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  • Personalisation of the Ubuntu interface

    - by Ben
    It's quite hard to phrase this question as the answer is very subjective and I don't know the right terminology to ask for what I want, but I will try my best. I love linux and would love to use it full-time as my main OS but the one think I have a problem with is the look of it. In my opinion it looks like it was designed for a child and I like my computer to look stylish rather than dated (this is opinion obviously). I like the look of OSX but there are certain things that I don't like, so no, I am not asking the age old question of "how do I make ubunutu look like OSX"...most of the attempts I have seen of this have been pretty poor when put up against the real thing so I just want to take certain things from it. Things I'd like to take from OSX: Spotlight (I don't like the Unity dashboard-esque thingy) Expose Spaces Dock (at the bottom) Icons (apart from the apple one) Look of file manager - its more pleasant to navigate around the file system. Closing an application window doesn't actually quit the program, so when you next launch it - it is instantaneous. Global menu (at the top) What are the latest Ubuntu alternatives to these? When it comes to actually changing the look of Ubuntu what should I be looking at? I know the following exists: Shell theme Icons Fonts ...but is there anything else I need to look into to actually change the look? I hear the term "Window Manager" thrown around, but I don't actually know what that is. What are good sources for reviews/links to the latest and greatest customisation techniques? Ubuntu now comes with Unity which I don't like very much. What are my alternatives? Should I look into Gnome3 or switch to classic desktop which is Gnome2 if I recall correctly? I hope I haven't put too much in one question and that it makes sense. Thanks.

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Upcoming Events

    - by noreply(at)blogger.com (Thomas Kyte)
    I'll be doing four public events in the next week and a half or so. The first one is open to anyone - anywhere.  I'll be doing a live webinar on MAA - the Maximum Availability Architecture.  It will take place this Thursday April 12th at 10am PDT.  You should register online before then if you are interested.After that, I'll be off to Belfast Ireland to do a repeat of what I presented at Oracle OpenWorld in October.  This will be done in conjunction with Oracle and the UKOUG.  See http://www.ukoug.org/events/tom-kyte-seminar-and-asktom-live/ for details, it'll take place on Monday April 16th.When I'm done in Ireland - I'll be doing it all over again in London on Wednesday April 18th.  This is being put on by the UKOUG and details may be found here http://www.ukoug.org/events/tom-kyte-seminar/.Lastly - I'll be going from London to Las Vegas for IOUG's Collaborate.  I'll be doing a day of Real World Performance with Andrew Holdsworth and Graham Wood.  If you are going to Collaborate and want to spend all day Sunday in a technical session (probably cheaper than the tables....) - you might want to check it out.  Details on the session can be found here: http://events.ioug.org/p/cm/ld/fid=31#realHope to see you at one of the events... (well, I won't really see anyone at the first event but you know what I mean)

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  • How can you Add Value to your Mobile Apps?

    - by Carlos Chang
    Author: Craig Mikus, Sr. Director, Enterprise Mobile Solutions Seems like every customer is either building or planning to build mobile apps, especially customer facing apps. Why? Inevitably, all companies want to improve the customer experience through more quality interactions that drive customer satisfaction, customer loyalty, new revenue streams, and even improve the way they service their customers. What better way than mobile apps? Right? But how can customers add more value to these mobile apps to drive more business benefit? Look closely, the answer just might be right in front of you. Still need another clue? What’s the first 4 letters of mobile – mo-bi? Or pronounced differently, More BI. That’s right – add more business intelligence to your overall mobile strategy. In today’s customer centric world where customer interactions and personalization are critical, it’s important to leverage a BI strategy that complements and feeds into your mobile strategy. For example, I was recently talking to a customer that was implementing a data warehouse project focused customer analytics. Their goal was to understand who are their best customers and why, develop customer profiles, identify customer trends & patterns, identify cross sell opportunities, and much more. The company then wanted to feed this information to marketing for targeted campaigns and programs. As we continued to talk, I asked my contact if they had plans to feed this information into their customer facing mobile apps to personalize the apps, target their interactions, and hopefully drive customer loyalty and new revenue streams? Two minutes later, my contact was calling his mobile development teams. So my advice to everyone, as you establish your enterprise mobile strategy and goals, remember that “mo-BI” is a critical component to add value to your mobile apps! So make sure you have “mo BI” in your mobile strategy. As I come to think of it, did you ever notice that Big Data also starts with BI?

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Calculating a child Position, Rotation and Scale values?

    - by Sergio Plascencia
    I am making my own game editor(just for fun) anyway I have problem that I had several days trying to resolve but I have been unsuccessful. Here goes... I have an object "A": Position: (3,3,3), Rotation: (45,10,0), Scale(1,2,2.5) And an object "B": Position: (1,1,1), Rotation: (10,34,18), Scale(1.5,2,1) I now make a parent/child relationship. "B" is a child of "A": A |--B When I do the relationship I need to re-calculate the Child("B") Position, Rotation and Scale such that it maintains its current position, rotation and scale(Location in world). So for child position "B" it would now be (-2, -2, -2) since now "A" it is center and (-2, -2, -2) will keep the object in its same position. I think I got the Position and scale figure out, but rotation I cant. So I was trying to figure out what to do and what I did is opened Unity and run the same example and I did noticed that when making an abject a child object the child object did not moved at all but had its Position, Rotation and Scale values changed(Related to the parent). For example: Unity (Parent Object "A"): Position: (0,0,0) Rotation: (45,10,0) Scale: (1,1,1) Unity (Child Object "B"): Position: (0,0,0) Rotation: (0,0,0) Scale: (1,1,1) When making it a parent child relation("B" is a child of "A") the child object("B") in its Rotation values now has: X: -44.13605 Y: -14.00195 Z: 9.851074 If I plug the same values to my editor(To the child "B" rotation X, Y, Z values) the object does not move at all. So I basically need to know how did Unity arrive at those rotation values for the child(What are the calculations?). If you can help and put all the equations for the Position, Rotation or Scale then I can double check I am doing it correctly but with the Rotation I really need help. Thanks!

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  • Which software to keep track of my project?

    - by Exa
    I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I just want to make sure that I'm prepared as best as possible before I actually start development. I don't like the thought of using Microsoft Word or Excel for my project management... I already worked with MS Project but I don't think it fits my needs. I need a software where I can easily maintain project steps, milestones, important issues, information about technologies and engines I use, as well as simple notes and thoughts I just want to write down. I usually prefer a whiteboard for stuff like that but unfortunately it's not a persistent way of storing. ;) Also writing it down the old-school way is something I can think of, but only for quick notes... Which software do you use for that? Are there commonly used programs? Is there any free software at all?

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  • Where do I start in regards to making a Gnome/Unity Form Application

    - by JMK
    Ok so I am familiar with developing Form and Console applications on Windows using Visual Studio .Net with C#, but where do I start when it comes to Linux distro's like Ubuntu, is there an equivalent? How would one go about matching what they can do in a Windows environment with .Net and C# in a Linux environment without .Net coding in something like Java or C/C++? I am aware of Eclipse, does eclipse have a form designer or do you have to code the design of any Gnome/Unity forms manually? Can I use eclipse to write the Linux equivalent of a console application, that you just double click on to run? I also know about Mono, but the idea is that I want to learn how to develop software without using anything in the Microsoft stack and am not sure where to start. What is the standard language/framework used to develop these types of applications on Linux? As I become more proficient with Visual Studio, C# and .Net, it has struck me that without these Microsoft tools, I am nothing. I am only capable of developing for the Microsoft OS and this scares me. This isn't some anti Microsoft thing, Microsoft makes some incredible Software/Hardware/Operating Systems/IDE's, but it is generally a bad idea to put all of your eggs in one basket so if I want to learn how to develop Terminal and Gnome/Unity form applications where in the world do I start? I have used Linux on and off for years, but Windows has been my primary OS. However I have watched Linux get better and better and as much as I love Windows 7, I am dubious about Windows 8 (I for one will sorely miss my start menu)! Obviously MS aren't going anywhere anytime soon and I could spend the the next couple of decades developing for .Net without any issues but just because you can get away with something doesn't always mean it's a good idea. Thanks

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  • SSIS Denali as part of “Enterprise Information Management”

    - by jorg
    When watching the SQL PASS session “What’s Coming Next in SSIS?” of Steve Swartz, the Group Program Manager for the SSIS team, an interesting question came up: Why is SSIS thought of to be BI, when we use it so frequently for other sorts of data problems? The answer of Steve was that he breaks the world of data work into three parts: Process of inputs BI   Enterprise Information Management All the work you have to do when you have a lot of data to make it useful and clean and get it to the right place. This covers master data management, data quality work, data integration and lineage analysis to keep track of where the data came from. All of these are part of Enterprise Information Management. Next, Steve told Microsoft is developing SSIS as part of a large push in all of these areas in the next release of SQL. So SSIS will be, next to a BI tool, part of Enterprise Information Management in the next release of SQL Server. I'm interested in the different ways people use SSIS, I've basically used it for ETL, data migrations and processing inputs. In which ways did you use SSIS?

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  • What to do when you're the interviewer and you don't like your job?

    - by emcb
    I'm in a sorta strange predicament, and I could use some advice. When I was interviewing for my current job, the job description I was given seemed pretty darn nice to me. Without going into the details, the job hasn't quite turned out the way it was advertised. The company is great and takes care of its employees, but for someone who cares about the code they write and the work they do, it's a bad environment - effectively, we operate between 0.5 and 1.0 on the Joel test, and due to political issues we're not going to move beyond that any time soon. Bitter? Maybe. OK...so I'm in the market for a new job. But that's not where my dilemma is. The problem that I see coming is that I will be participating in interviewing some candidates for a position on my team, and I'm not sure what to do. I've heard through the grapevine that we have some really solid, promising, fresh-out-of-college prospects coming in to interview, and I honestly dread the thought of somebody having their first experience of engineering in this department. So I'm wondering: what should I do if/when the interviewee asks me "Do you like your job?" (no) "What kind of projects would I be working on?" (mostly static HTML/CSS changes) Anything else that would elicit a negative answer if told truthfully Do I tell the truth, to give the candidate a real picture of the job? What if this scares them away, and what if it gets blamed on me? Do I fib or lie, saying we work on exciting projects with lots of flexibility, like the pitch my boss will give when the reality is quite different? Should I feel any kind of moral responsibility to let a promising young developer know that this isn't the job for them, or should I shut up and be loyal 100% to the company? Any approaches or advice is appreciated. I hope I don't come across as overly dramatic - I honestly struggle with this question.

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  • Am I misunderstanding chown and chmod?

    - by isomorphismes
    I want to either extend the size of my guest partition or figure out how to copy stuff from the guest partition to my normal /home directory. (Because of some other problems I can only run Xorg as guest, but I can log into virtual console as myself or root.) Here's the motivation: I want to torrent a large file. It's larger than my guest filesystem. But I have plenty of space on my real drive, I just can't log into it graphically. So I tried to set up a "pipe" to get the file out of the tmpfs. I did: su -u myself #catch mkdir ~/receiver_dir sudo su cd /tmp/guest-lkj567UIO/ #throw ln -s mario_pipe /home/myself/receiver_dir chown -R guest-lkj567UIO /home/myself/receiver_dir chown -R guest-lkj567UIO /tmp/guest-lkj567UIO/mario_pipe chmod -R a+rw /home/myself/receiver_dir chmod -R a+rw /tmp/guest-lkj567UIO/mario_pipe su -u guest-lkj567UIO cd /tmp/guest-lkj567UIO cd mario_pipe touch something #success! However, when I try to torrent to /tmp/guest-lkj567UIO/mario_pipe, Transmission says I don't have write permissions. But it looks like I just wrote there? And that everybody (a+rw) can write there in fact? Maybe this indicates I don't actually understand chown and chmod but nothing from their man pages pops out.

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  • Cloud Computing - just get started already!

    - by BuckWoody
    OK - you've been hearing about "cloud" (I really dislike that term, but whatever) for over two years. You've equated it with just throwing some VM's in some vendor's datacenter - which is certainly part of it, but not the whole story. There's a whole world of - wait for it - *coding* out there that you should be working on. If you're a developer, this is just a set of servers with operating systems and the runtime layer (like.NET, Java, PHP, etc.) that you can deploy code to and have it run. It can expand in a horizontal way, allowing massive - and I really, honestly mean massive, not just marketing talk kind of scale. We see this every day. If you're not a developer, well, now's the time to learn. Explore a little. Try it. We'll help you. There's a free conference you can attend in November, and you can sign up for it now. It's all on-line, and the tools you need to code are free. Put down Facebook and Twitter for a minute - go sign up. Learn. Do. :) See you there. http://www.windowsazureconf.net/

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  • Wheel rotation, to change velocity of vehicle

    - by Lewis
    I update the velocity of my vehicle like so: [v setVelocity: ((2 * 3.14 * 100 * (wheel.getRotationValue / 360) / 30)) * gameSpeed]; // update on 60 fps this gets velocity on all frames divide by 60 for 1 frame. This is done in my update method in my world class. Now wheel.getRotationValue returns the rotation value which is worked out like this: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); float limit = 0.5; rotationValue += (currentTouch - previousTouch) * limit; } touching = YES; } Say I steer the vehicle to the far right of the screen, and want to move it to the far left, It wont start moving to the left of the screen until the rotationValue is past 0 degrees again (the wheel is in its center posistion) and is dragged past this value. Is there anyway to change the code I have above, so that movement on the wheel is recognised instantly and updates the velocity of v instantly too?

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  • Very simple OOP question

    - by Mosty Mostacho
    I was creating and discussing a class diagram with a partner of mine. To simplify things, I've modify the real domain we're working on and made up the following diagram: Basically, a company works on constructions that are quite different one from each other but are still constructions. Note I've added one field for each class but there should be many more. Now, I thought this was the way to go but my partner told me that if in the future new construction classes appear we would have to modify the Company class, which is correct. So the new proposed class diagram would be this: Now I've been wondering: Should the fact that in no place of the application will there be mixed lists of planes and bridges affect the design in any way? When we have to list only planes for a company, how are we supposed to distinguish them from the other elements in the list without checking for their class names? Related to the previous question, is it correct to assume that this type of diagram should be high-level and this is something it shouldn't matter at this stage but rather be thought and decided at implementation time? Any comment will be appreciated.

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  • Shared to Dedicated or Amazon CloudFront to improve performances and keep secured?

    - by user978548
    I have a Wordpress which currently takes about 1.8s to 2.5s for the home page to completely load in my country. The page weight is about 700Ko (static content included). In order to increase performances, I'm considering two solutions: Switching to a dedicated host. Using amazon s3 cloudfront to serve static contents. My current shared hosting have servers in a neighboring country but not exactly in mine, and both amazon and the dedicated hosting have some, so that's already an advantage. So considering all that, I still have three questions remaining: Currently having a low traffic (100 unique visitors/days, but growing) will it make a huge difference between my shared hosting and a dedicated server ? Knowing that I already use a cookie-less domain to deliver static contents (but using a redirection to the same server), would using amazon s3 make a real difference ? Talking about the cons of dedicated vs amazon s3, if I choose for the dedicated server something like Ubuntu server and do daily package updates and have only port 80 open, would it be sufficient in terms of security (in comparison with my current shared hosting which manage everything for me) ?

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  • Is it OK to reoccupy my old GitHub username to protect repository redirections?

    - by Idan Arye
    I'm considering changing my GitHub username from the old alias I was using as a kid to my real name. I'm concerned about my repository URLs. GitHub will redirect the old URLs, but if someone creates a new account using my old username and creates a repository with the same name as one of my repositories, the URL redirection will break and the URL will lead to their repository, not mine. Now, this is understandable, and GitHub recommends to not count on the redirect in the long term, and update all the remotes, but I'm concerned about some Vim plugins I'm hosting on GitHub. It's a common practice to manage Vim plugins with Git(either as separate repositories or as submodules), and if one of the plugins' remotes break you'll get error messages when you try to batch-update all your plugins(it happened to me once...). It's not that hard to solve, and the chances that'll happen are slim, but I would still like to avoid causing trouble to the users of my plugins... To prevent this, I think to create a new account with my old username. That way I can avoid the risk of someone else taking my old username and breaking the redirects of my old repositories. While researching this approach I've found GitHub's Name Squatting Policy. According to that policy, GitHub can delete or rename inactive accounts. To my understanding, they do this to prevent Cybersquatting, but surely this isn't the case with my fake account - I'm not holding someone else's name in an attempt to sell it to them, I'm merely occupying a name I was using to protect my old URLs... So, is it acceptable to go with this plan an create a fake account with my old username?

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • How do I create an encrypted file system inside a file?

    - by darent
    Recently i've found this interesting tutorial: http://flossstuff.wordpress.com/2011/08/07/using-a-file-as-a-storage-device/ It explains how to create an empty file, format it as ext4, and mount it as a device. I'd like to know if it can be created as an encrypted ext4 file system. I've tried using palimpsest (the disk utility found in System menu) to format the already created file system but it doesn't works as it detects the file system being used. If I try to unmount the file system, it won't work neither because it doesn't detect the device (since it's not a real device like a hardrive or a usb drive). So my question is, is there an option to create the file system encrypted from the begining? I've used these commands: Create an empty file 200Mb size: dd if=/dev/zero of=/path/to/file bs=1M count=200 Make it ext4: mkfs -t ext4 file Mount it in a folder inside my home: sudo mount -o loop file /path/to/mount_point Is there any way the mkfs command creates the ext4 encrypted asking for a decryption password? I'm planing to use this as a way to encrypt files inside Dropbox. Thanks for your time.

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  • Google Top Geek E05

    Google Top Geek E05 In Spanish! Google Top Geek (GTG) es un show semanal que generamos desde México con noticias, las tendencias en búsquedas y YouTube en América Latina, así como referencias a apps y eventos interesantes. GTG se transmite los lunes al medio día, 12 pm, desde Google Developers Live. Guión del programa Esta semana 1. Geeks interactuando y socializando en el mundo real, eso justamente es lo que ha logrado el juego masivo Ingress que liberó Google recientemente. Tienen que escoger un bando: resistance o enlightened, el proyecto Niantic. Campos de energía, elementos, intriga, combate, ... Y lo mejor de todo: mucha diversión. Cuando obtengan su código, si están del lado correcto, pueden encontrarnos en Ingress Enlightened Latin America +page en Google+. 2. Reality show para desarrolladores en Argentina: +Next Level, 40 estudiantes y profesionales de TI trabajarán siete días con cámaras todo el tiempo, expertos de toda América Latina via Google Hangouts... Del 26 de noviembre al 2 de diciembre, en la ciudad de Tandil. 3. Google Apps for Business Un tema relativamente nuevo en el mundo empresarial en nuestra región es la nube y cómo aprovecharla mejor. Google Apps for Business es un servicio basado en la nube que provee Mensajería y Colaboración a través de los productos que todos conocemos de Google pero con el nivel de controles y auditoría que requieren las empresas. El enfoque de Google es y siempre ha sido la satisfacción de nuestros usuarios y Google Apps for Business le <b>...</b> From: GoogleDevelopers Views: 1 0 ratings Time: 15:39 More in Science & Technology

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  • How to highlight non-rectangular hotspots?

    - by HuseyinUslu
    So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these hot-spots easily using color key mapping as discussed in above question which I don't have any problems implementing (which is also covered here in details). The problem is about highlighting these irreguar hotspots. So let me explain the question a bit more - the above color key mapping guide uses this as a world map: Then the author color-maps the imaginary countries: Now we can now detect the country the pointer is over. In the same article author mentions outlining countries on mouse-over. Though to get the effect, he creates unique border assets for each country - like: For the game I'm working on I'm using the same color-key mapping idea to detect hot-spots, but I didn't like the way of highlighting hot-spots. Coloring all the hot-spots is already a time-consuming job for me - as I have 25+ hot-spots for each map. Further, the need to have 25 unique border/highlight asset per hot-spot doesn't sound right. Anyone have a better idea/suggestion on highlighting these hot-spots?

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  • Oracle releases ADF Mobile with Java ME CDC for iOS and Android

    - by hinkmond
    Finally. Oracle has released a new product that I've worked on for a while now. Oracle ADF Mobile is available for iOS and Android bringing Java ME CDC technology to iPhones and Android devices all over the world. Woot! Java. On iPhone and Android. Yeah, it's like that. See: Java and HTML5 on SmartPhones Here's a quote: Oracle announced the availability of Oracle ADF Mobile – a framework the enables the development of hybrid applications for mobile devices. Oracle ADF Mobile uses Java and HTML5 and enables developers to develop a single application that installs and runs on both iOS and Android systems. Java - Application logic is developed with the Java language. Oracle brings a lightweight Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) Gosh, you'd think it was a big deal. Well, it was! So, go download yours today! Hinkmond

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  • Starting to Program C++ and Java

    - by user0321
    So as the title states, I'm trying to start programming in C++ and Java. I took C++ and Java courses in high school and I'm trying to get back into it. Of course all I want to get working now is a simple "Hello World" program. Couple of things: I want to use an IDE. I've decided on Eclipse. I'm just confused about how I go about downloading/using it. For Java: I get stuck right on their download page. They show Eclipse Classic, Eclipse IDE for Java developers and Eclipse IDE for Java EE Developers. I only programmed in Notepad and compiled in command prompt. Question 1: Which version of Eclipse should I download? Question 2: Do I need to install the Java JDK or does it come built into Eclipse? For C++: I guess I download the separate Eclipse IDE for C/C++ developers? I'm not too sure. I remember using Microsoft Visual for C++. I remember it being weird though. Anyways Question 3: Which version of Eclipse should I download? Question 4: Does C++ have a Development Kit or does it come built into Eclipse?

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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