Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 420/952 | < Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >

  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

    Read the article

  • creating an object within a function of a program

    - by user1066524
    could someone please tell me what I need to do in order to create an object in a function. I will try to explain by making up some sort of example... Let's say I have a program named TimeScheduler.cpp that implements the class Schedule.h (and I have the implementation in a separate file Schedule.cpp where we define the methods). In the declaration file we have declared two constructors Schedule(); //the default and Schedule(int, int, int);//accepts three arguments to get to the point--let's say in the main program file TimeScheduler.cpp we created our own functions in this program apart from the functions inherited from the class Schedule. so we have our prototypes listed at the top. /*prototypes*/ void makeSomeTime(); etc..... we have main(){ //etc etc... } we then define these program functions void makeSomeTime(){ //process } let's say that inside the function makeSomeTime(), we would like to create an array of Schedule objects like this Schedule ob[]={ summer(5,14, 49), fall(9,25,50) }; what do I have to do to the function makeSomeTime() in order for it to allow me to create this array of objects. The reason I ask is currently i'm having difficulty with my own program in that it WILL allow me to create this array of objects in main()....but NOT in a function like I just gave an example of. The strange thing is it will allow me to create a dynamic array of objects in the function..... like Schedule *ob = new Schedule[n+1]; ob[2]= Schedule(x,y,z); Why would it let me assign to a non-dynamic array in main(), but not let me do that in the function?

    Read the article

  • Why is only the first shown window focusable

    - by Miha Markic
    Imagine the code below. Only the first window appears on the top, all of subsequent windows won't nor can they be programatically focused for some reason (they appear in the background). Any idea how to workaround this? BTW, static methods/properties are not allowed nor is any global property. [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Thread t1 = new Thread(CreateForm); t1.SetApartmentState(ApartmentState.STA); t1.Start(); t1.Join(); t1 = new Thread(CreateForm); t1.SetApartmentState(ApartmentState.STA); t1.Start(); t1.Join(); } private static void CreateForm() { using (Form f = new Form()) { System.Windows.Forms.Timer t = new System.Windows.Forms.Timer { Enabled = true, Interval = 2000 }; t.Tick += (s, e) => { f.Close(); t.Enabled = false; }; f.TopMost = true; Application.Run(f); } }

    Read the article

  • Completed Event not triggering for web service on some systems

    - by Farukh
    Hi, This is rather weird issue that I am facing with by WCF/Silverlight application. I am using a WCF to get data from a database for my Silverlight application and the completed event is not triggering for method in WCF on some systems. I have checked the called method executes properly has returns the values. I have checked via Fiddler and it clearly shows that response has the returned values as well. However the completed event is not getting triggered. Moreover in few of the systems, everything is fine and I am able to process the returned value in the completed method. Any thoughts or suggestions would be greatly appreciated. I have tried searching around the web but without any luck :( Following is the code.. Calling the method.. void RFCDeploy_Loaded(object sender, RoutedEventArgs e) { btnSelectFile.IsEnabled = true; btnUploadFile.IsEnabled = false; btnSelectFile.Click += new RoutedEventHandler(btnSelectFile_Click); btnUploadFile.Click += new RoutedEventHandler(btnUploadFile_Click); RFCChangeDataGrid.KeyDown += new KeyEventHandler(RFCChangeDataGrid_KeyDown); btnAddRFCManually.Click += new RoutedEventHandler(btnAddRFCManually_Click); ServiceReference1.DataService1Client ws = new BEVDashBoard.ServiceReference1.DataService1Client(); ws.GetRFCChangeCompleted += new EventHandler<BEVDashBoard.ServiceReference1.GetRFCChangeCompletedEventArgs>(ws_GetRFCChangeCompleted); ws.GetRFCChangeAsync(); this.BusyIndicator1.IsBusy = true; } Completed Event.... void ws_GetRFCChangeCompleted(object sender, BEVDashBoard.ServiceReference1.GetRFCChangeCompletedEventArgs e) { PagedCollectionView view = new PagedCollectionView(e.Result); view.GroupDescriptions.Add(new PropertyGroupDescription("RFC")); RFCChangeDataGrid.ItemsSource = view; foreach (CollectionViewGroup group in view.Groups) { RFCChangeDataGrid.CollapseRowGroup(group, true); } this.BusyIndicator1.IsBusy = false; } Please note that this WCF has lots of other method as well and all of them are working fine.... I have problem with only this method... Thanks...

    Read the article

  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

    Read the article

  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

    Read the article

  • How to avoid concurrent execution of a time-consuming task without blocking?

    - by Diego V
    I want to efficiently avoid concurrent execution of a time-consuming task in a heavily multi-threaded environment without making threads wait for a lock when another thread is already running the task. Instead, in that scenario, I want them to gracefully fail (i.e. skip its attempt to execute the task) as fast as possible. To illustrate the idea considerer this unsafe (has race condition!) code: private static boolean running = false; public void launchExpensiveTask() { if (running) return; // Do nothing running = true; try { runExpensiveTask(); } finally { running = false; } } I though about using a variation of Double-Checked Locking (consider that running is a primitive 32-bit field, hence atomic, it could work fine even for Java below 5 without the need of volatile). It could look like this: private static boolean running = false; public void launchExpensiveTask() { if (running) return; // Do nothing synchronized (ThisClass.class) { if (running) return; running = true; try { runExpensiveTask(); } finally { running = false; } } } Maybe I should also use a local copy of the field as well (not sure now, please tell me). But then I realized that anyway I will end with an inner synchronization block, that still could hold a thread with the right timing at monitor entrance until the original executor leaves the critical section (I know the odds usually are minimal but in this case we are thinking in several threads competing for this long-running resource). So, could you think in a better approach?

    Read the article

  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

    Read the article

  • Regexp in iOS to find comments

    - by SteveDolphin23
    I am trying to find and process 'java-style' comments within a string in objective-C. I have a few regex snippets which almost work but I am stuck on one hurdle: different options seem to make the different styles work. For example, I am using this to match: NSArray* matches = [[NSRegularExpression regularExpressionWithPattern:expression options:NSRegularExpressionAnchorsMatchLines error:nil] matchesInString:string options:0 range:searchRange]; The options here allow me successfully find and process single line comments (//) but not multiline (/* */), if I change the option to NSRegularExpressionDotMatchesLineSeparators then I can make multiline work fine but I can't find the 'end' of a single line comment. I suppose really I need dot-matches-line-separators but I need a better way of finding the end of a single line comment? The regexp I have so far are: @"/\\*.*?\\*/" @"//.*$" it's clear to see if dot matches a line separator then the second one (single line) never 'finishes' but how do I fix this? I found some suggestions for single line that were more like: @"(\/\/[^"\n\r]*(?:"[^"\n\r]*"[^"\n\r]*)*[\r\n])" But that doesn't' seem to work at all! Thanks in advance for any pointers.

    Read the article

  • C# XMLWriter + prevent "/" "<" "<" chars

    - by flurreh
    Hello, I have a xmlWriter and want to write String which containt chars of "/" "<" "" (which are part of the xml syntax and break the xml code). Here is my c# code: public Boolean Initialize(String path) { Boolean result = true; XmlWriterSettings settings = new XmlWriterSettings(); settings.CheckCharacters = true; settings.Encoding = Encoding.UTF8; settings.Indent = true; xmlWriter = XmlWriter.Create(path, settings); xmlWriter.WriteStartDocument(); xmlWriter.WriteStartElement("TestData"); isInitialized = true; return result; } public void WriteProducts(List<Product> productList) { if (isInitialized == true) { foreach (Product product in productList) { xmlWriter.WriteStartElement("Product"); xmlWriter.WriteElementString("Id", product.ProdId); xmlWriter.WriteElementString("Name", product.ProdName); xmlWriter.WriteElementString("GroupId", product.ProdGroup); xmlWriter.WriteElementString("Price", product.ProdPrice.ToString((Consts.FORMATTED_PRICE))); xmlWriter.WriteEndElement(); } } } public void Close() { xmlWriter.WriteEndElement(); xmlWriter.WriteEndDocument(); } The application runs without any errors, but if I look in the xml file, the xml is incomplete because the xmlwriter stops writing the product nodes when a product name contains one of the above mentioned characters. Is there a way to fix this problem?

    Read the article

  • How can one enforce calling a base class function after derived class constructor?

    - by Mike Elkins
    I'm looking for a clean C++ idiom for the following situation: class SomeLibraryClass { public: SomeLibraryClass() { /* start initialization */ } void addFoo() { /* we are a collection of foos */ } void funcToCallAfterAllAddFoos() { /* Making sure this is called is the issue */ } }; class SomeUserClass : public SomeLibraryClass { public: SomeUserClass() { addFoo(); addFoo(); addFoo(); // SomeUserClass has three foos. } }; class SomeUserDerrivedClass : public SomeUserClass { public: SomeUserDerrivedClass() { addFoo(); // This one has four foos. } }; So, what I really want is for SomeLibraryClass to enforce the calling of funcToCallAfterAllAddFoos at the end of the construction process. The user can't put it at the end of SomeUserClass::SomeUserClass(), that would mess up SomeUserDerrivedClass. If he puts it at the end of SomeUserDerrivedClass, then it never gets called for SomeUserClass. To further clarify what I need, imagine that /* start initialization */ acquires a lock, and funcToCallAfterAllAddFoos() releases a lock. The compiler knows when all the initializations for an object are done, but can I get at that information by some nice trick?

    Read the article

  • Eror while showing returned value on parent window from chield (Dialog box) window using JSF Trinida

    - by Navnath
    Hi There, I am using Myfaces and Trinidad tld's for page design. In that, I am trying to implement Dialog box which will going to open on button click with tacking some value from parent window and return result to Parent window. Now the problem is I can send value to Dialog box and also get return from dialog box successfully, but there is problem to show return value on Parent window because parent window is not reflecting that value and ask for refresh page. When I refresh page, it again open the pop up, i.e. it resending the previous request. Here is my return code. private UIXInput input; public UIXInput getInput() { return input; } public void setInput(UIXInput input) { this.input = input; } public void returned(ReturnEvent event) { if (event.getReturnValue() != null) { getInput().setValue(event.getReturnValue()); RequestContext afContext = RequestContext.getCurrentInstance(); afContext.addPartialTarget(getInput()); } } Next is I have bind input variable with field which need to reflect return value. Here is .jspx code. I have download Trinidad dialog code and try to run on local system, but it not showing any dialog box. But once I remove partialSubmit="true" attribute from comment button which shows dialog box, Then I can see dialog box. Is this attribute making an above error? I hope I have explain my problem clearly. Please...Please let me know any any kind of solution, suggestion. I have spend almost a week to resolve this issue, but.......didn't succeed. Thank You in advance, Navnath Kumbhar.

    Read the article

  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

    Read the article

  • Why this code does not do what I mean?

    - by Mike
    $w = 'self-powering'; %h = (self => 'self', power => 'pau?', ); if ($w =~ /(\w+)-(\w+)ing$/ && $1~~%h && $2~~%h && $h{$2}=~/?$/) { $p = $h{$1}.$h{$2}.'ri?'; print "$w:"," [","$p","] "; } I expect the output to be self-powering: selfpau?ri? But what I get is: self-powering: [ri?] My guess is something's wrong with the code $h{$2}=~/?$/ It seems that when I use $h{$2}!~/?$/ Perl will do what I mean but why I can't get "self-powering: selfpau?ri?"? What am I doing wrong? Any ideas? Thanks as always for any comments/suggestions/pointers :)

    Read the article

  • GLSL point inside box test

    - by wcochran
    Below is a GLSL fragment shader that outputs a texel if the given texture coord is inside a box, otherwise a color is output. This just feels silly and the there must be a way to do this without branching? uniform sampler2D texUnit; varying vec4 color; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); if (any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0)))) gl_FragColor = color; else gl_FragColor = texel; } Below is a version without branching, but it still feels clumsy. What is the best practice for "texture coord clamping"? uniform sampler2D texUnit; varying vec4 color; varying vec4 labelColor; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); bool outside = any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0))); gl_FragColor = mix(texel*labelColor, color, vec4(outside,outside,outside,outside)); } I am clamping texels to the region with the label is -- the texture s & t coordinates will be between 0 and 1 in this case. Otherwise, I use a brown color where the label ain't. Note that I could also construct a branching version of the code that does not perform a texture lookup when it doesn't need to. Would this be faster than a non-branching version that always performed a texture lookup? Maybe time for some tests...

    Read the article

  • basename() returning int?

    - by EB
    Probably something stupid I'm missing but, why am I getting this warning? static void foo(char *path) { char *bname; char *path2 = strdup(path); bname = basename(path2); (line with basename() call): warning: assignment makes pointer from integer without a cast Indeed, if I change to this, the warning goes away: bname = (char *)basename(path2); man 3 basename tells me: char *basename(char *path); Both dirname() and basename() return pointers to null-terminated strings. What gives?

    Read the article

  • Force screen size when testing embedded DOS app in Windows 7 command window

    - by tomlogic
    I'm doing some embedded DOS development with OpenWatcom (great Windows-hosted compiler for targeting 16-bit DOS applications). The target hardware has a 24x16 character screen (that supposedly emulates CGA to some degree), and I'm trying to get the CMD.EXE window on my Windows 7 machine to stay at a fixed 24x16 without any scroll bars. I've used both the window properties and MODE CON: COLS=24 LINES=16 to get the screen size that I wanted, but as soon as my application uses an INT10 BIOS calls to clear the screen, the mode jumps back to 80x24. Here's what I'm using to clear the screen: void cls(void) { // Clear screen and reset cursor position to (0,0) union REGS regs; regs.w.cx = 0; // Upper left regs.w.dx = 0x1018; // Lower right (of 16x24) regs.h.bh = 7; // Blank lines attribute (white text on black) regs.w.ax = 0x0600; // 06 = scroll up, AL=00 to clear int86( 0x10, &regs, &regs ); } Any ideas? I can still do my testing at 80x24 (or 80x25), but it doesn't entirely behave like the 24x16 mode.

    Read the article

  • Sorting 1000-2000 elements with many cache misses

    - by Soylent Graham
    I have an array of 1000-2000 elements which are pointers to objects. I want to keep my array sorted and obviously I want to do this as quick as possible. They are sorted by a member and not allocated contiguously so assume a cache miss whenever I access the sort-by member. Currently I'm sorting on-demand rather than on-add, but because of the cache misses and [presumably] non-inlining of the member access the inner loop of my quick sort is slow. I'm doing tests and trying things now, (and see what the actual bottleneck is) but can anyone recommend a good alternative to speeding this up? Should I do an insert-sort instead of quicksorting on-demand, or should I try and change my model to make the elements contigious and reduce cache misses? OR, is there a sort algorithm I've not come accross which is good for data that is going to cache miss?

    Read the article

  • How to mix Grammer (Rules) & Dictation (Free speech) with SpeechRecognizer in C#

    - by Lee Englestone
    I really like Microsofts latest speech recognition (and SpeechSynthesis) offerings. http://msdn.microsoft.com/en-us/library/ms554855.aspx http://estellasays.blogspot.com/2009/04/speech-recognition-in-cnet.html However I feel like I'm somewhat limited when using grammers. Don't get me wrong grammers are great for telling the speech recognition exactly what words / phrases to look out for, however what if I want it to recognise something i've not given it a heads up about? Or I want to parse a phrase which is half pre-determined command name and half random words? For example.. Scenario A - I say "Google [Oil Spill]" and I want it to open Google with search results for the term in brackets which could be anything. Scenario B - I say "Locate [Manchester]" and I want it to search for Manchester in Google Maps or anything else non pre-determined I want it to know that 'Google' and 'Locate' are commands and what comes after it are parameters (and could be anything). Question : Does anyone know how to mix the use of pre-determined grammers (words the speech recognition should recognise) and words not in its pre-determined grammer? Code fragments.. using System.Speech.Recognition; ... ... SpeechRecognizer rec = new SpeechRecognizer(); rec.SpeechRecognized += rec_SpeechRecognized; var c = new Choices(); c.Add("search"); var gb = new GrammarBuilder(c); var g = new Grammar(gb); rec.LoadGrammar(g); rec.Enabled = true; ... ... void rec_SpeechRecognized(object sender, SpeechRecognizedEventArgs e) { if (e.Result.Text == "search") { string query = "How can I get a word not defined in Grammer recognised and passed into here!"; launchGoogle(query); } } ... ... private void launchGoogle(string term) { Process.Start("IEXPLORE", "google.com?q=" + term); }

    Read the article

  • Why does my SQL database not work in Android?

    - by user1426967
    In my app a click on an image button brings you to the gallery. After clicking on an image I want to call onActivityResult to store the image path. But it does not work. In my LogCat it always tells me that it crashes when it tries to save the image path. Can you find the problem? My onActivityResult method: mImageRowId = savedInstanceState != null ? savedInstanceState.getLong(ImageAdapter.KEY_ROWID) : null; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == PICK_FROM_FILE && data != null && data.getData() != null) { Uri uri = data.getData(); if(uri != null) { Cursor cursor = getContentResolver().query(uri, new String[] { android.provider.MediaStore.Images.ImageColumns.DATA}, null, null, null); cursor.moveToFirst(); String image = cursor.getString(0); cursor.close(); if(image != null) { // HERE IS WHERE I WANT TO SAVE THE IMAGE. HERE MUST BE THE ERROR! if (mImageRowId == null) { long id = mImageHelper.createImage(image); if (id > 0) { mImageRowId = id; } } // Set the image and display it in the edit activity Bitmap bitmap = BitmapFactory.decodeFile(image); mImageButton.setImageBitmap(bitmap); } } } } This is my onSaveInstanceState method: private static final Long DEF_ROW_ID = 0L; @Override protected void onSaveInstanceState(Bundle outState) { outState.putLong(ImageAdapter.KEY_ROWID, mImageRowId != null ? mImageRowId : DEF_ROW_ID); super.onSaveInstanceState(outState); } This is a part from my DbAdapter: public long createImage(String image) { ContentValues cv = new ContentValues(); cv.put(KEY_IMAGE, image); return mImageDb.insert(DATABASE_TABLE, null, cv); }

    Read the article

  • How can I prevent infinite recursion when using events to bind UI elements to fields?

    - by Billy ONeal
    The following seems to be a relatively common pattern (to me, not to the community at large) to bind a string variable to the contents of a TextBox. class MyBackEndClass { public event EventHandler DataChanged; string _Data; public string Data { get { return _Data; } set { _Data = value; //Fire the DataChanged event } } } class SomeForm : // Form stuff { MyBackEndClass mbe; TextBox someTextBox; SomeForm() { someTextBox.TextChanged += HandleTextBox(); mbe.DataChanged += HandleData(); } void HandleTextBox(Object sender, EventArgs e) { mbe.Data = ((TextBox)sender).Text; } void HandleData(Object sender, EventArgs e) { someTextBox.Text = ((MyBackEndClass) sender).Data; } } The problem is that changing the TextBox fires the changes the data value in the backend, which causes the textbox to change, etc. That runs forever. Is there a better design pattern (other than resorting to a nasty boolean flag) that handles this case correctly? EDIT: To be clear, in the real design the backend class is used to synchronize changes between multiple forms. Therefore I can't just use the SomeTextBox.Text property directly. Billy3

    Read the article

  • Adding cancel ability and exception handling to async code.

    - by Rob
    I have this sample code for async operations (copied from the interwebs) public class LongRunningTask { public LongRunningTask() { //do nowt } public int FetchInt() { Thread.Sleep(2000); return 5; } } public delegate TOutput SomeMethod<TOutput>(); public class GoodPerformance { public void BeginFetchInt() { LongRunningTask lr = new LongRunningTask(); SomeMethod<int> method = new SomeMethod<int>(lr.FetchInt); // method is state object used to transfer result //of long running operation method.BeginInvoke(EndFetchInt, method); } public void EndFetchInt(IAsyncResult result) { SomeMethod<int> method = result.AsyncState as SomeMethod<int>; Value = method.EndInvoke(result); } public int Value { get; set; } } Other async approaches I tried required the aysnc page attribute, they also seemed to cancel if other page elements where actioned on (a button clicked), this approach just seemed to work. I’d like to add a cancel ability and exception handling for the longRunningTask class, but don’t erm, really know how.

    Read the article

  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

    Read the article

  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

    Read the article

  • Printing Images C# Overlapping Wrong

    - by Alen
    I have created a program much like Photoshop in the sense that you can place images (picture box) on a control, move them around, delete them, and so on... I have also managed to put together a method to print all the images on the control with no problems. But here is the weird part: When I click print, the program prints the image which was placed first, on top of the image which came second. On the screen the user can see the image which was placed second, on top of the first placed image (the way it should be) but when I print its opposite? I have no idea why it does this... I hope I've made my self as clear as possible, any help is appreciated! public void printToGraphics(Graphics graphics, Rectangle bounds) { graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Bitmap bitmap = new Bitmap(newLabel.Width, newLabel.Height); newLabel.DrawToBitmap(bitmap, newLabel.DisplayRectangle); Rectangle target = new Rectangle(0, 0, bounds.Width, bounds.Height); target.Height = bitmap.Height; target.Width = bitmap.Width; graphics.PageUnit = GraphicsUnit.Display; graphics.DrawImage(bitmap,target); } void printDoc_PrintPage(object sender, PrintPageEventArgs e) { printToGraphics(e.Graphics, e.MarginBounds); }

    Read the article

< Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >