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  • YouTube videos not working

    - by André
    I have a problem with watching YouTube videos. It says: "An error occurred, please try again later". I've tried loading different videos and that's what it says to all the videos I try to watch. I've tried using another browser, clearing cache + cookies etc, but none of that really worked out. My operating system is Windows 7 Home Premium, I use Google Chrome as my browser. And the YouTube videos was able to be watched earlier. I suspect that it has something to do with the PC, since I've got YouTube working on my laptop earlier. Not sure if it still works on my laptop though. Hope I've given enough information for you to help me out with this problem. Feel free to ask if there's anything else you need to know. Hope you can/will help me out. :)

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  • How to make a streaming server to stream media from computer to mobile phone in wifi?

    - by zkz
    Usually we have many HD movies in our computer, but we want to see them by our mobile phone. This requirement produces some questions: 1?the HD videos are too big to transfer to phone timely and it it hard to play on phone smoothly, so we have to transform the videos smaller and fit the screen of phone. 2?the coded format of the videos are varied, but limited types are supported by mobile phone, so we should transform the coded format to those supported by mobile phone. I've leaned the streaming media fit this problem, what I want is: 1?are there any good opensource projects fit this(ffmpeg?live555? darwin?)? 2?are they quick enough to transform coded format and transfer to mobile phone to play with no delay? Thank u very much!

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  • Cheapest dedicated PhysX card?

    - by davr
    Say I have a nice powerful ATI Radeon GPU but I would like to have PhysX support as well. What is the cheapest NVidia GPU I can buy to add on to my system that will support PhysX? (I already know about the driver hacks required to get both cards running at once)

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  • Digital Blue Digital Movie Creator 3.0 driver

    - by user27977
    I'm having a complete 'mare of a time trying to use my schools Digital Blue cameras. We've got the model 3 ones, but can't find the driver disc and using the Windows Hardware Installation Wizard gets me no where! Can you help me to find the driver? When I've used it at my old school it had a piece of software called the Digital Movie Creator, which I've heard you can use to make stop-motion films, which is what I want to do! This is what it looks like http://www.amazon.co.uk/Digital-Movie-Creator-1GB-Card/dp/B000LP30LA/ref=sr_1_2?ie=UTF8&s=software&qid=1265928833&sr=1-2

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  • Where are all the tutorials for libGDX?

    - by BluFire
    I've searched online for help and tutorials on LibGDX but I couldn't really find any, except and the wiki for asking questions on stackexchange. Besides the source (demos) and wiki, is there any other tutorials online that's hidden or indirect? From what I read, there isn't much documentation for LibGDX, so there's only two options I see Give up move to a different framework. Ask people a lot of questions.

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  • Edge Detection on Screen

    - by user2056745
    I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce from the edges of the screen. Everything works as i want except one case. When the coin hits left edge and goes to right edge the system doesnt detect the collision. The rest cases are working perfectly, like hitting the right edge first and then the left edge. Can someone suggest a solution for it? public void onMove(float dx, float dy) { coinX += dx; coinY += dy; if (coinX > rightBorder) { coinX = ((rightBorder - coinX) / 3) + rightBorder; } if (coinX < leftBorder) { coinX = -(coinX) / 3; } if (coinY > bottomBorder) { coinY = ((bottomBorder - coinY) / 3) + bottomBorder; } invalidate(); }

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  • Creating Transparent Game Menu Items using AndEngine

    - by Chaitanya Chandurkar
    I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i guess i do not need any background image for Menu Items. I have seen examples of SpriteButton like given below. ButtonSprite playButton = new ButtonSprite(0, 0, btnNormalTextureRegion, btnPushedTextureRegion, this.getVertexBufferObjectManager(), new OnClickListener() { @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Do Stuff here } } The thing which i don't understand is how can i initialize btnNormalTextureRegion? I use the code give below to initialize ITexture and ITextureRegion for objects. mBackgruondTexture = new BitmapTexture(activity.getTextureManager(), new IInputStreamOpener() { public InputStream open() throws IOException { return activity.getAssets().open("gfx/backgrounds/greenbg.jpg"); } }); mBackgruondTextureRegion = TextureRegionFactory.extractFromTexture(mBackgruondTexture); This code openes up an Image from assest. As i do not want to use any image for Menu Item How can i initialize btnNormalTextureRegion for SpriteButton. OR Is there any alternative to create Game Menu?

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  • hosting environment for delivering FLVs

    - by Gotys
    What would be the ideal hardware setup for pushing lots of bandwith on a tube site? We have ever-expanding cloud storage where users upload the movies, then we have these web-delivery machines which cache the FLV files on its local harddrives and deliver them to users. Each cache machine can deliver 1200 mbits/s , if it has SAS 8 harddrives. Such a cache machine costs us $550/month for 8x160gb -- so each machine can cache only 160GB at any given time. If we want to cache more then 160gb , we need to add another machine..another $550/month..etc. This is very un-economical so I am wondering if we have any experts here who can figure out a better setup. I've been looking into "gluster FS", but I am not sure if this thing can push a lot of bandwith. Any ideas highly appreciated. Thank you!

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  • Least CPU intensive way of streaming your screen on windows?

    - by sinni800
    Hello, sometimes I like capturing my screen for others to see. Only thing: I am playing games while I do it. I have tried a few streaming solutions where Windows Media Encoder coupled with my own Windows server appealed to me most, because I can change resolutions, etc. I also tried ustream coupled with the Flash applet and the Adobe Flash Encoder recording a Camtasia source. Camtasia has the disadvantage though that it shows the green-and-black-alternating borders and can not be targeted fullscreen. I like how xfire does it. But it doesn't work with every game, many are simply not supported. A few thoughts about this: Is there a program which captures like Fraps or XFire (based on Direct3D and OpenGL outputs) and exposes the output to a DirectShow source filter? Which brings me to: Is there hardware accelerated capturing directly from the graphics card? Maybe including direct encoding with help from OpenCL? Modern graphic cards decode BluRay content directly for example. I should have a modern enough graphics processor for this to be possible (see below). If using Windows Media Encoder: Which are the least CPU intensive settings? Which codec? Is there a newer codec than Windows Media 9? Is it less CPU intensive? I only have 7, 8 and 9 inside the Encoder Could the performance be massively increased by having a Quad-Core CPU (see below)? Bandwidth is no problem up to 1000 to 1500 kbit/s (I have 2048). My Computer specs: Intel Core 2 Duo E8400 4 GB DDR2-800 Ram Ati Radeon HD5770 Using Windows 7 Professional

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  • How do I check user's unlocked achievement and leaderboard scores via GPG plugin

    - by noob
    I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the implementation in Google Play Gaming's PlayGamePlatform.cs, both the method has this summary - Not implemented yet. Calls the callback with an empty list. So my question is How do I get this data in Unity? Has anyone tried any other method to get the data?

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  • How to tilt a rigid LCD Wall Mount?

    - by benoror
    I recently bought a Wall Mount for my 24" LCD TV, it is just a few feet above my workspace desktop, but I need it to be a little bit tilted because I'm quite near the screen. I can't afford another wall-mount device, any ideas ? Description of the mount: http://bit.ly/cfyrEG

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  • How Can I Edit a DVD Already Burned to Disc?

    - by AJ
    I have been asked to edit a DVD - specifically doing the following: Add chapter markers Add chapter selection menu Combine two shorter discs into one I would like to know if there is software that can allow me to import a DVD, make these changes, and then create a new master DVD?

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  • Are there any good apps for managing vCard vcf files?

    - by Lunatik
    I've just got an Android handset and the import of the SIM contacts from my old phone has left them in a mess; lack of capitalisation, funny character substitutions, odd delimiters etc. I have exported the contacts list as a vcf and while I could manually edit this file, I was really after a desktop app that could do formatting, search & replace etc. There are Android apps that do this but, as much as I like the phone's UI, the prospect of sorting hundreds of contacts via it doesn't exactly fill me with joy. A quick Google just threw up lots of questionable download sites, hoping someone can suggest a lightweight alternative

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  • Quaternion Camera

    - by Alex_Hyzer_Kenoyer
    Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera. Edit: Here is what I have tried to do so far. // This is how I set it up Quaternion orientation = new Quaternion(); orientation.setFromAxis(Vector3.Y, 45); // This is how I am trying to update the rotations public void rotateX(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.X, amount); orientation.mul(temp); } public void rotateY(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.Y, amount); orientation.mul(temp); } public void updateCamera() { // This is where I am unsure how to apply the rotations to the camera // I think I should update the view and projection matrices? camera.view.mul(orientation); ... }

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  • ffserver - streaming problem transcodation for input

    - by zozo
    Good day to all. I have a little problem. I'm trying to stream something from a cam to a server and then forward to... somewhere (it will be a site or something). On the computer that I have the cam connected to I use vlc to stream it to the server and there I try to get the stream as an input for a ffserver. The problem is that ffserver doesn't detect the input (regardless of the protocol I use (udp, rtp, etc.)). I suspect a transcoding problem or something like that but I can't find any documentation about that so... Does any1 know what transcodation I should use? Thank you for help and have a great day.

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  • Capture live streaming

    - by acidzombie24
    I want to capture a rtmp stream. The videos are live, different every day and usually i cant tune in because i am busy at work doing something :(. I would like to capture the stream however they use anti capturing techniques (its live and free so i dont understand why). I tried orbit downloader without any luck. The url seems kind of weird (judging by grab++). It has || in it and other urls. What applications can i use to capture this? i am open to using linux

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  • What are some good Screencasting Programs with Streaming?

    - by Joel Coehoorn
    The situation is that I work for a small college, and we have a student who will legitimately not be able to attend some classes for the next few weeks. Most of our professors use either powerpoint or a smartboard, and so we're shuffling things around so that all her classes take place in only two rooms. We want to set up those rooms to be able to live screencast (with audio) each lecture. I've seen other similar questions, but they're all more geared towards recording demos. I'm looking for something more like Live Meeting. Any suggestions appreciated.

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  • how to develop a common pool of functions?

    - by user975234
    I need to develop an application which runs on the web as well as on mobile platform. I want to make something like a directory where i hold my common functions in respect to web and mobile platform. This is the diagram which describes what i exactly want: I just want to know how do i implement this thing? If you can help me with the technical details that would be great! P.S: I am new to web app and stuff!

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  • Repackage m4v file

    - by Daniel Huckstep
    I have some m4v files I made with Handbrake where the AC3 audio channel was the first one, and the stereo was the second. This causes problems with some things (like Quicktime) so I want to repackage the file such that the stereo track is the first audio track. I don't want to re-encode things. Can I do this? Can I do it for free?

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  • Rotation of bitmap using a frame by frame animation

    - by pengume
    Hey every one I know this has probably been asked a ton of times but I just wanted to clarify if I am approaching this correctly, since I ran into some problems rotating a bitmap. So basically I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. I have tried public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); setRotation = false; } And then the Draw Method here // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation is four frames long and gets incremented by 66 (the size of one of the frames on the bitmap) for every frame and then back to 0 at the end of the loop.

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  • Ripping software for Mac [closed]

    - by CT
    Possible Duplicate: Best Mac OS X DVD Ripper So handbrake will rip dvds and encode them, but what if they are protected? Is there any application out there which will remove any digital rights protection? What are others prefered methods for backing up a dvd library to mac? Please include what software packages you use for reading, ripping, encoding, or playback. Thanks

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