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  • Week in Geek: Microsoft has Bought Underlying Patents for Netscape Browser

    - by Asian Angel
    Our latest edition of WIG is filled with news link goodness covering topics such as ChromeOS has received a new desktop-style look, a roundup of tools to remove Flashback malware on Macs, Kubuntu has a new official sponsor, and more. Wedding clipart courtesy of CartoonClipArtWorld. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Application switcher is broken

    - by Byron Hawkins
    After a normal update of my Ubuntu 12.04 install last week, my application switcher has stopped working. I've tried all different settings in CompizConfig, including a variety of shortcut keys and both switcher versions ("Application Switcher" and "Static Application Switcher"). So far there has been no way to get any form of application switcher to appear on my screen. Can anyone give me an idea what might be wrong, or where I might look for more information? Thanks for your help.

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  • Swap is encrypted or not?

    - by Abhijit Navale
    I selected to encrypt home folder while install lubuntu 12.10 (64 bit) But after that 'sometimes' I get error that can not find /dev/mapper/cryptswap1 wait for mount or cancel at slpash screen. It then start the lubuntu without any problem. If i do sudo blkid | grep swap [sudo] password for abhijit: /dev/mapper/cryptswap1: UUID="fce3ef14-a9c6-45ac-81f5-18ff415851b0" TYPE="swap" That means swap is encrypted. But if i go to gparted it shows unknown partition with red exclamation mark for swap.

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  • problem in array of shooter sprites which contain different colour bubbles

    - by prakash s
    everyone i am developing bubble shooter game in cocos2d I have placed shooter array which contain different color bubbles like this 00000000 it is 8 bubbles array if i tap the screen, first bubbles should move for shooting the target .png .And if i again tap the screen again 2nd position bubble should move for shooting the target.png bubbles,how it will possible for me because i have already created the array of target which contain different color bubbles, here i write the code : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // Choose one of the touches to work with UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; // Set up initial location of projectile CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"6.png",@"7.png", @"8.png", nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*projectile = [CCSprite spriteWithFile:image]; //CCSprite *projectile = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0,256,256)]; [self addChild:projectile]; [movableSprites addObject:projectile]; float offsetFraction = ((float)(i+1))/(images.count+1); //projectile.position = ccp(20, winSize.height/2); //projectile.position = ccp(18,0 ); //projectile.position = ccp(350*offsetFraction, 20.0f); projectile.position = ccp(10/offsetFraction, 20.0f); // projectile.position = ccp(projectile.position.x,projectile.position.y); // Determine offset of location to projectile int offX = location.x - projectile.position.x; int offY = location.y - projectile.position.y; // Bail out if we are shooting down or backwards if (offX <= 0) return; // Ok to add now - we've double checked position //[self addChild:projectile]; // Determine where we wish to shoot the projectile to int realX = winSize.width + (projectile.contentSize.width/2); float ratio = (float) offY / (float) offX; int realY = (realX * ratio) + projectile.position.y; CGPoint realDest = ccp(realX, realY); // Determine the length of how far we're shooting int offRealX = realX - projectile.position.x; int offRealY = realY - projectile.position.y; float length = sqrtf((offRealX*offRealX)+(offRealY*offRealY)); float velocity = 480/1; // 480pixels/1sec float realMoveDuration = length/velocity; // Move projectile to actual endpoint [projectile runAction:[CCSequence actions: [CCMoveTo actionWithDuration:realMoveDuration position:realDest], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; // Add to projectiles array projectile.tag = 1; [_projectiles addObject:projectile]; } }

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  • AutoCad 2011 support available for AutoVue 20.0!

    - by warren.baird
    I'm happy to announce that support for AutoCad 2011 has been released for AutoVue 20.0. The support is available as a patch on My Oracle Support. To find the patch, visit https://support.oracle.com and click on the 'Patches & Updates' tab at the top of the screen. In the Patch Search area, enter patch # 9576064 and click search, then click on the patch # and click 'download'. Let us know how it works for you!

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  • keyboard is not working properly

    - by kumar shivam
    i installed ubuntu 12.04 and it was working perfectly, but from yesterday i have a problem, when i am pressing left ctrl key it doesn't responding but when i pressed Fn key it works as a ctrl key and loses its own functioning,same with the delete(del) key it works as a pause/break key and pause/break key is working as a delete key.numlock key is working as a print screen key, after that i updated my os but the problem is still happening. pls tell me what to do.

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  • Basic tutorial/introduction for 3d matrices, idealy in c++, without openGl or directX

    - by René Nyffenegger
    I am wondering if there is a simple tutorial that covers the basics of how to initialize rotation, translation and projection matrices, and how to multiply them, and how to get the screen coordinates afterwards for a 3d point. Idealy, the tutorial comes with compilable code and is not dependent on any 3rd party library. Searching the internet, I found lots of tutorials, so this is not the problem. Yet, it seemed all of these either covered openGl or directX, or they were theoretical in nature.

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  • Extra fire simulation on iPad device

    - by Nezam
    I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire simulation.Heres the screen: iPad Simulator: This is how it should display (iPad Simulation) iPad Device: This is how its displaying (iPad Device) M ready to share whichever portion of my code which gets me to my solution once someone gets hit here.Thanks in advance

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  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • Rainy Day Wallpaper Collection for Your iPhone

    - by Akemi Iwaya
    Rainy days are great for staying indoors to read your favorite new book, taking a nap, or even going outside for a quiet walk. Let the rain fall on your iPhone’s screen with the first in our series of Rainy Day Wallpaper collections. Rainy Day Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Wordpress Installation (on IIS and SQL Server)

    - by Davide Mauri
    To proceed with the installation of Wordpress on SQL Server and IIS, first of all, you need to do the following steps Create a database on SQL Server that will be used by Wordpress Create login that can access to the just created database and put the user into ddladmin, db_datareader, db_datawriter roles Download and unpack Wordpress 3.3.2 (latest version as of 27 May 2012) zip file into a directory of your choice Download the wp-db-abstraction 1.1.4 (latest version as of 27 May 2012) plugin from wordpress.org website Now that the basic action has been done, you can start to setup and configure your Wordpress installation. Unpack and follow the instructions in the README.TXT file to install the Database Abstraction Layer. Mainly you have to: Upload wp-db-abstraction.php and the wp-db-abstraction directory to wp-content/mu-plugins.  This should be parallel to your regular plugins directory.  If the mu-plugins directory does not exist, you must create it. Put the db.php file from inside the wp-db-abstraction.php directory to wp-content/db.php Now you can create an application pool in IIS like the following one Create a website, using the above Application Pool, that points to the folder where you unpacked Wordpress files. Be sure to give the “Write” permission to the IIS account, as pointed out in this (old, but still quite valid) installation manual: http://wordpress.visitmix.com/development/installing-wordpress-on-sql-server#iis Now you’re ready to go. Point your browser to the configured website and the Wordpress installation screen will be there for you. When you’re requested to enter information to connect to MySQL database, simply skip that page, leaving the default values. If you have installed the Database Abstraction Layer, another database installation screen will appear after the one used by MySQL, and here you can enter the configuration information needed to connect to SQL Server. After having finished the installation steps, you should be able to access and navigate your wordpress site.  A final touch, and it’s done: just add the needed rewrite rules http://wordpress.visitmix.com/development/installing-wordpress-on-sql-server#urlrewrite and that’s it! Well. Not really. Unfortunately the current (as of 27 May 2012) version of the Database Abstraction Layer (1.1.4) has some bugs. Luckily they can be quickly fixed: Backslash Fix http://wordpress.org/support/topic/plugin-wp-db-abstraction-fix-problems-with-backslash-usage Select Top 0 Fix Make the change to the file “.\wp-content\mu-plugins\wp-db-abstraction\translations\sqlsrv\translations.php” suggested by “debettap”   http://sourceforge.net/tracker/?func=detail&aid=3485384&group_id=315685&atid=1328061 And now you have a 100% working Wordpress installation on SQL Server! Since I also wanted to take advantage of SQL Server Full Text Search, I’ve created a very simple wordpress plugin to setup full-text search and to use it as website search engine: http://wpfts.codeplex.com/ Enjoy!

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  • How to Stress Test the Hard Drives in Your PC or Server

    - by Tim Smith
    You have the latest drives for your server.  You stacked the top-of-the line RAM in the system.  You run effective code for your system.  However, what throughput is your system capable of handling, and can you really trust the capabilities listed by hardware companies? How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • How do I stop icons appearing on the desktop in a particular area?

    - by Seamus
    When I download something to my desktop, or insert a CD or flash drive, the icon appears on my desktop. When I have conky running, the icon sometimes appears in the top right corner, underneath conky; where I can't see it. How do I stop this happening? My .conkyrc is pasted below. I didn't write it all myself, so I'm not entirely sure what I need to change, or what parts are relevant for this particular question... # UBUNTU-CONKY # A comprehensive conky script, configured for use on # Ubuntu / Debian Gnome, without the need for any external scripts. # # Based on conky-jc and the default .conkyrc. # INCLUDES: # - tail of /var/log/messages # - netstat shows number of connections from your computer and application/PID making it. Kill spyware! # # -- Pengo # # Create own window instead of using desktop (required in nautilus) own_window yes own_window_type override own_window_transparent yes own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager # Use double buffering (reduces flicker, may not work for everyone) double_buffer yes # fiddle with window use_spacer right # Use Xft? use_xft yes xftfont DejaVu Sans:size=8 xftalpha 0.8 text_buffer_size 2048 # Update interval in seconds update_interval 3.0 # Minimum size of text area # minimum_size 250 5 # Draw shades? draw_shades no # Text stuff draw_outline no # amplifies text if yes draw_borders no uppercase no # set to yes if you want all text to be in uppercase # Stippled borders? stippled_borders 3 # border margins border_margin 9 # border width border_width 10 # Default colors and also border colors, grey90 == #e5e5e5 default_color grey own_window_colour brown own_window_transparent yes # Text alignment, other possible values are commented #alignment top_left alignment top_right #alignment bottom_left #alignment bottom_right # Gap between borders of screen and text gap_x 10 gap_y 20 # stuff after 'TEXT' will be formatted on screen TEXT $color ${color orange}SYSTEM ${hr 2}$color $nodename $sysname $kernel on $machine ${color orange}CPU ${hr 2}$color ${freq}MHz Load: ${loadavg} Temp: ${acpitemp} $cpubar ${cpugraph 000000 ffffff} NAME ${goto 150}PID ${goto 200}CPU% ${goto 250}MEM% ${top name 1} ${goto 150}${top pid 1} ${goto 200}${top cpu 1} ${goto 250}${top mem 1} ${top name 2} ${goto 150}${top pid 2} ${goto 200}${top cpu 2} ${goto 250}${top mem 2} ${top name 3} ${goto 150}${top pid 3} ${goto 200}${top cpu 3} ${goto 250}${top mem 3} ${top name 4} ${goto 150}${top pid 4} ${goto 200}${top cpu 4} ${goto 250}${top mem 4} ${color orange}MEMORY / DISK ${hr 2}$color RAM: $memperc% ${membar 6}$color Swap: $swapperc% ${swapbar 6}$color Home: ${fs_free_perc /home}% ${fs_bar 6 /}$color Free Space: ${fs_free /home} ${color orange}NETWORK (${addr eth0}) ${hr 2}$color Down: $color${downspeed eth0} k/s ${alignr}Up: ${upspeed eth0} k/s ${downspeedgraph eth0 25,140 000000 ff0000} ${alignr}${upspeedgraph eth0 25,140 000000 00ff00}$color Total: ${totaldown eth0} ${alignr}Total: ${totalup eth0} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} ${color orange}WIRELESS (${addr wlan0}) ${hr 2}$color Down: $color${downspeed wlan0} k/s ${alignr}Up: ${upspeed wlan0} k/s ${downspeedgraph wlan0 25,140 000000 ff0000} ${alignr}${upspeedgraph wlan0 25,140 000000 00ff00}$color Total: ${totaldown wlan0} ${alignr}Total: ${totalup wlan0} ${execi 30 netstat -ept | grep ESTAB | awk '{print $9}' | cut -d: -f1 | sort | uniq -c | sort -nr} Conky solutions have been offered, but perhaps these aren't the best way of approaching it. What I really want is to stop icons even appearing in that part of the desktop window: that is, I want to make part of the desktop real estate "off-limits" to new icons appearing on the desktop.

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  • Lightning Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Lightning can be frightfully powerful and eerily beautiful at the same time, a force of nature that is not to be taken lightly. Harness the ‘power of nature’ by electrifying your Nexus 7′s screen with the first in our series of Lightning Wallpaper collections. Lightning Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • Cannot boot into system after deleting partition

    - by Clayton
    Okay...so this was kind of a stupid thing for me to do now that I think back on it. I was experiencing a ton of lag and not as much memory that I could use after installing Ubuntu 12.04. So after remembering I had installed multiple server versions of Ubuntu 12.04 by mistake, I went into Disk Management and proceeded to delete each and every one. Everything went fine. Up until this week, I have not experienced any problems. But starting yesterday I began to get lag just as I had before, and nothing fixed the problem. I decided to remove the Ubuntu partition, since I was also experiencing a visual error when given the option to select one to boot(the screen doesn't come up at all, and I recieved a monitor resolution error instead, but could still access both Windows and Ubuntu via arrow keys). After deleting the Ubuntu partition, so that I could see if running just Windows would fix the problem, I proceeded with what I was doing, installing a few programs that were not tied to my prediciment in any way. Upon rebooting my desktop, however, I recieved the following error: error: unknown filesystem. grub rescue> Hoping I could boot into Ubuntu via a pendrive and possibly backup my important files and wipe the hard drive to start fresh, I installed Ubuntu 13.04, but even that does not boot. Instead, I get this message on a terminal screen: SYSLINUX 4.06. EDD 4.06-pre1 Copyright (C) 1994-2011 H. Peter Anvin et al ERROR: No configuration file found No DEFAULT or UI configuration directive found! boot: So more or less, my desktop is screwed. I need to be able to get to the files inside because of my job as an artist, as well as retrieve my documents for my stories stored on Windows. Once I can succeed in solving this once and for all, I know for a fact I will stick to Ubuntu only, and install what is required to be able to run any Windows applications I used to use or need to use. I would rather not reformat the hard drive, and if I need to, it is a last resort. And I doubt I can use a Windows Recovery Disk to get my files back, as my mom has thrown out a lot of the installation disks and paperwork I would need to even follow through with that. :\ Keep in mind that I am a novice/newbie when it comes to Linux, but am hoping ot become better at it as time goes by. I appreciate any help you guys can give me. This will probably be the last time I attempt to do anything that could risk the well-being of my PC. (I've also looked through various questions on the site and tested a lot of the solutions. None seem to have worked.)

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  • Asset missing problem XNA

    - by ChocoMan
    I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\Projects\XNAGame\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp but the actual path to the texture is C:\Users\ChocoMan\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp Also, when I linked the texture in Maya, I used the above address. Does anyone know why VS is looking for an incorrect address that doesnt exist?

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  • Installing Ubuntu with Windows installer on Windows 8 machine

    - by tpmeera
    I have a Windows 8 Ultrabook. I downloaded Ubuntu (release 12.04) and installed using the Windows installer (Wubi). On rebooting at the end of the installation, I get the Windows boot screen asking if I want to boot into Windows 8 or Ubuntu. I select Ubuntu, and I get an error message that says Ubuntu is missing a boot file or has errors. Please let me know how to fix, or if my procedure is incorrect.

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  • Week in Geek: Study finds Men more Likely to Fall for Facebook Scams

    - by Asian Angel
    This week we learned how to “read Blue Screen codes, clean your computer, & get started with scripting”, upgrade or install Mac OS X Lion on a Hackintosh using UniBeast, use Amazon’s barcode scanner to easily buy anything from your phone, had fun with a great set of geeky do-it-yourself projects for pets, got introduced to How-To Geek’s new Google+ account, and more. Photo by mac_filko. Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • SQL Server 2014 Cumulative Update #3 is Available

    - by AaronBertrand
    Microsoft has released Cumulative Update #3 for SQL Server 2014. Important! This Cumulative Update includes MS14-044, which I blogged about here and also mention here . KB Article: KB #2984923 32 fixes listed publicly at time of publication Build number is 12.0.2402 Relevant for @@VERSION 12.0.2000 through 12.0.2401 (And no, they still haven't fixed the license terms screen; it still makes it seem like an update for SQL Server 2014 Service Pack 1, which doesn't exist yet.)...(read more)

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  • How can I remove the Unity Launcher?

    - by Magnus Hoff
    Unfortunately, the Unity Launcher on the left hand side of the screen takes more valuable space away than the new menu bar gives. Is there any way to get rid of the Launcher? Alternatives I would be satisfied with include: Not having the Launcher at all Having the Launcher hide automatically Having applications open on top of the Launcher (not next to it) (edit:) Note that I am specifically looking for a way to keep the global menubar, while getting rid of the Launcher.

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  • Jupiter Changes Display when using volume key bindings

    - by user87797
    I recently downloaded jupiter on ubuntu 12.04 ASUS U36JC and I noticed that my display would switch from clone to exterior to clone everytime that I used the keys that control the volume. Hit "function volume down" and the screen goes blank, hit "function volume up" and the display come back. This only happens when I am running jupiter and I assume there is a key binding issue, but I don't know how to fix it. No options other than the regular ones show up in the keyboard settings under system tools.

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  • OpenGL and gluUnProject, 3d object following mouse

    - by Robert
    i have a 3d object and i want him to "follow" my mouse position, so i use gluUnProject function to convert screen coordinates to 3d world coordinates and i translate this object with the new coordinates. Its working but i have a problem, my object can follow my mouse but he is moving extremely fast, when i move my mouse a little bit(something like 2 pixels), its moving extremly fast in the 3d world. I want something like that : http://www.youtube.com/watch?v=90zS8SVUAIY (red circle following mouse). Thanks for your help.

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  • Release upgrade crashes with "W:Failed to fetch http://host/debian/dists/oneiric/Release.gpg"

    - by Nolan Dillard
    My update manager told me that it has not checked for updates in the past 18 days, so I clicked the "check" button. It works just fine until a certain point where it says "Downloading release". The loading bar moves across the screen for a while on that message, then it just stops and says to check my Internet connection. I am fairly certain that my Internet is fine, as I can do anything else that I have tried, including installing software over the Internet. I clicked on "Details" and this is what turned up: Log

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  • Google I/O 2012 - Get your Content on Google TV

    Google I/O 2012 - Get your Content on Google TV Christian Kurzke , Andrew Jeon, Mark Lindner Google TV devices are typically the largest screen in the house, which makes them a prime platform for developers who want to distribute high quality, long form content right to the living room. We will talk about different options for hosting, streaming and securing your content on Google TV, and how to ensure your audience has a great experience viewing your content. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1562 26 ratings Time: 01:01:00 More in Science & Technology

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