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  • Why is the latency on one LVM volume consistently higher?

    - by David Schmitt
    I've got a server with LVM over RAID1. One of the volumes has a consistently higher IO latency (as measured by the diskstats_latency munin plugin) than the other volumes from the same group. As you can see, the dark orange /root volume has consistently high IO latency. Actually ten times the average latency of the physical devices. It also has the highest Min and Max values. My main concern are not the peaks, which occur under high load, but the constant load on (semi-)idle. The server is running Debian Squeeze with the VServer kernel and has four VServer containers and one KVM guest. I'm looking for ways to fix - or at least understand - this situation. Here're some parts of the system configuration: root@kvmhost2:~# df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/system--host-root 19G 3.8G 14G 22% / tmpfs 16G 0 16G 0% /lib/init/rw udev 16G 224K 16G 1% /dev tmpfs 16G 0 16G 0% /dev/shm /dev/md0 942M 37M 858M 5% /boot /dev/mapper/system--host-isos 28G 19G 8.1G 70% /srv/isos /dev/mapper/system--host-vs_a 30G 23G 6.0G 79% /var/lib/vservers/a /dev/mapper/system--host-vs_b 5.0G 594M 4.1G 13% /var/lib/vservers/b /dev/mapper/system--host-vs_c 5.0G 555M 4.2G 12% /var/lib/vservers/c /dev/loop0 4.4G 4.4G 0 100% /media/debian-6.0.0-amd64-DVD-1 /dev/loop1 4.4G 4.4G 0 100% /media/debian-6.0.0-i386-DVD-1 /dev/mapper/system--host-vs_d 74G 55G 16G 78% /var/lib/vservers/d root@kvmhost2:~# cat /proc/mounts rootfs / rootfs rw 0 0 none /sys sysfs rw,nosuid,nodev,noexec,relatime 0 0 none /proc proc rw,nosuid,nodev,noexec,relatime 0 0 none /dev devtmpfs rw,relatime,size=16500836k,nr_inodes=4125209,mode=755 0 0 none /dev/pts devpts rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000 0 0 /dev/mapper/system--host-root / ext3 rw,relatime,errors=remount-ro,data=ordered 0 0 tmpfs /lib/init/rw tmpfs rw,nosuid,relatime,mode=755 0 0 tmpfs /dev/shm tmpfs rw,nosuid,nodev,relatime 0 0 fusectl /sys/fs/fuse/connections fusectl rw,relatime 0 0 /dev/md0 /boot ext3 rw,sync,relatime,errors=continue,data=ordered 0 0 /dev/mapper/system--host-isos /srv/isos ext3 rw,relatime,errors=continue,data=ordered 0 0 /dev/mapper/system--host-vs_a /var/lib/vservers/a ext3 rw,relatime,errors=continue,data=ordered 0 0 /dev/mapper/system--host-vs_b /var/lib/vservers/b ext3 rw,relatime,errors=continue,data=ordered 0 0 /dev/mapper/system--host-vs_c /var/lib/vservers/c ext3 rw,relatime,errors=continue,data=ordered 0 0 /dev/loop0 /media/debian-6.0.0-amd64-DVD-1 iso9660 ro,relatime 0 0 /dev/loop1 /media/debian-6.0.0-i386-DVD-1 iso9660 ro,relatime 0 0 /dev/mapper/system--host-vs_d /var/lib/vservers/d ext3 rw,relatime,errors=continue,data=ordered 0 0 root@kvmhost2:~# cat /proc/mdstat Personalities : [raid1] md1 : active raid1 sda2[0] sdb2[1] 975779968 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 979840 blocks [2/2] [UU] unused devices: <none> root@kvmhost2:~# iostat -x Linux 2.6.32-5-vserver-amd64 (kvmhost2) 06/28/2012 _x86_64_ (8 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 3.09 0.14 2.92 1.51 0.00 92.35 Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 23.25 161.12 7.46 37.90 855.27 1596.62 54.05 0.13 2.80 1.76 8.00 sdb 22.82 161.36 7.36 37.66 850.29 1596.62 54.35 0.54 12.01 1.80 8.09 md0 0.00 0.00 0.00 0.00 0.14 0.02 38.44 0.00 0.00 0.00 0.00 md1 0.00 0.00 53.55 198.16 768.01 1585.25 9.35 0.00 0.00 0.00 0.00 dm-0 0.00 0.00 0.48 20.21 16.70 161.71 8.62 0.26 12.72 0.77 1.60 dm-1 0.00 0.00 3.62 10.03 28.94 80.21 8.00 0.19 13.68 1.59 2.17 dm-2 0.00 0.00 0.00 0.00 0.00 0.00 9.17 0.00 9.64 6.42 0.00 dm-3 0.00 0.00 6.73 0.41 53.87 3.28 8.00 0.02 3.44 0.12 0.09 dm-4 0.00 0.00 17.45 18.18 139.57 145.47 8.00 0.42 11.81 0.76 2.69 dm-5 0.00 0.00 2.50 46.38 120.50 371.07 10.06 0.69 14.20 0.46 2.26 dm-6 0.00 0.00 0.02 0.10 0.67 0.81 12.53 0.01 75.53 18.58 0.22 dm-7 0.00 0.00 0.00 0.00 0.00 0.00 7.99 0.00 11.24 9.45 0.00 dm-8 0.00 0.00 22.69 102.76 407.25 822.09 9.80 0.97 7.71 0.39 4.95 dm-9 0.00 0.00 0.06 0.08 0.50 0.62 8.00 0.07 481.23 11.72 0.16 root@kvmhost2:~# ls -l /dev/mapper/ total 0 crw------- 1 root root 10, 59 May 11 11:19 control lrwxrwxrwx 1 root root 7 Jun 5 15:08 system--host-kvm1 -> ../dm-4 lrwxrwxrwx 1 root root 7 Jun 5 15:08 system--host-kvm2 -> ../dm-3 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-isos -> ../dm-2 lrwxrwxrwx 1 root root 7 May 11 11:19 system--host-root -> ../dm-0 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-swap -> ../dm-9 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-vs_d -> ../dm-8 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-vs_b -> ../dm-6 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-vs_c -> ../dm-7 lrwxrwxrwx 1 root root 7 Jun 5 15:06 system--host-vs_a -> ../dm-5 lrwxrwxrwx 1 root root 7 Jun 5 15:08 system--host-kvm3 -> ../dm-1 root@kvmhost2:~#

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  • Queries regarding Geometry Shaders

    - by maverick9888
    I am dealing with geometry shaders using GL_ARB_geometry_shader4 extension. My code goes like : GLfloat vertices[] = { 0.5,0.25,1.0, 0.5,0.75,1.0, -0.5,0.75,1.0, -0.5,0.25,1.0, 0.6,0.35,1.0, 0.6,0.85,1.0, -0.6,0.85,1.0, -0.6,0.35,1.0 }; glProgramParameteriEXT(psId, GL_GEOMETRY_INPUT_TYPE_EXT, GL_TRIANGLES); glProgramParameteriEXT(psId, GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_TRIANGLE_STRIP); glLinkProgram(psId); glBindAttribLocation(psId,0,"Position"); glEnableVertexAttribArray (0); glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, vertices); glDrawArrays(GL_TRIANGLE_STRIP,0,4); My vertex shader is : #version 150 in vec3 Position; void main() { gl_Position = vec4(Position,1.0); } Geometry shader is : #version 150 #extension GL_EXT_geometry_shader4 : enable in vec4 pos[3]; void main() { int i; vec4 vertex; gl_Position = pos[0]; EmitVertex(); gl_Position = pos[1]; EmitVertex(); gl_Position = pos[2]; EmitVertex(); gl_Position = pos[0] + vec4(0.3,0.0,0.0,0.0); EmitVertex(); EndPrimitive(); } Nothing is rendered with this code. What exactly should be the mode in glDrawArrays() ? How does the GL_GEOMETRY_OUTPUT_TYPE_EXT parameter will affect glDrawArrays() ? What I expect is 3 vertices will be passed on to Geometry Shader and using those we construct a primitive of size 4 (assuming GL_TRIANGLE_STRIP requires 4 vertices). Can somebody please throw some light on this ?

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  • Backup Linux Root Partition (Fedora 12)

    - by SomeNewbie
    I setup my partition scheme to have an extra partition the size of my / partion. I have a separate home directory partition. Essentially, I will be doing things that might make my OS unstable so I'd like to backup the OS state but without bothering my home directory. Can I just backup (maybe with dd?) my root partition to another partition on the HDD? I know to restore it I would have to boot up with a livecd or something and do the reverse procedure. I want this to be as simple and require the least amount of external hardware as possible.

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  • Checking for orphaned snapshots - ESXi5

    - by Tim Alexander
    So we had some issues with our passive mail node over the weekend doing vmtools updates and to resolve a problem we had to revert to a snapshot and then reseed all the databases across. All in all everything seemed fine, the server works and CCR copy status is running fine. I used the "Delete All" option this morning to remove the snapshot and the process according to vCenter has completed with no errors and no "Needs Consolidation" flag. This all seems fine until I check the Datastore that holds the VM on our SAN and I can clearly see snapshots that are pretty big [see attached image]. These do not seem to be changing size and the data modified is around the time the works were started for the vmtools update. Does this possibly mean that at some stage, possibly during reversion or hard resetting of the VM, that they have become orphaned? Are there any methods to check orphaned status of snapshots? We are running ESXi5.0 Update 1 with storage provide by an EMC SAN. Enterprise plus is the license level.

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  • SBSMonitoring.mdf reached limit

    - by Bastien974
    I have SBS 08 Standart. I have some Error in my Event Viewer with MSSQL$SBSMONITORING Event id 1105, 1827: Could not allocate space for object 'dbo.EventLog'.'PK_EventLog' in database 'SBSMonitoring' because the 'PRIMARY' filegroup is full. Create disk space by deleting unneeded files, dropping objects in the filegroup, adding additional files to the filegroup, or setting autogrowth on for existing files in the filegroup. CREATE DATABASE or ALTER DATABASE failed because the resulting cumulative database size would exceed your licensed limit of 4096 MB per database. I tried to schrink the database, worked for SBSMonitoring_log.LDF but nothing for the SBSMonitoring.mdf, still 4096MB. I don't know how to reinstall the monitoring. Thanks for your help.

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  • Which network performance management software do you use?

    - by Jamie Keeling
    Hello, I am looking at the various options available for network performance management software, some of the solutions I've found so far are: Proprietary: HP - ProCurve Universal: SolarWinds - Orion Open Source: OpenNMS I am trying to discover the benefits of each package over the other and reasons as to why you would go for one (Such as size of the network, overall cost etc..). I'm curious as to which ones other people use and why? Each customer has their own needs and requirements and it would be great to hear some of yours. Thank you for your time.

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  • How do I backup my Ubuntu 9.10 system and then restore it to a new machine with different hardware?

    - by EricJLN
    I have a nicely configured Ubuntu 9.10 machine, with crossover linux (from Codeweavers) installed. I have the Nvidia drivers installed. Everything is just as I want it. Now I want to move to a new machine with different hardware: different sized hard drive, different size RAM, different video card, etc. I tried the technique suggested on Ubuntu forums, "Howto: Backup and restore your system!". The results: New system complains about swap not being found New system complains about not finding Nvidia hardware, and I can't open the System-Administration-Hardware Drivers application (i.e., /usr/bin/jockey-gtk) to fix the problem. As result of nvidia, X-Windows is throwing errors, and the on screen process for fixing X-Windows isn't working. How do I restore a backup of my old system, including my Crossover Linux installation, to a new machine with different hardware installed?

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  • Microsoft Outlook 2007 Plain Text/HTML message behaviour?

    - by goldenmean
    I use MS Outlook as email client. When I receive email from certain email addresses(sender within my company/domain itself), and I use the reply button option to reply it, all the menus like - Font type, Font size, Text color, Bold, Italics, Text indentation, Bullets, numbering, are disabled. It doesn't allow me to use any of the above features. This happens only for some email id's where I receive mail from. Not all. Then when I checked in the message properties, it was Plain Text , rather than HTML. But shouldn't outlook allow me the formatting of the messages I reply/compose based on My settings which are HTML? How can I enable to have Rich text formatting enabled while I reply to a text mail?

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  • Zero-channel RAID for High Performance MySQL Server (IBM ServeRAID 8k) : Any Experience/Recommendation?

    - by prs563
    We are getting this IBM rack mount server and it has this IBM ServeRAID8k storage controller with Zero-Channel RAID and 256MB battery backed cache. It can support RAID 10 which we need for our high performance MySQL server which will have 4 x 15000K RPM 300GB SAS HDD. This is mission-critical and we want as much bandwidth and performance. Is this a good card or should we replace with another IBM RAID card? IBM ServeRAID 8k SAS Controller option provides 256 MB of battery backed 533 MHz DDR2 standard power memory in a fixed mounting arrangement. The device attaches directly to IBM planar which can provide full RAID capability. Manufacturer IBM Manufacturer Part # 25R8064 Cost Central Item # 10025907 Product Description IBM ServeRAID 8k SAS - Storage controller (zero-channel RAID) - RAID 0, 1, 5, 6, 10, 1E Device Type Storage controller (zero-channel RAID) - plug-in module Buffer Size 256 MB Supported Devices Disk array (RAID) Max Storage Devices Qty 8 RAID Level RAID 0, RAID 1, RAID 5, RAID 6, RAID 10, RAID 1E Manufacturer Warranty 1 year warranty

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  • Restoring using SyncBack without profiles

    - by Thomas Matthews
    I backed up my internal hard drive (C:) using SyncBack onto an external (USB) hard drive with maximum compression. I then performed a clean install of Windows Vista onto the computer. I forgot to copy the SyncBack logs before the clean install. And now when ever I try to restore a directory, the RAR/ZIP files are copied to the system hard drive instead of extracting their contents to the hard drive. Also, SyncBack is not traversing the folders during the Restore process. How can I tell SyncBack to expand the compressed files? I am running the freeware version of SyncBack. I have to create new log files (unless SyncBack put them somewhere on the external drive). My alternative is to write a program that traverses the folders on the external drive and extracts files from the RAR/ZIP files. I am using Windows Vista, Service Pack 2, and the data size prior to backup was about 200 GB. (The backup process took over 72 hours due to "hiccups").

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  • Google Image Search Quick Fix

    - by Asian Angel
    Are you tired of unneeded webpage loading and extra link clicking just to access an image found using Google Image Search? Now you can jump directly to the image itself with the clickGOOGLEview extension for Google Chrome. The Problem When you find an image that you like using Google Image Search you always have to go through extra hassle just to get to the image itself. First you have an entire webpage loading in your browser and then you have to click through that irritating “See full size image” link. All that you need is the image, right? Problem Fixed Once you have installed the clickGOOGLEview extension you will absolutely love the result. Find an image that you like, click the link, and there is your new image without any of the hassle or extra link clicking. Big or small having direct access to the image is how it should have been from the beginning. Conclusion The clickGOOGLEview extension does one thing and does it extremely well…it gets you to those images without the extra hassle or additional link clicking. Links Download the clickGOOGLEview extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysChange Internet Explorer in Windows Vista to Search Google by DefaultMake Firefox Built-In Search Box Use Google’s Experimental Search KeysQuick Tip: Show PageRank in Firefox while Google Toolbar is HiddenQuick Tip: Use Google Talk Sidebar in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher

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  • Anyone interested in obtaining a cable list from a visio Diagram? [closed]

    - by Alex
    it's my first post here. Just wondering if anyone had to deal with the following problem - you have to install over say a 100 network elements and servers - cabling is done via contractors, so you need to provide them with an accurate, error-free cable list - your inputs are a set of detailed, port by port, visio diagrams. Prb is to obtain the cable list and get the cabling started while you're busy crafting the switch/routers configs. I coded a Visio plugin, which I plan to release under the GNU license, that returns a cable list from a diagram, and tested it on intermediate size infrastructure, 2K+ cables. It works well. The tool needs a little work to be user friendly, so before getting started, I wanted to know if that was worth the effort. Questions are welcomed, let me know -A PS: the tool is targeted for those who need a port by port description of their network, in the form Source/slot/port/Destination/slot/port.

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  • Grading an algorithm: Readability vs. Compactness

    - by amiregelz
    Consider the following question in a test \ interview: Implement the strcpy() function in C: void strcpy(char *destination, char *source); The strcpy function copies the C string pointed by source into the array pointed by destination, including the terminating null character. Assume that the size of the array pointed by destination is long enough to contain the same C string as source, and does not overlap in memory with source. Say you were the tester, how would you grade the following answers to this question? 1) void strcpy(char *destination, char *source) { while (*source != '\0') { *destination = *source; source++; destionation++; } *destionation = *source; } 2) void strcpy(char *destination, char *source) { while (*(destination++) = *(source++)) ; } The first implementation is straightforward - it is readable and programmer-friendly. The second implementation is shorter (one line of code) but less programmer-friendly; it's not so easy to understand the way this code is working, and if you're not familiar with the priorities in this code then it's a problem. I'm wondering if the first answer would show more complexity and more advanced thinking, in the tester's eyes, even though both algorithms behave the same, and although code readability is considered to be more important than code compactness. It seems to me that since making an algorithm this compact is more difficult to implement, it will show a higher level of thinking as an answer in a test. However, it is also possible that a tester would consider the first answer not good because it's not readable. I would also like to mention that this is not specific to this example, but general for code readability vs. compactness when implementing an algorithm, specifically in tests \ interviews.

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • software creating top view maps

    - by Pennf0lio
    Hi, Please suggest a good software that lets you create top view maps like . I know photoshop and illustrator. But It would make my life easier if there are software that already does this. If I would do it in photoshop, I would have to worry more about textures and object. I would so worry about the size, It should be scalable and would look good in print and screen. I more likely to recreate those object in photoshop. Please suggest a good software or approach to do this. Thanks!

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • The Iron Bird Approach

    - by David Paquette
    It turns out that designing software is not so different than designing commercial aircraft.  I just finished watching a video that talked about the approach that Bombardier is taking in designing the new C Series aircraft.  I was struck by the similarities to agile approaches to software design.  In the video, Bombardier describes how they are using an Iron Bird to work through a number of design questions in advance of ever having a version of the aircraft that can ever be flown.  The Iron Bird is a life size replica of the plane.  Based on the name, I would assume the plane is built in a very heavy material that could never fly.  Using this replica, Bombardier is able to valid certain assumptions such as the length of each wire in the electric system.  They are also able to confirm that some parts are working properly (like the rudders).  They even go as far as to have a complete replica of the cockpit.  This allows Bombardier to put pilots in the cockpit to run through simulated take-off and landing sequences. The basic tenant of the approach seems to be Validate your design early with working prototypes Get feedback from users early, well in advance of finishing the end product   In software development, we tend to think of ourselves as special.  I often tell people that it is difficult to draw comparisons to building items in the physical world (“Building software is nothing like building a sky scraper”).  After watching this video, I am wondering if designing/building software is actually a lot like designing/building commercial aircraft.   Watch the video here (http://www.theglobeandmail.com/report-on-business/video/video-selling-the-c-series/article4400616/)

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  • How do I unmount a tmpfs that is missing from /etc/mtab?

    - by vrinek
    I have the following line in /etc/fstab: none /home/hydra/tmp tmpfs user,noauto,size=1000M,uid=1001,gid=1001 0 0 I can do mount ~/tmp as user hydra and it gets mounted ok. The only problem is that even thought it gets added to /proc/mounts, it does not get added to /etc/mtab. When I try a umount ~/tmp (again as hydra) it complains: umount: /home/hydra/tmp is not mounted (according to mtab) And when I try -f or -n, it complains that I am not root. Some more info on the system that manifests this problem: On sudo umount /home/hydra/tmp, the fs gets unmounted (I think I needed to used -f too) Debian version is testing mount --version - mount from util-linux 2.19.1 (with libblkid and selinux support) ls -l /etc/mtab - -rw-r--r-- 1 root root 921 Nov 14 09:08 /etc/mtab cat /proc/mounts | grep rootfs - rootfs / rootfs rw 0 0 /home, /home/hydra nor /home/hydra/tmp are symbolic links

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  • How do I create an encrypted file system inside a file?

    - by darent
    Recently i've found this interesting tutorial: http://flossstuff.wordpress.com/2011/08/07/using-a-file-as-a-storage-device/ It explains how to create an empty file, format it as ext4, and mount it as a device. I'd like to know if it can be created as an encrypted ext4 file system. I've tried using palimpsest (the disk utility found in System menu) to format the already created file system but it doesn't works as it detects the file system being used. If I try to unmount the file system, it won't work neither because it doesn't detect the device (since it's not a real device like a hardrive or a usb drive). So my question is, is there an option to create the file system encrypted from the begining? I've used these commands: Create an empty file 200Mb size: dd if=/dev/zero of=/path/to/file bs=1M count=200 Make it ext4: mkfs -t ext4 file Mount it in a folder inside my home: sudo mount -o loop file /path/to/mount_point Is there any way the mkfs command creates the ext4 encrypted asking for a decryption password? I'm planing to use this as a way to encrypt files inside Dropbox. Thanks for your time.

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  • is a mini PCIe SSD worth it?

    - by Narcolapser
    Question: Is getting a mini-PCIe worth investing in? Info: I have a an Acer Aspire 1 n270. It has this mini PCIe slot that is just sitting there empty. I would like to change this, and I would like to speed up my boot time. So I've been considering getting a mini-PCIe SSD. They are about the same price as faster same size drives of the 2.5" variation. The advantage of the mini-PCIe card is that I can have my HDD still. So I have good boot time, but still have the storage of my HDD. What I want to know is: will this allow me to spin down the HDD more often allowing me to save power? Will the OS (Ubuntu 10.04 LTS) see them as separate drives? Is there anything that the mini-PCIe slot could be better used for? Thanks. ~n

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Algorithm to reduce calls to mapping API

    - by aidan
    A random distribution of points lies on a map. This data lies behind an API, and I want to grab the complete set of points within a given bounding box. I can query the API with the bounding box and the API will return the set of points that fall within that box. The problem is that the API will limit the result set to 10 items, with no pagination and no indication if there are more points that have been omitted. So I made a recursive algorithm that takes a bounding box and requests the points that lie within it. If the result set is exactly 10 items, then I split the bounding box into four quadrants and recurse. It works fine but my question is this: if want to minimize the number of API calls, what is the optimal way to split the bounding box? Splitting it into quadrants was just an arbitrary decision. When there are a lot of points on the map, I have to drill down many levels before I start getting meaningful results. So I imagine it might be faster to split the box into, say, 9, 16, or more sections. But if I do that, then I eventually get to a point where a lot of requests are returning 0 results which isn't so efficient. Also, does the size of the limit on the results set affect the answer? (This is all assuming that I have no prior knowledge of nominal point density in the bounding box)

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  • Relative encapsulation design

    - by taher1992
    Let's say I am doing a 2D application with the following design: There is the Level object that manages the world, and there are world objects which are entities inside the Level object. A world object has a location and velocity, as well as size and a texture. However, a world object only exposes get properties. The set properties are private (or protected) and are only available to inherited classes. But of course, Level is responsible for these world objects, and must somehow be able to manipulate at least some of its private setters. But as of now, Level has no access, meaning world objects must change its private setters to public (violating encapsulation). How to tackle this problem? Should I just make everything public? Currently what I'm doing is having a inner class inside game object that does the set work. So when Level needs to update an objects location it goes something like this: void ChangeObject(GameObject targetObject, int newX, int newY){ // targetObject.SetX and targetObject.SetY cannot be set directly var setter = new GameObject.Setter(targetObject); setter.SetX(newX); setter.SetY(newY); } This code feels like overkill, but it doesn't feel right to have everything public so that anything can change an objects location for example.

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  • Scaling up an apache server

    - by pehrs
    I have an Ubuntu server running apache2 which i expect to be hit by around 500-1000 (concurent) users for a limited amount of time. The server serves a mixture of custom (rather light) php pages connected to a postgresql db (around 20 Mb in size) and static content. The hardware is stable and pretty beefy: Intel Xeon E5420 @ 2.5 GHz 12 GB RAM During previous rushes on this server I have increased ServerLimit, the MaxClients for the MPM modules and decreased Timeout and KeepAliveTimeout. It has worked, but been sluggish and I have a feeling more can be done. How would you suggest configuring the Apache server to handle this kind of load?

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  • How to crop black bars or zoom on Youtube and other Video websites?

    - by cloneman
    Many desktop software (VLC, MPC) and have an option to 'zoom in' , 'crop black bars', or crop to a specific aspect ratio. How can we do this in Fullscreen on Youtube or other flash Video sites? I am the viewer, NOT the video's creator/publisher. iOS Can do this (double tap to zoom, which removes black bars, zoom depth not configurable). afaik, Desktop computers (and android devices), cannot do this on the fly. The only 'workaround' I've found is F11 and zooming of the entire web page - basically a fake full screen and zooming the web page beyond the screen size. Use Case: watching 4:3 flash videos from the web on a widescreen monitor. Looking for all creative solutions, including any software that accesses YouTube without using a web browser.

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