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  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

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  • Sharing ideas without risk of leaking

    - by eversor
    As freelancers, we meet somewhere and chat about a new idea for a project, brainstorm etc. Up to this point, we have taken notes of the ideas, but we would like to be able to share more efficiently the ideas with each other. However, I fear that if I use some online product (such as Google Docs) these ideas could be seen by people outside the team (employees of the company of the online product, other users...). I am not sure if I am being a little Paranoid parrot... One solution that we have considered is to install a Subversion with just one ideas.txt. But that would require a server in one of our houses, which is a little unconfortable. So how do you share your ideas for a new project with your team without risking the ideas to be stolen?

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  • YouTube: Realtime Graph Sharing on the NetBeans Platform

    - by Geertjan
    Yet another really cool movie by the Maltego team in South Africa, this time showing Visual Library widgets in their NetBeans Platform application shared in realtime between different users of the Maltego open source intelligence gathering and analytics software: What you see above is Maltego CaseFile. Below you find out more about it in the latest blog entry on the Maltego site: http://maltego.blogspot.be/2013/11/maltego-casefile-v2-released.html

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  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Printer Sharing Issue

    - by Sean Webber
    So I set up my printer on 12.10 to share via SAMBA. Windows 'sees' it, it will install it on windows (I have the printer driver installs but it asks for it in Windows default list.. ?), then I can print a test page to the ubuntu printer from Windows. But If I try to print something in Notepad/Wordpad it says 'Printing' but doesn't add it to the "See whats printing" list. If you do it in Google Chrome, however, it works. Any ideas?

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  • Is it possible to work with a dedicated server in XNA?

    - by Jake
    Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: Using port 80 web calls to php-driven database Using an xbox as a master-server (is that possible?) I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory #2 above? or #1 as worst-case scenario?

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  • Sharing Code - Online and Offline

    Today's guest blog post comes from Matthias B?chner, Software Engineer at digital security company, Gemalto . Here he discusses their Device Administration Service, and their recent port to...

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  • What is the good way of sharing specific data between ViewModels

    - by voroninp
    We have IAppContext which is injected into ViewModel. This service contains shared data: global filters and other application wide properties. But there are cases when data is very specific. For example one VM implements Master and the second one - Details of selected tree item. Thus DetailsVm must know about the selected item and its changes. We can store this information either in IAppContext or inside each concerned VM. In both cases update notifications are sent via Messenger. I see pros and cons for any of the approaches and can not decide which one is better. 1st: + explicitly exposed shared proerties, easy to follow dependencies - IAppContxt becomes cluttered with very specific data. 2nd: the exact opposite of the first and more memory load due to data duplication. May be someone can offer design alternatives or tell that one of the variants is objectively superior to the other cause I miss something important?

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  • Page Navigation and Passing, Sharing and Retaining Data in Windows Phone 7

    Page navigation would seem to be an advanced Silverlight programming topic, and a topic that applies only to Silverlight programming rather than XNA programming. However, there are issues involved with navigation that are related to the very important topic of tombstoning, which is what happens to your Windows Phone 7 application when the user navigates to another application through the phone’s Start screen.

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  • Can't boot - "Waiting for Network Configuration"

    - by user213017
    After an update on 13.10, my PC won't boot Ubuntu any longer. It displays the infamous "Waiting for Network Configuration" message and then hangs. I can go into recovery mode, and choose "Start networking" and then go to a root prompt, and that works fine. Ping works. /etc/network/interfaces contains just the two lines "auto lo" and "iface lo inet loopback". I've double-checked that my network is working, the cable is working (it works on another PC) and the network card seems to indicate a connection. Any suggestions on how to get my PC booted again? Right now I'm limited to a root shell prompt.

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • wireless not working, but wired does

    - by user211762
    First of all I'm new to Ubuntu, just bought a laptop with Ubuntu yesterday. I disable wireless networking in the upper right corner, and I don't have option to enable it back. I tried a lot of things and none is seems to work: I installed Wicd network manger, and it says no wireless network found, but i assure you there are several of them as my smart tv can detect them. when I type rfkill list, I get this: 0: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no when I type ifconfig wlan0, I get this: wlan0: error fetching interface information: Device not found

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  • Workflow of sharing code for small teams

    - by Mihalis Bagos
    Problem is, we have developed a small CMS, that is different per implementation (currently). Of course development of this is never complete. Sometimes, we are working on more than one project that implements it (by copying-pasting the code files of the CMS to each project), and we add a new feature that we want to share on other projects as well (these can be small ones too, ie a custom ajax JSON controller - we use MVC) What we want to do is quickly and uniformly share the code with all other projects, via a version control system (or something similar), and generally organize the workflow as we know this isn't a very good workflow that we have. What would you suggest? Also, at the momment, the software we use is Visual Studio 2010, so we are strongly considering TFS, but even if we get it we still don't know the ideal workflow, or even if TFS supports what we want to do. Edit: Also note, we have specific implementations that have modifications over the CMS base that we want to KEEP only in the project area. (ie: a specific feature that we DONT want to share with the base CMS code)

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  • How can you monitor internet download usage?

    - by dv3500ea
    Some broadband providers impose a monthly download limit, charging extra if you go over. It is also quite easy to exceed some of the lower limits just by installing/updating packages and 'normal' browsing (which to me includes streaming TV programs and movies). This means that you need to limit the amount you use the internet, yet it is hard to know when. The System Monitor helps a bit with this by giving a total received/total sent in the networking section of the Resources tab. However, this is reset every reboot. It would be good if there was a way to have a monthly total received so you can know how close you are to exceeding your limit and maybe even be given warnings if it looks like you are going to exceed the limits. Does anyone know of a way to achieve this?

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • Sharing Large Database Backup Among Team

    - by MattGWagner
    I work on a team of three - five developers that work on an ASP.net web application remotely. We currently run a full local database from a recent backup on all of our machines during development. The current backup, compressed, is about 18 GB. I'm looking to see if there's an easier way to keep all of our local copies relatively fresh without each of us individually downloading the 18 GB file over HTTP from our web server on a regular basis. I guess FTP is an option, but it won't speed the process up at all. I'm familiar with torrents and the thought keeps hitting me that something like that would be effective, but I'm unsure of the security or the process.

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  • Configuring ethernet network

    - by den-javamaniac
    Hi. I've got a wired network connection and if I'm using network manager (hereafter "NM") everything works fine except for the hardware address (it doesn't change). I'm thinking of using /etc/network/interfaces. So, I added some code and it looks like this: auto lo iface lo inet loopback auto eth1 iface eth1 inet static address #corresponding value netmask #corresponding value gateway #corresponding value hwaddress #corresponding value After restarting networking I get the following message: *Reconfiguring network interfaces... #here some help code appears Failed to bring up eth1. The default interface that works with NM is eth0. Please advise on how to handle the problem.

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  • Ubuntu not picking up wireless networks [Ubuntu 12.10]

    - by user114772
    i am new to Ubuntu & just installed it on my DELL mini laptop, when i open the network tab it does not show the wireless networks around me, neither does it show mine, i have enabled networking but it still does not pick up any wireless. I am pretty sure my wireless network is not hidden, since i can connect to it on my other laptop, anyone have any idead on what i could be? It worked once when i was running Ubuntu on my USB, but when i installed it to the hard drive as a main OS it did not list any wireless networks.

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  • Image sharing from mysite to facebook profile using php

    - by Stalin
    Good morning.Myself stalin. am a php developer.am new to facebook integration. My requirement is, I need to share the images from mysite to facebook user profiles. ie, i have a page that list the images in mysite. if i click any one image , i need facebook login pop-up from ther i have to enter username ans password after clicking the login button my clicked images have to be post in user's album using php and facebook api. this is my urgent requirement. need help from your side. Thanks.

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  • How do I write my own desktop sharing application in java ?

    - by nomemory
    Hello I want write my own desktop sharing application in Java. The application should have some very default features: Capture screen; Allow a remote connected user to click / edit fields. I was thinking to use Java Robot class for mouse movements / key pressing. The problem is i don't know what screen capture strategy to use. Should I make sequentially screen captures (on the hosting computer) every second, and send those captures with UDP via network, so that the clients can intercept the data-grams ? Isn't this a little overkill for the network ? What other strategies are available ? (Except trying an already existing app). PS: If necessary I can even write native code using JNI (still that's the last thing I planning to do).

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  • HP LaserJet 4250 Printer Networking Problems

    - by MHrappstead
    We've been trying to assign a static IP address to an HP LaserJet 4250 Printer. When we click on the networking tab it asks for a username and password, however it says the admin user is Unauthorized. We've tried IE 8, Firefox, and Chrome and have even updated the firmware to the latest version.

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