log4j configuration

    - by user309281
    Hi All I have a simple EJB jar with a stateless session bean, deployed in JBOSS AS 4.2.2, unde r/server/default/deploy. The bean is registered under JNDI tree as viewed from jboss jmx console and I am able to access it through a remote java client outside JBOSS. Inside EJB jar, I have added some logging to be written to a separate log file, using apache log4j jar and log4j.xml. But I am not able to view any of the logs. Also I do not wish to use jboss-log4j.xml, since there will be many other EJBs to be deployed and wish to have separate log4j for each EJB application. Here is my one of the EJB-jar contents: EJB_DS.jar: log4j.xml classes apache log4j jar is added to /server/default/lib path. Kindly highlight if i have missed any points for enabling log4j configuration With Regards, Krishna

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  • MVVM where does the code to load the data belong?

    - by cody
    As I wrap my head around the mvvm thing, the view is the view, and the viewmodel is 'a modal of a view' and the model are the entities we are dealing with (or at least that is my understanding). But I'm unclear as to what and when the model entities are populated. So for example: Lets say I have app that needs to create a new record in a DB. And that record should have default values to start with. Who is responsible for the new record, and getting the default values. Does this have anything to do with MVVM or is that part of a data access layer? Who calls the the viewmodel? Or for existing records when\where are the records retrieved? And saved if altered? Thanks

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • How to highlight text automatically inside an UIAlertView text field

    - by user333624
    Hello everyone I have an UIAlertView with a textfield that shows a default value and two buttons, one to cancel and the other one to confirm. What I am trying to do is that when the alert view is popped up the default value is highlighted so the user can override the whole value faster than manually erasing it. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Title" message:@"" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Continue",nil]; [alerta addTextFieldWithValue:@"87893" label:@"value"]; UITextField *textField = [alert textField]; campoTexto.highlighted = YES; campoTexto.keyboardType = UIKeyboardTypeNumbersAndPunctuation; [alertt show]; [alert release]; } for some reason there is a highlighted attribute for the textfield but it doesn't seem to work and there is no trail of that attribute in the Class documentation.

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  • Using events in threads between processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • Why does this textbox binding example work in WPF but not in Silverlight?

    - by Edward Tanguay
    Why is it in the following silverlight application that when I: change the default text in the first textbox move the cursor to the second text box (i.e. take focus off first textbox) click the button that inside the button handler, it still has the old value "default text"? What do I have to do to get the binding to work in Silverlight? The same code works fine in WPF. XAML: <UserControl x:Class="TestUpdate123.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480"> <StackPanel Margin="10" HorizontalAlignment="Left"> <TextBox Text="{Binding InputText}" Height="200" Width="600" Margin="0 0 0 10"/> <StackPanel HorizontalAlignment="Left"> <Button Content="Convert" Click="Button_Convert_Click" Margin="0 0 0 10"/> </StackPanel> <TextBox Height="200" Width="600" Margin="0 0 0 10"/> <TextBlock Text="{Binding OutputText}"/> </StackPanel> </UserControl> Code Behind: using System.Windows; using System.Windows.Controls; using System.ComponentModel; namespace TestUpdate123 { public partial class MainPage : UserControl, INotifyPropertyChanged { #region ViewModelProperty: InputText private string _inputText; public string InputText { get { return _inputText; } set { _inputText = value; OnPropertyChanged("InputText"); } } #endregion #region ViewModelProperty: OutputText private string _outputText; public string OutputText { get { return _outputText; } set { _outputText = value; OnPropertyChanged("OutputText"); } } #endregion public MainPage() { InitializeComponent(); DataContext = this; InputText = "default text"; } private void Button_Convert_Click(object sender, RoutedEventArgs e) { OutputText = InputText; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } }

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  • Zend not autoloading models

    - by Guy
    Ok, this is driving me nuts! I have a directory structure as follows: application - modules -- default --- controllers --- models ---- DbTable ---- Cachmapper.php --- views My config file looks like this [production] phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.modules[] = The application seems to work, if I navigate to localhost, it correctly goes to the index controller. But, for some reason it refuses to load any models. Fatal error: Class 'Model_Cachmapper' not found in .............................../application/modules/default/controllers/IndexController.php on line 26 Ideas? Thanks

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How do I open a web browser from C#? Process.Start() isn't working?

    - by Scott Whitlock
    I have a URL and I want to launch it in the default browser. I've tried two methods: Process.Start("http://stackoverflow.com"); ... and the one detailed in this other question using ShellExecute. In both cases I get the error: Windows cannot find 'http://stackoverflow.com'. Make sure you typed the name correctly, and then try again. It shouldn't be trying to open it as a file though... from what I understand, it should recognize it as a URL and open it in the default browser. What am I missing? By the way: OS = Vista, and .NET = 3.5

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  • Is C# WebAPI worth it? Can I use standart MVC4 to create my API?

    - by Steve
    I need to build a massive API and I'm trying out WebAPI instead of default MVC4 projects and it seems that it just makes things more difficult. Can have only 4 methods in controller Get, Post, Put, Delete, if I want more I need to modify route for that particular method FluentValidation won't work with WebAPI so I need to use DataAnnotations which I really don't want to. Can't use dynamic return data-types My question is: Would it really be that bad if I would use MVC4 project and use default ActionResults that return Json? What are real advantages of using WebAPI, why did they even made them in the first place if you can easily convert your project to API?

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  • Trying and expand the contrib.auth.user model and add a "relatipnships" manage

    - by dotty
    I have the following model setup. from django.db import models from django.contrib.auth.models import User class SomeManager(models.Manager): def friends(self): # return friends bla bla bla class Relationship(models.Model): """(Relationship description)""" from_user = models.ForeignKey(User, related_name='from_user') to_user = models.ForeignKey(User, related_name='to_user') has_requested_friendship = models.BooleanField(default=True) is_friend = models.BooleanField(default=False) objects = SomeManager() relationships = models.ManyToManyField(User, through=Relationship, symmetrical=False) relationships.contribute_to_class(User, 'relationships') Here i take the User object and use contribute_to_class to add 'relationships' to the User object. The relationship show up, but if call User.relationships.friends it should run the friends() method, but its failing. Any ideas how i would do this? Thanks

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