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  • How can I find out what is stopping my object from disposing properly?

    - by SLC
    I have a rather large and complex game in C#, and in it are various monsters. The monsters are created in the game by a MonsterCreator, and each monster has various plugins that are loaded from external DLLs. When my monsters die, they call a method in the MonsterCreator, and the MonsterCreator removes them from the game map, removes them from its own internal list of monsters, and then finally calls the Dispose() method on the monster itself. The dispose method calls the dispose method of each plugin, then clears up any of its own code. This seems to work fine, with lots of monsters, but somewhere there is a bug that crops up after a while, where a monster dies, but it has already been removed - it seems the callback telling the MonsterCreator is being called over and over, when the monster should have been removed on the first call. The likely candidate is that some of the plugins for the monster register themselves with an Event that pulses them every X number of seconds so they can perform logic. Stepping through I can see that they are unregistering with the Event when they die, but something is getting through still and I don't know what it is. Do you have any advice for debugging the problem? I can't post code really because it's split across a ton of libraries and plugin dlls, so it's more a case of figuring out the best way to debug it. I threw an exception in code when the monster died callback method is thrown and the monster cannot be found on the map to be removed, so I have the misbehaviing Monster, is there a way I can see what is still linked to it?

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  • F#: Tell me what I'm missing about using Async.Parallel

    - by JBristow
    ok, so I'm doing ProjectEuler Problem #14, and I'm fiddling around with optimizations in order to feel f# out. in the following code: let evenrule n = n / 2L let oddrule n = 3L * n + 1L let applyRule n = if n % 2L = 0L then evenrule n else oddrule n let runRules n = let rec loop a final = if a = 1L then final else loop (applyRule a) (final + 1L) n, loop (int64 n) 1L let testlist = seq {for i in 3 .. 2 .. 1000000 do yield i } let getAns sq = sq |> Seq.head let seqfil (a,acc) (b,curr) = if acc = curr then (a,acc) else if acc < curr then (b,curr) else (a,acc) let pmap f l = seq { for a in l do yield async {return f a} } |> Seq.map Async.RunSynchronously let pmap2 f l = seq { for a in l do yield async {return f a} } |> Async.Parallel |> Async.RunSynchronously let procseq f l = l |> f runRules |> Seq.reduce seqfil |> fst let timer = System.Diagnostics.Stopwatch() timer.Start() let ans1 = testlist |> procseq Seq.map // 837799 00:00:08.6251990 printfn "%A\t%A" ans1 timer.Elapsed timer.Reset() timer.Start() let ans2 = testlist |> procseq pmap printfn "%A\t%A" ans2 timer.Elapsed // 837799 00:00:12.3010250 timer.Reset() timer.Start() let ans3 = testlist |> procseq pmap2 printfn "%A\t%A" ans3 timer.Elapsed // 837799 00:00:58.2413990 timer.Reset() Why does the Async.Parallel code run REALLY slow in comparison to the straight up map? I know I shouldn't see that much of an effect, since I'm only on a dual core mac. Please note that I do NOT want help solving problem #14, I just want to know what's up with my parallel code.

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  • Niewbie OutOfMemory problem

    - by Nick
    So I am trying to create a producer/consumer type scala app. The LoopControl just sends a message to the MessageReceiver continoually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Any help is appreciated import scala.actors.Actor import java.util.HashMap; import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) = if (msg.length() 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) = if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor = println() println("MessageActor: Got something- " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • Pong: How does the paddle know where the ball will hit?

    - by Roflcoptr
    After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a probability that the computer's paddle will miss the ball. How can I implement this probability? If I only use a probability of lets say 0.5 that the computer's paddle will hit the ball, the problem is solved, but I think it isn't that simple. From the original game I think the probability depends on the distance between the current paddle position and the position the ball will hit the border. Does anybody have any hints how exactly this is calculated?

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  • Looping HTML5 audio on the iPhone

    - by Peeps
    I'm trying to make a HTML5 webapp that simply plays a sound over and over and over again, on my iPhone. I don't know any Obj-C to do it natively. What I have works fine, but the sound only plays once: <!DOCTYPE html> <html> <head> <title>noisemaker!</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="maximum-scale=1, minimum-scale=1, width=device-width, user-scalable=no" /> <meta name="apple-mobile-web-app-capable" content="yes" /> </head> <body> <audio src="noise.mp3" autoplay controls loop></audio> </body> </html> Is there a way to either bypass the QuickTime audio screen and loop it in the webpage, or get the QuickTime audio screen to loop the sound?

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  • addNotify not works allright

    - by joseph
    Hello. I call addNotify() method in class that I posted here. The problem is, that when I call addNotify() as it is in the code, setKeys(objs) do nothing. Nothing appears in my explorer of running app. But when I call addNotify()without loop(for int....), and add only one item to ArrayList, it shows that one item correctly. Does anybody knows where can be problem? See the cede class ProjectsNode extends Children.Keys{ private ArrayList objs = new ArrayList(); public ProjectsNode() { } @Override protected Node[] createNodes(Object o) { MainProject obj = (MainProject) o; AbstractNode result = new AbstractNode (new DiagramsNode(), Lookups.singleton(obj)); result.setDisplayName (obj.getName()); return new Node[] { result }; } @Override protected void addNotify() { //this loop causes nothing appears in my explorer. //but when I replace this loop by single line "objs.add(new MainProject("project1000"));", it shows that one item in explorer for (int i=0;i==10;i++){ objs.add(new MainProject("project1000")); } setKeys (objs); } }

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  • Mysqli results memory usage

    - by Poe
    Why is the memory consumption in this query continuing to rise as the internal pointer progresses through loop? How to make this more efficient and lean? $link = mysqli_connect(...); $result = mysqli_query($link,$query); // 403,268 rows in result set while ($row = mysqli_fetch_row($result)) { // print time, (get memory usage), -- row number } mysqli_free_result(); mysqli_close($link); /* 06:55:25 (1240336) -- Run query 06:55:26 (39958736) -- Query finished 06:55:26 (39958784) -- Begin loop 06:55:26 (39960688) -- Row 0 06:55:26 (45240712) -- Row 10000 06:55:26 (50520712) -- Row 20000 06:55:26 (55800712) -- Row 30000 06:55:26 (61080712) -- Row 40000 06:55:26 (66360712) -- Row 50000 06:55:26 (71640712) -- Row 60000 06:55:26 (76920712) -- Row 70000 06:55:26 (82200712) -- Row 80000 06:55:26 (87480712) -- Row 90000 06:55:26 (92760712) -- Row 100000 06:55:26 (98040712) -- Row 110000 06:55:26 (103320712) -- Row 120000 06:55:26 (108600712) -- Row 130000 06:55:26 (113880712) -- Row 140000 06:55:26 (119160712) -- Row 150000 06:55:26 (124440712) -- Row 160000 06:55:26 (129720712) -- Row 170000 06:55:27 (135000712) -- Row 180000 06:55:27 (140280712) -- Row 190000 06:55:27 (145560712) -- Row 200000 06:55:27 (150840712) -- Row 210000 06:55:27 (156120712) -- Row 220000 06:55:27 (161400712) -- Row 230000 06:55:27 (166680712) -- Row 240000 06:55:27 (171960712) -- Row 250000 06:55:27 (177240712) -- Row 260000 06:55:27 (182520712) -- Row 270000 06:55:27 (187800712) -- Row 280000 06:55:27 (193080712) -- Row 290000 06:55:27 (198360712) -- Row 300000 06:55:27 (203640712) -- Row 310000 06:55:27 (208920712) -- Row 320000 06:55:27 (214200712) -- Row 330000 06:55:27 (219480712) -- Row 340000 06:55:27 (224760712) -- Row 350000 06:55:27 (230040712) -- Row 360000 06:55:27 (235320712) -- Row 370000 06:55:27 (240600712) -- Row 380000 06:55:27 (245880712) -- Row 390000 06:55:27 (251160712) -- Row 400000 06:55:27 (252884360) -- End loop 06:55:27 (1241264) -- Free */

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  • Drupal theme preprocess function - primary links

    - by slimcady
    I recently wrote a theme function to add a class to my primary links that works great. I then wrote some css classes to style these links with custom background images. Worked out great. Now comes the problem, the link text for the primary links still is displayed. Normally this isn't a problem as I would just wrap the in a with a custom "hide" class. For example: <span class="hide"><a href="#">Link Text</a></span> So my question is how can I loop through the primary links and wrap the text w/ a <span> like my example? Here's my theme function that I used to add my classes. function zkc_preprocess_page(&$vars, $hook) { // Make a shortcut for the primary links variables $primary_links = $vars['primary_links']; // Loop thru the menu, adding a new class for CSS selectors $i = 1; foreach ($primary_links as $link => $attributes){ // Append the new class to existing classes for each menu item $class = $attributes['attributes']['class'] . " item-$i"; // Add revised classes back to the primary links temp variable $primary_links[$link]['$attributes']['class'] = $class; $i++; } // end the foreach loop // reset the variable to contain the new markup $vars['primary_links'] = $primary_links; }

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  • Measuring execution time of selected loops

    - by user95281
    I want to measure the running times of selected loops in a C program so as to see what percentage of the total time for executing the program (on linux) is spent in these loops. I should be able to specify the loops for which the performance should be measured. I have tried out several tools (vtune, hpctoolkit, oprofile) in the last few days and none of them seem to do this. They all find the performance bottlenecks and just show the time for those. Thats because these tools only store the time taken that is above a threshold (~1ms). So if one loop takes lesser time than that then its execution time won't be reported. The basic block counting feature of gprof depends on a feature in older compilers thats not supported now. I could manually write a simple timer using gettimeofday or something like that but for some cases it won't give accurate results. For ex: for (i = 0; i < 1000; ++i) { for (j = 0; j < N; ++j) { //do some work here } } Now here I want to measure the total time spent in the inner loop and I will have to put a call to gettimeofday inside the first loop. So gettimeofday itself will get called a 1000 times which introduces its own overhead and the result will be inaccurate.

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  • Using Zend Framework and Doctrine with independend modular structures

    - by stefax
    I've seen a lot of articles about integrating ZF and Doctrine. There is also a proposal for ZF here but they have always two possible structures. Either they put all models into one top level model directory or they put it into a module related model directory. application |-- Bootstrap.php |-- configs |-- controllers |-- models - EITHER HERE |-- modules | -- examplemodule | |-- controllers | |-- models - OR HERE | |-- views |-- views For our projects I see problems for either of the two options: 1. One directory: application/models - in a complex system after a short time there will be hundreds of files, over all when you have the table classes two (e.g. User.php and UserTable.php). 2. Module based model directories: application/modules/examplemodule/models - in many cases we use models in multiple modules at the same time. So the "User" is required e.g. in the modules "game", "administration", ... Is there a way to use some kind of sub directories under the top level directory "models" to get some grouping. It should be completely independent of the module structure. application |-- Bootstrap.php ... |-- models | -- user | |-- User.php | |-- Friend.php | |-- other user related models | -- game | |-- Game.php | |-- Score.php | |-- ... ... Any solution should support autoloading and the class generation from yaml files. Any ideas, links or solutions? Thanks!

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  • How to set QNetworkReply properties to get correct NCBI pages?

    - by Claire Huang
    I try to get this following url using the downloadURL function: http://www.ncbi.nlm.nih.gov/nuccore/27884304 But the data is not as what we can see through the browser. Now I know it's because that I need to give the correct information such as browser, how can I know what kind of information I need to set, and how can I set it? (By setHeader function??) In VC++, we can use CInternetSession and CHttpConnection Object to get the correct information without setting any other detail information, is there any similar way in Qt or other cross-platform C++ network lib?? (Yes, I need the the cross-platform property.) QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); request.setHeader(QNetworkRequest::ContentTypeHeader ,"Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7 (.NET CLR 3.5.30729)"); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); QVariant statusCodeV = reply->attribute(QNetworkRequest::RedirectionTargetAttribute); QUrl redirectTo = statusCodeV.toUrl(); if (!redirectTo.isEmpty()) { if (redirectTo.host().isEmpty()) { const QByteArray newaddr = ("http://"+url.host()+redirectTo.encodedPath()).toAscii(); redirectTo.setEncodedUrl(newaddr); redirectTo.setHost(url.host()); } return (downloadURL(redirectTo, data)); } if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; }

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Can you help with this assembly language code?

    - by Mugen
    Hi, I've been looking through a piece of code of a pc game that I'm trying to "improve". (ok so maybe I suck at the game but I still want to play it). Could you please look into the following code: fld dword ptr[ebp+00007B1C] fsub dword ptr[esp+64] fst dword ptr[ebp+00007B1C] call 004A2E48 This code is called every second for the level countdown timer. I need to stay on a particular level for a few minutes. If I can modify the above code so that the value pushed into the address [ebp+00007B1C] is 0 then the game level will always time out and it will save me playing those crazy "survival" minigames. I'll explain what I understand from this code. Dont worry, you dont have to go deep into this. In the first line we get the timer value. For example if 97 seconds are remaining then it is here that this value is loaded. In the second line a value (1 second) is subtracted from 97. In the third line 96 is again moved to memory. And finally we have the function call that will do other processing based on the time remaining. Now all I need to do is patch this piece of code somehow so that the value that is pushed is 0 (in the third step). Can you please help me out with this?

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  • Check if files in a directory are still being written using Windows Batch Script

    - by FMFF
    Hello. Here's my batch file to parse a directory, and zip files of certain type REM Begin ------------------------ tasklist /FI "IMAGENAME eq 7za.exe" /FO CSV > search.log FOR /F %%A IN (search.log) DO IF %%~zA EQU 0 GOTO end for /f "delims=" %%A in ('dir C:\Temp\*.ps /b') do ( "C:\Program Files\7-Zip\cmdline\7za.exe" a -tzip -mx9 "C:\temp\Zip\%%A.zip" "C:\temp\%%A" Move "C:\temp\%%A" "C:\Temp\Archive" ) :end del search.log REM pause exit REM End --------------------------- This code works just fine for 90% of my needs. It will be deployed as a scheduled task. However, the *.ps files are rather large (minimum of 1GB) in real time cases. So the code is supposed to check if the incoming file is completely written and is not locked by the application that is writing it. I saw another example elsewhere, that suggested the following approach :TestFile ren c:\file.txt c:\file.txt if errorlevel 0 goto docopy sleep 5 goto TestFile :docopy However this example is good for a fixed file. How can I use that many labels and GoTo's inside a for loop without causing an infinite loop? Or is this code safe to be used in the For Loop? Thank you for any help.

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • jQuery event handling with .live() problem with setInterval and clearInterval

    - by Kyle Lafkoff
    jQuery 1.4.2: I have an image. When the mouseover event is triggered, a function is executed that runs a loop to load several images. On the contrary, the mouseout event needs to set the image back to a predetermined image and no longer have the loop executing. These are only for the images with class "thumb": $("img.thumb").live("mouseover mouseout", function(event) { var foo = $(this).attr('id'); var wait; var i=0; var image = document.getElementById(foo); if (event.type == 'mouseover') { function incrementimage() { i++; image.src = 'http://example.com/images/file_'+i+'.jpg'; if(i==30) {i=0;} } wait = setInterval(incrementimage,500); } else if (event.type == 'mouseout') { clearInterval (wait); image.src = 'http://example.com/images/default.jpg'; } return false; }); When I mouseout, the image is set to the default.jpg but the browser continues to loop though the images. It will never stop. Can someone hit me with some knowledge? Thanks.

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  • Placing PHP array values into a javascript array?

    - by Michael Harringon
    Is these a way i can loop through a PHP array and have the data outputted into a JavaScript array? For example, the JS script below will not work var mon_Loop = <?php echo $rowCount_Mon ?>; var mon_Events = new Array(); for(i = 0; i < mon_Loop; i++) { mon_Events[i] = <?php $divMon[i] ?> } I Know its because the "i" is not a php variable so therefore invalid inside the php section, but its just an way to show what i would like to achieve. The $rowCount variable count the number of rows and is then used to for the loop. Lets say, for example that I want to place the contents of the PHP array "$divMon[0]" into the javascript array mon_Events[0]. I know that i can do it manually, like below mon_Events[0] = <?php echo $divMon[0] ?> But i have lots of these and therefore need the loop, Is there some JS or PHP that could do this? Cheers.

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  • SQL Server Reset Identity Increment for all tables

    - by DanSpd
    Basically I need to reset Identity Increment for all tables to its original. Here I tried some code, but it fails. http://pastebin.com/KSyvtK5b actual code from link: USE World00_Character GO -- Create a cursor to loop through the System Ojects and get each table name DECLARE TBL_CURSOR CURSOR -- Declare the SQL Statement to cursor through FOR ( SELECT Name FROM Sysobjects WHERE Type='U' ) -- Declare the @SQL Variable which will hold our dynamic sql DECLARE @SQL NVARCHAR(MAX); SET @SQL = ''; -- Declare the @TblName Variable which will hold the name of the current table DECLARE @TblName NVARCHAR(MAX); -- Open the Cursor OPEN TBL_CURSOR -- Setup the Fetch While that will loop through our cursor and set @TblName FETCH NEXT FROM TBL_CURSOR INTO @TblName -- Do this while we are not at the end of the record set WHILE (@@FETCH_STATUS <> -1) BEGIN -- Appeand this table's select count statement to our sql variable SET @SQL = @SQL + ' ( SELECT '''+@TblName+''' AS Table_Name,COUNT(*) AS Count FROM '+@TblName+' ) UNION'; -- Delete info EXEC('DBCC CHECKIDENT ('+@TblName+',RESEED,(SELECT IDENT_SEED('+@TblName+')))'); -- Pull the next record FETCH NEXT FROM TBL_CURSOR INTO @TblName -- End the Cursor Loop END -- Close and Clean Up the Cursor CLOSE TBL_CURSOR DEALLOCATE TBL_CURSOR -- Since we were adding the UNION at the end of each part, the last query will have -- an extra UNION. Lets trim it off. SET @SQL = LEFT(@SQL,LEN(@SQL)-6); -- Lets do an Order By. You can pick between Count and Table Name by picking which -- line to execute below. SET @SQL = @SQL + ' ORDER BY Count'; --SET @SQL = @SQL + ' ORDER BY Table_Name'; -- Now that our Dynamic SQL statement is ready, lets execute it. EXEC (@SQL); GO error message: Error: Msg 102, Level 15, State 1, Line 1 Incorrect syntax near '('. How can I either fix that SQL or reset identity for all tables to its original? Thank you

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  • How should I read from a buffered reader?

    - by Roman
    I have the following example of reading from a buffered reader: while ((inputLine = input.readLine()) != null) { System.out.println("I got a message from a client: " + inputLine); } The code in the loop println will be executed whenever something appears in the buffered reader (input in this case). In my case, if a client-application writes something to the socket, the code in the loop (in the server-application) will be executed. But I do not understand how it works. inputLine = input.readLine() waits until something appears in the buffered reader and when something appears there it returns true and the code in the loop is executed. But when null can be returned. There is another question. The above code was taken from a method which throws Exception and I use this code in the run method of the Thread. And when I try to put throws Exception before the run the compiler complains: overridden method does not throw exception. Without the throws exception I have another complain from the compiler: unreported exception. So, what can I do?

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  • Looping through recordset with VBA

    - by Robert
    I am trying to assign salespeople (rsSalespeople) to customers (rsCustomers) in a round-robin fashion in the following manner: Navigate to first Customer, assign the first SalesPerson to the Customer. Move to Next Customer. If rsSalesPersons is not at EOF, move to Next SalesPerson; if rsSalesPersons is at EOF, MoveFirst to loop back to the first SalesPerson. Assign this (current) SalesPerson to the (current) Customer. Repeat step 2 until rsCustomers is at EOF (EOF = True, i.e. End-Of-Recordset). It's been awhile since I dealt with VBA, so I'm a bit rusty, but here is what I have come up with, so far: Private Sub Command31_Click() 'On Error GoTo ErrHandler Dim intCustomer As Integer Dim intSalesperson As Integer Dim rsCustomers As DAO.Recordset Dim rsSalespeople As DAO.Recordset Dim strSQL As String strSQL = "SELECT CustomerID, SalespersonID FROM Customers WHERE SalespersonID Is Null" Set rsCustomers = CurrentDb.OpenRecordset(strSQL) strSQL = "SELECT SalespersonID FROM Salespeople" Set rsSalespeople = CurrentDb.OpenRecordset(strSQL) rsCustomers.MoveFirst rsSalespeople.MoveFirst Do While Not rsCustomers.EOF intCustomers = rsCustomers!CustomerID intSalesperson = rsSalespeople!SalespersonID strSQL = "UPDATE Customers SET SalespersonID = " & intSalesperson & " WHERE CustomerID = " & intCustomer DoCmd.RunSQL (strSQL) rsCustomers.MoveNext If Not rsSalespeople.EOF Then rsSalespeople.MoveNext Else rsSalespeople.MoveFirst End If Loop ExitHandler: Set rsCustomers = Nothing Set rsSalespeople = Nothing Exit Sub ErrHandler: MsgBox (Err.Description) Resume ExitHandler End Sub My tables are defined like so: Customers --CustomerID --Name --SalespersonID Salespeople --SalespersonID --Name With ten customers and 5 salespeople, my intended result would like like: CustomerID--Name--SalespersonID 1---A---1 2---B---2 3---C---3 4---D---4 5---E---5 6---F---1 7---G---2 8---H---3 9---I---4 10---J---5 The above code works for the intitial loop through the Salespeople recordset, but errors out when the end of the recordset is found. Regardless of the EOF, it appears it still tries to execute the rsSalespeople.MoveFirst command. Am I not checking for the rsSalespeople.EOF properly? Any ideas to get this code to work?

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  • Stack usage with MMX intrinsics and Microsoft C++

    - by arik-funke
    I have an inline assembler loop that cumulatively adds elements from an int32 data array with MMX instructions. In particular, it uses the fact that the MMX registers can accommodate 16 int32s to calculate 16 different cumulative sums in parallel. I would now like to convert this piece of code to MMX intrinsics but I am afraid that I will suffer a performance penalty because one cannot explicitly intruct the compiler to use the 8 MMX registers to accomulate 16 independent sums. Can anybody comment on this and maybe propose a solution on how to convert the piece of code below to use intrinsics? == inline assembler (only part within the loop) == paddd mm0, [esi+edx+8*0] ; add first & second pair of int32 elements paddd mm1, [esi+edx+8*1] ; add third & fourth pair of int32 elements ... paddd mm2, [esi+edx+8*2] paddd mm3, [esi+edx+8*3] paddd mm4, [esi+edx+8*4] paddd mm5, [esi+edx+8*5] paddd mm6, [esi+edx+8*6] paddd mm7, [esi+edx+8*7] ; add 15th & 16th pair of int32 elements esi points to the beginning of the data array edx provides the offset in the data array for the current loop iteration the data array is arranged such that the elements for the 16 independent sums are interleaved.

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  • Pipelined function calling another pipelined function.

    - by René Nyffenegger
    Here's a package with two pipelined functions: create or replace type tq84_line as table of varchar2(25); / create or replace package tq84_pipelined as function more_rows return tq84_line pipelined; function go return tq84_line pipelined; end tq84_pipelined; / Ant the corresponding package body: create or replace package body tq84_pipelined as function more_rows return tq84_line pipelined is begin pipe row('ist'); pipe row('Eugen,'); return; end more_rows; function go return tq84_line pipelined is begin pipe row('Mein'); pipe row('Name'); /* start */ for next in ( select column_value line from table(more_rows) ) loop pipe row(next.line); end loop; /* end */ pipe row('ich'); pipe row('weiss'); pipe row('von'); pipe row('nichts.'); end go; end tq84_pipelined; / The important thing is that go sort of calls more_rows with the for next in ... between /* start */ and /* end */ I can use the package as follows: select * from table(tq84_pipelined.go); This is all fine and dandy, but I hoped I could replace the lines between /* start */ and /* end */ with a simple call of more_rows. However, this is obviously not possible, as it generetes a PLS-00221: 'MORE_ROWS' is not a procedure or is undefined. So, my question: is there really no way to shortcut the loop?

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  • Merging sql queries to get different results by date

    - by pedalpete
    I am trying to build a 'recent events' feed and can't seem to get either my query correct, or figure out how to possible merge the results from two queries to sort them by date. One table holds games/, and another table holds the actions of these games/. I am trying to get the recent events to show users 1) the actions taken on games that are publicly visible (published) 2) when a new game is created and published. So, my actions table has actionId, gameid, userid, actiontype, lastupdate My games table has gameid, startDate, createdby, published, lastupdate I currently have a query like this (simplified for easy understanding I hope). SELECT actionId, actions.gameid, userid, actiontype, actions.lastupdate FROM actions JOIN ( SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND lastupdate>today-2 ) publishedGames on actions.gameid=games.gameid WHERE actions.type IN (0,4,5,6,7) AND actions.lastupdate>games.lastupdate and published=1 OR games.lastupdate>today-2 AND published=1 This query is looking for actions from published games where the action took place after the game was published. That pretty much takes care of the first thing that needs to be shown. However, I also need to get the results of the SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND startDate>today-2 so I can include in the actions list, when a new game has been published. When I run the query as I've got it written, I get all the actionids, and their gameids, but I don't get a row which shows the gameid when it was published. I understand that it may be possible that I need to run two seperate queries, and then somehow merge the results afterword with php, but I'm completely lost on where to start with that as well.

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  • mysql subselect alternative

    - by Arnold
    Hi, Lets say I am analyzing how high school sports records affect school attendance. So I have a table in which each row corresponds to a high school basketball game. Each game has an away team id and a home team id (FK to another "team table") and a home score and an away score and a date. I am writing a query that matches attendance with this seasons basketball games. My sample output will be (#_students_missed_class, day_of_game, home_team, away_team, home_team_wins_this_season, away_team_wins_this_season) I now want to add how each team did the previous season to my analysis. Well, I have their previous season stored in the game table but i should be able to accomplish that with a subselect. So in my main select statement I add the subselect: SELECT COUNT(*) FROM game_table WHERE game_table.date BETWEEN 'start of previous season' AND 'end of previous season' AND ( (game_table.home_team = team_table.id AND game_table.home_score > game_table.away_score) OR (game_table.away_team = team_table.id AND game_table.away_score > game_table.home_score)) In this case team-table.id refers to the id of the home_team so I now have all their wins calculated from the previous year. This method of calculation is neither time nor resource intensive. The Explain SQL shows that I have ALL in the Type field and I am not using a Key and the query times out. I'm not sure how I can accomplish a more efficient query with a subselect. It seems proposterously inefficient to have to write 4 of these queries (for home wins, home losses, away wins, away losses). I am sure this could be more lucid. I'll absolutely add color tomorrow if anyone has questions

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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