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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • System.InvalidOperationException: Unable to generate a temporary class (result=1).

    - by keepsmilinyaar
    Hi, I have developed an application using .net 3.5 and have deployed it as an .exe on a number of machines with the same environment. However, on one particular machine I get the following error. Am puttin in the Stack Trace. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ********** Exception Text ********** System.InvalidOperationException: Unable to generate a temporary class (result=1). error CS2001: Source file 'C:\WINDOWS\TEMP\wz58eig4.0.cs' could not be found error CS2008: No inputs specified at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence) at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies) at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer.GetSerializersFromCache(XmlMapping[] mappings, Type type) at System.Xml.Serialization.XmlSerializer.FromMappings(XmlMapping[] mappings, Type type) at System.Web.Services.Protocols.SoapClientType..ctor(Type type) at System.Web.Services.Protocols.SoapHttpClientProtocol..ctor() at SSOClient..ctor() at sc.tradesvc.SSOManager..ctor() at sc.tradesvc.SSOManager.get_Inst() at sc.cashflowgenerator.Controls.LoginForm.btnLogin_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.PerformClick() at System.Windows.Forms.Form.ProcessDialogKey(Keys keyData) at System.Windows.Forms.TextBoxBase.ProcessDialogKey(Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg) ********** Loaded Assemblies ********** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll CashflowGenerator Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/DATA/DEVEL/Output/CashflowGenerator.exe System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.21022.8 built by: RTM CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll System.Web.Services Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Web.Services/2.0.0.0__b03f5f7f11d50a3a/System.Web.Services.dll ********** JIT Debugging ********** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Could someone help me with this? As I am new to .net could someone also tell me when why a temporary class needs to be created in the first place? Thank you very much.

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  • UDK: Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'

    - by Ricket
    Upon compiling, I am getting the following error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient' Line 41 is the following: GetSceneClient().OpenMenu("ZInterface.ZNLGWindow"); But when I search for OpenMenu, I find that it is indeed defined in GameUISceneClient.uc of the UDK: Line 1507: exec function OpenMenu( string MenuPath, optional int PlayerIndex=INDEX_NONE ) It looks like I have everything correct. So what's wrong? Why can't it find the OpenMenu function?

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  • How to use Scrum and Visual Studio without Team System

    - by Donovan Woodside
    I'm interested in possibly using Scrum with my development team (yes, I know it'll be a little painful to transition over to it). However, we don't have Team System and probably can't currently afford to get it immediately. What are some possible tools for getting a team up and running on Scrum in a .NET/Visual Studio environment without Team System?

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  • Adding "System.Data.SQLite" as refernce.

    - by subash
    hi all, when i was building my project done in asp.net & c#.net ,it produced the error as "The type or namespace name 'SQLite' does not exist in the namespace 'System.Data' (are you missing an assembly reference?" so, when i tried to add it as reference ,i was not able to find "System.Data.SQLite" in my library . how to overcome this problem.?

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  • UDK "Error, 'DefaultMesh': Bad command or expression"

    - by Ricket
    I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression The ZPawn class extends UTPawn. Line 25 is the following: DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).MeshToUse, class'SkeletalMesh')); Where did DefaultMesh go in UDK?

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  • Hotel Reservation system Database schema

    - by SpikETidE
    Hi Everyone.... I am about to develop a online hotel reservation system...using php and mysql... I have some doubts about my current database schema and the business logic to get the hotels in which rooms are free between two particular dates... Does anyone know of some kind of tutorial where i can get some idea about the hotel reservation schema and the business logics that should be used in the system...? Thanks for your suggestions....

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  • System.exit(0) in java

    - by Ram
    I am writing an application program in java. If i need to exit from the application can i use system.exit or should i use some other method, which is good practice. If calling system.exit is not good practice then tell the reason and tell the alternative way to exit from the application.

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  • Converting a GUID to System.Drawing.Imaging.ImageFormat

    - by Kjensen
    I store information about images in a database - also their ImageFormat (jpeg, png etc). Console.WriteLine(System.Drawing.Imaging.ImageFormat.Jpeg.Guid); Outputs: b96b3cae-0728-11d3-9d7b-0000f81ef32e I want to store this in the database as a GUID - and read from the database and get the associated ImageFormat. How do I cast the GUID b96b3cae-0728-11d3-9d7b-0000f81ef32e to System.Drawing.Imaging.ImageFormat.Jpeg.Guid ?

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  • system call in Ruby

    - by Niklas
    Ruby-help Hi. I'm a beginner in ruby and in programming as well and need help with system call for moving a file from source to destination like this: system(mv "#{@SOURCE_DIR}/#{my_file} #{@DEST_DIR}/#{file}") Is it possible to do this in ruby and which is the correct syntax? Thx

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  • Logic behind plugin system?

    - by Danijel
    I have an application in PHP (private CMS) that I would like to rewrite and add some new things - I would like to be able to extend my app in an easier way - through plugins But the problem is - I don't know how to achieve "pluggability", how to make system that recognizes plugins and injects them into the app? So, what's the logic of a simple plugin system?

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  • System call time out?

    - by Arnold
    Hi, I'm using unix system() calls to gunzip and gzip files. With very large files sometimes (i.e. on the cluster compute node) these get aborted, while other times (i.e. on the login nodes) they go through. Is there some soft limit on the time a system call may take? What else could it be?

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  • Challenging yourself as a programmer?

    - by Kevin
    We used to be a Coldfusion development shop before hopping over to PHP in 2008, now we primarily develop custom Drupal websites. I enjoyed going from CF to PHP, but I feel like I am getting a bit stale. I have been looking at different things like Ruby, Python, Obj C (iPhone). The problem is, there just isn't enough time in the day. What would be a fun new thing to learn that would refresh me a bit and challenge myself to learn more?

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