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  • Java Inheritance - Getting a Parameter from Parent Class

    - by Aaron
    I'm trying to take one parameter from the parent class of Car and add it to my array (carsParked), how can i do this? Parent Class public class Car { protected String regNo; //Car registration number protected String owner; //Name of the owner protected String carColor; /** Creates a Car object * @param rNo - registration number * @param own - name of the owner **/ public Car (String rNo, String own, String carColour) { regNo = rNo; owner = own; carColor = carColour; } /** @return The car registration number **/ public String getRegNo() { return regNo; } /** @return A String representation of the car details **/ public String getAsString() { return "Car: " + regNo + "\nColor: " + carColor; } public String getColor() { return carColor; } } Child Class public class Carpark extends Car { private String location; // Location of the Car Park private int capacity; // Capacity of the Car Park - how many cars it can hold private int carsIn; // Number of cars currently in the Car Park private String[] carsParked; /** Constructor for Carparks * @param loc - the Location of the Carpark * @param cap - the Capacity of the Carpark */ public Carpark (String locations, int room) { location = locations; capacity = room; } /** Records entry of a car into the car park */ public void driveIn() { carsIn = carsIn + 1; } /** Records the departure of a car from the car park */ public void driveOut() { carsIn = carsIn - 1; } /** Returns a String representation of information about the carpark */ public String getAsString() { return location + "\nCapacity: " + capacity + " Currently parked: " + carsIn + "\n*************************\n"; } }

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  • Merge Sort issue when removing the array copy step

    - by Ime Prezime
    I've been having an issue that I couldn't debug for quite some time. I am trying to implement a MergeSort algorithm with no additional steps of array copying by following Robert Sedgewick's algorithm in "Algorithm's in C++" book. Short description of the algorithm: The recursive program is set up to sort b, leaving results in a. Thus, the recursive calls are written to leave their result in b, and we use the basic merge program to merge those files from b into a. In this way, all the data movement is done during the course of the merges. The problem is that I cannot find any logical errors but the sorting isn't done properly. Data gets overwritten somewhere and I cannot determine what logical error causes this. The data is sorted when the program is finished but it is not the same data any more. For example, Input array: { A, Z, W, B, G, C } produces the array: { A, G, W, W, Z, Z }. I can obviously see that it must be a logical error somewhere, but I have been trying to debug this for a pretty long time and I think a fresh set of eyes could maybe see what I'm missing cause I really can't find anything wrong. My code: static const int M = 5; void insertion(char** a, int l, int r) { int i,j; char * temp; for (i = 1; i < r + 1; i++) { temp = a[i]; j = i; while (j > 0 && strcmp(a[j-1], temp) > 0) { a[j] = a[j-1]; j = j - 1; } a[j] = temp; } } //merging a and b into c void merge(char ** c,char ** a, int N, char ** b, int M) { for (int i = 0, j = 0, k = 0; k < N+M; k++) { if (i == N) { c[k] = b[j++]; continue; } if (j == M) { c[k] = a[i++]; continue; } c[k] = strcmp(a[i], b[j]) < 0 ? a[i++] : b[j++]; } } void mergesortAux(char ** a, char ** b, int l, int r) { if(r - l <= M) { insertion(a, l, r); return; } int m = (l + r)/2; mergesortAux(b, a, l, m); //merge sort left mergesortAux(b, a, m+1, r); //merge sort right merge(a+l, b+l, m-l+1, b+m+1, r-m); //merge } void mergesort(char ** a,int l, int r, int size) { static char ** aux = (char**)malloc(size * sizeof(char*)); for(int i = l; i < size; i++) aux[i] = a[i]; mergesortAux(a, aux, l, r); free(aux); }

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  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

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  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

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  • Initial capacity of collection types, i.e. Dictionary, List

    - by Neil N
    Certain collection types in .Net have an optional "Initial Capacity" constructor param. i.e. Dictionary<string, string> something = new Dictionary<string,string>(20); List<string> anything = new List<string>(50); I can't seem to find what the default initial capacity is for these objects on MSDN. If I know I will only be storing 12 or so items in a dictionary, doesn't it make sense to set the initial capacity to something like 20? My reasoning is, assuming the capacity grows like it does for a StringBuiler, which doubles each time the capacity is hit, and each re-allocation is costly, why not pre-set the size to something you know will hold your data, with some extra room just in case? If the initial capacity is 100, and I know I will only need a dozen or so, it seems as though the rest of that allocated RAM is allocated for nothing. Please spare me the "premature optimization" speil for the O(n^n)th time. I know it won't make my apps any faster or save any meaningful amount of memory, this is mostly out of curiosity.

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  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • gtk draw "expose-event" and redraw

    - by warem
    I want to use expose-event to draw something then update or redraw. That's to say, there are a drawing area and a button in window. When clicking button, the drawing area will be redrawn accordingly. My problems are Following code worked but it only had a drawing area no button. If I add the button(cancel the comment for button), nothing is drawn. What's the reason? In the following code, if I changed gtk_container_add (GTK_CONTAINER (box), canvas); to gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0);, nothing is drawn. Usually we use gtk_box_pack_start to add something into box. Why doesn't it work this time? The function build_ACC_axis refreshed drawing area and prepared for new draw. I google it but I didn't know if it worked. Could you please comment on it? If the source file is test.c, then compilation is gcc -o test test.c `pkg-config --cflags --libs gtk+-2.0` The code is below: #include <gtk/gtk.h> #include <glib.h> static void draw (GdkDrawable *d, GdkGC *gc) { /* Draw with GDK */ gdk_draw_line (d, gc, 0, 0, 50, 50); gdk_draw_line (d, gc, 50, 50, 50, 150); gdk_draw_line (d, gc, 50, 150, 0, 200); gdk_draw_line (d, gc, 200, 0, 150, 50); gdk_draw_line (d, gc, 150, 50, 150, 150); gdk_draw_line (d, gc, 150, 150, 200, 200); gdk_draw_line (d, gc, 50, 50, 150, 50); gdk_draw_line (d, gc, 50, 150, 150, 150); } static gboolean expose_cb (GtkWidget *canvas, GdkEventExpose *event, gpointer user_data) { GdkGC *gc; gc = gdk_gc_new (canvas->window); draw (canvas->window, gc); g_object_unref (gc); return FALSE; } void build_ACC_axis (GtkWidget *button, GtkWidget *widget) { GdkRegion *region; GtkWidget *canvas = g_object_get_data(G_OBJECT(widget), "plat_GA_canvas"); region = gdk_drawable_get_visible_region(canvas->window); gdk_window_invalidate_region(canvas->window, region, TRUE); gtk_widget_queue_draw(canvas); /* gdk_window_process_updates(canvas->window, TRUE); */ gdk_region_destroy (region); } int main (int argc, char **argv) { GtkWidget *window; GtkWidget *canvas, *box, *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); box = gtk_vbox_new(FALSE, 0); gtk_container_add (GTK_CONTAINER (window), box); canvas = gtk_drawing_area_new (); g_object_set_data(G_OBJECT(window), "plat_GA_canvas", canvas); /* gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0); */ gtk_container_add (GTK_CONTAINER (box), canvas); g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_cb), NULL); /* button = gtk_button_new_with_label ("ok"); gtk_box_pack_start(GTK_BOX(box), button, FALSE, FALSE, 0); |+ gtk_container_add (GTK_CONTAINER (box), button); +| gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(build_ACC_axis), window); */ gtk_widget_show_all (window); gtk_main (); }

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  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • How can I define an empty array in a Perl construtor?

    - by Laimoncijus
    I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array?

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  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

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  • Specifying different initial values for fields in inherited models (django)

    - by Shawn Chin
    Question : What is the recommended way to specify an initial value for fields if one uses model inheritance and each child model needs to have different default values when rendering a ModelForm? Take for example the following models where CompileCommand and TestCommand both need different initial values when rendered as ModelForm. # ------ models.py class ShellCommand(models.Model): command = models.Charfield(_("command"), max_length=100) arguments = models.Charfield(_("arguments"), max_length=100) class CompileCommand(ShellCommand): # ... default command should be "make" class TestCommand(ShellCommand): # ... default: command = "make", arguments = "test" I am aware that one can used the initial={...} argument when instantiating the form, however I would rather store the initial values within the context of the model (or at least within the associated ModelForm). My current approach What I'm doing at the moment is storing an initial value dict within Meta, and checking for it in my views. # ----- forms.py class CompileCommandForm(forms.ModelForm): class Meta: model = CompileCommand initial_values = {"command":"make"} class TestCommandForm(forms.ModelForm): class Meta: model = TestCommand initial_values = {"command":"make", "arguments":"test"} # ------ in views FORM_LOOKUP = { "compile": CompileCommandFomr, "test": TestCommandForm } CmdForm = FORM_LOOKUP.get(command_type, None) # ... initial = getattr(CmdForm, "initial_values", {}) form = CmdForm(initial=initial) This feels too much like a hack. I am eager for a more generic / better way to achieve this. Suggestions appreciated. Other attempts I have toyed around with overriding the constructor for the submodels: class CompileCommand(ShellCommand): def __init__(self, *args, **kwargs): kwargs.setdefault('command', "make") super(CompileCommand, self).__init__(*args, **kwargs) and this works when I try to create an object from the shell: >>> c = CompileCommand(name="xyz") >>> c.save() <CompileCommand: 123> >>> c.command 'make' However, this does not set the default value when the associated ModelForm is rendered, which unfortunately is what I'm trying to achieve. Update 2 (looks promising) I now have the following in forms.py which allow me to set Meta.default_initial_values without needing extra code in views. class ModelFormWithDefaults(forms.ModelForm): def __init__(self, *args, **kwargs): if hasattr(self.Meta, "default_initial_values"): kwargs.setdefault("initial", self.Meta.default_initial_values) super(ModelFormWithDefaults, self).__init__(*args, **kwargs) class TestCommandForm(ModelFormWithDefaults): class Meta: model = TestCommand default_initial_values = {"command":"make", "arguments":"test"}

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • My Jtable is blank

    - by mazin
    Hello my q is about a jtable that i have ,i fill it with components from a .txt ,I have a main (menu ) JFrame and by pressing a jbutton i want the jtable to pop out ! My problem is that my jtable is blank and it supposed to show some date !I would appreciated any help , Thanks. this is my ''reading'' class` public static void main(String[] args) { company Company=new company(); payFrame jframe=new payFrame(Company); jframe.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE); jframe.setSize(600,300); jframe.setVisible(true); readClass(); } //diavasma public static void readClass(){ ArrayList<Employee> emp =new ArrayList<Employee>() ; //Employee[] emp=new Employee[7]; //read from file try { int i=0; // int rowCounter; // int payments=0; String inputDocument = ("src/Employees.txt"); FileInputStream is = new FileInputStream(inputDocument); Reader iD = new InputStreamReader(is); BufferedReader buf = new BufferedReader(iD); String inputLine; while ((inputLine = buf.readLine()) != null) { String[] lineParts = inputLine.split(","); String email = (lineParts[7]); int EmpNo = Integer.parseInt(lineParts[0]); String type = lineParts[10]; int PostalCode = Integer.parseInt(lineParts[5]); int phone = Integer.parseInt(lineParts[6]); int DeptNo = (short) Integer.parseInt(lineParts[8]); double Salary; int card = (short) Integer.parseInt(lineParts[10]); int emptype = 0; int hours=Integer.parseInt(lineParts[11]); if (type.equals("FULL TIME")) { emptype = 1; } else if (type.equals("SELLER")) { emptype = 2; } else { emptype = 3; } /** * Creates employee instances depending on their type of employment * (fulltime=1, salesman=2, parttime=3) */ switch (emptype) { case 1: Salary = Double.parseDouble(lineParts[10]); emp.add(new FullTime(lineParts[1], lineParts[2], EmpNo, lineParts[3], lineParts[4], PostalCode, phone, email, DeptNo, card, Salary,hours, type)); i++; break; and this is my class where i make my Jtable and fill him public class company extends JFrame { private ArrayList<Employee> emp = new ArrayList<Employee>(); public void addEmployee(Employee emplo) { emp.add(emplo); } public ArrayList<Employee> getArray() { return emp; } public void getOption1() { ArrayList<Employee> employee = getArray(); JTable table = new JTable(); DefaultTableModel model = new DefaultTableModel(); table.setModel(model); model.setColumnIdentifiers(new String[]{"Code", "First Name", "Last Name", "Address", "City", "Postal Code", "Phone", "Email", "Dept Code", "Salary", "Time Card", "Hours"}); for (Employee current : employee) { model.addRow(new Object[]{current.getempCode(), current.getfirst(), current.getlast(), current.getaddress(), current.getcity(), current.getpostalCode(), current.gettelephone(), current.getemail(), current.getdep(), current.getsalary(), current.getcardcode(), current.getHours() }); } table.setPreferredScrollableViewportSize(new Dimension(500, 50)); table.setFillsViewportHeight(true); JScrollPane scrollPane = new JScrollPane(table); add(scrollPane); setVisible(true); table.revalidate();

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  • How to get rid of exceptions thrown by the .NET Framework

    - by Hans Løken
    In a recent project I'm using a lot of databinding and xml-serialization. I'm using C#/VS2008 and have downloaded symbol information for the .NET framework to help me when debugging. The app I'm working on has a global "catch all" exception handler to present a more presentable messages to users if there happens to be any uncaught exceptions being thrown. My problem is when I turn on Exceptions-Thrown to be able to debug exceptions before they are caught by the "catch all". It seems to me that the framework throws a lot of exceptions that are not immediately caught (for example in ReflectPropertyDescriptor) so that the exception I'm actually trying to debug gets lost in the noise. Is there any way to get rid of exceptions caused by the framework but keep the ones from my own code? Update: after more research and actually trying to get rid of the exceptions that get thrown by the framework (many which turn out to be known issues in the framework, example: http://stackoverflow.com/questions/1127431/xmlserializer-giving-filenotfoundexception-at-constructor) I finally found a solution that works for me, which is turning on "Just my code" in Tools Options Debugging General Enable Just My Code in VS2008.

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  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

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  • this is my first time asking here, I wanted to create a linked list while sorting it thanks

    - by user2738718
    package practise; public class Node { // node contains data and next public int data; public Node next; //constructor public Node (int data, Node next){ this.data = data; this.next = next; } //list insert method public void insert(Node list, int s){ //case 1 if only one element in the list if(list.next == null && list.data > s) { Node T = new Node(s,list); } else if(list.next == null && list.data < s) { Node T = new Node(s,null); list.next = T; } //case 2 if more than 1 element in the list // 3 elements present I set prev to null and curr to list then performed while loop if(list.next.next != null) { Node curr = list; Node prev = null; while(curr != null) { prev = curr; curr = curr.next; if(curr.data > s && prev.data < s){ Node T = new Node(s,curr); prev.next = T; } } // case 3 at the end checks for the data if(prev.data < s){ Node T = new Node(s,null); prev.next = T; } } } } // this is a hw problem, i created the insert method so i can check and place it in the correct order so my list is sorted This is how far I got, please correct me if I am wrong, I keep inserting node in the main method, Node root = new Node(); and root.insert() to add.

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • How to upload Image on Android?

    - by Mattiah85
    I havve to upload image from my SD card to PHP server. I have read a lot of articles and topics but I have some problems... First I have use that code: HttpURLConnection connection = null; DataOutputStream outputStream = null; //DataInputStream inputStream = null; String urlServer = hostName+"Upload"; String lineEnd = "\r\n"; String twoHyphens = "--"; String boundary = "*****"; String serverResponseMessage; //int serverResponseCode; int bytesRead, bytesAvailable, bufferSize; byte[] buffer; int maxBufferSize = 1*1024*1024; try { showLog("uploading file: " + file); FileInputStream fileInputStream = new FileInputStream(new File(pictureFileDir+"/"+file) ); URL url = new URL(urlServer); connection = (HttpURLConnection) url.openConnection(); // Allow Inputs &amp; Outputs. connection.setDoInput(true); connection.setDoOutput(true); connection.setUseCaches(false); // Set HTTP method to POST. connection.setRequestMethod("POST"); connection.setRequestProperty("Connection", "Keep-Alive"); connection.setRequestProperty("Content-Type", "multipart/form-data;boundary="+boundary); outputStream = new DataOutputStream( connection.getOutputStream() ); outputStream.writeBytes(twoHyphens + boundary + lineEnd); outputStream.writeBytes("Content-Disposition: form-data; name=\"uploaded_file\";filename=\"" + file +"\"" + lineEnd); outputStream.writeBytes(lineEnd); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); buffer = new byte[bufferSize]; // Read file bytesRead = fileInputStream.read(buffer, 0, bufferSize); while (bytesRead > 0) { outputStream.write(buffer, 0, bufferSize); bytesAvailable = fileInputStream.available(); bufferSize = Math.min(bytesAvailable, maxBufferSize); bytesRead = fileInputStream.read(buffer, 0, bufferSize); } outputStream.writeBytes(lineEnd); outputStream.writeBytes(twoHyphens + boundary + twoHyphens + lineEnd); // Responses from the server (code and message) //serverResponseCode = connection.getResponseCode(); serverResponseMessage = connection.getResponseMessage(); showLog("server response: " + serverResponseMessage); fileInputStream.close(); outputStream.flush(); outputStream.close(); } catch (Exception ex) { ex.printStackTrace(); } but server response 200/OK and no file was on destination server... After i have read about Multipart: try { HttpParams params = new BasicHttpParams(); params.setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); DefaultHttpClient mHttpClient = new DefaultHttpClient(params); File image = new File(pictureFileDir + "/" + filename); HttpPost httppost = new HttpPost(hostName+"Upload"); MultipartEntity multipartEntity = new MultipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE); multipartEntity.addPart("Image", new FileBody(image)); httppost.setEntity(multipartEntity); mHttpClient.execute(httppost, new PhotoUploadResponseHandler()); } catch (Exception e) { e.printStackTrace(); } but then a i have such LOG in LogCat and nothing else... 06-04 06:50:52.277: D/dalvikvm(1584): DexOpt: couldn't find static field Lorg/apache/http/message/BasicHeaderValueParser;.INSTANCE 06-04 06:50:52.277: W/dalvikvm(1584): VFY: unable to resolve static field 6688 (INSTANCE) in Lorg/apache/http/message/BasicHeaderValueParser; 06-04 06:50:52.277: D/dalvikvm(1584): VFY: replacing opcode 0x62 at 0x001b ServerSide Script: $target_path = "uploads"; $target_path = $target_path . basename( $_FILES['Image']); if(move_uploaded_file($_FILES['tmp_name'], $file_path)) { echo "success"; } else{ echo "fail"; } why? What is the simplest way to upload image?

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  • JPanel clock and button merge

    - by user1509628
    I'm having a problem with in merging time and button together... I can't get the button show in the JPanel. This is my code: import java.awt.Color; import java.awt.Font; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public final class Date_Time extends JFrame{ private static final long serialVersionUID = 1L; private JPanel show_date_time = new JPanel(); private JLabel time = new JLabel("Time:"); private JLabel show_time = new JLabel("Show Time"); DateFormat dateFormat2 = new SimpleDateFormat("h:mm:ss a"); java.util.Date date2; private JLabel label; private JPanel panel; public Date_Time(){ this.setSize(300, 300); this.setResizable(false); getContentPane().add(Show_Time_date()); } private JButton button1 = new JButton(); private JFrame frame1 = new JFrame(); public JPanel Show_Time_date(){ frame1.add(show_date_time); show_date_time.setBackground(Color.ORANGE); frame1.add(button1); getShow_date_time().setLayout(null); Font f; f = new Font("SansSerif", Font.PLAIN, 15); getTime().setBounds(0,250,400,30); getTime().setFont(f); getShow_date_time().add(getTime()); setShow_time(new JLabel("")); updateDateTime(); getShow_time().setBounds(37,250,400,30); getShow_time().setFont(f); getShow_date_time().add(getShow_time()); return getShow_date_time(); } public static void main(String[] args) { Date_Time Main_win=new Date_Time(); Main_win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Main_win.setVisible(true); } public void updateDateTime() { Thread th = new Thread(new Runnable() { @Override public void run() { while(true) { date2 = new java.util.Date(); String dateTime = dateFormat2.format(date2); getShow_time().setText(dateTime); getShow_time().updateUI(); } } }); th.start(); } /** * @return the show_time */ public JLabel getShow_time() { return show_time; } /** * @param show_time the show_time to set */ public void setShow_time(JLabel show_time) { this.show_time = show_time; } /** * @return the time */ public JLabel getTime() { return time; } /** * @param time the time to set */ public void setTime(JLabel time) { this.time = time; } /** * @return the show_date_time */ public JPanel getShow_date_time() { return show_date_time; } /** * @param show_date_time the show_date_time to set */ public void setShow_date_time(JPanel show_date_time) { this.show_date_time = show_date_time; } /** * @return the label1 */ /** * @param label1 the label1 to set */ /** * @return the label */ public JLabel getLabel() { return label; } /** * @param label the label to set */ public void setLabel(JLabel label) { this.label = label; } /** * @return the panel */ public JPanel getPanel() { return panel; } /** * @param panel the panel to set */ public void setPanel(JPanel panel) { this.panel = panel; } }

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  • Method having an abstract class as a parameter

    - by Ferhat
    I have an abstract class A, where I have derived the classes B and C. Class A provides an abstract method DoJOB(), which is implemented by both derived classes. There is a class X which has methods inside, which need to call DoJOB(). The class X may not contain any code like B.DoJOB() or C.DoJOB(). Example: public class X { private A foo; public X(A concrete) { foo = concrete; } public FunnyMethod() { foo.DoJOB(); } } While instantiating class X I want to decide which derived class (B or C) must be used. I thought about passing an instance of B or C using the constructor of X. X kewl = new X(new C()); kewl.FunnyMethod(); //calls C.DoJOB() kewl = new X(new B()); kewl.FunnyMethod(); // calls B.DoJOB() My test showed that declaring a method with a parameter A is not working. Am I missing something? How can I implement this correctly? (A is abstract, it cannot be instantiated)

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  • I want to write a program to control the square moving by using WINAPI

    - by code_new
    This is the code as attempted so far: #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppname[] = TEXT ("win0") ; WNDCLASS wndclass ; MSG msg ; HWND hwnd ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.cbWndExtra = 0 ; wndclass.cbClsExtra = 0 ; wndclass.lpfnWndProc = WndProc ; wndclass.lpszClassName = szAppname ; wndclass.lpszMenuName = NULL ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hInstance = hInstance ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("Register fail"), szAppname, 0) ; return 0 ; } hwnd = CreateWindow ( szAppname, TEXT ("mywin"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static int cxClient, cyClient, Left, Top, Right, Down ; PAINTSTRUCT ps ; HDC hdc ; RECT rect ; Right = 20 ; Down = 20 ; switch (message) { case WM_SIZE : cxClient = LOWORD (lParam) ; cyClient = HIWORD (lParam) ; return 0 ; case WM_PAINT : hdc = BeginPaint (hwnd, &ps) ; SetRect (&rect, Left, Top, Right, Down) ; FillRect (hdc, &rect, CreateSolidBrush (RGB (100, 100, 100))) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_KEYDOWN : InvalidateRect (hwnd, &rect, TRUE) ; switch (wParam) { case VK_UP : if (Top - 20 < 0) { Top = 0 ; Down = 20 ; } else { Top -= 20 ; Down -= 20 ; } SendMessage (hwnd, WM_PAINT, wParam, lParam) ; break ; case VK_DOWN : if (Down + 20 > cyClient) { Down = cyClient ; Top = Down - 20 ; } else { Down += 20 ; Top += 20 ; }SendMessage (hwnd, WM_PAINT, wParam, lParam) ; break ; case VK_LEFT : if (Left - 20 < 0) { Left = 0 ; Right = 20 ; } else { Left -= 20 ; Right -= 20 ; }SendMessage (hwnd, WM_PAINT, wParam, lParam) ; break ; case VK_RIGHT : if (Right + 20 > cxClient) { Right = cxClient ; Left = Right - 20 ; } else { Right += 20 ; Left += 20 ; }SendMessage (hwnd, WM_PAINT, wParam, lParam) ; break ; default : break ; } return 0 ; case WM_DESTROY : PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam); } I considered that I didn't deal the message well, so I can't control it.

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Wordpress homepage with latest posts and Advanced Custom fields - How?

    - by Allan Crabtree
    I'd like my homepage to display my latest posts which are portfolio projects of mine. Beneath these project thumbnails I've got my static content which I'm using the Repeater add-on from Advanced Custom Fields to grab. I cant get it all to work on the same page... either get the blog to work or the ACF stuff to work. Never both because one needs to be a designated static page and one needs to be a posts page. I don't understand how to tie it together and make it appear as one page. I've experimented with the settings in the reading panel.. I've tried using front-page.php I've read up on the WP hierarchy etc I've tried using templates... I've tried wp_reset_postdata(); which I read about elsewhere on Stack Overflow. What settings must I use in the reading panel. Do I need to use a template file? Here's the code I'm working with, I've split the code between templates and different files already, but just for ease of reading its all together here (maybe that's the right way to do it anyway, I wouldn't know..) <!-- The posts/portfolio items --> <?php get_header(); ?> <div> <?php if(have_posts()) : ?> <ul> <?php while ( have_posts() ) : the_post(); ?> <li> <!-- Permalink,title and post thumbnail here (omitted) --> </li> <?php endwhile; ?> </ul> <?php else: ?> <h2>No Posts found</h2> <?php endif; ?> </div> <!-- Now for the ACF Stuff --> <?php if(get_field('care_list')): ?> <?php while(has_sub_field('care_list')): ?> <div class="grid_2 what-i-care-about gap"> <div class="important-img-container"> <?php the_sub_field('care_list_image'); ?> </div> <h3><?php the_sub_field('care_list_title'); ?></h3> </div> <?php endwhile; ?> <?php endif; ?> <?php get_footer(); ?> Please help a frustrated learner! Thanks in advance.

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  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

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