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  • Using VBA to model data in Autodesk Inventor?

    - by user108478
    I have a close friend who is using a specific device that records the dimensions of an object as it is eroded and outputs the dimensional data to an excel sheet. The object is spherical in nature but is eroded from the top and bottom, so the shape is constantly changing and a single formula for surface area and volume would not work. This is where Inventor comes in. My friend can plug the dimensional data to Inventor and it immediately returns the surface area and volume. The erosion process takes several minutes to complete and records data at very short intervals, so it would be very arduous to plug in the data thousand of time. Since Inventor supports macros and VBA, is there a way to plug the data into Inventor and output it into another spreadsheet? Any suggestions would be appreciated.

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  • Windows 8 Location Services

    - by ryanabr
    I spent the afternoon with the Geolocator object in the WinRT and Widows 8 platform. I have also been working with doing Windows Phone 7 development, and first had to wrap my head around the fact that while similar, it is not the same as the GeoCoordinateWatcher that environment. I found a nice example here http://code.msdn.microsoft.com/windowsapps/Geolocation-2483de66 But the behavior of my app wasn’t the same. Once you ensure that location services is enabled by following these instructions: http://msdn.microsoft.com/en-us/library/windows/desktop/hh768219.aspx Location Services was still disabled. From everything I read, it sounded like the first time you try to use the Geolocator object, the user would be prompted to allow to “Access to your location”. After nosing around I found the issue. You need to add the location service as a Capability in the Package.appxmanifest file: After checking the box, I was prompted to allow access to location services as expected the first time I needed to use it.

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  • Synthetic database records

    - by michipili
    Assume we are getting some statistics from a customer which we analyse and we send our comments to the customer. Now, the customer tells us that the statistic they computed between January and March are based on a wrong methodology and sends us corrected series. We want perform analysis with the wrong and with the correct set of data, which are huge and only differ from January to March. Therefore, we need something like synthetic database records implementing the following logic: synthetic[1] = wrong_data synthetic[2] = correct_data between Januar and March, wrong_data otherwise With this, we can easily perform our analyses on synthetic records. Should such synthetic records be implemented in the application logic or on the side of the database? What are common pitfalls of such an implementation?

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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Blender 2.6: How to Merge the Pros of Meshes and Surfaces

    - by fridojet
    there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable as vector graphics (really nice!) You can build winding things real simply. Nice Features of Meshes: (for example) You can build organic things really good using the Sculpt Mode and a graphic tablet. You can use some special things like Physics. My Question There are things for which Surfaces are better and things for which Meshes are better. But how can I use both the best features of Surfaces and the best features of Meshes on one object at once? For example: How can I use Physics (like on Meshes) on lossless scalable objects (like Surfaces)? Thanks.

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  • Is there a formal name for gradually initiating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • Is there any hard data on the (dis-)advantages of working from home?

    - by peterchen
    Is there any hard data (studies, comparisons, not-just-gut-feel analysis) on the advantages and disadvantages of working from home? My devs asked about e.g. working from home one day per week, the boss doesn't like it for various reasons, some of which I agree with but I think they don't necessarily apply in this case. We have real offices (2..3 people each), distractions are still common. IMO it would be beneficial for focus, and with 1 day / week, there wouldn't be much loss at interaction and communication. In addition it would be a great perk, and saving the commute. Related: Pros and Cons of working Remotely/from Home (interesting points, but no hard facts) [edit] Thanks for all the feedback! To clarify: it's not my decision to make, I agree that there are pro's and con's depending on circumstances, and we are pushing for "just try it". I've asked this specific question because (a) facts are a good addition to thoughts in arguing with an engineer boss, and (b) we, as developers, should build upon facts like every respectable trade.

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  • pygame.Rect around circle

    - by geekkid
    I'm trying to make a pong game in pygame , but i can't figure out how to but a ball circle , which i can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function and manipulate the ball's position. For example, with rectangles, i can do something like this : rect = pygame.Rect(255, 255, 100, 100) pygame.draw.rect(screen, yellow, rect) and then when i change the pygame.Rect object position , the drawing primitives position also changes. How can the same effect be achieved when i want to draw a circle, instead of a rectangle? Thank you.

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  • Is it possible to have a mutable type that is not garbage collected?

    - by user136109
    I'm wondering if such a thing can exist. Can there be an object that is mutable but not flagged as garbage collected ( specifically, tp_flags & Py_TPFLAGS_HAVE_GC ) I have a C++ struct-like object that I'm writing and I'd like to know if all of its members are immutable. I'm thinking of checking for the Py_TPFLAGS_HAVE_GC flag to determine this. If all members are immutable I want to speed up the deepcopy by doing a faster shallow copy, since I know members are immutable then it shouldn't have to go through an expensive deep copy. Is this logically sound, or is there some mythical type that will blow me out of the water here.

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  • Missing error handling in Streaming-AJAX-Proxy Log

    - by Michael Freidgeim
    We are using AjaxProxy(FROM http://www.codeproject.com/KB/ajax/ajaxproxy.aspx) on our web site, but started to notice errors accessing log.txt file. I found that the file is created by Log class and doesn't have ability to switch it off and error handling. I've added reading file name from configuration and try/catch block   public static class Log     {         private static StreamWriter logStream;         private static object lockObject = new object ();     public static void WriteLine(string msg)         {                       string logFileName = ConfigurationExtensions.GetAppSetting("AjaxStreamingProxy.LogFile" ,"");                       if (logFileName.IsNullOrEmpty())                             return;                       try                      {                             if (logStream == null )                            {                                    lock (lockObject)                                   {                                           if (logStream == null )                                          {                            logStream = File.AppendText(Path .Combine(AppDomain.CurrentDomain.BaseDirectory, logFileName));                                          }                                   }                            }                            logStream.WriteLine(msg);                      }                       catch (Exception exc)                      {                             string ignoredMsg = String .Format("The error occured while logging {0}, but processing will continue.\n {1} ", exc);                             LoggerHelper.LogEvent(ignoredMsg, MyCategorySource, TraceEventType .Warning, true);                      }         }

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  • Remote Diagnostic Agent (RDA) version 4.30

    - by inowodwo
    posted by Maurice Bauhahn Remote Diagnostic Agent (RDA) version 4.30 was released on December 11th A free download can be accessed via Knowledge Management article 314422.1 and installed in any Enterprise Performance Management 11.1.2.x environment. EPM-specific instructions are available in Knowledge Management article 1304885.1. This RDA version incorporates two new modules (EAS=Essbase Administration Services; HWA=Hyperion Web Analysis) and improvements in modules and profiles relating to twelve other Hyperion applications (EPM, EPMA, ESS, FCM, HFM, HFR, HIR, HPL, HPSV, HSS, PR, and HSV). To follow best practice, run related RDA profiles [for example: "perl rda.pl -vnSCRPp Hyperion1112_EAS"] and attach the output zip file [by default in \rda\output\] to your service requests. The comprehensive set of details provided in such output files should help technicians to avoid delays in handling service requests (by avoiding ping-pong communications resulting from repeated requests for additional values).

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • forward rendering and multiple shadow maps

    - by Irbis
    I have two light sources on my scene. I created two fbo's which store depth textures for these lights. A render loop looks like this: bind fbo1 save depth values for first light unbind fbo1 bind fbo2 save depth values for second light unbind fbo2 enable additive blending bind first depth texture render scene bind second depth texture render scene disable additive blending For one light source the program works fine. For many light sources I use an additive blending to acumulate lighting results but then some objects become transparent (for example when an object which is further away from the camera is drawn before an object which is closer to the camera). How to resolve that problem ? How should I accumulate lighting effects for many light sources (many shadow maps) ? P.S. I use OpenGL/GLSL 3.3+

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • Structuring an input file

    - by Ricardo
    I am in the process of structuring a small program to perform some hydraulic analysis of pipe flow. As I am envisioning this, the program will read an input file, store the input parameters in a suitable way, operate on them and finally output results. I am struggling with how to structure the input file in a sane way; that is, in a way that a human can write it easily and a machine can parse it easily. A sample input file made available to me for a similar program is just a stream of comma-separated numbers that don't make much sense on their own, so that's the scenario I am trying to avoid. Though I am giving the details of my particular problem, I am more interested in general input-file structuring strategies. Is a stream of comma-separated values my best bet? Would I be better off using some sort of key:value structure? I don't know much about this, so any help will probably put me in a better track than I am now.

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  • Extracting, Transforming, and Loading (ETL) Process

    The process of Extracting, Transforming, and Loading data in to a data warehouse is called Extract Transform Load (ETL) process.  This process can be used to obtain, analyze, and clean data from various data sources so that it can be stored in a uniform manner within a data warehouse. This data can then be used by various business intelligence processes to provide an organization with more of an in depth analysis of the current state of the company and where it is heading. A standard ETL process that might be used by a health care system may include importing all of their patients names, diagnoses and prescriptions in to a unified data warehouse so that trends can be spotted in regards to outbreaks like the flu and also predict potential illness that a patient might be affected by based on other patients with similar symptoms.

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  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

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  • Choices in Architecture, Design, Algorithms, Data Structures for effective RDF Reasoning and Querying in a Big Data Environment [on hold]

    - by user2891213
    As part of my academic project I would like to know what choices in Architecture, Design, Algorithms, Data Structures do we need in order to provide effective and efficient RDF Reasoning and Querying in a Big Data Environment. Basically I want to get info regarding below points: What are the Systems and Software to get appropriate Architecture? What kind of API layer(s) would we need on top of the Big Data stores, to make this possible? The Indexing structures we will need. The appropriate Algorithms, and appropriate Algorithms for Query Planning across Big Data stores. The Performance Analysis and Cost Models we will need to justify the design decisions we have made along the way. Can anyone please provide pointers.. Thanks, David

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  • How to fix “Error: This solution contains no resources scoped for a Web application and cannot be deployed to a particular Web application.”

    - by ybbest
    Problem: When I try to deploy my custom wsp solution to a specific web application, I got the error below: This solution contains no resources scoped for a Web application and cannot be deployed to a particular Web application. Analysis: The error message itself explains why you cannot deploy the solution to a web application. However if you do not like to deploy the solution to all the web applications and only like to deploy your solution to a specific application , you need to change the solution settings Assembly Deployment Target from GlobalAssemblyCache to WebApplication. From: TO: Solution: After you change the Assembly Deployment Target and run the script again, you will have the solution deployed successfully. References: http://blogs.msdn.com/b/jjameson/archive/2007/06/17/issues-deploying-sharepoint-solution-packages.aspx

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • FxCop ... Where have you been all my life?

    - by PhilSando
    I was recently introduced to microsoft's tool that analyzes managed code assemblies called FxCop. It points out possible design, localization, performance, and security improvements against a pre defined set of rules (and also accepts custom rules). At first I was unsure how to go about using it as it seems to be aimed at software developers (.exe and .dll) . Its easy to get around this with the following steps: 1)Create a new folder (i.e C:\Code Analysis) 2)Publish your web application into the new folder 3)Open FxCop and add all the dll files from the newly created bin folder  to be scrutinized. Lots more info / docs available here on msdn and you can also download fxcop free

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