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  • Modify onclick function with jQuery

    - by Chris Barr
    I've got a button that has an onclick event in it, which was set on the back end from .NET. Beside it is a checkbox <button class="img_button" onclick="if(buttonLoader(this)){WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions('uxBtnRelease', '', true, '', 'somepage.aspx?oupid=5&fp=true', false, true))} return false;" type="button">Release</button> <input type="checkbox" checked="checked" id="myCheckbox"> When the checkbox is clicked, needs to change the value of the query string in the URL inside the onclick function of the button. So far I have this, and the idea is right, but I keep getting errors when it's run: "Uncaught SyntaxError: Unexpected token ILLEGAL" var defaultReleaseOnClick=null; $("#myCheckbox").click(function(){ var $releaseBtn = $(".img_button"); if(defaultReleaseOnClick==null) defaultReleaseOnClick=$releaseBtn.attr("onclick"); var newOnClickString = defaultReleaseOnClick.toString().replace(/&fp=[a-z]+'/i,"&fp="+this.checked); $releaseBtn.removeAttr("onclick").click(eval(newOnClickString)); }); I know it seems kinda hacky to convert the function to a string, do a replacement, and then try to convert it back to a function, but I don't know any other way to do it. Any ideas? I've set up a demo here: http://jsbin.com/asiwu4/edit

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  • WiX major upgrade! Need different behaviors for different components...

    - by Joshua
    Okay! I have finally more closely identified the problem I'm having. In my installer, I was attempting to get a settings file to REMAIN INTACT on a major upgrade. I finally got this to work with the suggestion to set <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize" /> </InstallExecuteSequence> This is successful in forcing this component to leave the original, not replacing it if it exists: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> HOWEVER! This is a problem! I have another component listed here: <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D" KeyPath="yes"> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" Vital="yes"/> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" Vital="yes"/> </Component> And this component MUST BE REPLACED on a major upgrade. I can only accomplish this so far by setting <RemoveExistingProducts After="InstallInitialize" /> THIS BREAKS THE FIRST FUNCTIONALITY I NEED WITH THE SETTINGS FILE. HOW CAN I DO BOTH?!

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  • Debugged Program Window Won't Close

    - by Marc Bernier
    Hi, I'm using VS 2008 on a 64-bit XP machine. I'm debugging a 32-bit C++ DLL via a console program. The DLL and EXE projects are contained in the same SLN so that I can modify the DLL as I test. What happens is that every once in a while I kill the program with Debug | Stop Debugging (Shift-F5). VS stops the program, but the console window stays open! If I'm sitting at a breakpoint and hit Shift-F5, it will terminate properly, but if the program is running full-tilt when I stop it, I often see this instead. The big problem is that I can't close these zombie windows. Using End Task in Task Manager does nothing (no message, no nothing). When I shut down the machine, it is unable to due to the orphans and I have to resort to actually turning off the power. I think this is connected to having the DLL and EXE project in the same SLN, as for months I worked on this project in 2 VS instances, one for the DLL and the other for the EXE. I would continually jump back and forth between the windows as I worked. This problem never happened until I put the two projects into a single SLN. The single SLN works a lot better, but this anomaly is very irritating. Any ideas anyone? UPDATE After a bit of searching (here), I found that it appears to have to do with one of the updates from last Tuesday (KB977165 or KB978037). Thank you Microsoft for your excellent pre-release testing.

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  • delegate method throws runtime "unrecognized selector" error when switching back from one UIViewCont

    - by chimgrrl
    Ok, I've spend like half day on this and it's killing me. So I've got 3 view controllers transitioning from one another, something like this: I call the UploadDecisionViewController after destroying the previous View Controller: [self dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(showUDModalView) withObject:nil afterDelay:0.5]; In my showUDModalView method: - (void)showUDModalView { UploadDecisionViewController *udcontroller = [[UploadDecisionViewController alloc] initWithNibName:@"UploadDecisionViewController" bundle:nil]; udcontroller.delegate = self; [self presentModalViewController:udcontroller animated:YES]; [udcontroller release]; } The UploadDecisionViewController shows up no problem. The UploadDecisionViewController has a button, which when clicked I want it to transition to the FileUploadViewController. I setup a UploadDecisionDelegate, threw a method in there to handle the button clicking: Inside UploadDecisionDelegate protocol (UploadDecisionViewController.h): @protocol UploadDecisionDelegate //let UOnliveViewController know that a button was selected - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection; @end Then inside my IBAction method when the button is clicked, I have this: - (IBAction)decisionSelected:(id)sender { [delegate UploadDecisionViewController:self madeChoice:@"upload"];//crashing at this line } When I run this, at this line above it is throwing a runtime exception: 2010-06-09 12:48:59.561 UOnlive[4735:207] *** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420 2010-06-09 12:48:59.562 UOnlive[4735:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420' 2010-06-09 12:48:59.563 UOnlive[4735:207] Stack: ( 33502299, 2495698185, 33884219, 33453686, 33306306, 20618, 2982917, 3390286, 3399023, 3394235, 3087839, 2996168, 3022945, 40156505, 33287040, 33283144, 40150549, 40150746, 3026863, 11700, 11554 ) Let me throw in the delegate method implemented also: - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection { NSLog(@"it got to here 245"); [self dismissModalViewControllerAnimated:YES]; if (yesOrNo) { //open up the FileUploadViewController and proceed to upload [self performSelector:@selector(showFUModalView) withObject:nil afterDelay:0.5]; } } Can someone tell me what the heck is going on? Thanks a bunch for the help...

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • Implementing Dispose on a class derived from Stream

    - by AnthonyWJones
    I'm building a class that derives from Stream to wrap a COM IStream. However I've come across an issue where I need to release the COM IStream deteministically. Ok so that's easy just use Marshal.ReleaseComObject in the Dispose method. However I'm not sure its that simple. The Stream base class already has an protected virtual method Dispose(boolean). Here is my first idea:- ~ComStreamWrapper() { if (!_Disposed) { iop.Marshal.FreeCoTaskMem(_Int64Ptr); iop.Marshal.ReleaseComObject(_IStream); } } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!_Disposed) { if (disposing) { iop.Marshal.FreeCoTaskMem(_Int64Ptr); iop.Marshal.ReleaseComObject(_IStream); } _Disposed = true; } } You'll notice there isn't an implementation of Dispose() itself. I'm currently making the asssumption that the existing implementation on Stream does what I need it to. That is calling Diposing(true) and GC.SuppressFinalize. Is this assumption faulty? Have I missed something? Is there a better approach? You see more of the basic class in this answer to an ealier question.

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  • Sqlite iPhone data insertion problem

    - by Asad Khan
    Hi I have a function which basically tries to insert some data returned from a REST call. - (void)syncLocalDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; NSMutableString *query = [[NSMutableString alloc] initWithFormat:@""]; sqlite3 *database = NULL; char *errorMsg = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { for(PickUpLine *pickupline in pickUpLines){ [query appendFormat:@"INSERT INTO pickuplines VALUES(%d,%d,%d,'%@','YES')", pickupline.line_id, pickupline.thumbsUps, pickupline.thumbsDowns, [pickupline.line stringByReplacingOccurrencesOfString:@"'" withString:@"`"]]; NSLog(query); int result = sqlite3_exec(database, [query UTF8String], NULL, NULL, &errorMsg); if (result!=SQLITE_OK) { printf("\n%s",errorMsg); sqlite3_free(errorMsg); } //sqlite3_step([query UTF8String]); [query setString:@""]; }//end for }//end if [query release]; sqlite3_close(database); } everything seems fine query string in log statement is also fine but the data does not gets inserted. Where as a counterpart of this function for select statement works well. Here is the counter part - (void)loadLinesFromDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, "SELECT * FROM pickuplines", MyCallback, linesFromDatabase, NULL); } sqlite3_close(database); } I have implemented callback & it works fine. I am a little new to Sqlite can someone please point out what am I doing wrong. Thanx

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • IOS : BAD ACCESS when trying to add a new Entity object

    - by Maverick447
    So i'm using coredata to model my relationships . This is the model in brief Type A can have one or more types of type B Type B has a inverse relationship of being associated with one of type A Type B can have one or more types of type C Type C has a inverse relationship of being associated with one of type B From a UI standpoint , I have a Navigation controller with controllers that successively sets up the first A object (VC-1) , then another viewcontroller (VC-2) creates a B object ( I pass in the A object to this controller) and the B object is added to the A object . Similarly the same thing happens with B and C . The third Viewcontroller (VC3) first creates a C object and assigns it to the passed B Object . Also between these viewcontrollers the managedObjectCOntext is also passed . SO my use case is such that while viewcontroller (VC-3) is the top controller a button action will keep creating multiple objects of type C and add them to the same type B object that was passed . Also as part of this function I save the managedObject context after saving each type C . e.g. code in viewcontroller 3 - (void) SaveNewTypeC { TypeC *newtypeC = (Question*)[NSEntityDescription insertNewObjectForEntityForName:@"TypeC" inManagedObjectContext:managedObjectContext]; [newtypeC setProp1:] ; [newtypeC setProp2:] .. .. **[typeBObject addTypeCInTypeBObject:newtypeC];** [section setTotalCObjectCount:[ NSNumber numberWithInt:typeCIndex++]]; NSError *error = nil; if (![managedObjectContext save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } [newtypeC release]; } - (IBAction)selectedNewButton:(id)sender { [self SaveNewTypeC]; [self startRepeatingTimer]; } The BAD ACCESS seems to appear when the bold line above executes Relating to some HashValue . Any clues on resolving this would be helpful .

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  • Displaying modal view in Objective-C

    - by kpower
    I'm trying to display Modal View in my app. I have subclass of UIViewController that has only the "Done" button (UIButton created with IB and linked with XCode). .h @interface myModalVC : UIViewController { UIButton *bDone; } @property (nonatomic, retain) IBOutlet UIButton *bDone; - (IBAction)bDoneTouchDown:(id)sender; @end .m #import "myModalVC.h" @implementation myModalVC @synthesize bDone; - (void)dealloc { [bDone release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (UIInterfaceOrientationLandscapeLeft == interfaceOrientation || UIInterfaceOrientationLandscapeRight == interfaceOrientation); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)bDoneTouchDown:(id)sender { [self.parentViewController dismissModalViewControllerAnimated:YES]; } @end I'm trying to display modal view with this code (from my main view): myModalVC *temp = [[[myModalVC alloc] initWithNibName:@"myModalVC" bundle:[NSBundle mainBundle]] autorelease]; [self presentModalViewController:temp animated:YES]; If this code is placed in some method, that responds to button touches - everything is fine. But when I place it to some other method (called during some processes in my app) - modal view is displayed without problems, but when I press (touch) "Done" button, application crashes with "Program received signal: “EXC_BAD_ACCESS”." What am I doing wrong?

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • What can a company possibly gain by making Android phones hard to root?

    - by Chinmay Kanchi
    As someone who recently got a HTC Hero, I had to jump through several hoops to get root access on the phone to install custom firmware. Now, Android is open-source and fairly easy to build and hack on an emulator. It seems to be against the spirit of open-source to lock down a phone so you can't hack the phone itself. Now, often, there are understandable (though not always justifiable) reasons for locking a device down. For example, it might have proprietary software on it or you might want to retain control of the platform. However, Android by its open-source nature makes such concerns moot. Everyone and their dog has access to the userland code, and HTC is forced by the GPL to release kernel sources for each of their devices. So, I fail to see any motivation for alienating the hackers, when there is no possible benefit (in my mind) to be had from doing this. Any idea why a company would want to do this? Is it just short-sightedness or am I missing possible commercial implications of this?

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  • Host WCF in MVC2 Site

    - by Basiclife
    Hi, We've got a very large, complex MVC2 website. We want to add an API for some internal tools and decided to use WCF. Ideally, we want MVC itself to host the WCF service. Reasons include: Although there's multiple tiers to the application, some functionality we'd like in the API requires the website itself (e.g. formatting emails). We use TFS to auto-build (continuous integration) and deploy - The less we need to modify the build and release mechanism the better We use the Unity container and Inversion of Control throughout the application. Being part of the Website would allow us to re-use configuration classes and other helper methods. I've written a custom ServiceBehavior which in turn has a custom InstanceProvider - This allows me to instantiate and configure a container which is then used to service all requests for class instances from WCF. So my question is; Is it possible to host a WCF service from within MVC itself? I've only had experience in Services / Standard Asp.Net websites before and didn't realise MVC2 might be different until I actually tried to wire it into the config and nothing happened. After some googling, there don't seem to be many references to doing this - so thought I'd ask here.

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  • Visual Studio 2010 / ASP.NET MVC 2 / Publish

    - by SevenCentral
    I just did a clean install on Windows 7 x64 Professional with the final release of Visual Studio 2010 Premium. In order to duplicate what I'm experiencing do the following in: Create a new ASP.NET MVC 2 Web Application Right click the project and select Properties On the Web tab, select "Use Local IIS Web Server" Click on Create Virtual Directory Save all Unload the project Edit the project file Change MvcBuildViews to true Save all Reload project Right click the project and select Publish Choose the file system publish method Enter a target location Choose Delete all existing files Select Publish Right click the project Select Publish Each time I do the above I get the following errror: "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level..." The error originates from obj\debug\package\packagetmp\web.config, relative to the project directory. I can repeat this all day long with any MVC 2 project I've built. In order to fix this problem, I need to set MvcBuildViews to false in the project file. That's not really an option. This wasn't a problem in Visual Studio 2008 and it seems to be an issue with the way the Publish command stages files beneath the project directory. Can anyone else duplicate this error? Is this a bug or by design? Is there a fix, workaround, etc...? Thanks.

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  • Can I access views when drawn in the drawRect method?

    - by GianPac
    When creating the content view of a tableViewCell, I used the drawInRect:withFont, drawAtPoint... and others, inside drawRect: since all I needed was to lay some text. Turns out, part of the text drawn need to be clickable URLs. So I decided to create a UIWebView and insert it into my drawRect. Everything seems to be laid out fine, the problem is that interaction with the UIWebView is not happening. I tried enabling the interaction, did not work. I want to know, since with drawRect: I am drawing to the current graphics context, there is anything I can do to have my subviews interact with the user? here is some of my code I use inside the UITableViewCell class. -(void) drawRect:(CGRect)rect{ NSString *comment = @"something"; [comment drawAtPoint:point forWidth:195 withFont:someFont lineBreakMode:UILineBreakModeMiddleTruncation]; NSString *anotherCommentWithURL = @"this comment has a URL http://twtr.us"; UIWebView *webView = [[UIWebView alloc] initWithFrame:someFrame]; webView.delegate = self; webView.text = anotherCommentWithURL; [self addSubView:webView]; [webView release]; } As I said, the view draws fine, but there is no interaction with the webView from the outside. the URL gets embedded into HTML and should be clickable. It is not. I got it working on another view, but on that one I lay the views. Any ideas?

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  • Releasing Autoreleasepool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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  • apache solr : sum of data resulted from group by

    - by Terance Dias
    Hi, We have a requirement where we need to group our records by a particular field and take the sum of a corresponding numeric field e.x. select userid, sum(click_count) from user_action group by userid; We are trying to do this using apache solr and found that there were 2 ways of doing this: Using the field collapsing feature (http://blog.jteam.nl/2009/10/20/result-grouping-field-collapsing-with-solr/) but found 2 problems with this: 1.1. This is not part of release and is available as patch so we are not sure if we can use this in production. 1.2. We do not get the sum back but individual counts and we need to sum it at the client side. Using the Stats Component along with faceted search (http://wiki.apache.org/solr/StatsComponent). This meets our requirement but it is not fast enough for very large data sets. I just wanted to know if anybody knows of any other way to achieve this. Appreciate any help. Thanks, Terance.

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  • UILabel + IRR, KRW and KHR currencies with wrong symbol

    - by serb
    Hi, I'm experiencing issues when converting decimal to currency for Korean Won, Cambodian Riel and Iranian Rial and showing the result to the UILabel text. Conversion itself passes just fine and I can see correct currency symbol at the debugger, even the NSLog prints the symbol well. If I assign this NSString instance to the UILabel text, the currency symbol is shown as a crossed box instead of the correct symbol. There is no other code between, does not matter what font I use. I tried to print ? (Korean Won) using the unicode value (0x20A9) or even using UTF8 representation (\xe2\x82\xa9), but all I get is the crossed box on the label. Any other supported currency in iPhone SDK and NSLocale (nearly 170 currencies) works perfectly fine no matter how exotic the currency is. Anyone else experiencing the same problem? Is there a "cure" for this? Thanks EDIT: -(NSString *)decimalToCurrency:(NSDecimalNumber *)value byLocale:(NSLocale *)locale { NSNumberFormatter *fmt = [[NSNumberFormatter alloc] init]; [fmt setLocale: locale]; [fmt setNumberStyle: NSNumberFormatterCurrencyStyle]; NSString *res = [fmt stringFromNumber: value]; [fmt release]; return res; } lbValue.text = [self decimalToCurrency: price byLocale: koreanLocale];

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  • How i display my scrollView instaed of splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; /* window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; UIView *splashView = [[UIView alloc] initWithFrame:[window bounds]]; UIImage *image = [UIImage imageNamed:@"splash.png"]; [splashView addSubview: [[UIImageView alloc] initWithImage:image]]; [window addSubview:splashView]; [window makeKeyAndVisible]; [window removeFromSuperview]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • NAnt and relative path execution

    - by stacker
    How can I assign to trunk.dir property a relative path to the trunk location? This is my nant.build file: <?xml version="1.0" encoding="utf-8"?> <project name="ProjectName" default="build" xmlns="http://nant.sf.net/release/0.85/nant.xsd"> <!-- Directories --> <property name="trunk.dir" value="C:\Projects\ProjectName" /><!-- I want relative path over here! --> <property name="source.dir" value="${trunk.dir}src\" /> <!-- Working Files --> <property name="msbuild.exe" value="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\msbuild.exe" /> <property name="solution.sln" value="${source.dir}ProjectName.sln" /> <!-- Called Externally --> <target name="compile"> <!-- Rebuild foces msbuild to clean and build --> <exec program="${msbuild.exe}" commandline="${solution.sln} /t:Rebuild /v:q" /> </target> </project>

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  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

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  • strcmp() but with 0-9 AFTER A-Z? (C/C++)

    - by Aaron
    For reasons I completely disagree with but "The Powers (of Anti-Usability) That Be" continue to decree despite my objections, I have a sorting routine which does basic strcmp() compares to sort by its name. It works great; it's hard to get that one wrong. However, at the 11th hour, it's been decided that entries which begin with a number should come AFTER entries which begin with a letter, contrary to the ASCII ordering. They cite the EBCDIC standard has numbers following letters so the prior assumption isn't a universal truth, and I have no power to win this argument... but I digress. Therein lies my problem. I've replaced all appropriate references to strcmp with a new function call nonstd_strcmp, and now need to implement the modifications to accomplish the sort change. I've used a FreeBSD source as my base: http://freebsd.active-venture.com/FreeBSD-srctree/newsrc/libkern/strncmp.c.html if (n == 0) return (0); do { if (*s1 != *s2++) return (*(const unsigned char *)s1 - *(const unsigned char *)(s2 - 1)); if (*s1++ == 0) break; } while (--n != 0); return (0); I guess I might need to take some time away to really think about how it should be done, but I'm sure I'm not the only one who's experienced the brain-deadness of just-before-release spec changes.

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  • iphone file download not working

    - by Anonymous
    Hi, In my app I 'm first connecting to a web service, which in return sends a url for a file. I use the url to download the file and then display it on the new view. I get the correct URL but not able to download file from that location. I have another test app which will download file from the same location and it works like a charm. following is my code for webservice-file download. This is a snippet of the code where i 'm parsing the web service xml and then pass the result to NSData for file download. Any suggestions where am i going wrong -- I 'm referring to the following tutorials. Web Service PDF Viewer if ([elementName isEqualToString:@"PRHPdfResultsResult"]) { NSLog(soapResults); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Report downloaded from:" message:soapResults delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; NSData *pdfData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:soapResults]]; //Store the Data locally as PDF File NSString *resourceDocPath = [[NSString alloc] initWithString:[[[[NSBundle mainBundle] resourcePath] stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"Documents"]]; NSString *filePath = [resourceDocPath stringByAppendingPathComponent:@"myPDF.pdf"]; [pdfData writeToFile:filePath atomically:YES]; [alert show]; [alert release]; [soapResults setString:@""]; elementFound = FALSE; }

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