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  • shared_ptr as class member

    - by idimba
    It's common to declared contained objects as a pointers to that class, while "forward declarating" them in header file. This in order to reduce physical dependencies in code. For example class B; // forward declaration class A { private: B* pB; }; Would it be good idea to declare such a member as shared_ptr, instead of naked pointer? I would prefer scoped_ptr, but AFAIKit it won't be in standard.

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  • Paging in my web page

    - by Jibu P C_Adoor
    Hi, I have a large data set and i have to apply paging on that data set and after that the result set should be another data set. What is the reliable method to achieve that. I have tried with 'PagedDataSource' class but i don't know how it is possible to convert to dataset or data table. In my case i need a general solution. I have to bind to a control like gridview as well as i have to used it with normal html table.

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  • How do you check the presence of many keys in a Python dictinary?

    - by Thierry Lam
    I have the following dictionary: sites = { 'stackoverflow': 1, 'superuser': 2, 'meta': 3, 'serverfault': 4, 'mathoverflow': 5 } To check if there are more than one key available in the above dictionary, I will do something like: 'stackoverflow' in sites and 'serverfault' in sites The above is maintainable with only 2 key lookups. Is there a better way to handle checking a large number of keys in a very big dictionary?

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  • How to reduce compile time with C++ templates

    - by Shane MacLaughlin
    I'm in the process of changing part of my C++ app from using an older C type array to a templated C++ container class. See this question for details. While the solution is working very well, each minor change I make to the templated code causes a very large amount of recompilation to take place, and hence drastically slows build time. Is there any way of getting template code out of the header and back into a cpp file, so that minor implementation changes don't cause major rebuilds?

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  • Hide selection border on RadioButtonField on blackberry?

    - by Jessica
    I have a screen with two RadioButtonField objects. By default, the first RadioButtonField shows a rectangle around it to show its selected, and the rectangle moves if you change the selection to the other RadioButtonField or other buttons and textboxes on the page. What I would like to know is...is there a way to hide this border that shows the selection/border?

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • Tools for Debugging ThreadPool Issues in Visual Studio 2010.

    - by ProfK
    I have never spent much time debugging multithreaded .NET apps (or others), and have quite a simple one to solve very quickly. Ideally I would imagined and would lurve to be able to intercept thread creation and use by worker objects, so that nothing unexpected happens while I'm on a breakpoint in my thread. Is that realistic? What else is there in VS 2010?

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  • Passing arguments between classes - use public properties or pass a properties class as argument?

    - by devoured elysium
    So let's assume I have a class named ABC that will have a list of Point objects. I need to make some drawing logic with them. Each one of those Point objects will have a Draw() method that will be called by the ABC class. The Draw() method code will need info from ABC class. I can only see two ways to make them have this info: Having Abc class make public some properties that would allow draw() to make its decisions. Having Abc class pass to draw() a class full of properties. The properties in both cases would be the same, my question is what is preferred in this case. Maybe the second approach is more flexible? Maybe not? I don't see here a clear winner, but that sure has more to do with my inexperience than any other thing. If there are other good approaches, feel free to share them. Here are both cases: class Abc1 { public property a; public property b; public property c; ... public property z; public void method1(); ... public void methodn(); } and here is approach 2: class Abc2 { //here we make take down all properties public void method1(); ... public void methodn(); } class Abc2MethodArgs { //and we put them here. this class will be passed as argument to //Point's draw() method! public property a; public property b; public property c; ... public property z; } Also, if there are any "formal" names for these two approaches, I'd like to know them so I can better choose the tags/thread name, so it's more useful for searching purposes. That or feel free to edit them.

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  • STL map - insert or update

    - by CodeJunkie
    I have a map of objects and I want to update the object mapped to a key, or create a new object and insert into the map. The update is done by a different function that takes a pointer to the object (void update(MyClass *obj)) What is the best way to "insert or update" an element in a map?

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  • In an AVL tree, at what condition the balancing is to be done? proper code in c languge

    - by bachchan
    Binary search follows Divide and Conquer method where as linear Search doesn't follw.The time complexity of Binary Search in O(log n) but incase of linear search the time complexity is O(n). Thats way Binary search is having bettr prior than linear search. But it is true when the list of items is large incase of smaller list linear is best(i.e.- it is only when the Best Case concern)

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  • read from file after calling lseek64 - Linux

    - by rursw1
    Hi, I'm trying to read a large file ( 2.0 GB). The seeking is done by lseek64, then I tried to read using read(fileHandle, buffer, bufferLength)\ pread64(fileHandle, buffer, bufferLength, offset) - but both return with -1. What could it be? Thanks in advance!

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • Unity 2.0 and policy injection in .config

    - by marcusoft.net
    I want to use unity (2.0) to resolve my dependencies in a way so that i can configure policy injection (policies, matching rules and call handlers) in the .config file. Or an other way to put it; i want my resolved objects to be "policy enabled", so that i can add and change to policies in config without have to recompile. Any ideas on how to do that?

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  • Marking up table joins in the Microstrategy project metadata with the architect tool?

    - by ConcernedOfTunbridgeWells
    Hi, I am evaluating Microstrategy 9.0.1 and attempting to build a prototype metadata layer using its Architect tool. The tool doesn't seem to have any specific means to mark up joins in the way that the editing tools for SSRS data source views or Business Objects universes do. How does this work in Microstrategy - I have never used this before and may be making invalid assumptions based on other systems I have seen. If one does do this with MicroStrategy, how is it done?

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  • How to generate a random BigInteger value in Java?

    - by Bill the Lizard
    I need to generate arbitrarily large random integers in the range 0 (inclusive) to n (exclusive). My initial thought was to call nextDouble and multiply by n, but once n gets to be larger than 253, the results would no longer be uniformly distributed. BigInteger has the following constructor available: public BigInteger(int numBits, Random rnd) Constructs a randomly generated BigInteger, uniformly distributed over the range 0 to (2numBits - 1), inclusive. How can this be used to get a random value in the range 0 - n, where n is not a power of 2?

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  • Splitting a file before upload?

    - by Yevgeniy Brikman
    On a webpage, is it possible to split large files into chunks before the file is uploaded to the server? For example, split a 10MB file into 1MB chunks, and upload one chunk at a time while showing a progress bar? It sounds like JavaScript doesn't have any file manipulation abilities, but what about Flash and Java applets? This would need to work in IE6+, Firefox and Chrome. Update: forgot to mention that (a) we are using Grails and (b) this needs to run over https.

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