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  • Which Java web framework do you recommend for intranet webapp (not content website)?

    - by pregzt
    I'm about to start development of small purpose build intranet web application for small software vendor. It will be administration console of the server managing licenses for off-the-shelf software installed by users. There will be a few users who need to be able to sign in, issue a batch of license codes, revoke some, renew outdated, resolve issues, etc. Bear in mind that my customer requires Java for this solution. I'm seasoned Java programmer and before I used different frameworks to implement webapps, mainly Apache Struts in the past and Spring MVC recently. I was wondering what else could you recommend for such specific intranet webapp. I looked at using Google Web Toolkit (possibly with SmartGWT) Ext JS for fancy widgets in UI and REST back-end in SpringMVC SpringMVC with JQueryUI Could you please think of any piece of recommendation with regard to the choice I'm going to made?

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  • Layouts in HTML

    - by TerNovi
    I am trying to have a div then inside the division have some different places where I can place stuff. For example. <div blah> <table blah> content... </table> <table blah> content... </table> <table blah> content.... </table> </div> I am not really a web developer so I know this question might seem simple but any help is greatly appreciated. Oh and I am using Macromedia Dreamweaver 8. Thanks.

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  • Migrating from a wordpress.com to wordpress.org blog without harming SEO

    - by kikio
    I've had a Wordpress.com weblog for 3 years. And its pages have a good pagerank and are shown in first search results pages. Because of the limitations, I should migrate to my own WordPress. How to migrate safely with the minimum SEO problems? (I know how to export content in wordpress.com and import it to a new wordpress.org blog.) Note 1: links structure and site design are different on the new wordpress blog. (I don't like wordpress.com links structure :| ) Note 2: as you know, it's not possible to edit .htaccess file on wordpress.com. so I can't use 301 redirects.

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  • Resources for popular domain models

    - by Songo
    I have come across many situations where I had to build a system for a library or a clinic or other popular domains. The thing is a domain model for a library was probably done 1000 times already with different level of details of course. Here is an example. Is there a popular website or community where one can find ready made domain models for popular systems? The whole purpose I'm trying to achieve is to quickly get a grasp of the domain I'm modeling and customize it to my needs. Re-inventing the wheel seems really absurd when the same system might have been modeled properly previously. Note I know Google might sound like the perfect source, but there is a repository out there that people can post there models, so that others can share them.

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  • How should we approach publishing our game from India?

    - by Praveen Sharath
    Me and my friends are developing a game using Java for Windows operating system. We have nearly completed our game. As we feel that the game can make money, we wish to sell it. But in India we don't know any game publishing company. We want to know the following if possible. Will game publishers like BigFishGames.com publish our game even though we are not in USA? We are just students in college. Is it required that we can sell only after we start a company? Is it possible to sign contracts if the publisher wishes to publish our game, while the publisher and developer are in different countries? Thank you

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  • Compute if a function is pure

    - by Oni
    As per Wikipedia: In computer programming, a function may be described as pure if both these statements about the function hold: The function always evaluates the same result value given the same argument value(s). The function result value cannot depend on any hidden information or state that may change as program execution proceeds or between different executions of the program, nor can it depend on any external input from I/O devices. Evaluation of the result does not cause any semantically observable side effect or output, such as mutation of mutable objects or output to I/O devices. I am wondering if it is possible to write a function that compute if a function is pure or not. Example code in Javascript: function sum(a,b) { return a+b; } function say(x){ console.log(x); } isPure(sum) // True isPure(say) // False

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  • OT: NCAA Pick'em Returns...

    - by RickHeiges
    Every year in March, the Men's College Basketball Championship Tourney Begins. For the past few years, I've put together a "League". This year is no different. The prize... Bragging Rights - that's it - nothing else.... Follow the link below to sign up! Picks must be made by Thursday before the games begin. http://tournament.fantasysports.yahoo.com/t1/register/joinprivategroup_assign_team?GID=65521&P=sqlblog&P=sqlblog Share this post: email it! | bookmark it! | digg it! | reddit! | kick it!...(read more)

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  • How do I handle a Controller that's not controlling a specific Model?

    - by Ben Brocka
    I've got a nice MVC set up going but my website requires some views that don't map directly to a model. Specifically I've got some generic Reports users need to run, and now I'm creating a utility for comparing some system configurations. Right now the logic is crammed into a Reports Controller and I'm starting a Comparison Controller but this feels like a big abuse of the system. Both controllers use an assortment of different Models to pull data from, and they're only related based on what the user is doing. Reports are run from the Reports Controller and their views are all grouped together in the file system/URL structure. Is this an acceptable use of the Controller paradigm? I can't think of a better way to structure my Controllers, and making a Controller for each model I'm using to make reports/ect doesn't seem like a good idea; I'd end up with one Controller/Model/View per report or comparison, vastly complicating the apparent structure of my site.

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  • Recommend good shared hosting [closed]

    - by Django Reinhardt
    It seems that everyone has something bad to say about the "big" shared hosting sites like 1and1, HostGator, GoDaddy, etc. but what are the ones you've had GOOD experiences with? I'm going to focus this question on LAMP stacks, given that they're the most popular option for shared hosting, but if you have an especially good experience with a different stack. Good shared hosting should be: Competitively priced - But not at the expense of... Fully featured - Email, PHP, MySQL, but what else? Highly customizable - Do you have access to advanced features like being able to deliver static content? Up to date - Do they run PHP4 as standard, or do they run the latest version? Customer service - When you have a problem are they rude and unhelpful? Do they take ages to reply? So how about it? Who have YOU have a good experience with?

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • BizTalk and Cloud computing

    - by Suresh Behera
    Now a day I am more thinking on cloud computing,biztalk ,appfabrick,health care,HPC and data bursting. I guess I should have my own lab now and wish have enough time to play around. I will start writing more blog abound this subject slowly .I am in process to setting up a very nicely distributed and decoupled environment for biztalk .I got my first surprise.I will do more VM Role setup with windows Azure 4.0 . (Installation on Biztalk 2010 and database on different server.)   Thanks, Suresh...(read more)

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  • Thank you for your support throughout 2010!!!

    - by Mike Dietrich
    Now as the calendar year 2010 is close to its end, it's time for a quick wrap-up. The TV stations have shown all their flashbacks already in early December but we'll wait until end of the year ;-) I will post some pictures done by Roy or my throughout our travel in the next days. We've visited a lot of countries - and did more than 60 full-day Upgrade Workshops in 28 different countries: . But the most important thing: We'd like to say THANK YOU to all the wonderful people who'd attend to one of our upgrade workshops in Europe, Asia, Africa or Northern America. It was really great and a big pleasure for Roy and me to meet with you, get a lot of useful feedback, insight views into your environments, plenty of good contacts, recommendations for the slides - and finally some cheers and claps :-) Thanks for all your support, have a great holiday season with your families and your friends wherever you are - and we hope to see you soon again!!! Roy and Mike

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  • What happens differently when you add a task Asynchronously on GAE?

    - by Ben Grunfeld
    Google's doc on async tasks assumes knowledge of the difference between regular and asynchronously added tasks. add_async(task, transactional=False, rpc=None) Asynchronously add a Task or a list of Tasks to this Queue. How is adding tasks asynchronously different to adding them regularly. I.e. what is the difference between using add(task, transactional=False) and add_async(task, transactional=False, rpc=None) I've heard that adding tasks regularly blocks certain things. Any explanation of what it blocks and how, and how async tasks don't block would be greatly appreciated.

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  • Single IBAction for multiple UIButtons versus single IBAction for single UIButton

    - by Miraaj
    While using story-board there are two different approaches which my team mates follow: Approach 1: To bind unique action with each button, ie: Done button - binded to - doneButtonAction Cancel button - binded to - cancelButtonAction OR Approach 2: To bind single action to multiple buttons, ie: Done button - binded to - commonButtonAction Cancel button - binded to - commonButtonAction Then in commonButtonAction they prefer to use switch case like this: - (IBAction)commonButtonAction:(id)sender { UIButton *button = (UIButton *)sender; switch (button.tag) { case 201: // done button [self doneButtonAction:sender]; break; case 202: // cancel button [self cancelButtonAction:sender]; break; default: break; } } - (void)cancelButtonAction:(id)sender { // no interesting stuff, simple dismiss of view :-( } - (void)doneButtonAction:(id)sender { // some interesting stuff ;-) } Reasoning which they give to follow approach 2 is - in each view controller during code walk through anyone can easily identify where to find code related to button actions. While others discard this idea because they say that adding an extra switch case is unnecessary and is not a common practice. What are your views?

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  • The standards that fail us and the intellectual bubble

    - by Jeff
    There has been a great deal of noise in the techie community about standards, and a sudden and unexplainable hate for Flash. This noise isn't coming from consumers... the countless soccer moms, teens and your weird uncle Bob, it's coming from the people who build (or at least claim to build) the stuff those consumers consume. If you could survey the position of consumers on the topic, they'd likely tell you that they just want stuff on the Web to work.The noise goes something like this: Web standards are the correct and right thing to use across the Intertubes, and anything not a part of those standards (Flash) is bad. Furthermore, the more recent noise is centered around the idea that HTML 5, along with Javascript, is the right thing to use. The arguments against Flash are, well, the truth is I haven't seen a good argument. I see anecdotal nonsense about high CPU usage and things I'd never think to check when I'm watching Piano Cat on YouTube, but these aren't arguments to me. Sure, I've seen it crash a browser a few times, but it's totally rare.But let's go back to standards. Yes, standards have played an important role in establishing the ubiquity of the Web. The protocols themselves, TCP/IP and HTTP, have been critical. HTML, which has served us well for a very long time, established an incredible foundation. Javascript did an OK job, and thanks to clever programmers writing great frameworks like JQuery, is becoming more and more useful. CSS is awful (there, I said it, I feel SO much better), and I'll never understand why it's so disconnected and different from anything else. It doesn't help that it's so widely misinterpreted by different browsers. Still, there's no question that standards are a good thing, and they've been good for the Web, consumers and publishers alike.HTML 4 has been with us for more than a decade. In Web years, that might as well be 80. HTML 5, contrary to popular belief, is not a standard, and likely won't be for many years to come. In fact, the Web hasn't really evolved at all in terms of its standards. The tools that generate the standard markup and script have, but at the end of the day, we're still living with standards that are more than ten years old. The "official" standards process has failed us.The Web evolved anyway, and did not wait for standards bodies to decide what to do next. It evolved in part because Macromedia, then Adobe, kept evolving Flash. In the earlier days, it mostly just did obnoxious splash pages, but then it started doing animation, and then rich apps as they added form input. Eventually it found its killer app: video. Now more than 95% of browsers have Flash installed. Consumers are better for it.But I'll do it one better... I'll go out on a limb and say that Flash is a standard. If it's that pervasive, I don't care what you tell me, it's a standard. Just because a company owns it doesn't mean that it's evil or not a standard. And hey, it pains me to say that as a developer, because I think the dev tools are the suck (more on that in a minute). But again, consumers don't care. They don't even pay for Flash. The bottom line is that if I put something Flash based on the Internet, it's likely that my audience will see it.And what about the speed of standards owned by a company? Look no further than Silverlight. Silverlight 2 (which I consider the "real" start to the story) came out about a year and a half ago. Now version 4 is out, and it has come a very long way in its capabilities. If you believe Riastats.com, more than half of browsers have it now. It didn't have to wait for standards bodies and nerds drafting documents, it's out today. At this rate, Silverlight will be on version 6 or 7 by the time HTML 5 is a ratified standard.Back to the noise, one of the things that has continually disappointed me about this profession is the number of people who get stuck in an intellectual bubble, color it with dogmatic principles, and completely ignore the actual marketplace where this stuff all has to live. We aren't machines; Binary thinking that forces us to choose between "open standards" and "proprietary lock-in" (the most loaded b.s. FUD term evar) isn't smart at all. The truth is that the <object> tag has allowed us to build incredible stuff on top of the old standards, and consumers have benefitted greatly. Consumer desire, capitalism, and yes, standards ratified by nerds who think about this stuff for years have all played a role in the broad adoption of the Interwebs.We could all do without the noise. At the end of the day, I'm going to build stuff for the Web that's good for my users, and I'm not going to base my decisions on a techie bubble religion. Imagine what the brilliant minds behind the noise could do for the Web if they joined me in that pursuit.

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  • Reporting defects in Agile

    - by user3728779
    I am working in sprint. At the end of sprint I need to send a defect report per sprint. Considering the below scenario please let me know your views. Two teams(A & B) are working at different locations in Sprint-2 and I am a tester from Team-A and report the defects for the items developed by Team-A in each sprint Question 1. I reported few defects in Sprint-2 for the functionality developed by Team-B in previous sprint. Do I have to consider this as observation or defect and report to Team-A? 2. I reported 5 defects of Sprint-2 for the functionality developed by team-A. All the defects are fixed and closed by me in the same sprint. Before the end of sprint I observed 2 defects got reopened for some reason. Now the defect count should be 5 or 7(5+2) should be considered for this sprint? Thanks Khan

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  • Design for a plugin based application

    - by Varun Naik
    I am working on application, details of which I cannot discuss here. We have core framework and the rest is designed as plug in. In the core framework we have a domain object. This domain object is updated by the plugins. I have defined an interface in which I have function as DomainObject doProcessing(DomainObject object) My intention here is I pass the domain object, the plug in will update it and return it. This updated object is then passed again to different plugin to be updated. I am not sure if this is a good approach. I don't like passing the DomainObject to plugin. Is there a better way I can achieve this? Should I just request data from plugin and update the domain object myself?

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  • Continuous integration - build Debug and Release every time?

    - by Darian Miller
    Is it standard practice when setting up a Continuous Integration server to build a Debug and Release version of each project? Most of the time developers code with a Debug mode project configuration set enabled and there could be different library path configurations, compiler defines, or other items configured differently between Debug/Release that would cause them to act differently. I configured my CI server to build both Debug & Release of each project and I'm wondering if I'm just overthinking it. My assumption is that I'll do this as long as I can get quick feedback and once that happens, then push the Release off to a nightly build perhaps. Is there a 'standard' way of approaching this?

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  • Is it worth being computer languages polyglot?

    - by Anton Barkowski
    You can often hear that programmers should learn many different languages to improve themselves. I still go to school and don't have big programming experience (a little more than year). But what was noble intention to improve programming skills turned into some kind of OCD: I feel that I won't calm down until I learn all relatively known programming languages. And here is question itself: Will being programming languages polyglot actually help you (And I don't mean usual "Programmer should know at least all paradigms", I mean really all languages you usually hear about)? Does anybody have similar experience? Does it help with job/skills/career? How often are you able to apply those skills?

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  • What's New In 11.1.2.1 (Talleyrand SP1)

    - by russ.bishop
    This release is primarily about bug fixes and that's what we spent the most time on, but we also addressed a number of other things: 1. Performance improvements We've done a lot of work to improve the performance of page load and execution times. For example, the View Compare page is about half the size it was previously! We've also done a lot of work on the server to improve performance of queries, exports, action scripts, etc. We implemented some finer-grained locking so fewer operations will block other users while they are in progress. We made some optimizations to improve performance when you have a lot of network or database latency as well. Just a few examples: An Import that previously took 8 GB of memory and hours to complete now runs in about 30 minutes and never takes more than 1 GB of RAM. Searching by exact Node Name now completes within 2 seconds even for a hierarchy with millions of nodes. Another search that was taking 30 seconds to run now completes in less than 5 seconds. 2. Upgrade support This release supports automatic upgrade from previous releases, built right into the console. 3. Console Improvements The Console has been reorganized and made easier to use. It is also much more multi-threaded so it responds quicker without freezing up when you save changes or when it needs to get status. 4. Property Namespaces Properties now have a concept called a Namespace. This is tied into the Application Templates to prevent conflicts with duplicate property names. Right now, if you have an AccountType and you pull in the HFM template, it also has AccountType so you end up creating properties with decorations on the name like "Account Type (HFM)". This is no longer necessary. In addition, properties within a namespace must have unique labels but they can be duplicated across namespaces. So in the Property Grid when you click on the HFM category, you just see "AccountType". When you click on MyCategory, you see "AccountType", but they are different properties with different values. Within formulas, the names are still unique (eg: Custom.AccountType vs HFM.AccountType). I'll write more about this one later. 5. Single Sign On DRM now supports Single Sign-On via HSS. For example, if you are using Oracle's OAM as your SSO solution then you configure HSS to use OAM just like you would before. You also configure DRM to use HSS, again just like before. Then you configure OAM to protect the DRM web app, like you would any other website. However once you do those things, users are no longer prompted to enter their username/password. They simply get redirected to OAM if they don't already have a login token, otherwise they pick their application and sail right into DRM. You can also avoid having to pick an application (see the next item) 6. URL-based navigation You can now specify the application you want to log into via the URL. Combined with SSO and your Intranet, it becomes easy to provide links on our intranet portal that take users directly into a specific DRM application. We also support specifying the Version, Hierarchy, and Node. Again, this can be used on your internal portal, but the scenarios get even more interesting when you are using workflow like Oracle BPEL you can automatically generate links within emails that will take users directly to a specific node in the UI. 7. Job status and cancellation A lot of the jobs now report their status and support true cancellation. Action Scripts also report a progress complete percentage since the amount of work is known ahead of time. 8. Action Script Options Action scripts support Option declarations at the top of the file so a script can self-describe (when specified in the file, the corresponding item in the file is ignored). For example: Option|DetectDelimiter Option|UsePropertyNames|true This will tell DRM to automatically detect the delimiter (a pipe symbol in this case) and that all references to properties are by Name, not by Label. Note that when you load a script in the UI, if you use Labels we automatically try to match them up if they are unique. Any duplicates are indicated and you are presented with a choice to pick which property you actually referred to. This is somewhat similar to Version substitution, but tailored for properties. There are other more minor changes and like I said earlier a lot of bug fixes and performance improvements. Hopefully I will get a chance to dig into some of these things in future blog posts.

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • Kubuntu login problem

    - by Balázs Mária Németh
    I have a problem when trying to login to my Kubuntu 10.10. The login screen shows up, then I type my password, a blank screen is shown with my desktop background picture and then throws me back on the login screen. if I choose to login from console, I can do that, and by typing startx I can log in just fine but in the end I cannot shutdown the computer from the k menu nor will my settings remembered for the next time I log back. I have my home directory mounted from a different partition but I tried to create a new user account and I could log in without any kind of problem. The home directory is not encrypted, at least not to my knowledge. Some log files: Xorg.0.log dmesg.out kdm.log xsession.errors

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  • Apache - .httaccess RewriteRule from domainA to domainB

    - by milo5b
    Problem: I have a website (mywebsite.com) that was, and partly is, indexed in google. Somebody pointed their own domain (theirsite.com) name to my server and DNS, so it resolves with my IP. Now, probably being an older domain, it outranks me in google, and the pages at my domain are starting to getting de-indexed (probably duplicate content or something). So, for example, my homepage got de-indexed, and their homepage (theirsite.com/) is indexed with my content/code/etc. The same is for other pages (theirsite.com/other/page.html is showing mysite.com/other/page.html) Quick-fix: To quickly fix it, I have added few lines to my PHP code, checking for $_SERVER['HTTP_HOST'], and if different than my domain, redirects to my domain. It does the job, but to me it looks like a dirty solution. Question: I could not find a way to have apache to do this job. I would prefer to find an apache/.htaccess solution to this problem (redirecting all traffic from domainA.com/(.*) to domainB.com/$1), is it possible in any way? Thanks

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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