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  • How to restrict HTTP Methods

    - by hemalshah
    I want to restrict HTTP methods to those required by the MOSS07 application(s) using IIS6. I am not able to find a solution after googling. Can any one help. Update this is what was written in the document IIS6 should be used to restrict HTTP methods to those required by the MOSS07 application(s). I also searched some books and saw something curious in O'Reilly's Sharepoint 2007 by James Pyles and others. There is no real suppported way to use HTTP POST and HTTP GET because of the web.config settings and the static definition of the WSDL. In the web.config <protocols> <remove name="HttpGet"> <remove name="HttpPost"> <remove name="HttpPostLocalHost"> <add name="Documentation"> </protocols> If we do this in the Web.Config file, would it solve the problem?

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • How to create basic load balancer?

    - by Ilya Rusanen
    guys. I'd like to deploy my app on two different servers, located in US and Germany. As I suppose, I need to set up some kind of load balancer, that would deternime from which country my user is, and resolve it to US/Germany server. The general aim is to provide user abitiliy to work with the closest server (CDN is not a solution, 'cause we dont share static content). Where should I place load balancer that would resolve user to USA/GER severs? In usa/germany? What shold it look like? A usual server with some specific app or what? Thank you.

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  • How to connect Ethernet on Ubuntu (with auto-detection)

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • faster ( squid + apache httpd + apache tomcat )

    - by letronje
    We have a production setup where we have Squid in the front(caching images, js, css, etc) Apache httpd in the middle(prefork + mod_rewrite + mod_jk/AJP + mod_deflate + mod_php(few php pages)) Apache tomcat 5.5 at the end serving all the dynamic stuff. What would be the best way to reduce the overhead of having 3 servers in the request path ? Wondering if replacing httpd with a faster web server like nginx/lighttpd will help. httpd right now does the job of url rewriting(for clean urls) and talking to tomcat(via mod_jk) and compressing output(mod_deflate) and serving some low traffic php pages. What would be ideal replacement for httpd given that we need these features? Is there a way to replace (squid + apache) with a single entity that does caching well (like squid) for static stuff, rewrites url, compresses response and forwards dynamic stuff directly to tomcat ? heard abt varnish cache, wondering if it can help.

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  • Initializing OpenFeint for Android outside the main Application

    - by Ef Es
    I am trying to create a generic C++ bridge to use OpenFeint with Cocos2d-x, which is supposed to be just "add and run" but I am finding problems. OpenFeint is very exquisite when initializing, it requires a Context parameter that MUST be the main Application, in the onCreate method, never the constructor. Also, the main Apps name must be edited into the manifest. I am trying to fix this. So far I have tried to create a new Application that calls my Application to test if just the type is needed, but you do really need the main Android application. I also tried using a handler for a static initialization but I found pretty much the same problem. Has anybody been able to do it? This is my working-but-not-as-intended code snippet public class DerpHurr extends Application{ @Override public void onCreate() { super.onCreate(); initializeOpenFeint("TestApp", "edthedthedthedth", "aeyaetyet", "65462"); } public void initializeOpenFeint(String appname, String key, String secret, String id){ Map<String, Object> options = new HashMap<String, Object>(); options.put(OpenFeintSettings.SettingCloudStorageCompressionStrategy, OpenFeintSettings.CloudStorageCompressionStrategyDefault); OpenFeintSettings settings = new OpenFeintSettings(appname, key, secret, id, options); //RIGHT HERE OpenFeint.initialize(***this***, settings, new OpenFeintDelegate() { }); System.out.println("OpenFeint Started"); } } Manifest <application android:debuggable="true" android:label="@string/app_name" android:name=".DerpHurr">

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  • dd-wrt Bonjour/ netbios etc on two subnets

    - by user72182
    Hi I was wondering if any clever people out there could help me. I have a network setup with two different subnets 192.168.1.0 and 192.168.0.0 one router is connected to a VPN (via OpenVPN) the other is not. Both routers have static routes to each other and a device on one can communicate to another without issues when using IP addresses. My problem is I want to use services like Bonjour, Netbios and Apple Talk across the two networks, which currently does not work. A laptop connected on one subnet will not see a laptop connected on another. Is there anyway that you can connect the two networks together so these sort of local service will work??? I guess I have to forward the boardcast packets but I have no idea how to do this. Thanks for any help...

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  • SSH access from outside to a pc inside network

    - by Raja
    I have a static IP and ADSL router linked to a linksys wireless router to which all my machines are connected. I would want to setup SVN on one of machines and provide SSH access which should be accessible by users outside my network. Would this be possible? Even just SVN access through web should be fine. Please let me know what all things should be done to achieve this ? I have Ubuntu VM running in a iMac Leopard machine and another 2 Win 7 32/64 bit machines. I can setup standalone Ubuntu or Win XP on another machine. Thanks, Raja.

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  • How do I configure tinydns (with fefe's IPv6 patch) to listen on IPv6 address?

    - by Christian Hudon
    I'm setting up my network to support IPv6. I have static IPv6 addresses assigned to each interface of my router, and radvd advertising different prefixes on each interface. The next step would be to get my dnscache (from djbdns) working on IPv6. Said dnscache has fefe's IPv6 patch applied, so I assume it should work with IPv6. However, I can't find any documentation online on how to make the patched dnscache listen on IPv6. How do I configure tinydns and dnscache to listen on IPv6 too?

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  • ffmpeg add two audio streams to video

    - by Tossin Hausen
    I tried this: ffmpeg -i /sdcard/video/transcode/video.avi -map 0:0,0 -i /sdcard/video/transcode/first.mp3 -map 1:0,1 -i /sdcard/video/transcode/second.mp3 -map 2:0,2 -acodec copy -vcodec py /sdcard/video/transcode/Output.avi to add two audio streams to one video file. But ffmpeg says the number of mappings should match the number of output streams. What is wrong here? I'm trying to work with an Android build of FFmepg "ffmpeg for android beta". "Does not work" means that this uncommunicative Android build of FFmpeg just stops without giving any error message. The -codec copy option does not work with this build. Now I tried the same set of files with the FFmpeg called command line tool that comes with Ubuntu 10. Something (can't say where it is from). The -codec copy option does not work with this FFmpeg too. Here the complete output: m30x:~/movie/Film$ ffmpeg -i input.avi -i first.mp3 -i second.mp3 -map 0 -map 1 -map 2 -acodec copy -vcodec copy output.avi FFmpeg version SVN-r0.5.9-4:0.5.9-0ubuntu0.10.04.1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.9-0ubuntu0.10.04.1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jun 12 2012 16:27:34, gcc: 4.4.3 [NULL @ 0x93cfd10]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag Seems stream 0 codec frame rate differs from container frame rate: 30000.00 (30000/1) -> 25.00 (25/1) Input #0, avi, from 'input.avi': Duration: 01:30:33.00, start: 0.000000, bitrate: 901 kb/s Stream #0.0: Video: mpeg4, yuv420p, 576x432, 25 tbr, 25 tbn, 30k tbc Input #1, mp3, from 'first.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #1.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Input #2, mp3, from 'second.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #2.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Number of stream maps must match number of output streams Merging only one audio stream with the video stream works with Ubuntu and Android version of FFmpeg. Here the complete output: ffmpeg -i input.avi -i first.mp3 -map 0 -map 1 -acodec copy -vcodec copy output.avi FFmpeg version SVN-r0.5.9-4:0.5.9-0ubuntu0.10.04.1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.9-0ubuntu0.10.04.1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jun 12 2012 16:27:34, gcc: 4.4.3 [NULL @ 0x9bfad10]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag Seems stream 0 codec frame rate differs from container frame rate: 30000.00 (30000/1) -> 25.00 (25/1) Input #0, avi, from 'input.avi': Duration: 01:30:33.00, start: 0.000000, bitrate: 901 kb/s Stream #0.0: Video: mpeg4, yuv420p, 576x432, 25 tbr, 25 tbn, 30k tbc Input #1, mp3, from 'first.mp3': Duration: 01:30:32.84, start: 0.000000, bitrate: 63 kb/s Stream #1.0: Audio: mp3, 22050 Hz, stereo, s16, 64 kb/s Output #0, avi, to 'output.avi': Stream #0.0: Video: mpeg4, yuv420p, 576x432, q=2-31, 90k tbn, 25 tbc Stream #0.1: Audio: libmp3lame, 22050 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #1.0 -> #0.1 Press [q] to stop encoding frame= 6157 fps=6156 q=-1.0 size= 31667kB time=246.28 bitrate=1053.3kbits/s Do you have an idea why it does not work with two audio streams? By the way, ffmpeg -i input_with_first_audio_stream.avi -i second.mp3 -acodec copy -vcodec copy output_two_audio_streams.avi -newaudio works with both versions of ffmpeg that I use, but the first audio stream is played too fast (x10 or more), while the second audio stream is played correct. Many thanks in advance and sorry for my unconventional question and outdated versions of ffmpeg. But I am a lamer and it is not so easy for me to compile from the source (especially for the Android version). I will try to compile an up to date version of ffmpeg with Ubuntu, but I don't have much free time.

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  • sound clipping in windows 7 64bit

    - by Sonic Soul
    something is up with 64 bit version of windows 7. i have 2 (good pro-sumer) sound cards which i've used in other version of windows 7 w/out problems, but now it is causing severe clipping (noise, sound having little gaps surrounded by static).. the cards i am using is echo mia, and native instruments audio kontrol 1. the audio kontrol 1 is a external card, and would work ok for a few hours after rebooting, and than it would go back into clipping mode, to the point where you tube videos would not play from trying to process sound and it stopping for extended periods of time. echo mia is performing better, but there is still some clipping and distortion. the machine i use is newly built, with i7 920 64 bit cpu, 6 gigs of ram and an outdated nvidia video card (geforece 7950 gx2)

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  • Wireless DHCP doesn't work until wired Ethernet plugged in

    - by MT_Head
    A client of mine has an Asus R1F tablet running Windows XP Tablet SP3. It has an Intel 3945ABG wireless card; wired Ethernet is a Realtek something-or-other. In the past few days, it's developed an odd problem: WiFi authenticates, but can't get an address via DHCP. plug in wired Ethernet - both interfaces get good addresses unplug cable, WiFi continues to work until shutdown. Next morning, repeat process. I've tried: turning WiFi off/on (there's a slider switch) disabling/re-enabling via Device Mangler uninstalling and reinstalling the driver for the 3945ABG... changing from Intel Pro/SET to Windows Wireless Zero Config (and back) restarting the router changing the static DHCP assignments at the router upgrading the router firmware, just on general principles The router/access point is pfSense 1.2.3RC1 (was 1.2.2); wireless card is Atheros-based. None of the 12 other users (5 with tablets) are having problems.

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • In Djano, why do I get a 500 server error when browsing, but "python mysite.fcgi" from SSH works fin

    - by Jim
    If I browse to my site, I get a 500 "internal server error." However, if I SSH into my server and go to my site's folder and run "python mysite.fcgi" I see the HTML rendered fine. Obviously, something is wrong, but I'm not sure what. Here is my .htaccess file: AddHandler fastcgi-script .fcgi RewriteEngine On RewriteRule ^(media/.*)$ - [L] RewriteRule ^(static/.*)$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ mysite.fcgi/$1 [QSA,L] Here is my mysite.fcgi file: #!/usr/bin/python2.5 import sys, os sys.path.insert(0, "/kunden/homepages/34/[mydir]/htdocs/projects/django") sys.path.insert(1, "/kunden/homepages/34/[mydir]/lib/python/site-packages") os.chdir("/kunden/homepages/34/[mydir]/htdocs/projects/django/mysite") os.environ['DJANGO_SETTINGS_MODULE'] = 'mysite.settings' from django.core.servers.fastcgi import runfastcgi runfastcgi(["method=threaded", "daemonize=false"]) I'm setting this up on 1and1. It has been a pain, but I think I'm close.

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • Automatically updating routing table on server

    - by bramp
    I have a LAN with three routers on it, one connected to the Internet, one VPN router connected to a few remote sites, and a final route connected to a private network (using BGP to get prefix advertisements). On the same LAN I have multiple Linux servers which needs access to the networks behind each router. I have achieved this by configuring static routes on the server, pointing the different network prefixes to the correct router. This has worked well, but every time we connect to a new remote VPN, we have to change all the servers to be aware that the network is now accessible via the VPN, and not via the default Internet route. What I want is a way to automatically update the routes on all of the servers, when the route is added to a routers. Now, I could install Quagga or something similar on all the servers to receive router advertisements, but that seems like overkill. So my question is what is the easiest/simpliest way to update the routing tables on the server automatically, and what protocol is best suited for this purpose. thanks

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  • What to do when you're the interviewer and you don't like your job?

    - by emcb
    I'm in a sorta strange predicament, and I could use some advice. When I was interviewing for my current job, the job description I was given seemed pretty darn nice to me. Without going into the details, the job hasn't quite turned out the way it was advertised. The company is great and takes care of its employees, but for someone who cares about the code they write and the work they do, it's a bad environment - effectively, we operate between 0.5 and 1.0 on the Joel test, and due to political issues we're not going to move beyond that any time soon. Bitter? Maybe. OK...so I'm in the market for a new job. But that's not where my dilemma is. The problem that I see coming is that I will be participating in interviewing some candidates for a position on my team, and I'm not sure what to do. I've heard through the grapevine that we have some really solid, promising, fresh-out-of-college prospects coming in to interview, and I honestly dread the thought of somebody having their first experience of engineering in this department. So I'm wondering: what should I do if/when the interviewee asks me "Do you like your job?" (no) "What kind of projects would I be working on?" (mostly static HTML/CSS changes) Anything else that would elicit a negative answer if told truthfully Do I tell the truth, to give the candidate a real picture of the job? What if this scares them away, and what if it gets blamed on me? Do I fib or lie, saying we work on exciting projects with lots of flexibility, like the pitch my boss will give when the reality is quite different? Should I feel any kind of moral responsibility to let a promising young developer know that this isn't the job for them, or should I shut up and be loyal 100% to the company? Any approaches or advice is appreciated. I hope I don't come across as overly dramatic - I honestly struggle with this question.

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  • OOP oriented PHP app source code samples and advice

    - by abel
    The day I have been dreading has arrived. I never felt OOP or good software design was important(I knew they were important, but I thought I could manage without them.). However having read otherwise almost everywhere on the interwebs, I started dreading the day when my client would ask me for new features in an existing app. The day has come and the pain is unbearable! I have never coded my PHP websites "properly"(PHP is my primary language and the bulk of my work. I am learning Python (using web2py)) I take care that the website doesn't fall apart in a daily use scenario. I code pages like I was creating a list of static html files with bits of "magic code" in each of them(this bugs me a lot). How do I make the whole app more or less a single object? For eg. How do I design the object model for an invoicing app? I use a lot of functions for doing any particular thing in the same fashion throughout the app(for eg. validation, generating ids, calculating taxes etc.). I know the basics of OOP in general. Can anyone point me to source code samples of functional apps written in php? Or can someone provide pointers so I can recode my existing apps in a more modular way.

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  • Tweaking log4net Settings Programmatically

    - by PSteele
    A few months ago, I had to dynamically add a log4net appender at runtime.  Now I find myself in another log4net situation.  I need to modify the configuration of my appenders at runtime. My client requires all files generated by our applications to be saved to a specific location.  This location is determined at runtime.  Therefore, I want my FileAppenders to log their data to this specific location – but I won't know the location until runtime so I can't add it to the XML configuration file I'm using. No problem.  Bing is my new friend and returned a couple of hits.  I made a few tweaks to their LINQ queries and created a generic extension method for ILoggerRepository (just a hunch that I might want this functionality somewhere else in the future – sorry YAGNI fans): public static void ModifyAppenders<T>(this ILoggerRepository repository, Action<T> modify) where T:log4net.Appender.AppenderSkeleton { var appenders = from appender in log4net.LogManager.GetRepository().GetAppenders() where appender is T select appender as T;   foreach (var appender in appenders) { modify(appender); appender.ActivateOptions(); } } Now I can easily add the proper directory prefix to all of my FileAppenders at runtime: log4net.LogManager.GetRepository().ModifyAppenders<FileAppender>(a => { a.File = Path.Combine(settings.ConfigDirectory, Path.GetFileName(a.File)); }); Thanks beefycode and Wil Peck. Technorati Tags: .NET,log4net,LINQ

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  • Cannot execute Java program: UnsupportedClassVersionError

    - by Ricko Devian
    I have installed JDK 6, but I can't execute a Java program. For example, I have made test.java. I compile it with javac tes.java and there's no error when I compile it, but when I want to execute that program it always displays an error. I execute the Java program with java tes. Exception in thread "main" java.lang.UnsupportedClassVersionError: tes : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: tes. Program will exit. My javac version is 1.7.0, my java version is 1.6.0. Here is my tes.java code: class tes{ public static void main(String[]args){ System.out.println("hello"); } }

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  • Why does explorer restart automatically when I kill it with Process.Kill?

    - by Thomas Levesque
    If I kill explorer.exe like this: private static void KillExplorer() { var processes = Process.GetProcessesByName("explorer"); Console.Write("Killing Explorer... "); foreach (var process in processes) { process.Kill(); process.WaitForExit(); } Console.WriteLine("Done"); } It restarts immediately. But if I use taskkill /F /IM explorer.exe, or kill it from the task manager, it doesn't restart. Why is that? What's the difference? How can I close explorer.exe from code without restarting it? Sure, I could call taskkill from my code, but I was hoping for a cleaner solution...

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  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

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  • Monitoring settings in a configsection of your app.config for changes

    - by dotjosh
    The usage:public static void Main() { using(var configSectionAdapter = new ConfigurationSectionAdapter<ACISSInstanceConfigSection>("MyConfigSectionName")) { configSectionAdapter.ConfigSectionChanged += () => { Console.WriteLine("File has changed! New setting is " + configSectionAdapter.ConfigSection.MyConfigSetting); }; Console.WriteLine("The initial setting is " + configSectionAdapter.ConfigSection.MyConfigSetting); Console.ReadLine(); } }  The meat: public class ConfigurationSectionAdapter<T> : IDisposable where T : ConfigurationSection { private readonly string _configSectionName; private FileSystemWatcher _fileWatcher; public ConfigurationSectionAdapter(string configSectionName) { _configSectionName = configSectionName; StartFileWatcher(); } private void StartFileWatcher() { var configurationFileDirectory = new FileInfo(Configuration.FilePath).Directory; _fileWatcher = new FileSystemWatcher(configurationFileDirectory.FullName); _fileWatcher.Changed += FileWatcherOnChanged; _fileWatcher.EnableRaisingEvents = true; } private void FileWatcherOnChanged(object sender, FileSystemEventArgs args) { var changedFileIsConfigurationFile = string.Equals(args.FullPath, Configuration.FilePath, StringComparison.OrdinalIgnoreCase); if (!changedFileIsConfigurationFile) return; ClearCache(); OnConfigSectionChanged(); } private void ClearCache() { ConfigurationManager.RefreshSection(_configSectionName); } public T ConfigSection { get { return (T)Configuration.GetSection(_configSectionName); } } private System.Configuration.Configuration Configuration { get { return ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); } } public delegate void ConfigChangedHandler(); public event ConfigChangedHandler ConfigSectionChanged; protected void OnConfigSectionChanged() { if (ConfigSectionChanged != null) ConfigSectionChanged(); } public void Dispose() { _fileWatcher.Changed -= FileWatcherOnChanged; _fileWatcher.EnableRaisingEvents = false; _fileWatcher.Dispose(); } }

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  • Code contracts and inheritance

    - by DigiMortal
    In my last posting about code contracts I introduced you how to force code contracts to classes through interfaces. In this posting I will go step further and I will show you how code contracts work in the case of inherited classes. As a first thing let’s take a look at my interface and code contracts. [ContractClass(typeof(ProductContracts))] public interface IProduct {     int Id { get; set; }     string Name { get; set; }     decimal Weight { get; set; }     decimal Price { get; set; } }   [ContractClassFor(typeof(IProduct))] internal sealed class ProductContracts : IProduct {     private ProductContracts() { }       int IProduct.Id     {         get         {             return default(int);         }         set         {             Contract.Requires(value > 0);         }     }       string IProduct.Name     {         get         {             return default(string);         }         set         {             Contract.Requires(!string.IsNullOrWhiteSpace(value));             Contract.Requires(value.Length <= 25);         }     }       decimal IProduct.Weight     {         get         {             return default(decimal);         }         set         {             Contract.Requires(value > 3);             Contract.Requires(value < 100);         }     }       decimal IProduct.Price     {         get         {             return default(decimal);         }         set         {             Contract.Requires(value > 0);             Contract.Requires(value < 100);         }     } } And here is the product class that inherits IProduct interface. public class Product : IProduct {     public int Id { get; set; }     public string Name { get; set; }     public virtual decimal Weight { get; set; }     public decimal Price { get; set; } } if we run this code and violate the code contract set to Id we will get ContractException. public class Program {     static void Main(string[] args)     {         var product = new Product();         product.Id = -100;     } }   Now let’s make Product to be abstract class and let’s define new class called Food that adds one more contract to Weight property. public class Food : Product {     public override decimal Weight     {         get         {             return base.Weight;         }         set         {             Contract.Requires(value > 1);             Contract.Requires(value < 10);               base.Weight = value;         }     } } Now we should have the following rules at place for Food: weight must be greater than 1, weight must be greater than 3, weight must be less than 100, weight must be less than 10. Interesting part is what happens when we try to violate the lower and upper limits of Food weight. To see what happens let’s try to violate rules #2 and #4. Just comment one of the last lines out in the following method to test another assignment. public class Program {     static void Main(string[] args)     {         var food = new Food();         food.Weight = 12;         food.Weight = 2;     } } And here are the results as pictures to see where exceptions are thrown. Click on images to see them at original size. Violation of lower limit. Violation of upper limit. As you can see for both violations we get ContractException like expected. Code contracts inheritance is powerful and at same time dangerous feature. Although you can always narrow down the conditions that come from more general classes it is possible to define impossible or conflicting contracts at different points in inheritance hierarchy.

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  • Handy Tool for Code Cleanup: Automated Class Element Reordering

    - by Geertjan
    You're working on an application and this thought occurs to you: "Wouldn't it be cool if I could define rules specifying that all static members, initializers, and fields should always be at the top of the class? And then, whenever I wanted to, I'd start off a process that would actually do the reordering for me, moving class elements around, based on the rules I had defined, automatically, across one or more classes or packages or even complete code bases, all at the same time?" Well, here you go: That's where you can set rules for the ordering of your class members. A new hint (i.e., new in NetBeans IDE 7.3), which you need to enable yourself because by default it is disabled, let's the IDE show a hint in the Java Editor whenever there's code that isn't ordered according to the rules you defined: The first element in a file that the Java Editor identifies as not matching your rules gets a lightbulb hint shown in the left sidebar: Then, when you click the lightbulb, automatically the file is reordered according to your defined rules. However, it's not much fun going through each file individually to fix class elements as shown above. For that reason, you can go to "Refactor | Inspect and Transform". There, in the "Inspect and Transform" dialog, you can choose the hint shown above and then specify that you'd like it to be applied to a scope of your choice, which could be a file, a package, a project, combinations of these, or all of the open projects, as shown below: Then, when Inspect is clicked, the Refactoring window shows all the members that are ordered in ways that don't conform to your rules: Click "Do Refactoring" above and, in one fell swoop, all the class elements within the selected scope are ordered according to your rules.

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