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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • Ubuntu 12.04 LTS installation problem

    - by Zxy
    I am trying to install Ubuntu 12.04 LTS on my PC using WUBI. However, I keep getting this error: An error occured: *Error executing command >>command=C:\\System32\bcdedit.exe /set {2708afc0-9ffa-11e1-bc51-d167219ffa25} device partition=E: >>retval=1 >>stderr=An error has occured setting the element data. The request is not supported. >>stdout= For more information, please see the logfile:* Logfile: 06-11 10:57 DEBUG TaskList: ## Finished choose_disk_sizes 06-11 10:57 DEBUG TaskList: ## Running expand_diskimage... 06-11 10:59 DEBUG TaskList: ## Finished expand_diskimage 06-11 10:59 DEBUG TaskList: ## Running create_swap_diskimage... 06-11 10:59 DEBUG TaskList: ## Finished create_swap_diskimage 06-11 10:59 DEBUG TaskList: ## Running modify_bootloader... 06-11 10:59 DEBUG TaskList: New task modify_bcd 06-11 10:59 DEBUG TaskList: ### Running modify_bcd... 06-11 10:59 DEBUG WindowsBackend: modify_bcd Drive(C: hd 51255.1171875 mb free ntfs) 06-11 10:59 ERROR TaskList: Error executing command >>command=C:\Windows\System32\bcdedit.exe /set {2708afc0-9ffa-11e1-bc51-d167219ffa25} device partition=E: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\win32\backend.py", line 697, in modify_bcd File "\lib\wubi\backends\common\utils.py", line 66, in run_command Exception: Error executing command >>command=C:\Windows\System32\bcdedit.exe /set {2708afc0-9ffa-11e1-bc51-d167219ffa25} device partition=E: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= 06-11 10:59 DEBUG TaskList: # Cancelling tasklist 06-11 10:59 DEBUG TaskList: New task modify_bcd 06-11 10:59 ERROR root: Error executing command >>command=C:\Windows\System32\bcdedit.exe /set {2708afc0-9ffa-11e1-bc51-d167219ffa25} device partition=E: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 132, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\win32\backend.py", line 697, in modify_bcd File "\lib\wubi\backends\common\utils.py", line 66, in run_command Exception: Error executing command >>command=C:\Windows\System32\bcdedit.exe /set {2708afc0-9ffa-11e1-bc51-d167219ffa25} device partition=E: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= 06-11 10:59 DEBUG TaskList: New task modify_bcd 06-11 10:59 DEBUG TaskList: New task modify_bcd 06-11 10:59 DEBUG TaskList: ## Finished modify_bootloader 06-11 10:59 DEBUG TaskList: # Finished tasklist*

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  • Is Python worth learning? Is it a useful tool? [closed]

    - by Kenneth
    I recently had a discussion with a professor of mine on the topic of web development. I had recently decided I would learn python to increase my arsenal of web tools which I mentioned to him at that time. He almost immediately asked why I would waste my time on that. I'm not certain but I think he recently started in on researching and studying web development so he could pick up the web development classes that haven't been taught for a while after the previous professor who taught those classes left. I've heard a lot about python and thought maybe he was mistaken about its usefulness. Is python a useful tool to have? What applications can it be used for? Is it better than other similar alternatives? Does it have useful applications outside of web development as well?

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  • OTN Latinoamérica Tour 2012

    - by Dana Singleterry
    Better late than never. Sorry for the delay on getting this content up for all of you and thanks again for your attendance. A number of excellent questions came out of the sessions I delivered and herein I'm providing you with the content, in pdf format, for those sessions. I'm also providing pointers to Forms to ADF integration/migration as well as some details around OAF as used in E-Business Suite and ADF. Here's the sessions delivered by location. Click on any of the links to download the session content in pdf format. Montevideo Uruguay: Is Oracle ADF Simpler than Oracle Forms? Understanding the Fusion Development Platform Building Web Data Dashboards Without Coding Buenos Aires, Argentina: Is Oracle ADF Simpler than Oracle Forms? Developing Cross Device Mobile Applications Sao Paulo, Brazil Understanding the Fusion Development Platform Is Oracle ADF Simpler than Oracle Forms? A brief note on Form Integration & Migration: Does your organization have an Oracle Forms application that you'd like to migrate to ADF? Or, perhaps you're an Oracle Forms Developer and want to modernize your application development skills? If so, you've come to the right place! This section will strive to answer common questions that arise as you move from Forms to ADF. Our Oracle Forms Statement of Direction points out that Oracle is committed to the long-term support of Oracle Forms and Reports. However, many customers feel they are outgrowing their Forms applications. Users are demanding more sophisticated and interactive users interfaces. Executives are requiring SOA-enabled applications that integrate with peripheral services. Development leads are encouraging a more modern approach to application development, including adherence to design patterns like MVC. So even as Oracle still supports Forms, the list of reasons to move off of it is becoming more compelling and is only gaining further momentum by the fact that Oracle's own Fusion Applications are using ADF. Developers and organizations looking to align with both the technology stack and look-and-feel of Fusion Applications are choosing ADF, and thus reaping the benefits of years of best practices in enterprise application development that are baked into the ADF framework. So, if you decide to migrate off of Forms for any of these reasons, ADF is the way to go. Grant Ronald has published a video of our position on the subject, along with an ODTUG article explaining our direction. These materials explain that there are other migration tools/frameworks/paths, but the best choice is usually to follow Gartner's recommendation that if you are going to migrate off of Oracle Forms, ADF is the least risky and least costly migration path. Please visit the Oracle Forms page here. For details around OAF as used in E-Business Suite (EBS) and when to use ADF with EBS you can review the following blogs from Shay Shmeltzer. To ADF or to OAF? or Can I use ADF with Oracle E-Business Suite?

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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • Blending textures together, texture fade over / fade in

    - by Deukalion
    What is the best way to render a texture overlapping effect? Like in this example: I want either the grass to fade in to the snow texture, or the other way around. No rough edges. Somehow make them blend over. So the grass has a bit of snow or the snow has a bit of grass How is this possible during runtime? If that's possible. I don't render this by using the SpriteBatch, since the ground isn't rectangles (they can be moved). This is the way I render each shape (each one of those squares): // LoadTexture // Apply EffectPass device.DrawUserIndexedPrimitives<VertexPositionNormalTexture> ( PrimitiveType.TriangleList, render.Item.Points, // Array of VertexPositionNormalTexture 0, render.Item.Points.Length, render.Item.Indexes, // Array of int indexes (triangulation) 0, render.Item.Indexes.Length / 3, VertexPositionNormalTexture.VertexDeclaration );

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  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

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  • Oracle OpenWorld Series: All Things Mobile

    - by Michelle Kimihira
    I caught up with Joe Huang, Senior Principal Product Manager, Mobile Application Development Framework to hear about his recommendations for Oracle OpenWorld. Use this Focus On document, which provides a roadmap to must-attend sessions and demos. By Joe Huang This year’s OpenWorld promises to be “THE” event for anyone interested in mobile enterprise applications.  Although Oracle has had a rich portfolio of mobile products for many years now, there is a much stronger focus on mobile this year.  Every single one of our customers is looking to develop a mobile strategy and bring key business processes to mobile users, and as you will see in the various keynotes, sessions, and demos during OpenWorld, Oracle is clearly the leader in mobile technologies and applications. Look for mobile development technologies being demonstrated in the Oracle Red Lounge located at Moscone North Upper Lobby, where innovative technologies from Oracle are being showcased.  A few select sessions where mobile development technologies will be highlighted: Monday, 10/1 10:45 AM – 11:45 AM GEN9398: The Future Development for Oracle Fusion – From Desktop to Mobile to Cloud See the latest and greatest in Oracle development technologies.  A key customer will be demonstrating the application they built using beta version of ADF Mobile. Marriott Marquis, Salon 8 Monday, 10/1 1:45 PM – 2:45 PM GEN11554: Extend Oracle Applications to Mobile Devices with Oracle’s Mobile Technologies – See how to leverage Oracle’s development technology like ADF Mobile to mobilize Oracle applications. Moscone West, 3002/3004 Monday, 10/1 4:45 PM – 5:45 PM GEN11451: Building a Mobile Applications with Oracle Cloud See how Oracle offers a simpler way of developing and deploying cross-device mobile applications, enabling you to access applications, data and services from mobile channels in an easier way. Moscone West, 2002/2004 Tuesday, 10/2 11:45 AM – 12:45 PM CON3824: Mobile-Enabled Oracle Fusion Middleware and Enterprise Applications with Oracle ADF See how Oracle Fusion Middleware and ADF Mobile together delivers a complete and powerful platform for enterprise mobile applications.  A key customer will also be demonstrating a application built using ADF Mobile beta, that extends Oracle application to mobile devices. Moscone South, 306 Additional Information ·         Relevant Blogs: Oracle OpenWorld Countdown Begins ,  Best of Oracle Fusion Middleware, Fusion Middleware for Enterprise Applications, Amit Zavery’s General Session, Hassan Rizvi's General Session, Oracle OpenWorld Blog ·         Focus On Docs: Best of Oracle Fusion Middleware, Fusion Middleware for Enterprise Applications,  Mobile ·         Product Information on Oracle.com: Oracle Fusion Middleware ·         Subscribe to our regular Fusion Middleware Newsletter ·         Follow us on Twitter and Facebook

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  • Kscope 2014 Preview: Oracle's Mobile Platform - Shay Shmeltzer

    - by OTN ArchBeat
    "There's no question anymore that you need to do mobile development," says Oracle Development Tools Director of Product Management Shay Shmeltzer, "but most people are trying the figure out the right architecture." Shay talks about the choices and about Oracle's mobile development platform in this interview, a preview of his three presentations at ODTUG Kscope, June 22-26, 2014 in Seattle, WA. Connect with Shay Shmeltzer

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  • How to create wifihotspot in ubuntu 10.04 LTS

    - by aspdeepak
    I am using ubuntu 10.04 LTS in my lenovo laptop and have a android ICS device. I want to create a wifi-hotspot in ubuntu, which I can later use for connecting android device. I need this setup for capturing the packets from android device and later analysing them using wireshark in my ubuntu. I tried to create a new hotspot using "Create a new wireless Network" wizard from network manager applet, but for some reason the following happens. It breaks the existing internet connection(either the WLAN, or ethernet) Its not visible in the list of available WIFI hotspots in the android device. My Chipset information 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:03.0 Communication controller: Intel Corporation Mobile 4 Series Chipset MEI Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LF Gigabit Network Connection (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 03:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection 15:00.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev ba) 15:00.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 04) 15:00.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 21) 15:00.3 System peripheral: Ricoh Co Ltd R5C843 MMC Host Controller (rev ff) 15:00.4 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 11) 15:00.5 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 11) Supported interface modes: * IBSS * managed * monitor

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  • Is Python worth learning? Is it a useful tool?

    - by Kenneth
    I recently had a discussion with a professor of mine on the topic of web development. I had recently decided I would learn python to increase my arsenal of web tools which I mentioned to him at that time. He almost immediately asked why I would waste my time on that. I'm not certain but I think he recently started in on researching and studying web development so he could pick up the web development classes that haven't been taught for a while after the previous professor who taught those classes left. I've heard a lot about python and thought maybe he was mistaken about its usefulness. Is python a useful tool to have? What applications can it be used for? Is it better than other similar alternatives? Does it have useful applications outside of web development as well?

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  • Is the C programming language still used?

    - by Pankaj Upadhyay
    I am a C# programmer, and most of my development is for websites along with a few Windows application. As far as C goes, I haven't used it in a long time, as there was no need to. It came to me as a surprise when one of my friends said that she needs to learn C for testing jobs, while I was helping her learn C#. I figured that someone would only learn C for testing only if there is development done in C. In my knowledge, all the development related to COM and hardware design are also done in C++. Therefore, learning C doesn't make sense if you need to use C++. I also don't believe in historic significance, so why waste time and money in learning C? Is C is still used in any kind of new software development or anything else?

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • Wifi installation issues on Ubuntu 10.10

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Smooth animation in Cocos2d for iOS

    - by MrDatabase
    I move a simple CCSprite around the screen of an iOS device using this code: [self schedule:@selector(update:) interval:0.0167]; - (void) update:(ccTime) delta { CGPoint currPos = self.position; currPos.x += xVelocity; currPos.y += yVelocity; self.position = currPos; } This works however the animation is not smooth. How can I improve the smoothness of my animation? My scene is exceedingly simple (just has one full-screen CCSprite with a background image and a relatively small CCSprite that moves slowly). I've logged the ccTime delta and it's not consistent (it's almost always greater than my specified interval of 0.0167... sometimes up to a factor of 4x). I've considered tailoring the motion in the update method to the delta time (larger delta = larger movement etc). However given the simplicity of my scene it's seems there's a better way (and something basic that I'm probably missing).

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  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

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  • Wifi installation issues with a Sitecom 300N x2 Wireless Network dongle

    - by SlyrNemesis
    Linux newbie here, anyway so here is the problem, I run Ubuntu 10.10 and I have a Sitecom 300N x2 Wireless Network dongle with chipset 8192SU, I used ndiswrapper to install my Windows Wireless driver because Sitecom doesn't have a linux driver, it says hardware present but it doesn't find any Wireless networks, nor does it connect to one. What can I do? The command "dmesg | grep ndis" gave this output in the terminal: [ 9.999954] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 11.111901] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferAndNetBufferList' [ 11.111973] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateReceiveNetBufferLists' [ 11.112099] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMRegisterMiniportDriver' [ 11.112161] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMdl' [ 11.112220] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMDeregisterMiniportDriver' [ 11.112280] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferListPool' [ 11.112339] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateNetBufferListPool' [ 11.112399] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeMdl' [ 11.112457] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMAllocatePort' [ 11.112515] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMNetPnPEvent' [ 11.112573] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMFreePort' [ 11.112631] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSendNetBufferListsComplete' [ 11.112780] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMSetMiniportAttributes' [ 11.112848] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisOpenConfigurationEx' [ 11.112946] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMIndicateStatusEx' [ 11.113017] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisMOidRequestComplete' [ 11.113112] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateMemoryWithTagPriority' [ 11.113200] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisAllocateIoWorkItem' [ 11.113271] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeIoWorkItem' [ 11.113342] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisQueueIoWorkItem' [ 11.113413] ndiswrapper (import:233): unknown symbol: NDIS.SYS:'NdisFreeNetBufferList' [ 11.113481] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBind' [ 11.113547] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionBindClass' [ 11.113613] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbindClass' [ 11.113680] ndiswrapper (import:233): unknown symbol: WDFLDR.SYS:'WdfVersionUnbind' [ 11.113742] ndiswrapper (load_sys_files:206): couldn't prepare driver 'net8192su' [ 11.148888] ndiswrapper (load_wrap_driver:108): couldn't load driver net8192su; check system log for messages from 'loadndisdriver' [ 11.365200] usbcore: registered new interface driver ndiswrapper [ 12.818573] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819183] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.819796] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.820505] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821115] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.821726] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822339] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.822948] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.823560] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy [ 12.824204] Modules linked in: snd_wavefront snd_emu10k1(+) snd_cs4236 snd_usb_audio snd_wss_lib snd_opl3_lib snd_ac97_codec ac97_bus nouveau(+) snd_pcm i915 snd_usbmidi_lib snd_util_mem snd_page_alloc snd_hwdep snd_mpu401 snd_mpu401_uart snd_seq_midi snd_rawmidi ttm snd_seq_midi_event drm_kms_helper snd_seq ppdev snd_timer snd_seq_device drm ndiswrapper snd parport_pc emu10k1_gp intel_agp ns558 gameport soundcore i2c_algo_bit shpchp lp video output agpgart parport usbhid hid 8139too 8139cp mii floppy

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  • Join our Marketing Intelligence Team in Dublin!

    - by jessica.ebbelaar
    Do you want to work with the brightest minds in the industry? Want to be part of a global team that’s changing the way the world does business? Then Oracle is the place for YOU. Join now as a Marketing Intelligence Representative. You will have the opportunity to develop within the role through working alongside the Business Development, Sales and Marketing teams within Oracle. The Marketing Intelligence Group is viewed as a true talent pool for the Business Development and Sales Teams. Oracle offers a structured training programme for Marketing Intelligence Representatives and Business Development Consultants including our approved sales certified training methodology along with regular product training. Miriam started her career as a Marketing Intelligence Representative six years ago, and shares what she has learned and how her career is progressing. My Career Path at Oracle: June 2005 – October 2005: Profiler in the Marketing Intelligence Team November 2005 - October 2006: Team Leader for MIT November 2006 - February 2008: Business Development Consultant Iberia March 2008 - December 2010: Lead Management Specialist Currently: Sales Program Manager for Iberia & Benelux What did you learn from your role in the Market Intelligence Team Being a Profiler helped me to understand how an organisation works, from the beginning to the end. It is like being in University but being paid! The three key things I learnt in this role are: Knowledge of customers: You are on the phone with over 70 customers daily. Not only does this give you an overview of the IT infrastructure of the customers companies but also how to manage their questions and rejections. Essentially you are learning how to convert their pain and complaints into business opportunities. Knowledge of Oracle: As a Profiler you get an excellent overview of how Oracle works internally, from Marketing to Sales, without forgetting the Operations Team. Knowledge about yourself: As a Profiler I learnt how to work outside of my comfort zone, there is a new challenge almost every day but Oracle are there to support you every step of the way. Oracle really invests in developing the MIT Team and as a Profiler you can expect product and sales training on a monthly basis. How did you progress from MIT to Business Development Group (BDG)? I made sure that my manager knew from the very beginning that I was keen to progress at Oracle and I was set very clear objectives to help me reach my goal.  My manager was very supportive and ensured I received all the training I needed. After I became a Team Leader of Profiling, I moved to an Iberia BDG position. How you feel your experience in MI has helped you in your current role? I truly believe that the MI position gives you a great overview of Oracle and this has really helped me in my current position.  I am the Sales Program Manager for IBERIA & Benelux and in my campaigns I need to target the right companies and the right job specs.  My time in the Market Intelligence team really helped me to understand how to focus and target my campaigns so I know I don’t miss any business opportunities! How would you sum up your Oracle experience? Oracle is a big organisation with big opportunities. With the right skills and with the great training programs that Oracle offer, the only limit is you! If you have any questions related to this article feel free to contact [email protected] You can find all our job opportunities via http://campus.oracle.com. Tags van Technorati: Marketing Intelligence,Benelux,Iberia,Profiler,Business Development,Sales Representatives,BDG,Business Development Group,opportunities,Oracle

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  • SSIS - Connect to Oracle on a 64-bit machine (Updated for SSIS 2008 R2)

    - by jorg
    We recently had a few customers where a connection to Oracle on a 64 bit machine was necessary. A quick search on the internet showed that this could be a big problem. I found all kind of blog and forum posts of developers complaining about this. A lot of developers will recognize the following error message: Test connection failed because of an error in initializing provider. Oracle client and networking components were not found. These components are supplied by Oracle Corporation and are part of the Oracle Version 7.3.3 or later client software installation. Provider is unable to function until these components are installed. After a lot of searching, trying and debugging I think I found the right way to do it! Problems Because BIDS is a 32 bit application, as well on 32 as on 64 bit machines, it cannot see the 64 bit driver for Oracle. Because of this, connecting to Oracle from BIDS on a 64 bit machine will never work when you install the 64 bit Oracle client. Another problem is the "Microsoft Provider for Oracle", this driver only exists in a 32 bit version and Microsoft has no plans to create a 64 bit one in the near future. The last problem I know of is in the Oracle client itself, it seems that a connection will never work with the instant client, so always use the full client. There are also a lot of problems with the 10G client, one of it is the fact that this driver can't handle the "(x86)" in the path of SQL Server. So using the 10G client is no option! Solution Download the Oracle 11G full client. Install the 32 AND the 64 bit version of the 11G full client (Installation Type: Administrator) and reboot the server afterwards. The 32 bit version is needed for development from BIDS with is 32 bit, the 64 bit version is needed for production with the SQLAgent, which is 64 bit. Configure the Oracle clients (both 32 and 64 bits) by editing  the files tnsnames.ora and sqlnet.ora. Try to do this with an Oracle DBA or, even better, let him/her do this. Use the "Oracle provider for OLE DB" from SSIS, don't use the "Microsoft Provider for Oracle" because a 64 bit version of it does not exist. Schedule your packages with the SQLAgent. Background information Visual Studio (BI Dev Studio)is a 32bit application. SQL Server Management Studio is a 32bit application. dtexecui.exe is a 32bit application. dtexec.exe has both 32bit and 64bit versions. There are x64 and x86 versions of the Oracle provider available. SQLAgent is a 64bit process. My advice to BI consultants is to get an Oracle DBA or professional for the installation and configuration of the 2 full clients (32 and 64 bit). Tell the DBA to download the biggest client available, this way you are sure that they pick the right one ;-) Testing if the clients have been installed and configured in the right way can be done with Windows ODBC Data Source Administrator: Start... Programs... Administrative tools... Data Sources (ODBC) ADITIONAL STEPS FOR SSIS 2008 R2 It seems that, unfortunately, some additional steps are necessary for SQL Server 2008 R2 installations: 1. Open REGEDIT (Start… Run… REGEDIT) on the server and search for the following entry (for the 32 bits driver): HKEY_LOCAL_MACHINE\Software\Microsoft\MSDTC\MTxOCI Make sure the following values are entered: 2. Next, search for (for the 64 bits driver): HKEY_LOCAL_MACHINE\Software\Wow6432Node\Microsoft\MSDTC\MTxOCI Make sure the same values as above are entered. 3. Reboot your server.

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  • How do I set up nvidia graphics adapter to put out 1080p, it seems to be using interlace mode>

    - by keepitsimpleengineer
    After upgrading to 12.04, my mythbuntu client/server seems to be running in 1080i, the clue comes from: [ 1176.117] (II) NVIDIA(0): Setting mode "1920x1080_60i" [ 1231.340] (II) NVIDIA(0): Setting mode "DFP-1:1920x1080_60@1920x1080+0+0" This is from Xorg.0.log. This whole thing started from video tearing when watching Mythtv recordings. It didn't happen in 10.10. Should I use "TVStandard" "HD1080p" in the screen section since this is a dedicated HTPC? It only connects to an HDTV (1080p) via hdmi. Here is the current xorg.conf file: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup # InputDevice "Keyboard0" "CoreKeyboard" # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup # InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" FontPath "unix/:7100" EndSection # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup #Section "InputDevice" # # generated from default # Identifier "Mouse0" # Driver "mouse" # Option "Protocol" "auto" # Option "Device" "/dev/psaux" # Option "Emulate3Buttons" "no" # Option "ZAxisMapping" "4 5" #EndSection # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup #Section "InputDevice" # # generated from default # Identifier "Keyboard0" # Driver "kbd" #EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "SAMSUNG" HorizSync 26.0 - 81.0 VertRefresh 24.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 240" Option "TripleBuffer" "1" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection After a little digging, the question changes slightly, to wit... Per Chapter 19 of nvidia README... "If the EDID for the display device reported a preferred mode timing, and that mode timing is considered a valid mode, then that mode is used as the "nvidia-auto-select" mode." The EDID for my HDMI connected LCD monitor says use first device as preferred. Prefer first detailed timing : Yes Also: (--) NVIDIA(0): EDID maximum pixel clock : 230.0 MHz The list: (from startx -- -verbose 6 ) (--) NVIDIA(0): Detailed Timings: (--) NVIDIA(0): 1920 x 1080 @ 60 Hz (--) NVIDIA(0): Pixel Clock : 148.50 MHz (--) NVIDIA(0): HRes, HSyncStart : 1920, 2008 (--) NVIDIA(0): HSyncEnd, HTotal : 2052, 2200 (--) NVIDIA(0): VRes, VSyncStart : 1080, 1084 (--) NVIDIA(0): VSyncEnd, VTotal : 1089, 1125 (--) NVIDIA(0): H/V Polarity : +/+ This is the actual mode selected: (from xorg.0.log) (--) NVIDIA(0): 1920 x 1080 @ 60 Hz (--) NVIDIA(0): Pixel Clock : 74.18 MHz (--) NVIDIA(0): HRes, HSyncStart : 1920, 2008 (--) NVIDIA(0): HSyncEnd, HTotal : 2052, 2200 (--) NVIDIA(0): VRes, VSyncStart : 1080, 1084 (--) NVIDIA(0): VSyncEnd, VTotal : 1094, 1124 (--) NVIDIA(0): H/V Polarity : +/+ (--) NVIDIA(0): Extra : Interlaced (--) NVIDIA(0): CEA Format : 5 So my HTPC is down-converting to 1080i and then the Monitor is up-converting to 1080p How can I fix this, please?

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  • Cannot compute wNear and wFar from projection matrix

    - by DeadMG
    I've got the following error from Direct3D when attempting to render in 3D: Direct3D9: (WARN) :Cannot compute WNear and WFar from the supplied projection matrix Direct3D9: (WARN) :Setting wNear to 0.0 and wFar to 1.0 My projection matrix is as follows: D3DXMatrixPerspectiveFovLH( &Projection, D3DXToRadian(90), (float)GetDimensions().x / (float)GetDimensions().y, NearPlane, FarPlane ); D3DCALL(device->SetTransform( D3DTS_PROJECTION, &Projection )); The NearPlane is 0.1f, the FarPlane is 40.0f, and the dimensions are 1920x1018. This code was working earlier but I appear to have broken it, and I'm not sure where the fault is. Previously I've only encountered it if NearPlane was 0, and Google hasn't suggested any other causes either. Any suggestions?

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  • Raycasting mouse coordinates to rotated object?

    - by SPL
    I am trying to cast a ray from my mouse to a plane at a specified position with a known width and length and height. I know that you can use the NDC (Normalized Device Coordinates) to cast ray but I don't know how can I detect if the ray actually hit the plane and when it did. The plane is translated -100 on the Y and rotated 60 on the X then translated again -100. Can anyone please give me a good tutorial on this? For a complete noob! I am almost new to matrix and vector transformations.

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