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  • where to enlist transaction with parent child delete (repository or bll)?

    - by Caroline Showden
    My app uses a business layer which calls a repository which uses linq to sql. I have an Item class that has an enum type property and an ItemDetail property. I need to implement a delete method that: (1) always delete the Item (2) if the item.type is XYZ and the ItemDetail is not null, delete the ItemDetail as well. My question is where should this logic be housed? If I have it in my business logic which I would prefer, this involves two separate repository calls, each of which uses a separate datacontext. I would have to wrap both calls is a System.Transaction which (in sql 2005) get promoted to a distributed transaction which is not ideal. I can move it all to a single repository call and the transaction will be handled implicitly by the datacontext but feel that this is really business logic so does not belong in the repository. Thoughts? Carrie

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  • Constructing human readable sentences based on a survey

    - by Joshua
    The following is a survey given to course attendees to assess an instructor at the end of the course. Communication Skills 1. The instructor communicated course material clearly and accurately. Yes No 2. The instructor explained course objectives and learning outcomes. Yes No 3. In the event of not understanding course materials the instructor was available outside of class. Yes No 4. Was instructor feedback and grading process clear and helpful? Yes No 5. Do you feel that your oral and written skills have improved while in this course? Yes No We would like to summarize each attendees selection based on the choices chosen by him. If the provided answers were [No, No, Yes, Yes, Yes]. Then we would summarize this as "The instructor was not able to summarize course objectives and learning outcomes clearly, but was available for usually helpful outside of class. The instructor feedback and grading process was clear and helpful and I feel that my oral and written skills have improved because of this course. Based on the selections chosen by the attendee the summary would be quite different. This leads to many answers based on the choices selected and the number of such questions in the survey. The questions are usually provided by the training organization. How do you come up with a generic solution so that this can be effectively translated into a human readable form. I am looking for tools or libraries (java based), suggestions which will help me create such human readable output. I would like to hide the complexity from the end users as much as possible.

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • Light-weight client/server DB?

    - by OverTheRainbow
    Hello, (This question falls between programming and finding a tool, so I guess I'll ask here in SO since it has more activity than SuperUser.) I like the simplicity of SQLite, but by design, it doesn't support concurrent access. The apps I write don't have heavy needs, so I'd like to avoid heavier solutions like MySQL that are more difficult to deploy (remote customers with usually no computer personnel). Does someone know of a good solution that would offer the following features? Client available for VB.Net applications The server itself doesn't have to be a .Net application. Actually, I'd rather a bare-metal server so that it can run even on embedded Linux hosts with less RAM/CPU than regular PC's Easy install: the client part should either be statically linked inside the client application or be available as a single DLL, and the server should just be a single EXE listening for queries, à la Fossil (http://www.fossil-scm.org) clients can locate the server on the LAN by broadcasting data picked up by the server, so users don't have to write down the IP address and paste it into each client open-source, or moderately priced closed-source Thank you.

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  • Memcache key generation strategy

    - by Maxim Veksler
    Given function f1 which receives n String arguments, would be considered better random key generation strategy for memcache for the scenario described below ? Our Memcache client does internal md5sum hashing on the keys it gets public class MemcacheClient { public Object get(String key) { String md5 = Md5sum.md5(key) // Talk to memcached to get the Serialization... return memcached(md5); } } First option public static String f1(String s1, String s2, String s3, String s4) { String key = s1 + s2 + s3 + s4; return get(key); } Second option /** * Calculate hash from Strings * * @param objects vararg list of String's * * @return calculated md5sum hash */ public static String stringHash(Object... strings) { if(strings == null) throw new NullPointerException("D'oh! Can't calculate hash for null"); MD5 md5sum = new MD5(); // if(prevHash != null) // md5sum.Update(prevHash); for(int i = 0; i < strings.length; i++) { if(strings[i] != null) { md5sum.Update("_" + strings[i] + "_"); // Convert to String... } else { // If object is null, allow minimum entropy by hashing it's position md5sum.Update("_" + i + "_"); } } return md5sum.asHex(); } public static String f1(String s1, String s2, String s3, String s4) { String key = stringHash(s1, s2, s3, s4); return get(key); } Note that the possible problem with the second option is that we are doing second md5sum (in the memcache client) on an already md5sum'ed digest result. Thanks for reading, Maxim.

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  • "Public" nested classes or not

    - by Frederick
    Suppose I have a class 'Application'. In order to be initialised it takes certain settings in the constructor. Let's also assume that the number of settings is so many that it's compelling to place them in a class of their own. Compare the following two implementations of this scenario. Implementation 1: class Application { Application(ApplicationSettings settings) { //Do initialisation here } } class ApplicationSettings { //Settings related methods and properties here } Implementation 2: class Application { Application(Application.Settings settings) { //Do initialisation here } class Settings { //Settings related methods and properties here } } To me, the second approach is very much preferable. It is more readable because it strongly emphasises the relation between the two classes. When I write code to instantiate Application class anywhere, the second approach is going to look prettier. Now just imagine the Settings class itself in turn had some similarly "related" class and that class in turn did so too. Go only three such levels and the class naming gets out out of hand in the 'non-nested' case. If you nest, however, things still stay elegant. Despite the above, I've read people saying on StackOverflow that nested classes are justified only if they're not visible to the outside world; that is if they are used only for the internal implementation of the containing class. The commonly cited objection is bloating the size of containing class's source file, but partial classes is the perfect solution for that problem. My question is, why are we wary of the "publicly exposed" use of nested classes? Are there any other arguments against such use?

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  • Codechef practice question help needed - find trailing zeros in a factorial

    - by manugupt1
    I have been working on this for 24 hours now, trying to optimize it. The question is how to find the number of trailing zeroes in factorial of a number in range of 10000000 and 10 million test cases in about 8 secs. The code is as follows: #include<iostream> using namespace std; int count5(int a){ int b=0; for(int i=a;i>0;i=i/5){ if(i%15625==0){ b=b+6; i=i/15625; } if(i%3125==0){ b=b+5; i=i/3125; } if(i%625==0){ b=b+4; i=i/625; } if(i%125==0){ b=b+3; i=i/125; } if(i%25==0){ b=b+2; i=i/25; } if(i%5==0){ b++; } else break; } return b; } int main(){ int l; int n=0; cin>>l; //no of test cases taken as input int *T = new int[l]; for(int i=0;i<l;i++) cin>>T[i]; //nos taken as input for the same no of test cases for(int i=0;i<l;i++){ n=0; for(int j=5;j<=T[i];j=j+5){ n+=count5(j); //no of trailing zeroes calculted } cout<<n<<endl; //no for each trialing zero printed } delete []T; } Please help me by suggesting a new approach, or suggesting some modifications to this one.

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  • Re-using aggregate level formulas in SQL - any good tactics?

    - by Cade Roux
    Imagine this case, but with a lot more component buckets and a lot more intermediates and outputs. Many of the intermediates are calculated at the detail level, but a few things are calculated at the aggregate level: DECLARE @Profitability AS TABLE ( Cust INT NOT NULL ,Category VARCHAR(10) NOT NULL ,Income DECIMAL(10, 2) NOT NULL ,Expense DECIMAL(10, 2) NOT NULL ) ; INSERT INTO @Profitability VALUES ( 1, 'Software', 100, 50 ) ; INSERT INTO @Profitability VALUES ( 2, 'Software', 100, 20 ) ; INSERT INTO @Profitability VALUES ( 3, 'Software', 100, 60 ) ; INSERT INTO @Profitability VALUES ( 4, 'Software', 500, 400 ) ; INSERT INTO @Profitability VALUES ( 5, 'Hardware', 1000, 550 ) ; INSERT INTO @Profitability VALUES ( 6, 'Hardware', 1000, 250 ) ; INSERT INTO @Profitability VALUES ( 7, 'Hardware', 1000, 700 ) ; INSERT INTO @Profitability VALUES ( 8, 'Hardware', 5000, 4500 ) ; SELECT Cust ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Cust SELECT Category ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Category SELECT Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability Notice how the same formulae have to be used at the different aggregation levels. This results in code duplication. I have thought of using UDFs (either scalar or table valued with an OUTER APPLY, since many of the final results may share intermediates which have to be calculated at the aggregate level), but in my experience the scalar and multi-statement table-valued UDFs perform very poorly. Also thought about using more dynamic SQL and applying the formulas by name, basically. Any other tricks, techniques or tactics to keeping these kinds of formulae which need to be applied at different levels in sync and/or organized?

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Most Astonishing Violation of the Principle of Least Astonishment

    - by Adam Liss
    The Principle of Least Astonishment suggests that a system should operate as a user would expect it to, as much as possible. In other words, it should never "astonish" the user with unexpected behavior. In your experience as the "astonishee," what types of systems are the worst offenders, and if you were the project manager, how would you correct the problem? Bonus if your answer describes how you'd retrain the developers!

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  • GRAPH PROBLEM: find an algorithm to determine the shortest path from one point to another in a recta

    - by newba
    I'm getting such an headache trying to elaborate an appropriate algorithm to go from a START position to a EXIT position in a maze. For what is worth, the maze is rectangular, maxsize 500x500 and, in theory, is resolvable by DFS with some branch and bound techniques ... 10 3 4 7 6 3 3 1 2 2 1 0 2 2 2 4 2 2 5 2 2 1 3 0 2 2 2 2 1 3 3 4 2 3 4 4 3 1 1 3 1 2 2 4 2 2 1 Output: 5 1 4 2 Explanation: Our agent looses energy every time he gives a step and he can only move UP, DOWN, LEFT and RIGHT. Also, if the agent arrives with a remaining energy of zero or less, he dies, so we print something like "Impossible". So, in the input 10 is the initial agent's energy, 3 4 is the START position (i.e. column 3, line 4) and we have a maze 7x6. Think this as a kind of labyrinth, in which I want to find the exit that gives the agent a better remaining energy (shortest path). In case there are paths which lead to the same remaining energy, we choose the one which has the small number of steps, of course. I need to know if a DFS to a maze 500x500 in the worst case is feasible with these limitations and how to do it, storing the remaining energy in each step and the number of steps taken so far. The output means the agent arrived with remaining energy= 5 to the exit pos 1 4 in 2 steps. If we look carefully, in this maze it's also possible to exit at pos 3 1 (column 3, row 1) with the same energy but with 3 steps, so we choose the better one. With these in mind, can someone help me some code or pseudo-code? I have troubles working this around with a 2D array and how to store the remaining energy, the path (or number of steps taken)....

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  • Tooltips with infinite timeout?

    - by romkyns
    I'm thinking of setting the timeout on all my tooltips in a WinForms application to infinity (or an extremely large value). The motivation is that it's annoying for the user if the tooltip disappears while I'm still reading it, without providing any extra value whatsoever as far as I can tell. Normally I wouldn't ask something like this on StackOverflow, but the overwhelming majority of all software sets timeouts on tooltips, so it makes me wonder whether perhaps there is some important consideration I'm missing? Or is this just an old convention that nobody gives further thought to? If you would hate infinite timeout as opposed to a short timeout, please explain why. (If you just think tooltips are a bad idea altogether then that's a separate consideration; this question is specifically about the infinite timeout.)

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  • Register all GUI components as Observers or pass current object to next object as a constructor argu

    - by Jack
    First, I'd like to say that I think this is a common issue and there may be a simple or common solution that I am unaware of. Many have probably encountered a similar problem. Thanks for reading. I am creating a GUI where each component needs to communicate (or at least be updated) by multiple other components. Currently, I'm using a Singleton class to accomplish this goal. Each GUI component gets the instance of the singleton and registers itself. When updates need to be made, the singleton can call public methods in the registered class. I think this is similar to an Observer pattern, but the singleton has more control. Currently, the program is set up something like this: class c1 { CommClass cc; c1() { cc = CommClass.getCommClass(); cc.registerC1( this ); C2 c2 = new c2(); } } class c2 { CommClass cc; c2() { cc = CommClass.getCommClass(); cc.registerC2( this ); C3 c3 = new c3(); } } class c3 { CommClass cc; c3() { cc = CommClass.getCommClass(); cc.registerC3( this ); C4 c4 = new c4(); } } etc. Unfortunately, the singleton class keeps growing larger as more communication is required between the components. I was wondering if it's a good idea to instead of using this singleton, pass the higher order GUI components as arguments in the constructors of each GUI component: class c1 { c1() { C2 c2 = new c2( this ); } } class c2 { C1 c1; c2( C1 c1 ) { this.c1 = c1 C3 c3 = new c3( c1, this ); } } class c3 { C1 c1; C2 c2; c3( C1 c1, C2 c2 ) { this.c1 = c1; this.c2 = c2; C4 c4 = new c4( c1, c2, this ); } } etc. The second version relies less on the CommClass, but it's still very messy as the private member variables increase in number and the constructors grow in length. Each class contains GUI components that need to communicate through CommClass, but I can't think of a good way to do it. If this seems strange or horribly inefficient, please describe some method of communication between classes that will continue to work as the project grows. Also, if this doesn't make any sense to anyone, I'll try to give actual code snippets in the future and think of a better way to ask the question. Thanks.

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  • should I ever put a major version number into a C#/Java namespace?

    - by Andrew Patterson
    I am designing a set of 'service' layer objects (data objects and interface definitions) for a WCF web service (that will be consumed by third party clients i.e. not in-house, so outside my direct control). I know that I am not going to get the interface definition exactly right - and am wanting to prepare for the time when I know that I will have to introduce a breaking set of new data objects. However, the reality of the world I am in is that I will also need to run my first version simultaneously for quite a while. The first version of my service will have URL of http://host/app/v1service.svc and when the times comes by new version will live at http://host/app/v2service.svc However, when it comes to the data objects and interfaces, I am toying with putting the 'major' version of the interface number into the actual namespace of the classes. namespace Company.Product.V1 { [DataContract(Namespace = "company-product-v1")] public class Widget { [DataMember] string widgetName; } public interface IFunction { Widget GetWidgetData(int code); } } When the time comes for a fundamental change to the service, I will introduce some classes like namespace Company.Product.V2 { [DataContract(Namespace = "company-product-v2")] public class Widget { [DataMember] int widgetCode; [DataMember] int widgetExpiry; } public interface IFunction { Widget GetWidgetData(int code); } } The advantages as I see it are that I will be able to have a single set of code serving both interface versions, sharing functionality where possible. This is because I will be able to reference both interface versions as a distinct set of C# objects. Similarly, clients may use both interface versions simultaneously, perhaps using V1.Widget in some legacy code whilst new bits move on to V2.Widget. Can anyone tell why this is a stupid idea? I have a nagging feeling that this is a bit smelly.. notes: I am obviously not proposing every single new version of the service would be in a new namespace. Presumably I will do as many non-breaking interface changes as possible, but I know that I will hit a point where all the data modelling will probably need a significant rewrite. I understand assembly versioning etc but I think this question is tangential to that type of versioning. But I could be wrong.

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  • Tinyxml Multi Task

    - by shaimagz
    I have a single xml file and every new thread of the program (BHO) is using the same Tinyxml file. every time a new window is open in the program, it runs this code: const char * xmlFileName = "C:\\browsarityXml.xml"; TiXmlDocument doc(xmlFileName); doc.LoadFile(); //some new lines in the xml.. and than save: doc.SaveFile(xmlFileName); The problem is that after the first window is adding new data to the xml and saves it, the next window can't add to it. although the next one can read the data in the xml, it can't write to it. I thought about two possibilities to make it work, but I don't know how to implement them: Destroy the doc object when I'm done with it. Some function in Tinyxml library to unload the file. Any help or better understanding of the problem will be great. Thanks.

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  • Perl vs Python: implementation of algorithms to deal with advanced data structures

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • UnitOfWork & StrcutureMap & Desktop Application

    - by Afshin Gh
    When developing Web App and using StrcutureMap i normally use HybridHttpOrThreadLocalScoped for my UnitOfWork Part. (unit of work starts up per web request and ...) What about a desktop app(windows service, console, ...)? There is no session and request in a desktop app. How should i manage UoW in this situation? any good reference or article? I don't want to make it singleton. What should I do?

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  • iphone: caching and updating xml fields

    - by pJosh
    Thanks for your help. Here I have another question. I get the data through XMLParsing, now I want to store it in iphone's cache, and the XML Fields are updates every 12 hours.how can i check that XML Fields are change or not? and how can I store the data in iphone's cache memory so that evry it does not has to interact with web. Can anybody please help me???

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  • I cannot grok MVC, what it is, and what it is not?

    - by Hao
    I cannot grok what MVC is, what mindset or programming model should I acquire so MVC stuff can instantly "lightbulb" on my head? If not instantly, what simple programs/projects should I try to do first so I can apply the neat things MVC brings to programming. OOP is intuitive and easier, object is all around us, and the benefits of code reuse using OOP-paradigm instantly click to anyone. You can probably talk to anybody about OOP in a few minutes and lecture some examples and they would get it. While OOP somehow raise the intuitiveness aspect of programming, MVC seems to do the opposite. I'm getting negative thoughts that some future employers(or even clients) would look down upon me for not using MVC technology. Though I probably get the skinnable aspect of MVC, but when I try to apply it to my own project, I don't know where to start. And also some programmers even have diverging views on how to accomplish MVC properly. Take this for instance from Jeff's post about MVC: The view is simply how you lay the data out, how it is displayed. If you want a subset of some data, for example, my opinion is that is a responsibility of the model. So maybe some programmers use MVC, but they somehow inadvertently use the View or the Controller to extract a subset of data. Why we can't have a definitive definition of what and how to accomplish MVC properly? And also, when I search for MVC .NET programs, most of it applies to web programs, not desktop apps, this intrigue me further. My guess is, this is most advantageous to web apps, there's not much problem about intermixed view(html) and controller(program code) in desktop apps.

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  • O(log n) algorithm for computing rank of union of two sorted lists?

    - by Eternal Learner
    Given two sorted lists, each containing n real numbers, is there a O(log?n) time algorithm to compute the element of rank i (where i coresponds to index in increasing order) in the union of the two lists, assuming the elements of the two lists are distinct? I can think of using a Merge procedure to merge the 2 lists and then find the A[i] element in constant time. But the Merge would take O(n) time. How do we solve it in O(log n) time?

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  • Circular Dependency Solution

    - by gfoley
    Our current project has ran into a circular dependency issue. Our business logic assembly is using classes and static methods from our SharedLibrary assembly. The SharedLibrary contains a whole bunch of helper functions, such as a SQL Reader class, Enumerators, Global Variables, Error Handling, Logging and Validation. The SharedLibrary needs access to the Business objects, but the Business objects need access to SharedLibrary. The old developers solved this obvious code smell by replicating the functionality of the business objects in the shared library (very anti-DRY). I've spent a day now trying to read about my options to solve this but i'm hitting a dead end. I'm open to the idea of architecture redesign, but only as a last resort. So how can i have a Shared Helper Library which can access the business objects, with the business objects still accessing the Shared Helper Library?

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  • CSS and Page Size and Horizontal Scrollbar

    - by Steve
    When I added some CSS stuff to my page, the page got wider and and horizontal appeared even the content is very minimal and does not require to scroll. How can I remove it. I used the following to remove it but it appears as a hack and I am just playing around with CSS, so is there a proper way to do this

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  • Shortest Path algorithm of a different kind

    - by Ram Bhat
    Hey guys, Lets say you have a grid like this (made randomly) Now lets say you have a car starting randomly from one of the while boxes, what would be the shortest path to go through each one of the white boxes? you can visit each white box as many times as you want and cant Jump over the black boxes. The black boxes are like walls. In simple words you can move from white box to white box only.. You can move in any direction, even diagonally.

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