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  • Back to Basics: Structuring a Web Page with CSS and ASP.NET

    Nick Harrison explains why such habits as using nested HTML Tables to position content in the right place on the browser page is bad practice and, nowadays, avoidable. This is just one 'Markup smell' that he discusses on the way to demonstrating the benefits of CSS Style-sheets and ASP.NET Master Pages. span.fullpost {display:none;}

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  • Top 10 Posts in 2010

    - by dwahlin
    Blogging’s a lot of fun and a great way to share what you’ve learned. It’s also a great way to learn based upon comments people leave that help you see things in an entirely new way in some cases.  Since we’ve now moved on to 2011 (Happy New Year’s!) I wanted to list the Top 10 posts from my blog during 2010 based on individual views.  Thanks to everyone who follows my blog and adds comments from time to time. Here’s wishing everyone a great 2011!   1. Reducing Code by Using jQuery Templates 2. Integrating HTML into Silverlight Applications 3. Silverlight is Dead, the Moon is Made of Cheese, and HTML 5 is Ready for Prime Time 4. Understanding the Role of Commanding in Silverlight 4 Applications 5. New Article – Getting Started with WCF RIA Services 6. Simplify Your Code with LINQ 7. My Favorite iPad Apps….So Far 8. Final Release of Silverlight Tools for Visual Studio 2010 Released 9. Handling WCF Service Paths in Silverlight 4 – Relative Path Support 10. Tales from the Trenches – Building a Real-World Silverlight Line of Business Application   Getting Started with the MVVM Pattern in Silverlight Applications – Posted late 2009 so I’m giving it honorable mention status since it’s still one of the most popular posts.

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  • Links for Getting Started with PowerShell for Office 365 and Exchange Online

    - by Brian Jackett
    This past week I worked with some customers who were getting started with using PowerShell against Exchange Online as part of their new Office 365 solution.  As you may know Exchange is not my primary focus area but since these customers’ needs centered around PowerShell I thought this would be a good opportunity to learn more.  What soon became apparent to me was a few things: The output / objects returned from Exchange Online vs. on-premises commandlets sometimes differ (mainly due to Exchange Online output needing to be serialized across the wire) Some of the community scripts posted on TechNet Script Center or PoSH Code Repository that work for on-premises won’t work against Exchange Online due to the above I went to multiple resources to get an introduction of using the Exchange Online commandlets      In light of the last item I would like to share some resources I gathered for getting started with the Exchange Online commandlets.  I will address the first two items in a follow up post that shows one sample script that I helped a customer fix.   Links Using PowerShell with Office365 http://blah.winsmarts.com/2011-4-Using_PowerShell_with_Office365.aspx   Administering Microsoft Office 365 using WIndows PowerShell http://blog.powershell.no/2011/05/09/administering-microsoft-office-365-using-windows-powershell/   Reference to Available PowerShell Cmdlets in Exchange Online http://help.outlook.com/en-us/140/dd575549.aspx   Windows PowerShell cmdlets for Office 365 http://onlinehelp.microsoft.com/en-us/office365-enterprises/hh125002.aspx   Role Based Access Control in Exchange Online http://help.outlook.com/en-us/140/dd207274.aspx   Exchange Online and RBAC http://blogs.technet.com/b/ilvancri/archive/2011/05/16/exchange-online-office365-and-rbac.aspx   Conclusion    Office 365 is being integrated into more and more customers’ environments.  While your PowerShell skills can still be used to manage certain portions of Office 365 (Exchange Online as of the time of this writing) there are a few differences in how data is passed back and forth.  Hopefully the links above will get you started on scripting against  cloud based services.         -Frog Out

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  • Converting mp3 to ogg, suggestive?

    - by watain
    I'm thinking about converting my mp3 based music library to ogg, due to ogg being a free and open standard format (I guess there are other reasons too). As far as I know there's a chance of losing some sound quality when converting mp3 to ogg and vice versa (?). Would you suggest converting mp3 to ogg, or is it such a bad idea that I'd have to rip all CDs to ogg instead of converting? (if this would turn up I'd rip to flac anyway I guess). How would I be able to convert mp3 to ogg the easiest way, copying ID3-Tags too? (on a *nix-based environment) Best regards!

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  • How can I create a 3D model in Java without using modeling software?

    - by Galen Nare
    I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I want to delve farther into Java. I have looked into Java3D, but it's not what I want. I want to use Images and then crop the Image and place the respective textures in their respective places. I already know how to do the cropping and 2D Image editing, but how do I go 3D?

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  • 5 Tips to Select the Right Domain Name

    Domain name is nothing but the name of the web page which the users have to type in the address bar of a browser to reach to the web page. In simple words it is a name to the web page. People are now... [Author: Praveen Sivaraman - Web Design and Development - March 31, 2010]

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  • No NFC for the iPhone, and here's why

    - by David Dorf
    I, like many others in the retail industry, was hoping the iPhone 5 would include an NFC chip that enabled a mobile wallet.  In previous postings I've discussed the possible business case and the foreshadowing of Passbook, but it wasn't meant to be.  A few weeks ago I was considering all the rumors, and it suddenly occurred to me that it wasn't in Apple's best interest to support an NFC chip.  Yes they have patents in this area, but perhaps they are more defensive than indicating new development. Steve Jobs wanted to always win, but more importantly he didn't want others to win at his expense.  It drove him nuts that Windows was more successful than MacOS, and clearly he was bothered by Samsung and other handset manufacturers copying the iPhone.  But he was most angry at Google for their stewardship of Android. If the iPhone 5 had an NFC chip, who would benefit most?  Google Wallet is far and away the leader in NFC-based payments via mobile phones in the US.  Even without Steve at the helm, Apple isn't going to do anything to help Google.  Plus Apple doesn't like to do things in an open way -- then they lose control.  For example, you don't see iPhones with expandable memory, replaceable batteries, or USB connectors.  Adding a standards-based NFC chip just isn't in their nature. So I don't think Apple is holding back on the NFC chip for the 5S or 6.  It just isn't going to happen unless they can figure out how to prevent others from benefiting from it. All the other handset manufacturers will use NFC as a differentiator, which may be enough to keep Google and Isis afloat, and of course Square and PayPal aren't betting on NFC anyway.  This isn't the end of alternative payments, its just a major speed bump.

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Oracle Enterprise Data Quality Adds Global Address Verification Capabilities for Greater Accuracy and Broader Location Coverage

    - by Mala Narasimharajan
    Data quality – has many flavors to it.  Product, Customer – you name the data domain and there’s data quality associated with it.  Address verification and data quality are a little different.  in that there is a tremendous amount of variation as well as nuance attached to it.  Specifically, what makes address verification challenging is that more often than not, addresses are incomplete, riddled with misspellings, incorrect postal codes are assigned to locations or non-address items are present.  Almost all data has locations, and accurate locations power a wealth of business processes: Customer Relationship Management, data quality, delivery of materials, goods or services, fraud detection, insurance risk assessment, data analytics, store and territory planning, and much more. Oracle Address Verification Server provides location-based services as well as deeper parsing and analysis capabilities for Oracle Enterprise Data Quality.  Specifically, Pre-integrated with the EDQ platform, Oracle Address Verification Server provides robust parsing, validation, as well as specialized location information for over 240 countries – all populated countries on Earth.  Oracle Enterprise Data Quality (EDQ) is a data quality platform, dedicated to address the distinct challenges of customer and product data quality, and performs advanced data profiling to identify and measure poor quality data and identify rule requirements, as well as semantic and pattern-based recognition to accurately parse and standardize data that is poorly structured.   EDQ is integrated with Oracle Master Data Management, including Oracle Customer Hub and Oracle Product Hub, as well as Oracle Data Integrator Enterprise Edition and Oracle CRM.  Address Verification Server provides key address verification services for Oracle CRM and Oracle Customer Hub.  In addition, Address Verification Server provides greater accuracy when handling address data due to its expanded sources and extensible knowledge repository, solid parsing across locales and countries as well as  adept handling of extraneous data in address fields.  For more information on Oracle Address Verification Server visit:  http://bit.ly/GMUE4H and http://bit.ly/GWf7U6

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  • Supertuxkart not able to start

    - by subeh.sharma
    Was working fine before i played around with NVIDIA drivers and ended up with this problem. I tried running it through the terminal and i see these messages: subsharm@subsharm-ThinkPad-T61:~$ supertuxkart Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [FileManager] Data files will be fetched from: '/usr/share/games/supertuxkart/' [IrrDriver] Creating NULL device Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [IrrDriver] Trying OpenGL rendering. [IrrDriver] Tring to create device with 32 bits Xlib: extension "GLX" missing on display ":0.0". [IrrDriver Temp Logger] Level 1: No GLX support available. OpenGL driver will not work. [IrrDriver Temp Logger] Level 2: Fatal error, could not get visual. Segmentation fault subsharm@subsharm-ThinkPad-T61:~$ sudo Xorg -configure [sudo] password for subsharm: Fatal server error: Server is already active for display 0 If this server is no longer running, remove /tmp/.X0-lock and start again.

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  • RoundhousE now supports Oracle, SQL2000

    - by Robz / Fervent Coder
    RoundhousE, the database migration software that is based on sql scripts has added support for Oracle and SQL 2000.  There have also been numerous other little things, including better logging and a script run errors table. The script errors table captures what went wrong when/if your scripts are not quite up to par or there is some other issue. A special thanks goes out to http://twitter.com/PascalMestdach and http://twitter.com/jochenjonc. They worked hard on this and all I did was provide guidance and help bring it back to the trunk. This is what an entry in the database looks like: This is a preview of new log: ================================================== Versioning ================================================== Attempting to resolve version from C:\code\roundhouse\code_drop\sample\deployment\_BuildInfo.xml using //buildInfo/version. Found version 0.5.0.188 from C:\code\roundhouse\code_drop\sample\deployment\_BuildInfo.xml. Migrating TestRoundhousE from version 0 to 0.5.0.188. Versioning TestRoundhousE database with version 0.5.0.188 based on http://roundhouse.googlecode.com/svn. ================================================== Migration Scripts ================================================== Looking for Update scripts in "C:\code\roundhouse\code_drop\sample\deployment\..\db\TestRoundhousE\up". These should be one time only scripts. -------------------------------------------------- Running 0001_CreateTables.sql on (local) - TestRoundhousE. Running 0002_ChangeTable.sql on (local) - TestRoundhousE. Running 0003_TestBatchSplitter.sql on (local) - TestRoundhousE. -------------------------------------------------- But what are you waiting for? Head out and grab the latest release today!

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  • 2D Pixel/sprite game in unity? [on hold]

    - by acidzombie24
    Hi I'm an absolute newbie in unity. In the past I was told unity is terrible for 2d games so I look away after looking at it for a few days. I don't remember if this was right before unity4 came out or after. I hear unity is fairly good at 2d now. I tried googling for tutorials but I'm doing it wrong. I could not find a good tetris or tic tac toe tutorial. What assets/tutorials do I want for a 2D game? Side question is what tutorials are good if I want to make a fire emblem/advance wars type game (HUD heavy grid base game)

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • Websphere SSL handshake with active directory cluster

    - by ring bearer
    We have a WebSphere based application that uses Active Directory(AD) based security configurations. Under WebSphere "Global security" we have configured the active directory server and connection parameters. Active directory server is actually a cluster of four servers, say, serverdc01, serverdc02,serverdc03 and serverdc04. Each of these servers have their own root certificate with CN=serverdc01, CN=serverdc02 ..so on. So to set up SSL communication, I need to retrieve certificate of active directory and save it in WebSphere's trust store. When I retrieve certificate by putting AD server name, port and retrieve certificate I randomly get certificate of one of the serverdc01,serverdc02 ... Then I save that certificate to trust store. Question is : Do I have to save certificate from each of the serverdc01,serverdc02 ...in cluster to WebSphere's trust store? What are general strategies so that each server in the cluster does not require its own root certificate?

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  • MSDeploy - possible to call setAcl on multiple destinations in one go?

    - by growse
    I'm building a nice little continuous integration environment for our development team, based on TeamCity. It's working rather nicely, as it can build a mix of .NET and PHP projects, and push them to our internal and external platforms. I'm primarily using MsDeploy to push everything to the internal platform, as that's all IIS based. However, there's a number of builds where I need to set directory permissions on the destination directory. I can use the setAcl operator just fine, but that only seems to take a single destination as an argument. Therefore, if I need to alter the permissions on 5 destination directories, I need to call MsDeploy 5 times, which seems a lot of overhead. Is there a sensible way around this? Reading the documentation, I don't think MsDeploy takes more than a single argument for the setAcl operator, but could be wrong. Is there a better way for a build server to set multiple directory permissions in one go?

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  • Hero/Character sprite size in comparison to tile size?

    - by Kid
    So I'm making this simple platformer where the Hero is 16x16 in size, but also, the tile size is 16x16. Which sounds fine right? But my game window/world is 800x416, which makes the Hero is really really tiny in comparison. This really surprised me, but given Ive never made a platformer before it is also a new discovery. Is there a rule set for scale in platformer games? I'd like to have my game window remain the size it is (800x416), cause the game involves large levels. But how big should my hero be? I hope I was clear with the question, and I appreciate any insight. Thanks

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  • Web Hosting Advice for Project [duplicate]

    - by Lea Hayes
    Possible Duplicate: How to find web hosting that meets my requirements? I am working on a project that will be released as open source in the latter part of the year. I am starting to think about how the accompanying website will be hosted and would greatly appreciate some advice. Requirements: Domain #1 Information about the project itself (just pages and pictures). Documentation / Wiki Forums Download of project source (approx 3MB archive) Download of various themes and community contributed content (est. sizes 10KB ~ 512KB). Domain #2 Primary company website that offers products and services. This will be primarily pictures and pages. What kind of web hosting would be best for a project like this. I am working on a very tight budget and can only afford to spend up to £250 per year for hosting this. I was considering using some sort of VPS hosting. I found the following companies which seem to offer around this price range, but they have very mixed reviews. http://www.webhosting.uk.com/ http://www.eukhost.com/ Godaddy UK uk2 . net My company is based in the UK, how important is it for me to use UK based hosting? There are plenty of overseas hosting companies that are considerably cheaper. When it comes to bandwidth, how many downloads will bandwidth: 100GB get me? Any advice would be very greatly appreciated!

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  • Good resources and tools for modern, heavy JavaScript development?

    - by Matt Greer
    I am interested in doing some projects that involve heavy use of JavaScript. Namely HTML5 based canvas games, potentially using node.js as well. I am interested in learning modern best practices, tools and resources for JavaScript. JavaScript is tough to research because you end up wading through a lot of really outdated material, hailing from the times that "JavaScript" was a four letter word. If you are heavily involved in JavaScript programming... What text editor or IDE do you use? What unit testing framework do you use? Do you use Selenium, or something else? What other tools do you use? What communities exist that discuss recent advents in JavaScript? What books do you read/refer to? What blogs do you read?

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  • How do you get out of "Flash movie keystroke capture" without a mouse?

    - by dan
    When you browse the web with either Chrome or Firefox and you find a Flash movie or TV show player (e.g. on Hulu), the movie will capture a lot of your keyboard input if you activate it somehow. You can still do basic things like ALT+Tab to switch apps, but basically any web browser keyboard shortcut is inaccessible until you use a mouse to click outside the Flash embed. Is there any way to escape the Flash movie without a mouse?

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  • game performance

    - by iQue
    I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; if(timer >= 2.0f){ doStuff; timer -= 2.0f; } // this timers gets stuff done every 2 secs Will having to many timers like this, getting checked every frame, screw up my games performance? The effect I wanted to add was a crosshair every 2 sec, then remove it after 2 sec and do a timed animation. So an array of crosshairs dependent on a bunch of timers to be exact. This caused my game to shut down when used, so thats why Im wondering if using that many timers causes my game to flip out.

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • What's the future of online gamedev. FLASH or UNITY?

    - by Cpucpu
    Currently, i develop for flash, not much ago i discovered unity, not yet played with it, but i have seen so far was cool. Here are my thoughts: Flash is more casual, start with cost less, in time and money. In unity you'd likely have to go more bussines-serious (real money). There are proven bussines models in flash, like adver-gaming, ads, micro-transactions. Have not seen much movement in this in Unity, too soon maybe. Flash is too heavy. By its nature(making games) Unity is way faster. Flash is 2d, doing something 3d with it turns weird and slow. Unity is natively 3d, not optimized for 2d though, it is likely feasible as well. I am overlooking the plug-in widespread, that gap will get closed over the time.

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  • Subsumption architecture vs. perceptual control theory

    - by Yasir G.
    I'm a new person to AI field and I have to research and compare 2 different architectures for a thesis I'm writing. Before you scream (homework thread), I've been reading on these 2 topics only to find that I'm confusing myself more.. let me first start with stating briefly what I know so far. Subsumption is based on the fact that targets of a system are different in sophistication, thus that requires them to be added as layers, each layer can suppress (modify) the command of the layers below it, and there are inhibitors to stop signals from execution lets say. PCT stresses on the fact that there are nodes to handle environmental changes (negative feedback), so the inputs coming from an environment go through a comparator node and then an action is generated by that node, HPCT or (Hierarchical PCT) is based on nesting these cycles inside each other so a small cycle to avoid crashing would be nested in a more sophisticated cycle that targets a certain location for example. My questions, am I getting this the right way? am I missing any critical understanding about these 2 models? also any idea where I can find simplified explanations for each theory (so far been struggling trying to understand the papers from Google scholar :< ) /Y

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  • why some websites changes their short and user friendly URL to long URL?

    - by diEcho
    Hello All, i wonder why some website changes their short and user friendly url to long url like cricinfo.com ---- espncricinfo.com indiafm.com --- bollywoodhungama.com and many others i have seen i just want to know that what is the exact need of doing that?? is there economical reason or what??i think user dont like to write long website name still i also type indiafm.com and browser automatically redirect the URL. (sorry if tags are wrong) Thanks,

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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