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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • How to customize $(project.compileClasspathElement) like expression in Maven?

    - by zbdiablo
    When i try to run a maven plugin, i found that the default classpath defined in expression $(project.compileClasspathElement) is too long. So, i just want to customize a shorter classpath for this plugin. The default configuration is as follows: <plugin> <groupId>org.datanucleus</groupId> <artifactId>maven-datanucleus-plugin</artifactId> <version>2.0.1</version> <configuration> ...<classpathElements>${project.compileClasspathElements}</classpathElements> </configuration> and the value of classpathElements should be a String List. May i solve this problem? and how? thx!

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Watir changes highline's "ask" method

    - by grundic
    Hello! I've encoutered some strange functionality, when using Watir and Highline together. Here is simple example: require 'highline/import' comp = ask("Company? ") { |q| q.default = "MySuperCompany" } puts comp require 'watir' comp = ask("Company? ") { |q| q.default = "MySuperCompany" } puts comp Here is an output: Company? |MySuperCompany| MySuperCompany [Company? ] => Company? Maybe it's a bug? I've also found in documentation for highline, that If @question is set before ask() is called, parameters are ignored and that object (must be a HighLine::Question) is used to drive the process instead. Sorry, I'm not a ruby guru :-(

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  • Does the Eclipse IDE support JSF 2.0?

    - by Shane
    I have the WTP 3.1 plugin installed and have also installed the Glassfish v3 plugin. I am able to register my server. When I create a dynamic web project, I can see that the maximum dynamic web module version available is 2.5. I then choose the default configuration for Glassfish v3 but, when I look at it JSF, it is not selected by default. When I select it, the maximum version available is 1.2. I want to use JSF with facelets - does Eclipse support this? I can't seem to find anything helpful on the Eclipse WTP site.

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  • How to change mime type of email notifications sent by PeopleSoft?

    - by skanjo
    I work near some PeopleSoft guys and they asked how to change a link in an email notification sent by PeopleSoft so that it is friendly, basically they just wanted the use of an HTML anchor. After sitting down with them and looking through the code I found that the default mime type for all email notifications is text/plain and there does not seem to be any kind of an email API that is called which would allow setting the mime type of the body to text/html. Furthermore, there seems to be no general email configuration in PeopleSoft to, for example, set the default mime type for all emails. Do you know how to change the mime type of an email in PeopleSoft?

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  • Is C# WebAPI worth it? Can I use standart MVC4 to create my API?

    - by Steve
    I need to build a massive API and I'm trying out WebAPI instead of default MVC4 projects and it seems that it just makes things more difficult. Can have only 4 methods in controller Get, Post, Put, Delete, if I want more I need to modify route for that particular method FluentValidation won't work with WebAPI so I need to use DataAnnotations which I really don't want to. Can't use dynamic return data-types My question is: Would it really be that bad if I would use MVC4 project and use default ActionResults that return Json? What are real advantages of using WebAPI, why did they even made them in the first place if you can easily convert your project to API?

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • More memory usage for IIS 6 asp.net 2.0 on webserver 2003

    - by Alan King
    Running a webserver 2003 SP2 (x86) with IIS 6 and asp.net 2. The box is running mostly dynamic asp pages connecting to a sql 2008 server. At any given time there is over 1 gig of memory available out of the 2 gig in the box. It seems like there would be a way for it to make better use of the free memory. It is using a default machine.config file and default http.sys. I would like to maximize incoming internet connections and database connections. Is there something I can do to make better use of the available memory?

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  • Why do all module run together?

    - by gunbuster363
    I just made a fresh copy of eclipse and installed pydev. In my first trial to use pydev with eclipse, I created 2 module under the src package(the default one) FirstModule.py: ''' Created on 18.06.2009 @author: Lars Vogel ''' def add(a,b): return a+b def addFixedValue(a): y = 5 return y +a print "123" run.py: ''' Created on Jun 20, 2011 @author: Raymond.Yeung ''' from FirstModule import add print add(1,2) print "Helloword" When I pull out the pull down menu of the run button, and click "ProjectName run.py", here is the result: 123 3 Helloword Apparantly both module ran, why? Is this the default setting?

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  • Seam app with JBoss 'minimal' Config?

    - by Shadowman
    I'd like to improve the performance of my Seam apps and JBoss appserver, particularly by removing things that aren't necessary in the standard configuration. Ideally, I'd like to be able to run it using the "minimal" profile. Can anyone give me any guidance as to what is needed to run a Seam app using "minimal"? Here are the kind of things my app requires: JPA, using Hibernate with a PostgreSQL backend EJB3 JSF (RichFaces/Facelets) E-mail, eventually, although not required at this particular moment I'll be developing my app using JBoss Tools on Eclipse, so I would also need anything that is required by the tools for development and deployment. I've found that the default configuration just has too many additional components and features installed by default, and that greatly affects performance when I'm trying to develop. Any help you can give would be great! Thanks!

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  • Check if row already exists, if so tell the referenced table the id

    - by flhe
    Let's assume I have a table magazine: CREATE TABLE magazine ( magazine_id integer NOT NULL DEFAULT nextval(('public.magazine_magazine_id_seq'::text)::regclass), longname character varying(1000), shortname character varying(200), issn character varying(9), CONSTRAINT pk_magazine PRIMARY KEY (magazine_id) ); And another table issue: CREATE TABLE issue ( issue_id integer NOT NULL DEFAULT nextval(('public.issue_issue_id_seq'::text)::regclass), number integer, year integer, volume integer, fk_magazine_id integer, CONSTRAINT pk_issue PRIMARY KEY (issue_id), CONSTRAINT fk_magazine_id FOREIGN KEY (fk_magazine_id) REFERENCES magazine (magazine_id) MATCH SIMPLE ON UPDATE NO ACTION ON DELETE NO ACTION ); Current INSERTS: INSERT INTO magazine (longname,shotname,issn) VALUES ('a long name','ee','1111-2222'); INSERT INTO issue (fk_magazine_id,number,year,volume) VALUES (currval('magazine_magazine_id_seq'),'8','1982','6'); Now a row should only be inserted into 'magazine', if it does not already exist. However if it exists, the table 'issue' needs to get the 'magazine_id' of the row that already exists in order to establish the reference. How can i do this? Thx in advance!

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  • Postgesql select from 2 tables. Joins?

    - by Daniel
    I have 2 tables that look like this: Table "public.phone_lists" Column | Type | Modifiers ----------+-------------------+-------------------------------------------------------------------- id | integer | not null default nextval(('"phone_lists_id_seq"'::text)::regclass) list_id | integer | not null sequence | integer | not null phone | character varying | name | character varying | and Table "public.email_lists" Column | Type | Modifiers ---------+-------------------+-------------------------------------------------------------------- id | integer | not null default nextval(('"email_lists_id_seq"'::text)::regclass) list_id | integer | not null email | character varying | I'm trying to get the list_id, phone, and emails out of the tables in one table. I'm looking for an output like: list_id | phone | email ---------+-------------+-------------------------------- 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 0 | | [email protected] 1 | 15555555555 | 1 | 15555551806 | 1 | 15555555508 | 1 | 15055555506 | 1 | 15055555558 | 1 | | [email protected] 1 | | [email protected] I've come up with select pl.list_id, pl.phone, el.email from phone_lists as pl left join email_lists as el using (list_id); but thats not quite right. Any suggestions?

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  • How do i have optional parameter but still validate them in asp.net mvc routing ?

    - by ooo
    I have this route that i just added routes.MapRoute( "MyRoute", "MyController/{action}/{orgId}/{startDate}/{endDate}", new { controller = "MyController", action = "MyAction", orgId = 0, startDate = DateTime.Today.AddMonths(-1), endDate = DateTime.Today }, new { action = new FromValuesListConstraint(new string[] { "MyAction", "MyActionEx" }), orgId = new IntegerRouteConstraint(), startDate = new DateTimeRouteConstraint(), endDate = new DateTimeRouteConstraint() } when i put in this url, it resolves down to the default route (controller, action,id) and the above rout does not catch this url: http://localhost:1713/MyController/MyAction/16 But this below works fine. http://localhost:1713/MyController/MyAction/16/11-May-10/11-May-10 my question is that i thought both would work as i am giving default values to the startDate and enddate fields i tested this using the RouteDebugger and this route turned up false how can i have these last two parameter as optional but still have the validation ?

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  • MySQL load data null values

    - by SP1
    Hello, I have a file that can contain from 3 to 4 columns of numerical values which are separated by comma. Empty fields are defined with the exception when they are at the end of the row: 1,2,3,4,5 1,2,3,,5 1,2,3 The following table was created in MySQL: +-------+--------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+--------+------+-----+---------+-------+ | one | int(1) | YES | | NULL | | | two | int(1) | YES | | NULL | | | three | int(1) | YES | | NULL | | | four | int(1) | YES | | NULL | | | five | int(1) | YES | | NULL | | +-------+--------+------+-----+---------+-------+ I am trying to load the data using MySQL LOAD command: load data infile '/tmp/testdata.txt' into table moo fields terminated by "," lines terminated by "\n"; The resulting table: +------+------+-------+------+------+ | one | two | three | four | five | +------+------+-------+------+------+ | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 0 | 0 | | 1 | 2 | 3 | NULL | NULL | +------+------+-------+------+------+ The problem lies with the fact that when a field is empty in the raw data and is not defined, MySQL for some reason does not use the columns default value (which is NULL) and uses zero. NULL is used correctly when the field is missing alltogether. Unfortunately, I have to be able to distinguish between NULL and 0 at this stage so any help would be appreciated. Thanks S.

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  • Method return values and exceptions

    - by dnagirl
    I have an interface called iIncident which defines a single method when(). when() should return a DateTime object. I'm trying to decide what to do if $object->when() has no DateTime to return as might be the case just after an object is instantiated and before all its properties are set. My choices are: return false throw some kind of Exception return some default DateTime like '9999-01-01' My inclination is to go with an Exception since $object really can't act as an incident until it knows when it occurred. I don't want to return a default DateTime because it complicates comparisons and it's not true. And I don't really want to return false because then I have to check for it every time I call the method- but if that is the preferred method, I guess I will. Is throwing an exception the best way? And is there a predefined exception type I should use (none of the SPL ones struck me as particularly appropriate- but that might just indicate my lack of experience)?

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  • Ideas on implementing threads and cross process communication. - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occured. I have already implemented a thread on the first process which currently creates the data to send to the second process and makes it available to the second process. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Rolling the dice and sending the data: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'd like to think I am at least on the right lines, although for some reason when the application finishes creating the thread it hits the return DefWindowProc(hMainWindow, message, wParam, lParam); it crashes saying there's no more source code for the current location. I know there are certain ways to implement things but as I've mentioned I'm not sure if i'm doing this the right way, has anybody else tried to do the same thing? Thanks!

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  • Problem getting value from "Checkbox group value prompt"

    - by Veer
    Hi, I've value prompt with ui:checkbox group parameter: p_IsLastMonth Name: Prompt_IsLastMonth ItemCount: 1; UseValue:Yes, DisplayValue: LastMonth? and two Date Prompts. Whenever the checkbox is checked, the UseValue 'Yes' is passed to the parameter 'p_IsLastMonth'. But whenever the checkbox is left as it is, it results in an error. Element 'selectOptions' is not valid for content model: 'All(style,defaultSelections,conditionalStyles,conditionalRender,XMLAttributes)' I also tried giving a default value. But the default value has to be in the collection. But i want only one checkbox to be displayed. I tried with html checkbox. But i'm not able to send the value 'either yes or no' to the parameter through javascript because however the finish button overrides the value. Any help?

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  • MySQL Insert Data Question

    - by Nano HE
    Hi, assume I already created a table in MySQL as below CREATE TABLE IF NOT EXISTS `sales` ( `id` smallint(5) unsigned NOT NULL auto_increment, `client_id` smallint(5) unsigned NOT NULL, `order_time` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, `sub_total` decimal(8,2) NOT NULL, `shipping_cost` decimal(8,2) NOT NULL, `total_cost` decimal(8,2) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=9 ; -- -- Dumping data for table `sales` -- If I added a new field must_fill for the current table. `must_fill` tinyint(1) unsigned NOT NULL, User can insert less than the number of fiels items to the table defaultly, just as the script of below. INSERT INTO `sales` (`id`, `client_id`, `order_time`, `sub_total`, `shipping_cost`, `total_cost`) VALUES (8, 12312, '2007-12-19 01:30:45', 10.75, 3.00, 13.75); It's fine. But How can I configure the field (must_fill) to a MUST INCLUDE Data field when user plan to insert into new data. BTW, The code will be integrated in PHP script.

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  • HTML 5 drag-drop into wysiwyg editor in Firefox

    - by einarq
    I have a wysiwyg editor using the HTML 5 drag-drop api to allow the user to place widgets within the page they are editing. When the OnDrop event fires, I prevent the default event, and insert some html within the editor that represents the widget they inserted. I use execCommand("inserthtml", false, html) for this in Firefox. This works fine in IE, but in Firefox the html is not placed in the location where it was dropped. It always gets placed in the location where the previous selection was, which leads me to believe that cancelling the OnDrop event to override the default drop also cancels the selection change. Any ideas on how to solve this? Thanks!

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  • Ajax / GroovyGrails Post data coming over with unexpected leading character. Who is encoding/decod

    - by ?????
    I'm having an encoding issue, and I'm not sure where to look for the problem. I have this Ajax.Request function (prototype library) sending data to a Groovy/Grails encoder var myAjax = new Ajax.Request(url, {method:'post', encoding:'UTF-8', contentType:'application/x-www-form-urlencoded', parameters:{'content':new_content}, onSuccess:success, onFailure:failure}); The data is coming in with an unexpected %A0 at the beginning: I have this simple controller that just echos the content back: def titlechange = { def content = URLDecoder.decode(params['content']) printf("Content: %s; DecodedContent = %s\n", params['content'], content) response.characterEncoding='UTF-8' render content } the debug print statement shows: Content: %A0Hello%2C%20world%21; DecodedContent = †Hello, world! Where is that %A0 coming from? My grails configuration has this: // The default codec used to encode data with ${} grails.views.default.codec="none" // none, html, base64 grails.views.gsp.encoding="UTF-8" grails.converters.encoding="UTF-8 Is the issue on the grails side or on the JavaScript side?

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  • Simple ASP.NET MVC Routing question

    - by Robert
    Hi there, I have two pages in my simple MVC App with two defined routes: routes.MapRoute( "Results", // Route name "Results/{id}", // URL with parameters new { controller = "Results", action = "Index", id = "" } // Parameter defaults ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Main", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); I needed to have the results page load with just a product ID such as this: [MyDomain....]/Results/12345. But also the main page does a POST (using JQuery) to the Results Controller for updates using this route: [MyDomain....]/Main/Update along with a data bag. This works fine when I only have the "Default" route. But when I added the other "Results" route, all the POST calls to update are failing. Any ideas what I'm doing wrong??? Thanks a lot.

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  • Vimperator and scripts directory on Windows 7

    - by Ted
    Just trying out Vimperator for the first time. For the life of me however, I can't figure out how to add a script (specifically for delicious bookmarks). Running Windows 7 x64. No plugin directory: C:\Users\username\AppData\Roaming\Mozilla\Firefox\Profiles\dgj7o1s1.default\extensions\[email protected] No plugin directory in default location: C:\Users\username\vimperator If I create the "plugin" directory, the script is still not available. Any suggestions? I'm really liking Vimperator, but when you can't figure something out, you really CAN'T figure it out.

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