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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • Flash content works on direct link, but not when inserted into html?

    - by Zolomon
    How come http://www.zolomon.com/wptj/wp-content/themes/default/polaroid.swf works perfectly but not when implemented at http://www.zolomon.com/wptj/?page_id=8 ? The code I use to insert the .swf-file is the following: <object width="522" height="490" id="polaroid" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="movie" value="polaroid.swf" /> <param name="menu" value="false" /> <param name="quality" value="high" /> <param name="scale" value="noscale" /> <param name="bgcolor" value="#DFCEAF" /> <embed src="wp-content/themes/default/polaroid.swf" menu="false" quality="high" scale="noscale" wmode="transparent" bgcolor="#ffffff" width="522" height="490" name="polaroid" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" /> </object>

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  • Why compressed xps are corrupt?

    - by Gio
    compressed xps documents do not pass isxps.exe test and do not display in xpsviewer. i'm using Windows 7 and vs2010. Dim ms = New MemoryStream() Dim P As Package = Package.Open(ms, FileMode.Create, FileAccess.ReadWrite) Dim DocumentUri As Uri = New Uri("pack://document.xps") PackageStore.AddPackage(DocumentUri, P) Dim document As XpsDocument = New XpsDocument(P, CompressionOption.Maximum, DocumentUri.AbsoluteUri) If i change CompressionOption.Maximum to CompressionOption.None all works perfectly. IsXps.exe says "Unable to open Zip archive Error code: 0x8000FFFF", same with default W7 XpsViewer. what i'm doing wrong? (i've also installed latest 7zip program, but i do not think that it may corrupt the default windows zip capability......or not?)

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • Sharepoint 2010 - AAM - SPSite(SPContext.Current.Site.ID) RootWeb.Url is from wrong zone

    - by user2026343
    I have a sharepoint 2010 web application with 2 different zones, default zone with windows login (for search crawl), internet with Claims (FBA) for users to login. I have custom webparts that uses using (SPSite mySite = new SPSite(SPContext.Current.Site.ID)) using (SPWeb web = mySite.RootWeb) { string url = web.Url I use this url to include to emails etc... Problem is: when user connects to FBA (extended zone), and goes to the webpart,string url in my code returns the url of the default zone(windows auth) where user should not be touching. I have different host headers for these zones, any help would be very appreciated. Update: fixed it with using (SPSite newsite =new SPSite(SPContext.Current.Site.ID,SPContext.Current.Site.Zone)) using (SPWeb web = newsite.RootWeb) { //do your implementation here }

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  • Fade out text value inside of text field using jQuery

    - by Dwayne
    I am not entirely sure if this is possible or not, I am pretty knowledgeable when it comes to jQuery and JavaScript in general, but this one has me stumped. I've created a simple plugin that clears a text input on focus and then displays the default value if nothing has been entered. Is it possible to fade out just the text itself inside of the text input, and not the whole field itself? All attempts seem to result in the text field itself fading out and eventually hiding the element from view. I did come up with a solution of using spans containing the default value and absolutely positioning them over the text input, hiding and showing them depending if a user has entered any text or not. I would much rather a much straightforward approach if one exists.

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  • Using css child selector

    - by David Thorisson
    I am trying to apply css on the first A element inside .Outer, .Outer > a:first-child {font-weight:bold} doesn't work. Why? <div class="Outer"> <img src='image123.jpg' /> <a href="Default.aspx?ID=4083" id="ctl00_CPH_Main_Rep_List2_ctl03_HyperLink1">John Johnsson</a> <a href="../Users/ViewList.aspx?module=Occupation&amp;ID=70">Doctor</a> <a href="../Workplaces/Default.aspx?ID=31">Mayo Clinica> </div>

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • ASP.NET AJAX WebForms custom error handling question

    - by Vilx-
    I've made a web application that has the following architecture: Every form is a UserControl, there is just one actual page (Default.aspx), and a parameter in the URL specifies which UserControl to load. The UserControl is loaded in an UpdatePanel so that it can enjoy full AJAX-iness. There is also an elaborate message displaying mechanism that I use. Eventually messages end up in one designated area on top of the Default.ASPX with some nice formatting 'n stuff. Now, I would also like to capture any unhandled exceptions that originate in the UserControl and display it in this area with all the bells-and-whistles that I've made for messages. How can I do this? The Page.Error and ScriptManager.AsyncPostBackError somehow don't work for me...

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • Serialization of non-required fields in protobuf-net

    - by David Hedlund
    I have a working java client that is communicating with Google, through ProtoBuf serialized messages. I am currently trying to translate that client into C#. I have a .proto file where the parameter appId is an optional string. Its default value in the C# representation as generated by the protobuf-net library is an empty string, just as it is in the java representation of the same file. message AppsRequest { optional AppType appType = 1; optional string query = 2; optional string categoryId = 3; optional string appId = 4; optional bool withExtendedInfo = 6; } I find that when I explicitly set appId to "" in the java client, the client stops working (403 Bad Request from Google). When I explicitly set appId to null in the java client, everything works, but only because hasAppId is being set to false (I'm uncertain as to how that affects the serialization). In the C# client, I always get 403 responses. I don't see any logic behind the distinction between not setting a value, and setting the default value, that seems to make all the difference in the java client. Since the output is always a binary stream, I am not sure if the successful java messages are being serialized with an empty string, or not serialized at all. In the C# client, I've tried setting IsRequired to true on the ProtoMember attribute, to force them to serialize, and I've tried setting the default value to null, and explicitly set "", so I'm quite sure I've tried some configuration where the value is being serialized. I've also played around with ProtoBuf.ProtoIgnore and at some point, removing the appId parameter altogether, but I haven't been able to avoid the 403 errors in C#. I've tried manually copying the serialized string from java, and that resolved my issues, so I'm certain that the rest of the HTTP Request is working, and the error can be traced to the serialized object. My serialization is simply this: var clone = ProtoBuf.Serializer.DeepClone(request); MemoryStream ms = new MemoryStream(2000); ProtoBuf.Serializer.Serialize(ms, clone); var bytearr = ms.ToArray(); string encodedData = Convert.ToBase64String(bytearr); I'll admit to not being quite sure about what DeepClone does. I've tried both with and without it...

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How should I write new code when the old codebase and the environment uses lots of globals in PHP

    - by Nicola Peluchetti
    I'm working in the Wordpress environment which itself heavily relies on globals and the codebase I'm maintaining introduces some more. I want this to change and so I'm trying to think how should I handle this. For the globals our code has introduced I think I will set them as dependencies in the constructor or in getter / setter so that I don't rely on them being globals and then refactor the old codebase little by little so that we have no globals. With Wordpress globals I was thinking to wrap all WP globals inside a Wrapper class and hide them in there. Like this class WpGlobals { public static function getDb() { global $wpdb; return $wpdb; } } Would this be of any help? The idea is that I centralize all globals in one class and do not scatter them through the code, so that if Wordpress kills one of them I need to modify code only in one place. What would you do?

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  • jquery form validation

    - by kalpaitch
    I am using jquery for a quick and easy form validation My forms use the input's default value as a label and I have a little onfocus and onblur javascript function to show and hide this when the user starts to type: <input name='fnameREG' type='text' id='fnameREG' value='first name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> <input name='lnameREG' type='text' id='lnameREG' value='last name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> My issue with the validation is that when the submit button is clicked the pluggin thinks that all the fields are set because they have a default value. I looked but I couldn't find a supplied method to get round this. Thanks!

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  • How do I configure emacs for editing HTML files that contain Javascript?

    - by MakeDummy
    I have started the painful first steps of using emacs to edit an HTML file with both HTML tags and javascript content. I have installed nxhtml and tried using it - i.e set up to use nxhtml-mumamo-mode for .html files. But I am not loving it. When I am editing the Javascript portion of the code the tab indents do not behave as they do when editing C/C++ code. It starts putting tabs within the line and if you try and hit tab in the white space preceding a line it inserts the tab rather than re-tabifying the line. Another aspect that I don't like is that it doesn't do syntax colouring like the usual C/C++ modes do. I much prefer the behaviour of the default java-mode when editing HTML files but that doesn't play nicely with the HTML code. :-( 1) Is there a better mode for editing HTML files with Javascript portions? 2) Is there a way to get nxhtml to use the default java-mode for the javascript portions? Regards, M

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • Removing duplicate elements with XSLT

    - by user1439459
    I need to eliminate duplicate elements from my XML using a specific node (ItemID) My XML Looks as follows; <XML> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>723073</ItemID> <ColorID>02</ColorID> <Description>Pentel LR7 Energel Metal Tip Refill 0.7mm</Description> <MainCategory>WRITING INSTRUMENTS</MainCategory> <SubCategory>Refill</SubCategory> <LineNum> 1.0000000</LineNum> <Qty> 6.0000000</Qty> <UnitPriceExclTax> 10.0200000</UnitPriceExclTax> <LineTax> 8.4200000</LineTax> <LinePriceExclTax> 60.1200000</LinePriceExclTax> <ColorName>Black</ColorName> <UOM>EA</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637542_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>903420</ItemID> <ColorID /> <Description>STEPHENS JUNIOR Stapler Half Strip KW586</Description> <MainCategory>OFFICE SUNDRIES</MainCategory> <SubCategory>Staplers</SubCategory> <LineNum> 2.0000000</LineNum> <Qty> 3.0000000</Qty> <UnitPriceExclTax> 32.2500000</UnitPriceExclTax> <LineTax> 13.5400000</LineTax> <LinePriceExclTax> 96.7500000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637547_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>867241</ItemID> <ColorID /> <Description>TRODAT PRINTY S/Inking Stamp Copy 4911</Description> <MainCategory>STAMPS DATERS NUMBERERS</MainCategory> <SubCategory>Self Inking Stamps</SubCategory> <LineNum> 3.0000000</LineNum> <Qty> 1.0000000</Qty> <UnitPriceExclTax> 42.1500000</UnitPriceExclTax> <LineTax> 5.9000000</LineTax> <LinePriceExclTax> 42.1500000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 1.0000000</Backorder> <INVENTTRANSID> CAP5637548_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>941151</ItemID> <ColorID /> <Description>PENTEL Correction Tape 5mx5mm ZT35</Description> <MainCategory>OFFICE SUNDRIES</MainCategory> <SubCategory>Correction Fluid/Pens/Tape</SubCategory> <LineNum> 4.0000000</LineNum> <Qty> 2.0000000</Qty> <UnitPriceExclTax> 25.1500000</UnitPriceExclTax> <LineTax> 7.0400000</LineTax> <LinePriceExclTax> 50.3000000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637549_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>801215</ItemID> <ColorID /> <Description>MONDI ROTATRIM Copy Paper A4 80Gsm White</Description> <MainCategory>A4 Paper</MainCategory> <SubCategory>White Bond Paper</SubCategory> <LineNum> 5.0000000</LineNum> <Qty> 100.0000000</Qty> <UnitPriceExclTax> 29.0100000</UnitPriceExclTax> <LineTax> 406.1400000</LineTax> <LinePriceExclTax> 2901.0000000</LinePriceExclTax> <ColorName /> <UOM>Pkt 500</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637552_060</INVENTTRANSID> </Line> <Line> <SALESID> CAP716197SO</SALESID> <INVOICEID> CAP600795SI</INVOICEID> <INVOICEDATE>2010/05/06</INVOICEDATE> <NUMBERSEQUENCEGROUP /> <LINENUM> 2.0000000</LINENUM> <ITEMID>805236</ITEMID> <INVENTDIMID> CAP0000594_061</INVENTDIMID> <NAME>Ruled Paper A4 Fnt/Marg JD76</NAME> <CONFIRMEDDLV>2010/05/06</CONFIRMEDDLV> <INVENTTRANSID> CAP5637543_060</INVENTTRANSID> <QTYSALES> 4.0000000</QTYSALES> <QTYORDERED> 4.0000000</QTYORDERED> <QTYBACKORDERSALES> 4.0000000</QTYBACKORDERSALES> <QTYBACKORDERINVENT> 4.0000000</QTYBACKORDERINVENT> <SALESUNIT>EA</SALESUNIT> <ORIGSALESID> CAP716197SO</ORIGSALESID> <DATAAREAID>wal</DATAAREAID> <RECID>622392608</RECID> <RecVersion>1</RecVersion> </Line> <Line> <SALESID> CAP716197SO</SALESID> <INVOICEID> CAP600795SI</INVOICEID> <INVOICEDATE>2010/05/06</INVOICEDATE> <NUMBERSEQUENCEGROUP /> <LINENUM> 3.0000000</LINENUM> <ITEMID>941150</ITEMID> <INVENTDIMID> CAP0000594_061</INVENTDIMID> <NAME>PENGUIN Correction Fluid 20ml White</NAME> <CONFIRMEDDLV>2010/05/06</CONFIRMEDDLV> <INVENTTRANSID> CAP5637546_060</INVENTTRANSID> <QTYSALES> 6.0000000</QTYSALES> <QTYORDERED> 6.0000000</QTYORDERED> <QTYBACKORDERSALES> 6.0000000</QTYBACKORDERSALES> <QTYBACKORDERINVENT> 6.0000000</QTYBACKORDERINVENT> <SALESUNIT>EA</SALESUNIT> <ORIGSALESID> CAP716197SO</ORIGSALESID> <DATAAREAID>wal</DATAAREAID> <RECID>622392609</RECID> <RecVersion>1</RecVersion> </Line> <Line> <SALESID> CAP716197SO</SALESID> <INVOICEID> CAP600795SI</INVOICEID> <INVOICEDATE>2010/05/06</INVOICEDATE> <NUMBERSEQUENCEGROUP /> <LINENUM> 5.0000000</LINENUM> <ITEMID>867241</ITEMID> <INVENTDIMID> CAP0000594_061</INVENTDIMID> <NAME>TRODAT PRINTY S/Inking Stamp Copy 4911</NAME> <CONFIRMEDDLV>2010/05/06</CONFIRMEDDLV> <INVENTTRANSID> CAP5637548_060</INVENTTRANSID> <QTYSALES> 2.0000000</QTYSALES> <QTYORDERED> 2.0000000</QTYORDERED> <QTYBACKORDERSALES> 1.0000000</QTYBACKORDERSALES> <QTYBACKORDERINVENT> 1.0000000</QTYBACKORDERINVENT> <SALESUNIT>EA</SALESUNIT> <ORIGSALESID> CAP716197SO</ORIGSALESID> <DATAAREAID>wal</DATAAREAID> <RECID>622392610</RECID> <RecVersion>1</RecVersion> </Line> </XML> You will see the XML is not identical but the tag is always in the same place, and there is currently 1 duplicate 867241 I do not want the order to change, just the element removed. Desired output would be; <XML> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>723073</ItemID> <ColorID>02</ColorID> <Description>Pentel LR7 Energel Metal Tip Refill 0.7mm</Description> <MainCategory>WRITING INSTRUMENTS</MainCategory> <SubCategory>Refill</SubCategory> <LineNum> 1.0000000</LineNum> <Qty> 6.0000000</Qty> <UnitPriceExclTax> 10.0200000</UnitPriceExclTax> <LineTax> 8.4200000</LineTax> <LinePriceExclTax> 60.1200000</LinePriceExclTax> <ColorName>Black</ColorName> <UOM>EA</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637542_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>903420</ItemID> <ColorID /> <Description>STEPHENS JUNIOR Stapler Half Strip KW586</Description> <MainCategory>OFFICE SUNDRIES</MainCategory> <SubCategory>Staplers</SubCategory> <LineNum> 2.0000000</LineNum> <Qty> 3.0000000</Qty> <UnitPriceExclTax> 32.2500000</UnitPriceExclTax> <LineTax> 13.5400000</LineTax> <LinePriceExclTax> 96.7500000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637547_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>867241</ItemID> <ColorID /> <Description>TRODAT PRINTY S/Inking Stamp Copy 4911</Description> <MainCategory>STAMPS DATERS NUMBERERS</MainCategory> <SubCategory>Self Inking Stamps</SubCategory> <LineNum> 3.0000000</LineNum> <Qty> 1.0000000</Qty> <UnitPriceExclTax> 42.1500000</UnitPriceExclTax> <LineTax> 5.9000000</LineTax> <LinePriceExclTax> 42.1500000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 1.0000000</Backorder> <INVENTTRANSID> CAP5637548_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>941151</ItemID> <ColorID /> <Description>PENTEL Correction Tape 5mx5mm ZT35</Description> <MainCategory>OFFICE SUNDRIES</MainCategory> <SubCategory>Correction Fluid/Pens/Tape</SubCategory> <LineNum> 4.0000000</LineNum> <Qty> 2.0000000</Qty> <UnitPriceExclTax> 25.1500000</UnitPriceExclTax> <LineTax> 7.0400000</LineTax> <LinePriceExclTax> 50.3000000</LinePriceExclTax> <ColorName /> <UOM>Ea</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637549_060</INVENTTRANSID> </Line> <Line> <SupplierID>Waltons</SupplierID> <InvoiceID>CAP600795SI</InvoiceID> <InvoiceDate>20100506</InvoiceDate> <ItemID>801215</ItemID> <ColorID /> <Description>MONDI ROTATRIM Copy Paper A4 80Gsm White</Description> <MainCategory>A4 Paper</MainCategory> <SubCategory>White Bond Paper</SubCategory> <LineNum> 5.0000000</LineNum> <Qty> 100.0000000</Qty> <UnitPriceExclTax> 29.0100000</UnitPriceExclTax> <LineTax> 406.1400000</LineTax> <LinePriceExclTax> 2901.0000000</LinePriceExclTax> <ColorName /> <UOM>Pkt 500</UOM> <Backorder> 0.0000000</Backorder> <INVENTTRANSID> CAP5637552_060</INVENTTRANSID> </Line> <Line> <SALESID> CAP716197SO</SALESID> <INVOICEID> CAP600795SI</INVOICEID> <INVOICEDATE>2010/05/06</INVOICEDATE> <NUMBERSEQUENCEGROUP /> <LINENUM> 2.0000000</LINENUM> <ITEMID>805236</ITEMID> <INVENTDIMID> CAP0000594_061</INVENTDIMID> <NAME>Ruled Paper A4 Fnt/Marg JD76</NAME> <CONFIRMEDDLV>2010/05/06</CONFIRMEDDLV> <INVENTTRANSID> CAP5637543_060</INVENTTRANSID> <QTYSALES> 4.0000000</QTYSALES> <QTYORDERED> 4.0000000</QTYORDERED> <QTYBACKORDERSALES> 4.0000000</QTYBACKORDERSALES> <QTYBACKORDERINVENT> 4.0000000</QTYBACKORDERINVENT> <SALESUNIT>EA</SALESUNIT> <ORIGSALESID> CAP716197SO</ORIGSALESID> <DATAAREAID>wal</DATAAREAID> <RECID>622392608</RECID> <RecVersion>1</RecVersion> </Line> <Line> <SALESID> CAP716197SO</SALESID> <INVOICEID> CAP600795SI</INVOICEID> <INVOICEDATE>2010/05/06</INVOICEDATE> <NUMBERSEQUENCEGROUP /> <LINENUM> 3.0000000</LINENUM> <ITEMID>941150</ITEMID> <INVENTDIMID> CAP0000594_061</INVENTDIMID> <NAME>PENGUIN Correction Fluid 20ml White</NAME> <CONFIRMEDDLV>2010/05/06</CONFIRMEDDLV> <INVENTTRANSID> CAP5637546_060</INVENTTRANSID> <QTYSALES> 6.0000000</QTYSALES> <QTYORDERED> 6.0000000</QTYORDERED> <QTYBACKORDERSALES> 6.0000000</QTYBACKORDERSALES> <QTYBACKORDERINVENT> 6.0000000</QTYBACKORDERINVENT> <SALESUNIT>EA</SALESUNIT> <ORIGSALESID> CAP716197SO</ORIGSALESID> <DATAAREAID>wal</DATAAREAID> <RECID>622392609</RECID> <RecVersion>1</RecVersion> </Line> </XML> I can use XSLT 1 or 2 Regards,

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  • SOS: AudioFormat when writing to file in FreeTTS

    - by user330793
    Very annoying problem. I have developed a freeTTS application of the freetts class that write captured audio to file however I am having some very annoying problems. When setting the audio player to singlefileaudio player I try to also set the audioformat with my own default values for sampleRate, sampleSizeInBits, channels, signed and bigEndian. Now I access AudioPlayer.get methods to show these values in runtime just to ensure they are set to what I set them and they match those values. However when file writing completes and I check the properties of the resulting wave file, they are set to the audioPlayer default settings. Normally this will be fine except I have to read the files into another application which has fixed audio property settings so I always get a resulting output that sounds like am fast forwarding the sound and listening to it at the same time. Obviously because of the different sampling rates. I need help please. Thanx, Henry

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  • How can I change GWT's widget CSS values?

    - by Xorty
    Basically, I like default theme widgets. However, I need to change font size on DecoratedStackPanel widget. I think it should be possible with something like this: decoratedStackPanel.getElement().getStyle().setProperty("fontSize", "12pt"); However, "fontSize" is not valid name for property and I didn't find way how to get all element's properties. Therefore, I don't know correct property name. Any ideas? Please, don't post about inheriting widget or writing custom CSS. I like default one but the font size. This should be possible afaik.

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  • Implementing events to communicate between two processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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