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  • Using raw vertex information for sprites rather than SpriteBatch in XNA

    - by The Communist Duck
    I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting to my game. I know you can use shaders to some extent with SpriteSortMode.Immediate, but I'm not sure if you lose power using that. The other major thing is that you cannot store your vertex data in the graphics memory with buffers. In summary, is there an advantage of using VertexTextureNormal (or whatever they're called) structs for vertex data for 2D sprites, or should I stick with SpriteBatch, provided I wish to use shaders?

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  • Thoughts on iPhone, Flash, IE

    - by guybarrette
    It’s interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). In Adobe’s last SEC filing, they list the iPhone/iPad as a threat to their business. http://www.sec.gov/Archives/edgar/data/796343/000079634310000007/form_10q.htm#riskfactors We offer our desktop application-based products primarily on Windows and Macintosh platforms. We generally offer our server-based products on the Linux platform as well as the Windows and UNIX platforms. To the extent that there is a slowdown of customer purchases of personal computers on either the Windows or Macintosh platform or in general, to the extent that we have difficulty transitioning product or version releases to new Windows and Macintosh operating systems, or to the extent that significant demand arises for our products or competitive products on other platforms before we choose and are able to offer our products on these platforms our business could be harmed. Additionally, to the extent new releases of operating systems or other third-party products, platforms or devices, such as the Apple iPhone or iPad, make it more difficult for our products to perform, and our customers are persuaded to use alternative technologies, our business could be harmed. I had a conversation recently about IE9 and people were asking why is Microsoft spending money and resources to build IE9 now that we have Silverlight.  It makes just no sense to put so much efforts to support HTML 5 in IE because it’s overlapping with Silverlight, no?  Well, what if Chrome became the dominant browser and all of a sudden, Google would remove the object tag?  Would Microsoft be in the same position as Adobe is right now on the iPhone? What do you think? var addthis_pub="guybarrette";

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  • Platforms for sharing content and expertise

    - by Thomas
    Are there any platforms / sites where people can share expertise in game development and where you can share (either payed or free) digital content (like images, sounds, animations but also frameworks or libraries) to be used in games? I'd also like the possibility to contact users and request specific pieces of content. I'd like to start out as an indie developer and have programming skills but I lack the experience and time to create ingame artwork and sound. Is there any site where I could locate other people (artists mostly) who would want to work on a game for free? I know I can get most technical questions answered on this site and I have some contacts but I'm affraid this won't be enough.

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  • CodePlex Daily Summary for Saturday, October 20, 2012

    CodePlex Daily Summary for Saturday, October 20, 2012Popular ReleasesP1 Port monitoring with Netduino Plus: V0.3 New release with new features: This V0.3 release that is made public on the 20th of October 2012 Third public version V0.3 A lot of work in better code, some parts are documented in the code S0 Pulse counter logic added for logging use or production of electricity Send data to PV Output for production of electricity Extra fields for COSM.com for more information Ability to enable or disable certain functionality before deploying to Netduino PlusMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Pulse: Pulse 0.6.2.0: This is a roll-up of a bunch of features I've been working on for a while. I wasn't planning to release it but Wallbase.cc is broken in any version earlier then this! - Fixed Wallbase.cc provider - Multi-provider options. Now you can specify multiple input providers with different search options. - Providers have little icons now - More! Check it out and report any bugs! Having issues? Check the Known Errors page for solutions to commonly encountered problems. If you don't see the ...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Common Data Parameters Module: CommonParam0.3H: Common Param has now been updated for VS2012 and NUnit 2.6.1. Conformance with the latest StyleCop has been maintained. If you need a version for VS2010, please use the previous version.????: ???_V2.0.0: ?????????????Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...WPUtils: WPUtils 1.3: Blend SDK for Silverlight provides a HyperlinkAction which is missing in Blend SDK for Windows Phone. This release adds such an action which makes use of WebBrowserTask to show web page. You can also bind the hyperlink to your view model. NOTE: Windows Phone SDK 7.1 or higher is required.Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.New ProjectsADFS 2.0 Attribute Store for SharePoint: ADFS 2.0 Attribute Store for SharePointALM Kickstarter: A simple Application Lifecycle Management Kickstart application written using ASP.NET MVC.Building iOS Apps with Team Foundation Server: An iPad sample project used for building iOS Xcode projects using a Team Foundation Server and the open source Jenkins build system. gyk-note: WTFHello World Fkollike: Test Project for fkollikeInnovacall ASP.net MVC 4 Azure Framework: Windows Azure Version of Innocacall ASP.net MVC 4 Framework. Intercom.Net: Intercom.Net is a C# library that provides easy tracking of customers to integration with the intercom.io CRM application. No need to learn yet another trackingjosephproject1: creating my first projectJust4Test: The project is just created for test.KBCruiser: KBCruiser helps developer to search reference or answers according to different resource categories: Forum/Blog/KB/Engine/Code/Downloadkp: store usernames/passwords from the commandline. ** Semi-secure, but by no means robust enough for production usage ** Troy Hunt would be disgusted.Neuron Operating System: Neuron Operating Systemnewelook: onesearch Pedestrian Simulation: Pedestrian simulationPTE: Using template Excel to generate UI for Prototyping.RequestModel: RequestModel is a simple implementation of typed access to a ASP.NET web forms request parametersSap: Sap is free, open-source web software that you can use to create a blog. Sap is made in ASP.NET MVC 4 (Razor). Sap is still pre-alpha and heavily in developmentSgart SharePoint 2010 Query Viewer: Windows application, based on the client object model of SharePoint 2010, that allows you to see the CAML query of a list view. Silverlight SuperLauncher: The Silverlight SuperLauncher project base on SL8.SL an Micosoft NESL.SL8.SL: The SL8.SL is a set of extension for silverlight. include mvvm,data validate,linq to sql, custom data page,oob helper etc. SL8.SL make easier to develop sl appSPDeployRetract: Easily Deploy and Retract SharePoint solutions using PowerShell. System Center Service Manager API: This API is for System Center Service Manager. It is written in C# and abstracts the more difficult aspects of service manager customization.TestingConf Utilities: This Framework will be helpful for testing and configuration purpose, so it has some methods that will be used as utilities that developers may need.The Veteran's Image Memory: his Project is been built for Educational purposes only . its not our Intention to offend anyone.Viking Effect: Viking Effect is a Brazilian website for the nerd people. We will offer news, tales and the Viking Scream, our take on the Podcast.Weather Report Widget: WPF-based application for displaying temperature, wind direction and speed for the selected city.WorldsCricket: WorldsCricket is a website which gives information on Cricket history with different cricket format, World’s cricketers, International Cricket Teams etc...XendApp - API: XendApp is a eco system for sending messages from a computer/application to a device. A device could be a phone or tablet for example.

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  • Can and should a game design be patented?

    - by Christian
    I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't mean that it makes sense to do it. I actually don't really want patent it (it's expensive, a hassle and I don't believe in patenting of ideas... unless it's something truly revolutionary). However, I'm concerned a bigger company could come along, with more experienced game designers and developers and steal the idea.

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Keoki Zee
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser?

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • How to manage two video cards on a laptop that runs Ubuntu 10.10?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • what is the simplest 3d software for unity?

    - by kdavis8
    Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. I'm programming games in java for android mobile devices at the moment but i will eventually move onto larger platforms. I would like to utilize unity3d for the game programming itself and utilize a 3d modeling software just to create the game objects. I just need to know the best one to get started with from scratch or should i use a combination of multiple ones? Any insight for this would be great, thanks!

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  • Webcast: The Power to Translate is Now Inside Oracle WebCenter Sites

    - by kellsey.ruppel
    The Power to Translate is Now Inside Oracle WebCenter Sites You are invited to a special preview of the Lingotek Inside Oracle WebCenter Sites solution which will be showcased at Collaborate in Las Vegas later in April. Register Now! Now it's easy to quickly translate your content directly from Oracle WebCenter Sites using the new Lingotek - Inside for Oracle WebCenter Sites integration. Your users will be able to access translated content, nominate content for translation, and even offer to translate content themselves. Lingotek - Inside Integration: Content identified and seamlessly viewable within Lingotek Workbench. Translation Completed by: Machine and Translation Memory Community Volunteers, Crowdsourcing Professional Translators Translated Content Automatically Saved. Content within Oracle WebCenter Sites: Related Secured Routed Through Workflows Publish to Intranets, Web Sites, Applications Oracle WebCenter Sites Web Experience Management Enables marketers and business users to easily create and manage contextually relevant, social, and interactive online experiences across multiple channels on a global scale. Drive customer acquisition, brand loyalty, and business success Optimize customer engagement across Web, mobile, and social channels Manage large-scale, multichannel global online presence with integration to enterprise applications Register Now! You'll hear from the experts how this can be done. Free 30 Minute Webinar Date: Tues, Apr 17thTime: 8:00am MST, 3pm GMT and 4pm CET Win a Kindle Fire Register before April 6th for a chance to win a Amazon Kindle Fire! Presenter: Rob Vandenberg, President and CEO of Lingotek, drives the vision while leading the charge to change the future of translation. Rob is a well-known technology industry veteran, and his expertise and knowledge surrounding translation, localization, and internationalization materials, software products, and web content serves as an immeasurable asset to customers needs and requirements. Rob is a frequent industry speaker and panelist . Presenter: Andrew PalmerOracleEMEA Alliances DirectorWebCenter Sites System RequirementsPC-based attendeesRequired: Windows® 7, Vista, XP or 2003 ServerMacintosh®-based attendeesRequired: Mac OS® X 10.5 or newer

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • Clarity is important, both in question and in answer.

    - by gerrylowry
    clarity is important ... i'm often reminded of the Clouseau movie in which Peter Sellers as Chief Inspector Clouseau asks a hotel clerk "Does your dog bite?" ... the clerk answers "no" ... after Clouseau has been bitten by the dog, he looks at the hotel clerk who says "That's not my dog".  Clarity is important, both in question and in answer. i've been a member of forums.asp.net since 2008 ... like many of my peers at forums.asp.net, i've answered my fair share of questions. FWIW, the purpose of this, my first web log post to http://weblogs.asp.net/gerrylowry is to help new members ask better questions and in turn get better answers. TIMTOWTDI  =.  there is more than one way to do it imho, the best way to ask a question in any forum, or even person to person, is to first formulate your question and then ask yourself to answer your own question. Things to consider when asking (the more complete your question, the more likely you'll get the answer you require): -- have you searched Google and/or your favourite search engine(s) before posting your question to forums.asp.net; examples: site:msdn.microsoft.com entity framework 5.0 c#http://lmgtfy.com/?q=site%3Amsdn.microsoft.com+entity+framework+5.0+c%23 site:forums.asp.net MVC tutorial c#http://lmgtfy.com/?q=site%3Aforums.asp.net+MVC+tutorial+c%23 -- are you asking your question in the correct forum?  look at the forums' descriptions at http://forums.asp.net/; examples: Getting Started If you have a general ASP.NET question on a topic that's not covered by one of the other more specific forums - ask it here. MVC Discussions regarding ASP.NET Model-View-Controller (MVC) C# Questions about using C# for ASP.NET development Note:  if your question pertains more to c# than to MVC, choosing the C# forum is likely to be more appropriate. -- is your post subject clear and concise, yet not too vague? compare these three subjects (all three had something to do with GridView):     (1)    please help     (2)    gridview      (3)    How to show newline in GridView  -- have you clearly explained your scenario? compare:  my leg hurts   with   when i walk too much, my right knee hurts in the knee joint  compare:  my code does not work    with    when i enter a date as 2012-11-8, i get a FormatException -- have you checked your spelling, your grammar, and your English? for better or worse, English is the language of forums.asp.net ... many of the currently 170000++ forums.asp.net are not native speakers of English; that's okay ... however, there are times when choosing the more appropriate words will likely get one a better answer; fortunately, there are web tools to help you formulate your question, for example, http://translate.google.com/.  -- have you provided relevant information about your environment? here are a few examples ... feel free to include other items to your question ... rule of thumb:  if you think a given detail is relevant, it likely is -- what technology are you using?    ASP.NET MVC 4, ASP.NET MVC 3, WebForms, ...  -- what version of Visual Studio are you using?  vs2012 (ultimate, professional, express), vs2010, vs2008 ... -- are you hosting your own website?  are you using a shared hosting service? -- are you experience difficulties in just one browser? more than one browser? -- what browser version(s) are you using?   ie8? ie9? ... -- what is your operating system?     win8, win7, vista, XP, server 2008 R2 ... -- what is your database?   SQL Server 2008 R2, ss2005, MySQL, Oracle, ... -- what is your web server?  iis 7.5, iis 6, .... -- have you provided enough information for someone to be able to answer your question? Here's an actual example from an O.P. that i hope is self-explanatory: I'm trying to make a simple calculator when i write the code in windows application it worked when i tried it in web application it doesn't work and there are no errors what should i do ??!! -- have you included unnecessary information? more than once, i've seen the O.P. (original post, original poster) include many extra lines of code that were not relevant to the actual question; the more unnecessary code that you include, the less likely your volunteer peers will be motivated to donate their time to help you. -- have you asked the question that you want answered? "Does this dog bite?" -- are your expectations reasonable? -- generally, persons who are going to answer your questions are your peers ... they are unpaid volunteers ... -- are you looking for help with your homework, work assignment, or hobby? or, are you expecting someone else to do your work for you?  -- do you expect a complete solution or are you simply looking for guidance and direction? -- you are likely to get more help by first making a reasonable effort to help yourself first Clarity is important, both in question and in answer. if you are answering someone else's question, please remember that clear answers are just as important as clear questions; would you understand your own answer? Things to consider when answering: -- have you tested your code example?  if you have, say so; if you've not tested your code example, also say so -- imho, it's okay to guess as long as you clearly state that you're guessing ... sometimes a wrong guess can still help the O.P. find her/his way to the right answer -- meanness does not contribute to being helpful; sometimes one may become frustrated with the O.P. and/or others participating in a thread, if that happens to you, be kind regardless; speaking from my own experience, at least once i've allowed myself to be frustrated into writing something inappropriate that i've regretted later ... being a meany does not feel good ... being kind and helpful feels fantastic! Tip:  before asking your question, read more than a few existing questions and answers to get a sense of how your peers ask and answer questions. Gerry P.S.:  try to avoid necroposting and piggy backing. necroposting is adding to an old post, especially one that was resolved months ago. piggy backing is adding your own question to someone else's thread.

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  • OT: NCAA Pick'em Returns...

    - by RickHeiges
    Every year in March, the Men's College Basketball Championship Tourney Begins. For the past few years, I've put together a "League". This year is no different. The prize... Bragging Rights - that's it - nothing else.... Follow the link below to sign up! Picks must be made by Thursday before the games begin. http://tournament.fantasysports.yahoo.com/t1/register/joinprivategroup_assign_team?GID=65521&P=sqlblog&P=sqlblog Share this post: email it! | bookmark it! | digg it! | reddit! | kick it!...(read more)

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  • How and where do you store your private work/sourcecode?

    - by Amir Rezaei
    I have worked as a developer for over 10 years now. During that time I have had my own small projects where I have developed tools, applications and games. I have not found any robust solution to store my work. It’s always fun to get back to your code and see how you did before and how you would do it now. It’s just work that is unfortunate to lose. There are SVN solution such as Google’s Project Hosting. However I’m not interested in sharing my code or making it open source. Currently I’m hosting my own SVN server. So here comes my question: How and where do you store your private work/sourcecode? Requirements: Sourcecode versioning Backup Prefers free Edit: Remote access Edit: I have used Dropbox + TrueCrypt + SVN. Unfortunately you are limited to 5gb.

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  • Typical Method Of Building Puzzle Levels

    - by Josh Kahane
    Hi I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once the basis of the game is made, how do developers typically go about building their levels? Do they generally build them from scratch each one more or less, or work of their own template or have some other method which they use to tailor these levels? I imagine building so many levels is a long process, certainly if building each one individually. Do they do this, or have a method which speeds it up once they have their basis? Thanks.

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  • Proffesional video editor that can handle FLV?

    - by acidzombie24
    I tried Adobe Premiere Pro CS3 and was not able to open my file (unsupported format). Media player can open it thanks to ffdshow (tryouts IIRC). Premiere doesnt seem to want to use ffdshow. I tried renaming it to AVI and hoped Premiere would open it via ffdshow but it didnt and i checked and disabled the dont use ffdshow option in ffdshow video decoder option. What is a good proffesional video editor that can handle FLV? All ffmpeg based editors died on it and virtualdub got close but had a bad framerate. Probably bc it didnt know it was a streaming vid and the start is 26mins of 31min video. More info here but what can i use to open and properly convert flv video http://superuser.com/questions/50779/windows-media-based-video-audio-converter

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • In Exim, is RBL spam rejected prior to being scanned by SpamAssassin?

    - by user955664
    I've recently been battling spam issues on our mail server. One account in particular was getting hammered with incoming spam. SpamAssassin's memory use is one of our concerns. What I've done is enable RBLs in Exim. I now see many rejection notices in the Exim log based on the various RBLs, which is good. However, when I run Eximstats, the numbers seem to be the same as they were prior to the enabling of the RBLs. I am assuming because the email is still logged in some way prior to the rejection. Is that what's happening, or am I missing something else? Does anyone know if these emails are rejected prior to being processed by SpamAssassin? Or does anyone know how I'd be able to find out? Is there a standard way to generate SpamAssassin stats, similar to Eximstats, so that I could compare the numbers? Thank you for your time and any advice. Edit: Here is the ACL section of my Exim configuration file ###################################################################### # ACLs # ###################################################################### begin acl # ACL that is used after the RCPT command check_recipient: # to block certain wellknown exploits, Deny for local domains if # local parts begin with a dot or contain @ % ! / | deny domains = +local_domains local_parts = ^[.] : ^.*[@%!/|] # to restrict port 587 to authenticated users only # see also daemon_smtp_ports above accept hosts = +auth_relay_hosts condition = ${if eq {$interface_port}{587} {yes}{no}} endpass message = relay not permitted, authentication required authenticated = * # allow local users to send outgoing messages using slashes # and vertical bars in their local parts. # Block outgoing local parts that begin with a dot, slash, or vertical # bar but allows them within the local part. # The sequence \..\ is barred. The usage of @ % and ! is barred as # before. The motivation is to prevent your users (or their virii) # from mounting certain kinds of attacks on remote sites. deny domains = !+local_domains local_parts = ^[./|] : ^.*[@%!] : ^.*/\\.\\./ # local source whitelist # accept if the source is local SMTP (i.e. not over TCP/IP). # Test for this by testing for an empty sending host field. accept hosts = : # sender domains whitelist # accept if sender domain is in whitelist accept sender_domains = +whitelist_domains # sender hosts whitelist # accept if sender host is in whitelist accept hosts = +whitelist_hosts accept hosts = +whitelist_hosts_ip # envelope senders whitelist # accept if envelope sender is in whitelist accept senders = +whitelist_senders # accept mail to postmaster in any local domain, regardless of source accept local_parts = postmaster domains = +local_domains # accept mail to abuse in any local domain, regardless of source accept local_parts = abuse domains = +local_domains # accept mail to hostmaster in any local domain, regardless of source accept local_parts = hostmaster domains =+local_domains # OPTIONAL MODIFICATIONS: # If the page you're using to notify senders of blocked email of how # to get their address unblocked will use a web form to send you email so # you'll know to unblock those senders, then you may leave these lines # commented out. However, if you'll be telling your senders of blocked # email to send an email to [email protected], then you should # replace "errors" with the left side of the email address you'll be # using, and "example.com" with the right side of the email address and # then uncomment the second two lines, leaving the first one commented. # Doing this will mean anyone can send email to this specific address, # even if they're at a blocked domain, and even if your domain is using # blocklists. # accept mail to [email protected], regardless of source # accept local_parts = errors # domains = example.com # deny so-called "legal" spammers" deny message = Email blocked by LBL - to unblock see http://www.example.com/ # only for domains that do want to be tested against RBLs domains = +use_rbl_domains sender_domains = +blacklist_domains # deny using hostname in bad_sender_hosts blacklist deny message = Email blocked by BSHL - to unblock see http://www.example.com/ # only for domains that do want to be tested against RBLs domains = +use_rbl_domains hosts = +bad_sender_hosts # deny using IP in bad_sender_hosts blacklist deny message = Email blocked by BSHL - to unblock see http://www.example.com/ # only for domains that do want to be tested against RBLs domains = +use_rbl_domains hosts = +bad_sender_hosts_ip # deny using email address in blacklist_senders deny message = Email blocked by BSAL - to unblock see http://www.example.com/ domains = +use_rbl_domains senders = +blacklist_senders # By default we do NOT require sender verification. # Sender verification denies unless sender address can be verified: # If you want to require sender verification, i.e., that the sending # address is routable and mail can be delivered to it, then # uncomment the next line. If you do not want to require sender # verification, leave the line commented out #require verify = sender # deny using .spamhaus deny message = Email blocked by SPAMHAUS - to unblock see http://www.example.com/ # only for domains that do want to be tested against RBLs domains = +use_rbl_domains dnslists = sbl.spamhaus.org # deny using ordb # deny message = Email blocked by ORDB - to unblock see http://www.example.com/ # # only for domains that do want to be tested against RBLs # domains = +use_rbl_domains # dnslists = relays.ordb.org # deny using sorbs smtp list deny message = Email blocked by SORBS - to unblock see http://www.example.com/ # only for domains that do want to be tested against RBLs domains = +use_rbl_domains dnslists = dnsbl.sorbs.net=127.0.0.5 # Next deny stuff from more "fuzzy" blacklists # but do bypass all checking for whitelisted host names # and for authenticated users # deny using spamcop deny message = Email blocked by SPAMCOP - to unblock see http://www.example.com/ hosts = !+relay_hosts domains = +use_rbl_domains !authenticated = * dnslists = bl.spamcop.net # deny using njabl deny message = Email blocked by NJABL - to unblock see http://www.example.com/ hosts = !+relay_hosts domains = +use_rbl_domains !authenticated = * dnslists = dnsbl.njabl.org # deny using cbl deny message = Email blocked by CBL - to unblock see http://www.example.com/ hosts = !+relay_hosts domains = +use_rbl_domains !authenticated = * dnslists = cbl.abuseat.org # deny using all other sorbs ip-based blocklist besides smtp list deny message = Email blocked by SORBS - to unblock see http://www.example.com/ hosts = !+relay_hosts domains = +use_rbl_domains !authenticated = * dnslists = dnsbl.sorbs.net!=127.0.0.6 # deny using sorbs name based list deny message = Email blocked by SORBS - to unblock see http://www.example.com/ domains =+use_rbl_domains # rhsbl list is name based dnslists = rhsbl.sorbs.net/$sender_address_domain # accept if address is in a local domain as long as recipient can be verified accept domains = +local_domains endpass message = "Unknown User" verify = recipient # accept if address is in a domain for which we relay as long as recipient # can be verified accept domains = +relay_domains endpass verify=recipient # accept if message comes for a host for which we are an outgoing relay # recipient verification is omitted because many MUA clients don't cope # well with SMTP error responses. If you are actually relaying from MTAs # then you should probably add recipient verify here accept hosts = +relay_hosts accept hosts = +auth_relay_hosts endpass message = authentication required authenticated = * deny message = relay not permitted # default at end of acl causes a "deny", but line below will give # an explicit error message: deny message = relay not permitted # ACL that is used after the DATA command check_message: accept

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  • Links for Getting Started with PowerShell for Office 365 and Exchange Online

    - by Brian Jackett
    This past week I worked with some customers who were getting started with using PowerShell against Exchange Online as part of their new Office 365 solution.  As you may know Exchange is not my primary focus area but since these customers’ needs centered around PowerShell I thought this would be a good opportunity to learn more.  What soon became apparent to me was a few things: The output / objects returned from Exchange Online vs. on-premises commandlets sometimes differ (mainly due to Exchange Online output needing to be serialized across the wire) Some of the community scripts posted on TechNet Script Center or PoSH Code Repository that work for on-premises won’t work against Exchange Online due to the above I went to multiple resources to get an introduction of using the Exchange Online commandlets      In light of the last item I would like to share some resources I gathered for getting started with the Exchange Online commandlets.  I will address the first two items in a follow up post that shows one sample script that I helped a customer fix.   Links Using PowerShell with Office365 http://blah.winsmarts.com/2011-4-Using_PowerShell_with_Office365.aspx   Administering Microsoft Office 365 using WIndows PowerShell http://blog.powershell.no/2011/05/09/administering-microsoft-office-365-using-windows-powershell/   Reference to Available PowerShell Cmdlets in Exchange Online http://help.outlook.com/en-us/140/dd575549.aspx   Windows PowerShell cmdlets for Office 365 http://onlinehelp.microsoft.com/en-us/office365-enterprises/hh125002.aspx   Role Based Access Control in Exchange Online http://help.outlook.com/en-us/140/dd207274.aspx   Exchange Online and RBAC http://blogs.technet.com/b/ilvancri/archive/2011/05/16/exchange-online-office365-and-rbac.aspx   Conclusion    Office 365 is being integrated into more and more customers’ environments.  While your PowerShell skills can still be used to manage certain portions of Office 365 (Exchange Online as of the time of this writing) there are a few differences in how data is passed back and forth.  Hopefully the links above will get you started on scripting against  cloud based services.         -Frog Out

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  • Problemas de instalación de Silverlight 4 (Segunda parte)

    - by Eugenio Estrada
    El otro día escribí el post Problemas de Instalación de Silverlight 4 (Solucionado) , iluso de mi creí que eso llegaba. Pero cuando me puse a aplicar esa solución en algunos de los clientes me encontré con que el problema iba más allá. Silverlight se veía bien en Firefox y no en Internet Explorer y por consecuencia tampoco en el Out Of Browser. Investigando me encontré con que Internet Explorer tenía TODOS los complementos deshabilitados y el botón de habilitar estaba bloqueado. Continué en mi andanza...(read more)

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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  • Windows Phone 7 Prototype 002: Animated Page Transitions + Writeable Bitmaps

    Motion is a key part of WP7 application development. Without motion, the WP7 UI is just a bunch of text. Not nearly as exciting. To delight users, you can add some transitions between pages.  The sample app includes some storyboards to animate between two pages. Other people have noted that you can just use the transitioning content control form the SIlverlight toolkit. Peter Torr also had a nice animating frame control in his mix demo code (his blog has some other great code samples for WP7 app dev). I took some of those concepts and the code from the TransitioningContentControl to make a new animating frame control. In this prototype, the frame takes a snapshot of the old content and the new content using writeable bitmaps and animates the snapshots and then replaces those with the actual page. The benefit is smoother animation on pages with lots of controls. Otherwise, if you have a large panorama, it might not animate that cleanly.  Like the other solutions based on the TransitioningContentControl, you can centralize all the animations in one place and not have to handle them on each individual page. Peters code also had a nice snippet for choosing the animation based on the navigation direction so you could just have a forward / backward animation and not have to do anything on each page. You could also probably add some more advanced transitions using pixel shaders or make an default no transition state if you wanted to have some specific animation on a page where individual  controls transitioned out differently like some of the WP7 shell apps. Sample Code 100% guaranteed to work on my emulatorDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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