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  • ASP.NET profile deletion

    - by Ben Aston
    We use the ASP.NET profile subsystem to associate key-value pairs of information with users. I am implementing functionality for the deletion of users. I have been using the ProfileManager.DeleteProfile(string userName) method, but I have noticed that this leaves a row in the aspnet_Users table in the aspnetdb database we use to store the profile information. Clearly, I could manipulate the database directly, but I am reluctant to do so. What is the best way to ensure all information assocaited with a user is deleted from the aspnetdb? PS: there is a tantalising Membership.DeleteUser(string userName, bool deleteEverything) method, but this returns a database connection error. A web.config issue?

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  • Calculate Spearman's Rank Correlation Coefficient

    - by Arvigeus
    I'm trying to calculate correlations using this method. However, when I do the math by hand, I get one result, and when I do it with R - cor(dt, use="complete.obs", method="spearman") - I get totally different thing. Example data below: --------------------------------- AnswerPosID.1007 AnswerPosID.1008 --------------------------------- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 --------------------------------- Manual result: 0.799777530589544; R cor: -0.07142857

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  • [js] how combine to functions on submit?

    - by Mahmoud
    hey there, as you can see, i have to functions first to check if all forms are not empty and the second function is to verify the captcher, when i combine them together both work at the same time, i want to first to verify the first function, when that function returns true then the other function starts, here is the code that i used on form <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" Checking(this); return jcap();" > As you can see both function execute at the same time so i tried this <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" if(Checking(this) == true ){ return jcap();}" > is bypass both

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  • How Two Programs Can Talk To Each Other In Java?

    - by Arnon
    My first time here... I want to ?reduce? the CPU usage/ROM usage/RAM usage - in general ?speaking?, all system resources that my App use - how doesn't? :) For this reason i want to split the preferences window from the rest of the application, and let the preferences window to run as ?independent? program. The preferences program ?should? write to a Property file(not a problem at all) and to send a "update signal" to the main program - which mean, to call the update method(that i wrote) that found in the Main class. How can i call the update method in the Main program from the preferences program? Or in the other hand... There is a way to build preferences window that take system resources just when it's appear? Is this approach - of separating programs and let them talk to each other(somehow) - is a right approach for speeding up my programs? tnx

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  • flash.media.Sound.play takes long time to return

    - by Fire Lancer
    I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that... At the start I have this to load the sound: class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound public function MyClass() { testSound = new TestSound(); } Then im just using the play method of the sound object to play it later on. testSound.play();//seems to take a long time to return This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

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  • speed up calling lot of entities, and getting unique values, google app engine python

    - by user291071
    OK this is a 2 part question, I've seen and searched for several methods to get a list of unique values for a class and haven't been practically happy with any method so far. So anyone have a simple example code of getting unique values for instance for this code. Here is my super slow example. class LinkRating2(db.Model): user = db.StringProperty() link = db.StringProperty() rating2 = db.FloatProperty() def uniqueLinkGet(tabl): start = time.time() dic = {} query = tabl.all() for obj in query: dic[obj.link]=1 end = time.time() print end-start return dic My second question is calling for instance an iterator instead of fetch slower? Is there a faster method to do this code below? Especially if the number of elements called be larger than 1000? query = LinkRating2.all() link1 = 'some random string' a = query.filter('link = ', link1) adic ={} for itema in a: adic[itema.user]=itema.rating2

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  • Filling a LOV in Oracle Apex based on data in another text box

    - by Martin Pugh
    I am fairly new to Oracle Apex, and have a problem. Our application currently has a method of entering data, with several text boxes and Optional List of Values. I would like to have an LOV based on information in another text box like so: select APPOINTMENT_ID PATIENT_ID from APPOINTMENT where PATIENT_ID = :P9_PAT_NUM where P9_PAT_NUM is a patient number in a text box. However, this would apparently only work if the text box has already been submitted, else it assumes the text box is null. Is there any way to get this working with an LOV, or perhaps some other method?

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

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  • How to pass object in :with field for a link_to_remote call

    - by mathee
    I have an object elem that I'd like to pass to the remove_tag_from_cart method. Here is my attempt: -elem = @tags[1] #{elem.name}#{link_to_remote image_tag('x.png'), :url => {:controller => 'questions', :action => 'remove_tag_from_cart'}, :with => {:tag_to_remove => :elem}} The :with clause isn't working correctly. The image does not even show up. If I take out the :with clause, then the link properly shows up and calls the method correctly, but I need the elem object in order to remove it from the cart. Suggestions?

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  • Using the JNotify library, how can you tell if a deleted file was a file or a directory?

    - by Moeri
    For those unfamiliar with JNotify, this is a library which provides an easy way to monitor events in a directory. For instance, when a file gets deleted in the selected folder, the method "fileDeleted" gets called, along with a few parameters. Here's an example of the fileDeleted method: public void fileDeleted(int wd, String rootPath, String name) { print("deleted " + rootPath + " : " + name); } Now, I would like to know if the deleted file was a file or directory. My usual approach is to create a new File object with the given path, and use the methods isFile() and isDirectory() However, since this file is already deleted, these methods always return false. So here's my concrete question: I have the path to a deleted file or directory, how can I tell wether it was a file or a directory? Is there a workaround to this? What's the best practice to do here? Thank you in advance.

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  • How to deal with name/value pairs of function arguments in MATLAB

    - by Richie Cotton
    I have a function that takes optional arguments as name/value pairs. function example(varargin) % Lots of set up stuff vargs = varargin; nargs = length(vargs); names = vargs(1:2:nargs); values = vargs(2:2:nargs); validnames = {'foo', 'bar', 'baz'}; for name = names validatestring(name{:}, validnames); end % Do something ... foo = strmatch('foo', names); disp(values(foo)) end example('foo', 1:10, 'bar', 'qwerty') It seems that there is a lot of effort involved in extracting the appropriate values (and it still isn't particularly robust again badly specified inputs). Is there a better way of handling these name/value pairs? Are there any helper functions that come with MATLAB to assist?

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  • Generating link path with parameters

    - by fl00r
    Hi. I've got model with many associations. User :has_many = :posts, :videos, :images etc I've got helper method, which receives one of this association draw_chart user.videos def draw_chart(assoc) assoc.each do |a| link_to "update", [a.user, a], :method => :put, :remote => true, :confirm => 'orrly?' end end Problem here is to send extra parameters to update action. For example I want to get this url: /users/1/videos/2?status=done but I am confused how to realize this while I am using [a.user, a] instead of user_videos_path(video, :status => 'done'). But I can't use last, because it can be either videos, or images or anything else

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  • How to change the coordinate of a point that is inside a GraphicsPath?

    - by Ben
    Is there anyway to change the coordinates of some of the points within a GraphicsPath object while leaving the other points where they are? The GraphicsPath object that gets passed into my method will contain a mixture of polygons and lines. My method would want to look something like: void UpdateGraphicsPath(GraphicsPath gPath, RectangleF regionToBeChanged, PointF delta) { // Find the points in gPath that are inside regionToBeChanged // and move them by delta. // gPath.PathPoints[i].X += delta.X; // Compiles but doesn't work } GraphicsPath.PathPoints seems to be readonly, so does GraphicsPath.PathData.Points. So I am wondering if this is even possible. Perhaps generating a new GraphicsPath object with an updated set of points? How can I know if a point is part of a line or a polygon? If anyone has any suggestions then I would be grateful.

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  • How to inline compressed CSS in Rails with assets pipeline

    - by haimg
    I'm trying to inline CSS into my layout. I'm currently using = Rails.application.assets.find_asset('embedded.css').body.html_safe However, the CSS returned is not compressed. I verified what .digest_path asset file exists, and is properly compressed. I can, of course, write a helper that will check if current on-disk compressed asset file exists for a given asset, and use it. However, I think find_asset actually compiles a CSS asset each time it is called -- not good in production. I hope a cleaner solution exists for this issue.

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  • LINQ to SQl updating primary key field?

    - by Curtis White
    I have a linq to sql table/class that uses a GUID as both a primary key and as foreign key. This problem came up when factoring some code that previously worked. The exception generated is "Operation is not valid due to the current state of the object." The process I use is as such: aspnet_User user() = new aspnet_User(); aspnet_user.childTable = new childTable(); .. set some properties user.Insert() -> my custom method ... @ my custom method using (mycontext dc = new context() ) { user.childTable.ID = (Guid)myNewlyCreatedGuid; } The exception occurs on the assignment childTable.set_UserId().

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  • asp:calendar not work correctly in MVC

    - by TStamper
    I have an asp:calendar on my view page and as I hover over it..it shows a javascript postback status bar. but I have an asp:button also on the same page and when I hover over it. The action from the controller is in the status bar..because I have an onClick attribute for the button that triggers an action on the server side. and in the asp:calendar I also have a trigger event OnSelectionChanged the has a method on the server side...but as I said when I hover over the calendar to pick a date in the status bar it shows:javascript:_doPostBack($ct100ContentPlaceHolder?mycalendar',''3270) and when I click a date I receive an error that says object doesnt support this method..Also mycalendar is the id name of the asp:calendar

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  • When loading shopping cart in Magento with a new Payment module, I get an error I haven't been able

    - by Joseph
    I am trying to add a new payment module into Magento. However, even after commenting out the vast majority of the code, I still get the following error: Fatal error: Call to a member function isAvailable() on a non-object in /var/www/html/app/code/core/Mage/Payment/Helper/Data.php on line 71 I am using Magento 1.4.0.1, and have disabled the cache. I even emptied the cache several times just in case. The only code currently not commented out is based on the tutorials here and here. The error occurs when the cart is loaded either from the administration area or the front end. Is there anyone out there that has run into a similar issue? I would post code, but I am not sure what needs to be posted. Thanks for the assistance.

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  • How does Play recognize a particular websocket message?

    - by noncom
    I am looking at the websocket-chat example. It unveils much, but I still cannot get something. I understand how messages are received, processed and sent on the web page side. However, Play captures websocket messages by means of the receive method of an Akka actor. In the websocket-chat, there are several cases in this method, but I don't get, how does it know which websocket message should be mapped to which case. In fact, I don't understand the path that a websocket message follows upon entering Play's domain, how is it processed and how can different message types/kinds be sent from the webpage. I have not find any info or sources related to this. Could please someone explain this or point to some kind of a good reference? UPDATE: The link to the original example.

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  • Trouble with Action<T1, T2> and passing multiple parameters

    - by dotnetdev
    Hi, I have this code: s(x => x.Open()); s is a method which calls one parameter, which is perfectly fine, like so: public void s(Action<p1> action) {} Ignoring the naming conventions, if I make the method like the below: public void s(Action<p1, p2> action) {} How do I pass in more than one parameter? Out of interest, is there any way to use the params keyword with Action<? Also, I am using C# 4.0 so I would be interested to see how it can help me in an way. Thanks

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  • Simple Serialization Faster Than JSON? (in Ruby)

    - by Sinan Taifour
    I have an application written in ruby (that runs in the JRuby VM). When profiling it, I realized that it spends a lot (actually almost all of) its time converting some hashes into JSON. These hashes have keys of symbols, values of other similar hashes, arrays, strings, and numbers. Is there a serialization method that is suitable for such an input, and would typically run faster than JSON? It would preferable if it is has a Java or JRuby-compatible gem, too. I am currently using the jruby-json gem, which is the fastest JSON implementation in JRuby (as I am told), so the move will most likely be to a different serialization method rather than just a different library. Any help is appreciated! Thanks.

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  • ConnectJDBCDataStoreHelper Jar File

    - by adisembiring
    Hi ... I'm trying to create mysql datasource in websphere. I have setup the data source and test the data source from the admin console. I used ConnectJDBCDataStoreHelper as datasource helper. Now, I'm trying to access the datasource from desktop application using Hibernate. I've set the JNDI URL, ContextFactory and etc. And I have reference was 7 library in my project. While I try to run, there are some error occurred. com.ibm.websphere.rsadapter.ConnectJDBCDataStoreHelper not found.

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  • Stopping looping thread in Java

    - by halfwarp
    I'm using a thread that is continuously reading from a queue. Something like: public void run() { Object obj; while(true) { synchronized(objectsQueue) { if(objectesQueue.isEmpty()) { try { objectesQueue.wait(); } catch (InterruptedException e) { e.printStackTrace(); } obj = objectesQueue.poll(); } } // Do something with the Object obj } } What is the best way to stop this thread? I see two options: 1 - Since Thread.stop() is deprecated, I can implement a stopThisThread() method that uses a n atomic check-condition variable. 2 - Send a Death Event object or something like that to the queue. When the thread fetches a death event it exists. I prefer the 1st way, however, I don't know when to call the stopThisThread() method, as something might be on it's way to the queue and the stop signal can arrive first (not desirable). Any suggestions?

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  • Trick to getting initWithNibFile to be invoked?

    - by PhazeZero
    I've implemented a View Controller, and I'm trying to do some very basic initialization in initWithNibFile...which I understand to be the designated initializer for View Controller objects. I've tried to put breakpoints on the code, and have put very simple NSLog statements into it as well. Regardless...I'm not seeing it be executed (and the object i'm attempting to alloc/init inside the function is also not being allocated - so I'm about 99% sure I'm not hitting the code. Is there something I need to do elsewhere to cause this method to be invoked? I'm getting a clean build, no warnings or errors. And the app successfully loads up the View, and I can invoke a ButtonClick method I've coded and connected to this same View Controller. Any suggestions would be appreciated. TC

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  • Pass Session data to a Class Library without using a bunch of constructors?

    - by sah302
    Hi all, I've got my application here where literally every object has a lastUpdatedBy property. The information I put into here is the person's username, which is retrieved from the session("username") variable. How can I pass this data to my DAL in the class library? At first I was just passing in the value into each method, but this is ridiculous I thought, there should be no reason to do that every time a method is called. Then I thought well if I just put it in a constructor for each of the DAL related classes, that will make it even easier. However, even still on any given page, I've got a plethora of New() declarations, for which every single line I need to pass in the session username casted as a string. Is there an even still more efficient way of doing this so that I could only declare this in one place, and everything will know what it is and I can pass it to classes in a class library?

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