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  • ArchBeat Link-o-Rama for November 30, 2012

    - by Bob Rhubart
    Oracle SOA Database Adapter Polling in a Cluster: A Handy Logical Delete Pattern | Carlo Arteaga "Using the SOA database adapter usually becomes easier when the adapter is simply viewed and treated as a gateway between the Oracle SOA composite world and the database world," says Carlo Arteaga. "When viewing the adapter in this light one should come to understand that the adapter is not the ultimate all-in-one solution for database access and database logic needs." OIM 11g : Multi-thread approach for writing custom scheduled job | Saravanan V S Saravanan shares insight and expertise relevant to "designing and developing an OIM schedule job that uses multi threaded approach for updating data in OIM using APIs." When Premature Optimization Isn't | Dustin Marx "Perhaps the most common situations in which I have seen developers make bad decisions under the pretense of 'avoiding premature optimization' is making bad architecture or design choices," says Dustin Marx. Protecting Intranet and Extranet Applications with a Single OAM 11g Deployment | Brian Eidelman Oracle Fusion Middleware A-Team member Brian Eideleman's post, part of the Oracle Access Manager Academy series, explores issues and soluions around setting up a single OAM deployment to protect both intranet and extranet apps. Thought for the Day "Never make a technical decision based upon the politics of the situation, and never make a political decision based upon technical issues." — Geoffrey James Source: SoftwareQuotes.com

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  • Can and should a game design be patented?

    - by Christian
    I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't mean that it makes sense to do it. I actually don't really want patent it (it's expensive, a hassle and I don't believe in patenting of ideas... unless it's something truly revolutionary). However, I'm concerned a bigger company could come along, with more experienced game designers and developers and steal the idea.

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  • RMS java web framework

    - by Kamil Tomšík
    We're currently reconsidering technologies and frameworks to get more agile with "simple" RMS CRUD-based projects. In short, short-living things like this Right now we have custom extension on top of SmartGWT but after some time it has proven not to be enough flexible. I also personally dislike that java-js compilation process and the whole GWT codebase. Not only its ugly designed, it also makes certain low-level js things very complicated if not completely impossible. So what I'm looking for is: closest to web as possible, like JSF or possibly Tapestry, it is very important to be able get "low" and weave framework if necessary. Happens more often than we thought. datagrid capable - Ext.js & PrimeFaces looks pretty good, Vaadin does too. db-schema generators (optional, no matter in which way) If it were only on me, I'd probably stick to Ext.js + custom rest-based java solution, possibly generated from database schema (not sure about concrete tooling yet) I only does have experience with vanilla Ext.js, vanilla GWT and JSF 2.0 / Seam, so it kinda hard for me to judge or even propose other frameworks. What would be your proposition? What are the problems you've faced, what was your solution and how hard do you think it was to deal with them in "big picture"?

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  • Podcast Show Notes: The Big Deal About Big Data

    - by Bob Rhubart
    This week the OTN ArchBeat kicks off a three-part series that looks at Big Data: what it is, its affect on enterprise IT, and what architects need to do to stay ahead of the big data curve. My guests for this conversation are Jean-Pierre Dijks and Andrew Bond . Jean-Pierre, based at Oracle HQ in Redwood Shores, CA, is product manager for Oracle Big Data Appliance and Oracle's big data strategy. Andrew Bond  is Head of Transformation Architecture for Oracle, where he specialzes in Data Warehousing, Business Intelligence, and Big Data. Andrew is based in the UK, but for this conversation he dialed in from a car somewhere on the streets of Amsterdam. Listen to Part 1What is Big Data, really, and why does it matter? Listen to Part 2 (Oct 10)What new challenges does Big Data present for Architects? What do architects need to do to prepare themselves and their environments? Listen to Part 3 (Oct 17)Who is driving the adoption of Big Data strategies in organizations, and why? Additional Resources http://blogs.oracle.com/datawarehousing http://www.facebook.com/pages/OracleBigData https://twitter.com/#!/OracleBigData Coming Soon A conversation about how the rapidly evolving enterprise IT landscape is transforming the roles, responsibilities, and skill requirements for architects and developers. Stay tuned: RSS

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  • OT: NCAA Pick'em Returns...

    - by RickHeiges
    Every year in March, the Men's College Basketball Championship Tourney Begins. For the past few years, I've put together a "League". This year is no different. The prize... Bragging Rights - that's it - nothing else.... Follow the link below to sign up! Picks must be made by Thursday before the games begin. http://tournament.fantasysports.yahoo.com/t1/register/joinprivategroup_assign_team?GID=65521&P=sqlblog&P=sqlblog Share this post: email it! | bookmark it! | digg it! | reddit! | kick it!...(read more)

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • Windows Phone 7 Prototype 002: Animated Page Transitions + Writeable Bitmaps

    Motion is a key part of WP7 application development. Without motion, the WP7 UI is just a bunch of text. Not nearly as exciting. To delight users, you can add some transitions between pages.  The sample app includes some storyboards to animate between two pages. Other people have noted that you can just use the transitioning content control form the SIlverlight toolkit. Peter Torr also had a nice animating frame control in his mix demo code (his blog has some other great code samples for WP7 app dev). I took some of those concepts and the code from the TransitioningContentControl to make a new animating frame control. In this prototype, the frame takes a snapshot of the old content and the new content using writeable bitmaps and animates the snapshots and then replaces those with the actual page. The benefit is smoother animation on pages with lots of controls. Otherwise, if you have a large panorama, it might not animate that cleanly.  Like the other solutions based on the TransitioningContentControl, you can centralize all the animations in one place and not have to handle them on each individual page. Peters code also had a nice snippet for choosing the animation based on the navigation direction so you could just have a forward / backward animation and not have to do anything on each page. You could also probably add some more advanced transitions using pixel shaders or make an default no transition state if you wanted to have some specific animation on a page where individual  controls transitioned out differently like some of the WP7 shell apps. Sample Code 100% guaranteed to work on my emulatorDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The annoyed configuration of java-6-openjdk

    - by kit.yang
    I want to change the java environment to java-6-openjdk. /etc/environment: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" JAVA_HOME=/usr/lib/jvm/java-6-openjdk/ CLASSPATH=.:$CLASSPATH:$JAVA_HOME/lib java -version: java version "1.6.0_20" OpenJDK Runtime Environment (IcedTea6 1.9.5) (6b20-1.9.5-0ubuntu1~10.04.1) OpenJDK 64-Bit Server VM (build 19.0-b09, mixed mode) javac -version:javac 1.6.0_20 But in the shell: the echo $JAVA_HOME result is /usr/lib/jvm/java-6-sun-1.6.0.22 while the $CLASSPATH is /usr/lib/jvm/java-6-sun-1.6.0.22/lib. How to find the other files in which $JAVA_HOME & $CLASSPATH value is setted by the java-6-sun-1.6.0.22 location?

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  • Proffesional video editor that can handle FLV?

    - by acidzombie24
    I tried Adobe Premiere Pro CS3 and was not able to open my file (unsupported format). Media player can open it thanks to ffdshow (tryouts IIRC). Premiere doesnt seem to want to use ffdshow. I tried renaming it to AVI and hoped Premiere would open it via ffdshow but it didnt and i checked and disabled the dont use ffdshow option in ffdshow video decoder option. What is a good proffesional video editor that can handle FLV? All ffmpeg based editors died on it and virtualdub got close but had a bad framerate. Probably bc it didnt know it was a streaming vid and the start is 26mins of 31min video. More info here but what can i use to open and properly convert flv video http://superuser.com/questions/50779/windows-media-based-video-audio-converter

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • How to run php with Eclipse and XAMPP?

    - by Patterson
    I'm using eclipse kepler on ubuntu 14.04, and I want to know how do I run a php project? I already installed the plugin in eclipse for php and when command run the project, the page does not load in the browser. I know this is why I have to save the php pages in the xampp directory: / opt / lampp / htdocs. My PHP files are in the eclipse workspace in my home folder, how can I run from the workspace if that is possible?

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  • How to organize timeline in a Flash project?

    - by miguelSantirso
    Hi, I am starting a new Flash game and I was wondering if there is a better way to organize the timeline of the project. In my previous games I define a keyframe for each possible status of the game (loading, sponsor, intro, menu, gameplay, etc...). This method works but has some problems... For instance, it is not easy to implement transitions between the different screens in the game. How do you do this? Do you know of some better way?

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  • How to manage two video cards on a laptop that runs Ubuntu 10.10?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1)

    - by user702295
    Hello!   There is a new document available: Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1) Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG The table reorganization can be setup to automatically run in version 7.3.1.5.  In version 12.2.2 we run the TABLE_REORG.CHECK_REORG function at every appserver restart. If the function recommends a reorg then we strongly encourage to reorg the database object.  This is documented in the official docs. In versions 7.3.1.3 and 7.3.1.4, the TABLE_REORG module exists and can be used. It has two main functions that are documented in the Implementation Guide Supplement, Release 7.3, Part No. E26760-03, chapter 4. In short, if you are using version 7.3.1.3 or higher, you can check for the need to run a reorg by doing the following 2 steps: 1. Run TABLE_REORG.CHECK_REORG('T'); 2. Check the table LOG_TABLE_REORG for recommendations If you are on a version before 7.3.1.3, you will need to follow the instructions below to determine if you need to do a manual reorg. How to determine if a table reorg is needed 1. It is strongly encouraged by DEV that You gather statistics on the required table.  The prefered percentage for the gather is 100%. 2. Run the following SQL to evaluate how table reorg might affect Primary Key (PK) based access:   SELECT ui.index_name,trunc((ut.num_rows/ui.clustering_factor)/(ut.num_rows/ut.blocks),2) FROM user_indexes ui, user_tables ut, user_constraints uc WHERE ui.table_name=ut.table_name AND ut.table_name=uc.table_name AND ui.index_name=uc.index_name AND UC.CONSTRAINT_TYPE='P' AND ut.table_name=upper('&enter_table_name');   3. Based on the result: VALUE ABOVE 0.75 - DOES NOT REQUIRE REORG VALUE BETWEEN 0.5 AND 0.75 - REORG IS RECOMMENDED VALUE LOWER THAN 0.5 - IT IS HIGHLY RECOMMENDED TO REORG

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  • Best option for PDF viewer embedded in web app

    - by RationalGeek
    I have a web app that needs to be able to display a PDF. It needs to allow the user to page through the PDF, and my application needs to be able to know which page is currently being viewed, because other aspects of the web app will change based on the current page. Ideally it would not be dependent on the client having Adobe Reader but I could probably support that dependency. What are my best options for this? My application stack consists of ASP.NET 4 along with optionally Silverlight 5. Also, I could use something that is client-side based as well using JavaScript / HTML if such a thing exists. I found ComponentOne's offering for this and that seems like the leading candidate at this point, but I want to know if there are other options I should consider. Edit: Per Fosco's comment, converting the PDF to another format (such as HTML) might be an option, as long as I could tie back parts of the converted document to the original PDF page #s. Another note: this has to run entirely on our servers. It would not be acceptable to use a third-party service to view the PDFs.

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  • Silverlight Cream for May 24, 2010 -- #868

    - by Dave Campbell
    In this Issue: Victor Gaudioso, Weidong Shen, SilverLaw, Alnur Ismail, Damon Payne, and Karl Erickson. Shoutout: Tim Greenfield posted his slides and materials (not the padlock yet) from Portland Code Camp: Rx for Silverlight at Portland CodeCamp András Velvárt posted his material from his User Group talk: 20 Silverlight 4 demos in one zip file From SilverlightCream.com: New Silverilght Video Tutotial: How to Build Your Very Own Tutorial Cam Do you like the video Victor Gaudioso has of himself in his tutorials? well... in this one, he explains how to go about doing just that for yourself! A Sample Silverlight 4 Application Using MEF, MVVM, and WCF RIA Services - Part 1 Weidong Shen has part 1 of a new series up on Code Project about Siverlight, MVVM, MEF, and WCF RIA Services. Silver Spot Light - Silverlight 4 SilverLaw posted a control to the Expression Gallery and I have to agree with his comment "You' ll love to switch it on and off & on and off & on and off ... ;-)" A Distributable (.exe) Silverlight OOB Application Alnur Ismail has a step-by-step post up on building an OOB app deployable in an exe file. You'll need a file from a post by Tim, but there's a link in the post. DataContract based Binary Serialization for Silverlight Damon Payne serves up on a promise to post about a subject he's been discussing: DataContract based Binary Serialization for Silverlight... and he's writing about the process he followed, plus all the code is available. Creating a Custom Out-of-Browser Window in Silverlight 4 Karl Erickson at the Silverlight SDK blog discusses OOB visualization effects... what you can and can't do, and what limitations you're up against. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • C#/.NET Little Wonders: Use Cast() and TypeOf() to Change Sequence Type

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. We’ve seen how the Select() extension method lets you project a sequence from one type to a new type which is handy for getting just parts of items, or building new items.  But what happens when the items in the sequence are already the type you want, but the sequence itself is typed to an interface or super-type instead of the sub-type you need? For example, you may have a sequence of Rectangle stored in an IEnumerable<Shape> and want to consider it an IEnumerable<Rectangle> sequence instead.  Today we’ll look at two handy extension methods, Cast<TResult>() and OfType<TResult>() which help you with this task. Cast<TResult>() – Attempt to cast all items to type TResult So, the first thing we can do would be to attempt to create a sequence of TResult from every item in the source sequence.  Typically we’d do this if we had an IEnumerable<T> where we knew that every item was actually a TResult where TResult inherits/implements T. For example, assume the typical Shape example classes: 1: // abstract base class 2: public abstract class Shape { } 3:  4: // a basic rectangle 5: public class Rectangle : Shape 6: { 7: public int Widtgh { get; set; } 8: public int Height { get; set; } 9: } And let’s assume we have a sequence of Shape where every Shape is a Rectangle… 1: var shapes = new List<Shape> 2: { 3: new Rectangle { Width = 3, Height = 5 }, 4: new Rectangle { Width = 10, Height = 13 }, 5: // ... 6: }; To get the sequence of Shape as a sequence of Rectangle, of course, we could use a Select() clause, such as: 1: // select each Shape, cast it to Rectangle 2: var rectangles = shapes 3: .Select(s => (Rectangle)s) 4: .ToList(); But that’s a bit verbose, and fortunately there is already a facility built in and ready to use in the form of the Cast<TResult>() extension method: 1: // cast each item to Rectangle and store in a List<Rectangle> 2: var rectangles = shapes 3: .Cast<Rectangle>() 4: .ToList(); However, we should note that if anything in the list cannot be cast to a Rectangle, you will get an InvalidCastException thrown at runtime.  Thus, if our Shape sequence had a Circle in it, the call to Cast<Rectangle>() would have failed.  As such, you should only do this when you are reasonably sure of what the sequence actually contains (or are willing to handle an exception if you’re wrong). Another handy use of Cast<TResult>() is using it to convert an IEnumerable to an IEnumerable<T>.  If you look at the signature, you’ll see that the Cast<TResult>() extension method actually extends the older, object-based IEnumerable interface instead of the newer, generic IEnumerable<T>.  This is your gateway method for being able to use LINQ on older, non-generic sequences.  For example, consider the following: 1: // the older, non-generic collections are sequence of object 2: var shapes = new ArrayList 3: { 4: new Rectangle { Width = 3, Height = 13 }, 5: new Rectangle { Width = 10, Height = 20 }, 6: // ... 7: }; Since this is an older, object based collection, we cannot use the LINQ extension methods on it directly.  For example, if I wanted to query the Shape sequence for only those Rectangles whose Width is > 5, I can’t do this: 1: // compiler error, Where() operates on IEnumerable<T>, not IEnumerable 2: var bigRectangles = shapes.Where(r => r.Width > 5); However, I can use Cast<Rectangle>() to treat my ArrayList as an IEnumerable<Rectangle> and then do the query! 1: // ah, that’s better! 2: var bigRectangles = shapes.Cast<Rectangle>().Where(r => r.Width > 5); Or, if you prefer, in LINQ query expression syntax: 1: var bigRectangles = from s in shapes.Cast<Rectangle>() 2: where s.Width > 5 3: select s; One quick warning: Cast<TResult>() only attempts to cast, it won’t perform a cast conversion.  That is, consider this: 1: var intList = new List<int> { 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89 }; 2:  3: // casting ints to longs, this should work, right? 4: var asLong = intList.Cast<long>().ToList(); Will the code above work?  No, you’ll get a InvalidCastException. Remember that Cast<TResult>() is an extension of IEnumerable, thus it is a sequence of object, which means that it will box every int as an object as it enumerates over it, and there is no cast conversion from object to long, and thus the cast fails.  In other words, a cast from int to long will succeed because there is a conversion from int to long.  But a cast from int to object to long will not, because you can only unbox an item by casting it to its exact type. For more information on why cast-converting boxed values doesn’t work, see this post on The Dangers of Casting Boxed Values (here). OfType<TResult>() – Filter sequence to only items of type TResult So, we’ve seen how we can use Cast<TResult>() to change the type of our sequence, when we expect all the items of the sequence to be of a specific type.  But what do we do when a sequence contains many different types, and we are only concerned with a subset of a given type? For example, what if a sequence of Shape contains Rectangle and Circle instances, and we just want to select all of the Rectangle instances?  Well, let’s say we had this sequence of Shape: 1: var shapes = new List<Shape> 2: { 3: new Rectangle { Width = 3, Height = 5 }, 4: new Rectangle { Width = 10, Height = 13 }, 5: new Circle { Radius = 10 }, 6: new Square { Side = 13 }, 7: // ... 8: }; Well, we could get the rectangles using Select(), like: 1: var onlyRectangles = shapes.Where(s => s is Rectangle).ToList(); But fortunately, an easier way has already been written for us in the form of the OfType<T>() extension method: 1: // returns only a sequence of the shapes that are Rectangles 2: var onlyRectangles = shapes.OfType<Rectangle>().ToList(); Now we have a sequence of only the Rectangles in the original sequence, we can also use this to chain other queries that depend on Rectangles, such as: 1: // select only Rectangles, then filter to only those more than 2: // 5 units wide... 3: var onlyBigRectangles = shapes.OfType<Rectangle>() 4: .Where(r => r.Width > 5) 5: .ToList(); The OfType<Rectangle>() will filter the sequence to only the items that are of type Rectangle (or a subclass of it), and that results in an IEnumerable<Rectangle>, we can then apply the other LINQ extension methods to query that list further. Just as Cast<TResult>() is an extension method on IEnumerable (and not IEnumerable<T>), the same is true for OfType<T>().  This means that you can use OfType<TResult>() on object-based collections as well. For example, given an ArrayList containing Shapes, as below: 1: // object-based collections are a sequence of object 2: var shapes = new ArrayList 3: { 4: new Rectangle { Width = 3, Height = 5 }, 5: new Rectangle { Width = 10, Height = 13 }, 6: new Circle { Radius = 10 }, 7: new Square { Side = 13 }, 8: // ... 9: }; We can use OfType<Rectangle> to filter the sequence to only Rectangle items (and subclasses), and then chain other LINQ expressions, since we will then be of type IEnumerable<Rectangle>: 1: // OfType() converts the sequence of object to a new sequence 2: // containing only Rectangle or sub-types of Rectangle. 3: var onlyBigRectangles = shapes.OfType<Rectangle>() 4: .Where(r => r.Width > 5) 5: .ToList(); Summary So now we’ve seen two different ways to get a sequence of a superclass or interface down to a more specific sequence of a subclass or implementation.  The Cast<TResult>() method casts every item in the source sequence to type TResult, and the OfType<TResult>() method selects only those items in the source sequence that are of type TResult. You can use these to downcast sequences, or adapt older types and sequences that only implement IEnumerable (such as DataTable, ArrayList, etc.). Technorati Tags: C#,CSharp,.NET,LINQ,Little Wonders,TypeOf,Cast,IEnumerable<T>

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  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Keoki Zee
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser?

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  • Platforms for sharing content and expertise

    - by Thomas
    Are there any platforms / sites where people can share expertise in game development and where you can share (either payed or free) digital content (like images, sounds, animations but also frameworks or libraries) to be used in games? I'd also like the possibility to contact users and request specific pieces of content. I'd like to start out as an indie developer and have programming skills but I lack the experience and time to create ingame artwork and sound. Is there any site where I could locate other people (artists mostly) who would want to work on a game for free? I know I can get most technical questions answered on this site and I have some contacts but I'm affraid this won't be enough.

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  • Using USB to Ethernet with Linux Ubuntu 12.04

    - by Sriram
    Being a newbie, Please excuse if the technical Jargon used is not an universally accepted one :) I have a particular device (say device A) whose USB2.0 driver is available from Linux community. Linux UBUNTU12.04 based PC is able to detect that device via the available driver. My requirement is to ensure that PC can exchange the command as well as data with the device A over TCP/IP packets (In other words, instead of just a USB Based driver, there should be a TCP/IP wrapper over the device USB driver and still does the same job as the USB driver was doing before) Bought an USB (Female) to RJ-45 adapter,connected Device A (male) USB to the USB Female end of the adapter and the Ethernet end connected to the router. PC also is connected to the same router so that both Device A and the PC have the IP address in the same subnet range. So the packets produced by the device A can be routed to the PC via some binding( not sure how I can achieve this, but conceptual idea) Here are the issues I can see as of now 1) USB to RJ-45 is just a hardware signal conversion and not a NIC in itself and hence no MAC/IP ADDRESS assigned. Can we bind a virtual NIC created in PC with this connector? 2) Any available USB TO IP command as well as data translation wrappers available? e.g. command for the device A on Ethernet converted to command for the device A on USB which is then acted upon the device as a command from the USB driver There is some missing link in my understanding and hence it would be of great help if you can bounce off some ideas on how I can take this forward so that Device A and PC exchange data over IP. Thanks and Regards, Sriram

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  • RTS game diplomacy heuristics

    - by kd304
    I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score. How should the AI chose between the options? How does the diplomacy work in other games and how are they imlemented? Any good books/articles on the subject? (Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)

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  • Are there any actual case studies on rewrites of software success/failure rates?

    - by James Drinkard
    I've seen multiple posts about rewrites of applications being bad, peoples experiences about it here on Programmers, and an article I've ready by Joel Splosky on the subject, but no hard evidence of case studies. Other than the two examples Joel gave and some other posts here, what do you do with a bad codebase and how do you decide what to do with it based on real studies? For the case in point, there are two clients I know of that both have old legacy code. They keep limping along with it because as one of them found out, a rewrite was a disaster, it was expensive and didn't really work to improve the code much. That customer has some very complicated business logic as the rewriters quickly found out. In both cases, these are mission critical applications that brings in a lot of revenue for the company. The one that attempted the rewrite felt that they would hit a brick wall at some point if the legacy software didn't get upgraded at some point in the future. To me, that kind of risk warrants research and analysis to ensure a successful path. My question is have there been actual case studies that have investigated this? I wouldn't want to attempt a major rewrite without knowing some best practices, pitfalls, and successes based on actual studies. Aftermath: okay, I was wrong, I did find one article: Rewrite or Reuse. They did a study on a Cobol app that was converted to Java.

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  • EM12c Release 4: Database as a Service Enhancements

    - by Adeesh Fulay
    Oracle Enterprise Manager 12.1.0.4 (or simply put EM12c R4) is the latest update to the product. As previous versions, this release provides tons of enhancements and bug fixes, attributing to improved stability and quality. One of the areas that is most exciting and has seen tremendous growth in the last few years is that of Database as a Service. EM12c R4 provides a significant update to Database as a Service. The key themes are: Comprehensive Database Service Catalog (includes single instance, RAC, and Data Guard) Additional Storage Options for Snap Clone (includes support for Database feature CloneDB) Improved Rapid Start Kits Extensible Metering and Chargeback Miscellaneous Enhancements 1. Comprehensive Database Service Catalog Before we get deep into implementation of a service catalog, lets first understand what it is and what benefits it provides. Per ITIL, a service catalog is an exhaustive list of IT services that an organization provides or offers to its employees or customers. Service catalogs have been widely popular in the space of cloud computing, primarily as the medium to provide standardized and pre-approved service definitions. There is already some good collateral out there that talks about Oracle database service catalogs. The two whitepapers i recommend reading are: Service Catalogs: Defining Standardized Database Service High Availability Best Practices for Database Consolidation: The Foundation for Database as a Service [Oracle MAA] EM12c comes with an out-of-the-box service catalog and self service portal since release 1. For the customers, it provides the following benefits: Present a collection of standardized database service definitions, Define standardized pools of hardware and software for provisioning, Role based access to cater to different class of users, Automated procedures to provision the predefined database definitions, Setup chargeback plans based on service tiers and database configuration sizes, etc Starting Release 4, the scope of services offered via the service catalog has been expanded to include databases with varying levels of availability - Single Instance (SI) or Real Application Clusters (RAC) databases with multiple data guard based standby databases. Some salient points of the data guard integration: Standby pools can now be defined across different datacenters or within the same datacenter as the primary (this helps in modelling the concept of near and far DR sites) The standby databases can be single instance, RAC, or RAC One Node databases Multiple standby databases can be provisioned, where the maximum limit is determined by the version of database software The standby databases can be in either mount or read only (requires active data guard option) mode All database versions 10g to 12c supported (as certified with EM 12c) All 3 protection modes can be used - Maximum availability, performance, security Log apply can be set to sync or async along with the required apply lag The different service levels or service tiers are popularly represented using metals - Platinum, Gold, Silver, Bronze, and so on. The Oracle MAA whitepaper (referenced above) calls out the various service tiers as defined by Oracle's best practices, but customers can choose any logical combinations from the table below:  Primary  Standby [1 or more]  EM 12cR4  SI  -  SI  SI  RAC -  RAC SI  RAC RAC  RON -  RON RON where RON = RAC One Node is supported via custom post-scripts in the service template A sample service catalog would look like the image below. Here we have defined 4 service levels, which have been deployed across 2 data centers, and have 3 standardized sizes. Again, it is important to note that this is just an example to get the creative juices flowing. I imagine each customer would come up with their own catalog based on the application requirements, their RTO/RPO goals, and the product licenses they own. In the screenwatch titled 'Build Service Catalog using EM12c DBaaS', I walk through the complete steps required to setup this sample service catalog in EM12c. 2. Additional Storage Options for Snap Clone In my previous blog posts, i have described the snap clone feature in detail. Essentially, it provides a storage agnostic, self service, rapid, and space efficient approach to solving your data cloning problems. The net benefit is that you get incredible amounts of storage savings (on average 90%) all while cloning databases in a matter of minutes. Space and Time, two things enterprises would love to save on. This feature has been designed with the goal of providing data cloning capabilities while protecting your existing investments in server, storage, and software. With this in mind, we have pursued with the dual solution approach of Hardware and Software. In the hardware approach, we connect directly to your storage appliances and perform all low level actions required to rapidly clone your databases. While in the software approach, we use an intermediate software layer to talk to any storage vendor or any storage configuration to perform the same low level actions. Thus delivering the benefits of database thin cloning, without requiring you to drastically changing the infrastructure or IT's operating style. In release 4, we expand the scope of options supported by snap clone with the addition of database CloneDB. While CloneDB is not a new feature, it was first introduced in 11.2.0.2 patchset, it has over the years become more stable and mature. CloneDB leverages a combination of Direct NFS (or dNFS) feature of the database, RMAN image copies, sparse files, and copy-on-write technology to create thin clones of databases from existing backups in a matter of minutes. It essentially has all the traits that we want to present to our customers via the snap clone feature. For more information on cloneDB, i highly recommend reading the following sources: Blog by Tim Hall: Direct NFS (DNFS) CloneDB in Oracle Database 11g Release 2 Oracle OpenWorld Presentation by Cern: Efficient Database Cloning using Direct NFS and CloneDB The advantages of the new CloneDB integration with EM12c Snap Clone are: Space and time savings Ease of setup - no additional software is required other than the Oracle database binary Works on all platforms Reduce the dependence on storage administrators Cloning process fully orchestrated by EM12c, and delivered to developers/DBAs/QA Testers via the self service portal Uses dNFS to delivers better performance, availability, and scalability over kernel NFS Complete lifecycle of the clones managed by EM12c - performance, configuration, etc 3. Improved Rapid Start Kits DBaaS deployments tend to be complex and its setup requires a series of steps. These steps are typically performed across different users and different UIs. The Rapid Start Kit provides a single command solution to setup Database as a Service (DBaaS) and Pluggable Database as a Service (PDBaaS). One command creates all the Cloud artifacts like Roles, Administrators, Credentials, Database Profiles, PaaS Infrastructure Zone, Database Pools and Service Templates. Once the Rapid Start Kit has been successfully executed, requests can be made to provision databases and PDBs from the self service portal. Rapid start kit can create complex topologies involving multiple zones, pools and service templates. It also supports standby databases and use of RMAN image backups. The Rapid Start Kit in reality is a simple emcli script which takes a bunch of xml files as input and executes the complete automation in a matter of seconds. On a full rack Exadata, it took only 40 seconds to setup PDBaaS end-to-end. This kit works for both Oracle's engineered systems like Exadata, SuperCluster, etc and also on commodity hardware. One can draw parallel to the Exadata One Command script, which again takes a bunch of inputs from the administrators and then runs a simple script that configures everything from network to provisioning the DB software. Steps to use the kit: The kit can be found under the SSA plug-in directory on the OMS: EM_BASE/oracle/MW/plugins/oracle.sysman.ssa.oms.plugin_12.1.0.8.0/dbaas/setup It can be run from this default location or from any server which has emcli client installed For most scenarios, you would use the script dbaas/setup/database_cloud_setup.py For Exadata, special integration is provided to reduce the number of inputs even further. The script to use for this scenario would be dbaas/setup/exadata_cloud_setup.py The database_cloud_setup.py script takes two inputs: Cloud boundary xml: This file defines the cloud topology in terms of the zones and pools along with host names, oracle home locations or container database names that would be used as infrastructure for provisioning database services. This file is optional in case of Exadata, as the boundary is well know via the Exadata system target available in EM. Input xml: This file captures inputs for users, roles, profiles, service templates, etc. Essentially, all inputs required to define the DB services and other settings of the self service portal. Once all the xml files have been prepared, invoke the script as follows for PDBaaS: emcli @database_cloud_setup.py -pdbaas -cloud_boundary=/tmp/my_boundary.xml -cloud_input=/tmp/pdb_inputs.xml          The script will prompt for passwords a few times for key users like sysman, cloud admin, SSA admin, etc. Once complete, you can simply log into EM as the self service user and request for databases from the portal. More information available in the Rapid Start Kit chapter in Cloud Administration Guide.  4. Extensible Metering and Chargeback  Last but not the least, Metering and Chargeback in release 4 has been made extensible in all possible regards. The new extensibility features allow customer, partners, system integrators, etc to : Extend chargeback to any target type managed in EM Promote any metric in EM as a chargeback entity Extend list of charge items via metric or configuration extensions Model abstract entities like no. of backup requests, job executions, support requests, etc  A slew of emcli verbs have also been added that allows administrators to create, edit, delete, import/export charge plans, and assign cost centers all via the command line. More information available in the Chargeback API chapter in Cloud Administration Guide. 5. Miscellaneous Enhancements There are other miscellaneous, yet important, enhancements that are worth a mention. These mostly have been asked by customers like you. These are: Custom naming of DB Services Self service users can provide custom names for DB SID, DB service, schemas, and tablespaces Every custom name is validated for uniqueness in EM 'Create like' of Service Templates Now creating variants of a service template is only a click away. This would be vital when you publish service templates to represent different database sizes or service levels. Profile viewer View the details of a profile like datafile, control files, snapshot ids, export/import files, etc prior to its selection in the service template Cleanup automation - for failed and successful requests Single emcli command to cleanup all remnant artifacts of a failed request Cleanup can be performed on a per request bases or by the entire pool As an extension, you can also delete successful requests Improved delete user workflow Allows administrators to reassign cloud resources to another user or delete all of them Support for multiple tablespaces for schema as a service In addition to multiple schemas, user can also specify multiple tablespaces per request I hope this was a good introduction to the new Database as a Service enhancements in EM12c R4. I encourage you to explore many of these new and existing features and give us feedback. Good luck! References: Cloud Management Page on OTN Cloud Administration Guide [Documentation] -- Adeesh Fulay (@adeeshf)

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  • Sync Google Contacts with QuickBooks

    - by dataintegration
    The RSSBus ADO.NET Providers offer an easy way to integrate with different data sources. In this article, we include a fully functional application that can be used to synchronize contacts between Google and QuickBooks. Like our QuickBooks ADO.NET Provider, the included application supports both the desktop versions of QuickBooks and QuickBooks Online Edition. Getting the Contacts Step 1: Google accounts include a number of contacts. To obtain a list of a user's Google Contacts, issue a query to the Contacts table. For example: SELECT * FROM Contacts. Step 2: QuickBooks stores contact information in multiple tables. Depending on your use case, you may want to synchronize your Google Contacts with QuickBooks Customers, Employees, Vendors, or a combination of the three. To get data from a specific table, issue a SELECT query to that table. For example: SELECT * FROM Customers Step 3: Retrieving all results from QuickBooks may take some time, depending on the size of your company file. To narrow your results, you may want to use a filter by including a WHERE clause in your query. For example: SELECT * FROM Customers WHERE (Name LIKE '%James%') AND IncludeJobs = 'FALSE' Synchronizing the Contacts Synchronizing the contacts is a simple process. Once the contacts from Google and the customers from QuickBooks are available, they can be compared and synchronized based on user preference. The sample application does this based on user input, but it is easy to create one that does the synchronization automatically. The INSERT, UPDATE, and DELETE statements available in both data providers makes it easy to create, update, or delete contacts in either data source as needed. Pre-Built Demo Application The executable for the demo application can be downloaded here. Note that this demo is built using BETA builds of the ADO.NET Provider for Google V2 and ADO.NET Provider for QuickBooks V3, and will expire in 2013. Source Code You can download the full source of the demo application here. You will need the Google ADO.NET Data Provider V2 and the QuickBooks ADO.NET Data Provider V3, which can be obtained here.

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  • C IDE for Mac needed

    - by StasM
    I'm looking for heavy-duty C/C++ IDE for Mac that would satisfy the following criteria: Work with big projects (~5000 files, some of them 100K big) efficiently. Have good navigation both file-based and symbol-based - i.e. "go to file", "go to function" etc. with autocompletion support. Support for "go to declaration/definition" for symbols - functions, structures, etc. Auto-adding new files in folders already in the project. Support for code completion for values, function names, etc. At least rudimentary CPP macro understanding - i.e. #define foo bar then foo() should take me either to #define or to actual bar. I understand full CPP parsing may be hard, but I hope for at least the obvious cases. Support for displaying parameter names/types by function name, preferably - integrated with the previous item, for functions defined in the project. Support for libc would be nice too :) (optional) Cross-project search support (I can manage with grep -r if everything else works) (optional) SVN support, at least to some extent (update, commit, mark updated) Is there such editor around? Free would be nice, but I'm ready to part with some money if it's good enough. I'm using TextMate now but I'm not satisfied with it. Tried Xcode but it seems to not be able to handle a large project - it just crashed...

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