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  • Gigantic 2d maps?

    - by Jesper Hallenberg
    I've been thinking about a game idea for a week or two and the last few hours I was thinking of some technical stuff and came up with that the map would need to be 360,000x360,000 pixels in size. To me it sounds insane, but I've never done much in depth game development so I'm not sure if its reasonable or not to have a map that large. Basicly my question is, would it work to have a map that large in a 2D game?

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • Best practices in managing character states

    - by TheBroodian
    While in development of a character, I feel like I'm digging myself deeper into a hole every time I add more functionality to him, creating more bugs and it seems like my code is tripping over itself all over the place. What are the best practices when managing character states for a character that has a large selection of abilities and actions that they can perform, without their abilities interrupting each other and creating a mess overall?

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  • Randomely loosing wireless connexion with Cubuntu 12.04

    - by statquant
    I am presently experiencing random disconnections from my wireless network. It looks like it is more and more frequent (however I have not seen any clear pattern). This is killing me... Here is some information that should help (from ubuntu forums). Thanks for reading Machine : Acer Aspire S3 statquant@euclide:~$ lsb_release -d Description: Ubuntu 12.04.1 LTS statquant@euclide:~$ uname -mr 3.2.0-33-generic x86_64 statquant@euclide:~$ sudo /etc/init.d/networking restart * Running /etc/init.d/networking restart is deprecated because it may not enable again some interfaces * Reconfiguring network interfaces... statquant@euclide:~$ lspci 02:00.0 Network controller: Atheros Communications Inc. AR9485 Wireless Network Adapter (rev 01) statquant@euclide:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 004: ID 064e:c321 Suyin Corp. Bus 002 Device 003: ID 0bda:0129 Realtek Semiconductor Corp. statquant@euclide:~$ ifconfig wlan0 Link encap:Ethernet HWaddr 74:de:2b:dd:c4:78 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::76de:2bff:fedd:c478/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:913 errors:0 dropped:0 overruns:0 frame:0 TX packets:802 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:873218 (873.2 KB) TX bytes:125826 (125.8 KB) statquant@euclide:~$ iwconfig wlan0 IEEE 802.11bgn ESSID:"Bbox-D646D1" Mode:Managed Frequency:2.437 GHz Access Point: 00:19:70:80:01:6C Bit Rate=65 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on Link Quality=56/70 Signal level=-54 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:71 Missed beacon:0 statquant@euclide:~$ dmesg | grep "wlan" [ 17.495866] ADDRCONF(NETDEV_UP): wlan0: link is not ready [ 17.498950] ADDRCONF(NETDEV_UP): wlan0: link is not ready [ 20.072015] wlan0: authenticate with 00:19:70:80:01:6c (try 1) [ 20.269853] wlan0: authenticate with 00:19:70:80:01:6c (try 2) [ 20.272386] wlan0: authenticated [ 20.298682] wlan0: associate with 00:19:70:80:01:6c (try 1) [ 20.302321] wlan0: RX AssocResp from 00:19:70:80:01:6c (capab=0x431 status=0 aid=1) [ 20.302325] wlan0: associated [ 20.307307] ADDRCONF(NETDEV_CHANGE): wlan0: link becomes ready [ 30.402292] wlan0: no IPv6 routers present statquant@euclide:~$ sudo lshw -C network [sudo] password for statquant: *-network description: Wireless interface product: AR9485 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 74:de:2b:dd:c4:78 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list rom ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-33-generic firmware=N/A ip=192.168.1.3 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:c0400000-c047ffff memory:afb00000-afb0ffff statquant@euclide:~$ iwlist scan wlan0 Scan completed : Cell 01 - Address: 00:19:70:80:01:6C Channel:6 Frequency:2.437 GHz (Channel 6) Quality=56/70 Signal level=-54 dBm Encryption key:on ESSID:"Bbox-D646D1" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 9 Mb/s; 12 Mb/s; 18 Mb/s Bit Rates:24 Mb/s; 36 Mb/s; 48 Mb/s; 54 Mb/s Mode:Master Extra:tsf=000000125fb152bb Extra: Last beacon: 40020ms ago IE: Unknown: 000B42626F782D443634364431 IE: Unknown: 010882848B960C121824 IE: Unknown: 030106 IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: 2A0100 IE: Unknown: 32043048606C IE: Unknown: DD180050F2020101820003A4000027A4000042435E0062322F00 IE: Unknown: 2D1A4C101BFF00000000000000000000000000000000000000000000 IE: Unknown: 3D1606080800000000000000000000000000000000000000 IE: Unknown: DD0900037F01010000FF7F IE: Unknown: DD0A00037F04010000000000 And... finally, please note that I did the following (after looking for fixes of similar problems), but unfortunately it did not work sudo modprobe -r iwlwifi sudo modprobe iwlwifi 11n_disable=1

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  • Is it possible to make/translate a 3d engine to ruby on rails?

    - by user20529
    I am looking to make a 3D FPS that runs inside web browsers. I looked into using WebGL, but it didn't seem far enough along into development. I decided on using RoR because Ruby was a language I knew. I realize this may seem like a ridiculous question, but is there any way I can port/rewrite/whatever a game engine(Say for instance IrrLicht) to run inside Rails? Or for that matter, any other language on the web.

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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  • What are atan and atan2 used for in games?

    - by kyrogue
    I am having some trouble understanding Math.tan() and Math.atan() and Math.atan2(). I have basic knowledge of trigonmetry but the usage of SIN, COS, and TAN etc for game development is very new to me. I am reading on some tutorials and I see that by using tangent we can get the angle in which one object needs to be rotated by how much to face another object for example my mouse. So why do we still need to use atan or atan2?

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  • Login via XDMCP not possible to 12.04 from Squeeze box

    - by Joysn
    Can anybody tell me whats wrong with my 12.04/lightdm/XDMCP setup? i activated X11 remote via tcp and XDMCP on lightdm and restarted lightdm: [SeatDefaults] user-session=ubuntu greeter-session=unity-greeter xserver-allow-tcp=true [XDMCPServer] enabled=true whenever i try to login to the remove lightdm via Xephyr Xephyr -query <remote ip> :10 i get the following trace: SELinux: Disabled on system, not enabling in X server [dix] Could not init font path element /usr/share/fonts/X11/cyrillic, removing from list! Ignoring device from udev. Ignoring device from udev. Ignoring device from udev. Ignoring device from udev. Ignoring device from udev. Ignoring device from udev. *** glibc detected *** Xephyr: free(): corrupted unsorted chunks: 0x08659088 *** ======= Backtrace: ========= /lib/i686/cmov/libc.so.6(+0x6af71)[0xb72b6f71] /lib/i686/cmov/libc.so.6(+0x6c7c8)[0xb72b87c8] /lib/i686/cmov/libc.so.6(cfree+0x6d)[0xb72bb8ad] Xephyr(Xfree+0x21)[0x81ddcd1] Xephyr(SrvXkbResizeKeyType+0x59e)[0x81ca01e] Xephyr[0x81ab8eb] Xephyr[0x81ac8c2] Xephyr[0x8088807] Xephyr[0x807c16a] /lib/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7262ca6] Xephyr[0x8061081] ======= Memory map: ======== 08048000-08204000 r-xp 00000000 fd:00 1148994 /usr/bin/Xephyr 08204000-08210000 rw-p 001bc000 fd:00 1148994 /usr/bin/Xephyr 08210000-08239000 rw-p 00000000 00:00 0 08496000-087ac000 rw-p 00000000 00:00 0 [heap] b5600000-b5621000 rw-p 00000000 00:00 0 b5621000-b5700000 ---p 00000000 00:00 0 b5762000-b588f000 rw-p 00000000 00:00 0 b588f000-b58b3000 r-xp 00000000 fd:00 50040 /usr/lib/libexpat.so.1.5.2 b58b3000-b58b5000 rw-p 00024000 fd:00 50040 /usr/lib/libexpat.so.1.5.2 b58d0000-b5ae4000 r-xp 00000000 fd:00 1212530 /usr/lib/dri/swrast_dri.so b5ae4000-b5ae9000 rw-p 00214000 fd:00 1212530 /usr/lib/dri/swrast_dri.so b5ae9000-b5af8000 rw-p 00000000 00:00 0 b5af8000-b5c24000 rw-s 00000000 00:04 1420132375 /SYSV00000000 (deleted) b5c24000-b5c28000 r-xp 00000000 fd:00 770089 /usr/lib/libXfixes.so.3.1.0 b5c28000-b5c29000 rw-p 00003000 fd:00 770089 /usr/lib/libXfixes.so.3.1.0 b5c29000-b5c31000 r-xp 00000000 fd:00 772923 /usr/lib/libXrender.so.1.3.0 b5c31000-b5c32000 rw-p 00007000 fd:00 772923 /usr/lib/libXrender.so.1.3.0 b5c32000-b5c3a000 r-xp 00000000 fd:00 49913 /usr/lib/libXcursor.so.1.0.2 b5c3a000-b5c3b000 rw-p 00007000 fd:00 49913 /usr/lib/libXcursor.so.1.0.2 b5c3b000-b5c58000 r-xp 00000000 09:02 466930 /lib/libgcc_s.so.1 b5c58000-b5c59000 rw-p 0001c000 09:02 466930 /lib/libgcc_s.so.1 b5c59000-b5c5b000 rw-p 00000000 00:00 0 b5c5b000-b7121000 r-xp 00000000 fd:00 49164 /usr/lib/libnvidia-glcore.so.256.53 b7121000-b7178000 rwxp 014c6000 fd:00 49164 /usr/lib/libnvidia-glcore.so.256.53 b7178000-b7188000 rwxp 00000000 00:00 0 b7188000-b7189000 r-xp 00000000 fd:00 49193 /usr/lib/tls/libnvidia-tls.so.256.53 b7189000-b718a000 rw-p 00000000 fd:00 49193 /usr/lib/tls/libnvidia-tls.so.256.53 b718a000-b718b000 rw-p 00000000 00:00 0 b718b000-b7190000 r-xp 00000000 fd:00 50172 /usr/lib/libfontenc.so.1.0.0 b7190000-b7191000 rw-p 00005000 fd:00 50172 /usr/lib/libfontenc.so.1.0.0 b7191000-b71a1000 r-xp 00000000 09:02 466849 /lib/libbz2.so.1.0.4 b71a1000-b71a2000 rw-p 00010000 09:02 466849 /lib/libbz2.so.1.0.4 b71a2000-b71b5000 r-xp 00000000 fd:00 52002 /usr/lib/libz.so.1.2.3.4 b71b5000-b71b6000 rw-p 00013000 fd:00 52002 /usr/lib/libz.so.1.2.3.4 b71b6000-b722a000 r-xp 00000000 fd:00 51162 /usr/lib/libfreetype.so.6.6.0 b722a000-b722e000 rw-p 00073000 fd:00 51162 /usr/lib/libfreetype.so.6.6.0 b722e000-b7246000 r-xp 00000000 fd:00 49652 /usr/lib/libxcb.so.1.1.0 b7246000-b7247000 rw-p 00017000 fd:00 49652 /usr/lib/libxcb.so.1.1.0 b7247000-b7248000 rw-p 00000000 00:00 0 b7248000-b724b000 r-xp 00000000 fd:00 54148 /usr/lib/libgpg-error.so.0.4.0 b724b000-b724c000 rw-p 00002000 fd:00 54148 /usr/lib/libgpg-error.so.0.4.0 b724c000-b738c000 r-xp 00000000 09:02 467095 /lib/i686/cmov/libc-2.11.3.so

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  • Managed game frameworks with Model loading support [on hold]

    - by codymanix
    Iam looking for an alternative to XNA with support of model loading. Does anybody know when/if there if a MonoGame release is planned which includes its own content pipeline which works without XNA beeing installed? If not, what are the alternatives in managed game development? As far as I know, SlimDX and SharpDX on its own brings no functionality for loading models. Are there any open source libraries that can do that?

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  • Looking for an alternative to GameSalad

    - by Mr_Nizzle
    I have learned the most I could from GameSaldad in a week but now I'm facing one big problem I didn't see at the beginning: You cannot make API/WebServices call from GameSalad. So I am looking for alternatives on 2D game development, iOS or cross-platform, like GameSalad where you can actually make API calls, or web services call to keep track of the game and so on. Or should I go down to Cocos2D, CHIPMUNK?

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  • How can teams collaborate on Unity 3D projects?

    - by nosferat
    With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks of it) we have no idea how to efficiently manage teamwork. Sharing tasks in a small project is also seems like a challange for us. I would also appreciate any advice that could be useful for beginner indie developers related to teamwork. :)

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  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • What are the functions of modern game publishers? [closed]

    - by ApoorvaJ
    According to the Wikipedia page on Video game publishers, they are responsible for "their product's manufacturing and marketing, including market research and all aspects of advertising." From what I've read, they also arrange for the development funding. In the following questions, I'm asking about AAA, indie and mobile publishers: Do today's publishers fulfill any other functions? Is there any good reading material on these topics?

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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  • Where can I find free simple 3D models? [duplicate]

    - by fibo-Nacci
    This question is an exact duplicate of: What are good sites that provide free media resources for hobby game development? [closed] I'm learning OpenGL. Unfortunately can't create 3D models, but I would like to write some really simple games, to improve my programming skills. I need some really basic .obj file, which has one bmp, or jpeg texture. Where can I download some for free? Thanks in advance,

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  • Override close button

    - by mmimaa
    How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to be able to delay the close and display something on the screen when I press the red close button. At first I thought that I should override the OnExiting() method, but I couldn't get it working. This is my first attempt at creating a fully functional game, so I have no previous experience in game development nor with XNA.

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • SPP Socket createRfcommSocketToServiceRecord will not connect

    - by philDev
    Hello, I want to use Android 2.1 to connect to an external Bluetooth device, wich is offering an SPP port to me. In this case it is an external GPS unit. When I'm trying to connect I can't connect an established socket while being in the "client" mode. Then if I try to set up a socket (being in the server role), to RECEIVE text from my PC everything works just fine. The Computer can connect as the client to the Socket on the Phone via SPP using the SSP UUID or some random UUID. So the Problem is not that I'm using the wrong UUID. But the other way around (e.g. calling connect on the established client socket) createRfcommSocketToServiceRecord(UUID uuid)) just doesn't work. Sadly I don't have the time to inspect the problem further. It would be greate If somebody could point me the right way. In the following part of the Logfile has to be the Problem. Greets PhilDev P.S. I'm going to be present during the Office hours. Here the log file: 03-21 03:10:52.020: DEBUG/BluetoothSocket.cpp(4643): initSocketFromFdNative 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): connect 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): doSdp 03-21 03:10:52.050: DEBUG/ADAPTER(2132): create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.050: DEBUG/ADAPTER(2132): adapter_create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.055: DEBUG/DEVICE(2132): Creating device [address = 01:00:00:7F:B5:B3] /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 [name = ] 03-21 03:10:52.055: DEBUG/DEVICE(2132): btd_device_ref(0x10c18): ref=1 03-21 03:10:52.065: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:DeviceCreated from /org/bluez/2132/hci0 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Object Path = /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Pattern = 00001101-0000-1000-8000-00805f9b34fb, strlen = 36 03-21 03:10:52.070: DEBUG/DEVICE(2132): *************DiscoverServices******** 03-21 03:10:52.070: INFO/DTUN_HCID(2132): dtun_client_get_remote_svc_channel: starting discovery on (uuid16=0x0011) 03-21 03:10:52.070: INFO/DTUN_HCID(2132): bdaddr=01:00:00:7F:B5:B3 03-21 03:10:52.070: INFO/DTUN_CLNT(2132): Client calling DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4) 03-21 03:10:52.070: INFO/(2106): DTUN_ReceiveCtrlMsg: [DTUN] Received message [BTLIF_DTUN_METHOD_CALL] 4354 03-21 03:10:52.070: INFO/(2106): handle_method_call: handle_method_call :: received DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4), len 134 03-21 03:10:52.075: ERROR/BTLD(2106): ****************search UUID = 1101*********** 03-21 03:10:52.075: INFO//system/bin/btld(2103): btapp_dm_GetRemoteServiceChannel() 03-21 03:10:52.120: DEBUG/BluetoothService(1914): updateDeviceServiceChannelCache(01:00:00:7F:B5:B3) 03-21 03:10:52.120: DEBUG/BluetoothEventLoop(1914): ClassValue: null for remote device: 01:00:00:7F:B5:B3 is null 03-21 03:10:52.120: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:PropertyChanged from /org/bluez/2132/hci0 03-21 03:10:52.305: WARN/BTLD(2106): bta_dm_check_av:0 03-21 03:10:56.395: DEBUG/WifiService(1914): ACTION_BATTERY_CHANGED pluggedType: 2 03-21 03:10:57.440: WARN/BTLD(2106): SDP - Rcvd conn cnf with error: 0x4 CID 0x43 03-21 03:10:57.440: INFO/BTL-IFS(2106): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 13 pbytes (hdl 10) 03-21 03:10:57.445: INFO/DTUN_CLNT(2132): dtun-rx signal [DTUN_SIG_DM_RMT_SERVICE_CHANNEL] (id 42) len 15 03-21 03:10:57.445: INFO/DTUN_HCID(2132): dtun_dm_sig_rmt_service_channel: success=1, service=00000000 03-21 03:10:57.445: ERROR/DTUN_HCID(2132): discovery unsuccessful! package de.phil_dev.android.BT; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.UUID; import android.app.Activity; import android.bluetooth.BluetoothAdapter; import android.bluetooth.BluetoothClass; import android.bluetooth.BluetoothDevice; import android.bluetooth.BluetoothServerSocket; import android.bluetooth.BluetoothSocket; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.widget.Toast; public class ThinBTClient extends Activity { private static final String TAG = "THINBTCLIENT"; private static final boolean D = true; private BluetoothAdapter mBluetoothAdapter = null; private BluetoothSocket btSocket = null; private BufferedInputStream inStream = null; private BluetoothServerSocket myServerSocket; private ConnectThread myConnection; private ServerThread myServer; // Well known SPP UUID (will *probably* map to // RFCOMM channel 1 (default) if not in use); // see comments in onResume(). private static final UUID MY_UUID = UUID .fromString("00001101-0000-1000-8000-00805F9B34FB"); // .fromString("94f39d29-7d6d-437d-973b-fba39e49d4ee"); // ==> hardcode your slaves MAC address here <== // PC // private static String address = "00:09:DD:50:86:A0"; // GPS private static String address = "00:0B:0D:8E:D4:33"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); if (D) Log.e(TAG, "+++ ON CREATE +++"); mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); if (mBluetoothAdapter == null) { Toast.makeText(this, "Bluetooth is not available.", Toast.LENGTH_LONG).show(); finish(); return; } if (!mBluetoothAdapter.isEnabled()) { Toast.makeText(this, "Please enable your BT and re-run this program.", Toast.LENGTH_LONG).show(); finish(); return; } if (D) Log.e(TAG, "+++ DONE IN ON CREATE, GOT LOCAL BT ADAPTER +++"); } @Override public void onStart() { super.onStart(); if (D) Log.e(TAG, "++ ON START ++"); } @Override public void onResume() { super.onResume(); if (D) { Log.e(TAG, "+ ON RESUME +"); Log.e(TAG, "+ ABOUT TO ATTEMPT CLIENT CONNECT +"); } // Make the phone discoverable // When this returns, it will 'know' about the server, // via it's MAC address. // mBluetoothAdapter.startDiscovery(); BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address); Log.e(TAG, device.getName() + " connected"); // myServer = new ServerThread(); // myServer.start(); myConnection = new ConnectThread(device); myConnection.start(); } @Override public void onPause() { super.onPause(); if (D) Log.e(TAG, "- ON PAUSE -"); try { btSocket.close(); } catch (IOException e2) { Log.e(TAG, "ON PAUSE: Unable to close socket.", e2); } } @Override public void onStop() { super.onStop(); if (D) Log.e(TAG, "-- ON STOP --"); } @Override public void onDestroy() { super.onDestroy(); if (D) Log.e(TAG, "--- ON DESTROY ---"); } private class ServerThread extends Thread { private final BluetoothServerSocket myServSocket; public ServerThread() { BluetoothServerSocket tmp = null; // create listening socket try { tmp = mBluetoothAdapter .listenUsingRfcommWithServiceRecord( "myServer", MY_UUID); } catch (IOException e) { Log.e(TAG, "Server establishing failed"); } myServSocket = tmp; } public void run() { Log.e(TAG, "Beginn waiting for connection"); BluetoothSocket connectSocket = null; InputStream inStream = null; byte[] buffer = new byte[1024]; int bytes; while (true) { try { connectSocket = myServSocket.accept(); } catch (IOException e) { Log.e(TAG, "Connection failed"); break; } Log.e(TAG, "ALL THE WAY AROUND"); try { connectSocket = connectSocket.getRemoteDevice() .createRfcommSocketToServiceRecord(MY_UUID); connectSocket.connect(); } catch (IOException e1) { Log.e(TAG, "DIDNT WORK"); } // handle Connection try { inStream = connectSocket.getInputStream(); while (true) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); break; } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); break; } } } void cancel() { } } private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); setName("My Connection Thread"); InputStream inStream = null; boolean run = false; //mBluetoothAdapter.cancelDiscovery(); try { mySocket.connect(); run = true; } catch (IOException e) { run = false; Log.e(TAG, this.getName() + ": CONN DIDNT WORK, Try closing socket"); try { mySocket.close(); } catch (IOException e1) { Log.e(TAG, this.getName() + ": COULD CLOSE SOCKET", e1); this.destroy(); } } synchronized (ThinBTClient.this) { myConnection = null; } byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } // starting connected thread (handling there in and output } public void cancel() { try { mySocket.close(); } catch (IOException e) { Log.e(TAG, this.getName() + " SOCKET NOT CLOSED"); } } } }

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  • Confused about home screen widget size in normal screen and larget screen

    - by kknight
    I am designing a home screen widget. The widget layout file is like below. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="240dip" android:layout_height="200dip" android:background="@drawable/base_all" /> I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels. Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device. I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing? Thanks.

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  • Differences between iPhone/iPod Simulator and Devices

    - by Allisone
    Hi, since I started iPhone/iPod Development I have come across some differences between how the simulator and how real device react. Maybe I will come across some other differences I will have to figure out as well, maybe other people haven't met these problems here (YET) and can profit from the knowledge, and maybe you know some problems/differences that you would have been happy to know about earlier before you spent several hours or days figuring out what the heck is going on. So here is what I came across. Simulator is not case sensitive, Devices are case sensitive. This means a default.png or Icon.png will work in simulator, but not on a device where they must be named Default.png and icon.png (if it's still not working read this answer) Simulator has different codecs to play audio and video If you use f.e. MPMoviePlayerController you might play certain video on the simulator while on the device it won't work (use Handbrake-presets-iPhone & iPod Touch to create playable videos for Simulator and Device). If you play audio with AudioServicesPlaySystemSound(&soundID) you might here the sound on simulator but not an a device. (use Audacity to open your soundfile, export as wav and run afconvert -f caff -d LEI16@44100 -c 1 audacity.wav output.caf in terminal) Also there is this flickering on second run problem which can be resolved with an playerViewCtrl.initialPlaybackTime = -1.0; either on the end of playing or before each beginning. Simulator is mostly much faster cause it doesn't simulate the hardware but uses Mac resources, therefore f.e. sio2 Apps (OpenGL,OpenAL,etc. framework) run much better on simulator, well everything that uses more resources will run visibly better in simulator than on device. I hope we can add some more to this.

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  • Can SOTI's MobiControl software interfere with an ASP.Net web service?

    - by MusiGenesis
    We have a set of WinMo (5.0) devices running a .NET CF application that talks to an ASP.Net web service running on a server. The devices connect to the network either via ActiveSync through a networked PC or directly to the network via an Ethernet dongle. In our development environment, the communication between devices and web service is 100% reliable. In our production environment, the communications are failing erratically and unpredictably. Sometimes calls to the web service (even to a simple test call that just returns a boolean) begin failing every time on a particular device, with the error message "Could not establish connection to network." This is usually fixed by flip-flopping the selected combo box values on the SETTINGS | NETWORKS screen. Sometimes calls on a particular device begin failing with a generic "WebException" message. The fix for this problem (so far) is either to reset the device (i.e. reinstall the OS) or else it just can't be fixed on some devices. To the best of our knowledge, everything about the DEV and PROD systems are the same (same server and device specs). The most obvious difference to us is that the PROD devices are all controlled by SOTI's MobiControl (which is server-side software that communicates with a SOTI client application installed on each device), whereas our DEV environment does not have SOTI installed anywhere (obviously we should have it there as well - long story). Does anybody have any experience with SOTI MobiControl and/or know of any documented problems where SOTI interferes with other communication mechanisms on a device?

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  • Perl cron job stays running

    - by Dylan
    I'm currently using a cron job to have a Perl script that tells my Arduino to cycle my aquaponics system and all is well, except the Perl script doesn't die as intended. Here is my cron job: */15 * * * * /home/dburke/scripts/hal/bin/main.pl cycle And below is my Perl script: #!/usr/bin/perl -w # Sample Perl script to transmit number # to Arduino then listen for the Arduino # to echo it back use strict; use Device::SerialPort; use Switch; use Time::HiRes qw ( alarm ); $|++; # Set up the serial port # 19200, 81N on the USB ftdi driver my $device = '/dev/arduino0'; # Tomoc has to use a different tty for testing #$device = '/dev/ttyS0'; my $port = new Device::SerialPort ($device) or die('Unable to open connection to device');; $port->databits(8); $port->baudrate(19200); $port->parity("none"); $port->stopbits(1); my $lastChoice = ' '; my $pid = fork(); my $signalOut; my $args = shift(@ARGV); # Parent must wait for child to exit before exiting itself on CTRL+C $SIG{'INT'} = sub { waitpid($pid,0) if $pid != 0; exit(0); }; # What child process should do if($pid == 0) { # Poll to see if any data is coming in print "\nListening...\n\n"; while (1) { my $incmsg = $port->lookfor(9); # If we get data, then print it if ($incmsg) { print "\nFrom arduino: " . $incmsg . "\n\n"; } } } # What parent process should do else { if ($args eq "cycle") { my $stop = 0; sleep(1); $SIG{ALRM} = sub { print "Expecting plant bed to be full; please check.\n"; $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2\n"; $stop = 1; }; $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1\n"; print "Waiting for plant bed to fill...\n"; alarm (420); while ($stop == 0) { sleep(2); } die "Done."; } else { sleep(1); my $choice = ' '; print "Please pick an option you'd like to use:\n"; while(1) { print " [1] Cycle [2] Relay OFF [3] Relay ON [4] Config [$lastChoice]: "; chomp($choice = <STDIN>); switch ($choice) { case /1/ { $SIG{ALRM} = sub { print "Expecting plant bed to be full; please check.\n"; $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2\n"; }; $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1\n"; print "Waiting for plant bed to fill...\n"; alarm (420); $lastChoice = $choice; } case /2/ { $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2"; $lastChoice = $choice; } case /3/ { $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1"; $lastChoice = $choice; } case /4/ { print "There is no configuration available yet. Please stab the developer."; } else { print "Please select a valid option.\n\n"; } } } } } Why wouldn't it die from the statement die "Done.";? It runs fine from the command line and also interprets the 'cycle' argument fine. When it runs in cron it runs fine, however, the process never dies and while each process doesn't continue to cycle the system it does seem to be looping in some way due to the fact that it ups my system load very quickly. If you'd like more information, just ask. EDIT: I have changed to code to: #!/usr/bin/perl -w # Sample Perl script to transmit number # to Arduino then listen for the Arduino # to echo it back use strict; use Device::SerialPort; use Switch; use Time::HiRes qw ( alarm ); $|++; # Set up the serial port # 19200, 81N on the USB ftdi driver my $device = '/dev/arduino0'; # Tomoc has to use a different tty for testing #$device = '/dev/ttyS0'; my $port = new Device::SerialPort ($device) or die('Unable to open connection to device');; $port->databits(8); $port->baudrate(19200); $port->parity("none"); $port->stopbits(1); my $lastChoice = ' '; my $signalOut; my $args = shift(@ARGV); # Parent must wait for child to exit before exiting itself on CTRL+C if ($args eq "cycle") { open (LOG, '>>log.txt'); print LOG "Cycle started.\n"; my $stop = 0; sleep(2); $SIG{ALRM} = sub { print "Expecting plant bed to be full; please check.\n"; $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2\n"; $stop = 1; }; $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1\n"; print "Waiting for plant bed to fill...\n"; print LOG "Alarm is being set.\n"; alarm (420); print LOG "Alarm is set.\n"; while ($stop == 0) { print LOG "In while-sleep loop.\n"; sleep(2); } print LOG "The loop has been escaped.\n"; die "Done."; print LOG "No one should ever see this."; } else { my $pid = fork(); $SIG{'INT'} = sub { waitpid($pid,0) if $pid != 0; exit(0); }; # What child process should do if($pid == 0) { # Poll to see if any data is coming in print "\nListening...\n\n"; while (1) { my $incmsg = $port->lookfor(9); # If we get data, then print it if ($incmsg) { print "\nFrom arduino: " . $incmsg . "\n\n"; } } } # What parent process should do else { sleep(1); my $choice = ' '; print "Please pick an option you'd like to use:\n"; while(1) { print " [1] Cycle [2] Relay OFF [3] Relay ON [4] Config [$lastChoice]: "; chomp($choice = <STDIN>); switch ($choice) { case /1/ { $SIG{ALRM} = sub { print "Expecting plant bed to be full; please check.\n"; $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2\n"; }; $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1\n"; print "Waiting for plant bed to fill...\n"; alarm (420); $lastChoice = $choice; } case /2/ { $signalOut = $port->write('2'); # Signal to set pin 3 low print "Sent cmd: 2"; $lastChoice = $choice; } case /3/ { $signalOut = $port->write('1'); # Signal to arduino to set pin 3 High print "Sent cmd: 1"; $lastChoice = $choice; } case /4/ { print "There is no configuration available yet. Please stab the developer."; } else { print "Please select a valid option.\n\n"; } } } } }

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  • Android 3.1+ USB as virtual COM port

    - by ZachMc
    I have a third party usb device, that when plugged into a Windows machine, is recognized as a serial device and assigned to the COM 4 port. I can communicate with the device just like I would with a device connected via a serial port. For instance, I can write "abc" serially to the device via the USB connection. I have been searching for a way to do a similar thing in Android. If I try the Usb Host method, and use a UsbManager to open the UsbDevice, I can get one interface, with 2 endpoints. I have tried sending control messages using the method in UsbDeviceConnection, but the method returns -1 for everything (though I don't know what I should use for the parameters of that method). Is there a way to get an OutputStream that I can write to that will send bytes to the USB device? Right now I am looking at recompiling the kernel to include a virtual COM port driver and write some native code to be able to do this. Thanks! Edit: I am using the FTDI serial to USB converter circuit. Is this compatible with Android?

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