Search Results

Search found 42302 results on 1693 pages for 'start screen'.

Page 444/1693 | < Previous Page | 440 441 442 443 444 445 446 447 448 449 450 451  | Next Page >

  • Using Sizer for recording presentations

    - by John Paul Cook
    I needed to do some screen captures and recordings of SSMS and realized this is a common problem that many of you could use some help with. There is a freeware tool called Sizer (thanks to Paul Nielsen for telling me about it) that lets you chose your window size. I downloaded the zip file instead of the msi because I didn’t want to install anything. The extracted executable works perfectly as a portable application. After double-clicking the Sizer executable, an icon resembling a plus sign appears...(read more)

    Read the article

  • Can't install NetBeans

    - by João Vinholi
    I had never had problems with netbeans installation, but now I am. I have downloaded JDK and JRE properly as I always do and I have started the installation using the terminal as well. When the screen for JDK directory selection comes, I select the JDK folder that I have downloaded, but for some reason the following warning is shown: "An error occurred while validating the path." Do you know what could be?

    Read the article

  • Switching from an Ubuntu derivative to original Ubuntu

    - by SteliosSk
    I installed Zorin 6 (based on Ubuntu 12.04), because I like all the whistles it has (plymouth screen,compiz effects,installed codecs, sound themes, etc.). I miss though the modern and futuristic unity environment (launcher, dash, HUD, indicators etc.). Is there a way to switch from Zorin to Ubuntu 12.04.1 LTS and keep all these effects? Or What additional software should I install in an Ubuntu clean install to add the effects Zorin has (plymouth, compiz effects, sounds, audio and video codecs etc.)

    Read the article

  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

    Read the article

  • Netbook Review: MSI Wind12 U230

    You probably think $480 is a little steep for a netbook, and it is -- for one that doesn't have dual-core horsepower, a full-sized keyboard, and a 12- instead of 10-inch screen. We test MSI's netbook for people who don't like netbooks.

    Read the article

  • Netbook Review: MSI Wind12 U230

    You probably think $480 is a little steep for a netbook, and it is -- for one that doesn't have dual-core horsepower, a full-sized keyboard, and a 12- instead of 10-inch screen. We test MSI's netbook for people who don't like netbooks.

    Read the article

  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

    Read the article

  • Technique to Solve Hard Programming logic

    - by Paresh Mayani
    I have heard about many techniques which are used by developer/software manager to solve hard programming logic or to create flow of an application and this flow will be implemented by developers to create an actual application. Some of the technique which i know, are: Flowchart Screen-Layout Data Flow Diagram E-R Diagram Algorithm of every programs I'd like to know about two facts: (1) Are there any techniques other than this ? (2) Which one is the most suitable to solve hard programming logic and process of application creation?

    Read the article

  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

    Read the article

  • users disappear from options menu when given uids under 1000

    - by Seamus
    I wanted to stop particular user names appearing in the list of names at the log in screen. I remembered reading that this could be achieved by changing the user id of the account to something less than 1000 (I think I made it 990). So I did this. That worked fine, but now when I wanted to change it back, the name is not appearing in the list of user accounts in the users and groups menu under administration. How do I modify the phantom account?

    Read the article

  • How to detect collisions between sprite and a user generated shape of some sort?

    - by Huwell
    How to detect a collision between a sprite and a user generated shape of some sort. For example. There are some objects on the screen. The user takes their finger and draws an circle shape around a object (The selection rule is painting circle around the sprite, but the painting shapes may be various). I need to detect which object selected, which just like: (demo images) http://i52.tinypic.com/28h0t1g.png

    Read the article

  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

    Read the article

  • Best Chrome Extensions to Increase your productivity

    - by Ravish
    Google Chrome has gained excellent position in browsing category in comparison to other browsers due to its lightweight and fast browsing capability. For web surfing, chat, email, reading news, watching videos online and more..You can do a lot more in lightening fast moments. Google chrome can help you become productive even further, checkout these plugins [...] Related posts:Google Chrome WordPress Theme Tweak Firefox To Increase Viewing Screen Area Google Chrome Review, Looks Nice And Works Fast

    Read the article

  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

    Read the article

  • Rotation angle based on touch move

    - by Siddharth
    I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are below. if (pSceneTouchEvent.isActionMove()) { pValueX = pSceneTouchEvent.getX(); pValueY = CAMERA_HEIGHT - pSceneTouchEvent.getY(); rotationAngle = (float) Math.atan2(pValueX, pValueY); stick.setRotation((float) MathUtils.radToDeg(rotationAngle)); }

    Read the article

  • Ubuntu 12.04 + AMD Radeon driver 12.8 problem

    - by wpinacz
    I have a Lenovo G570 laptop with AMD Radeon 6370M GPU. I wanted to install new 12.8 driver from AMD but with no success, after install and reboot, I got a screen with reconfigure graphics driver and it won't work. If I install 12.6 driver it works but I cannot switch to my integrated Intel GPU, only discrete (AMD) GPU is working. Please help with my problem (installing 12.8 driver or switching GPU under 12.6 driver).

    Read the article

  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

    Read the article

  • After Re-opening Laptop, Programs Blink with Each Keystroke, Ubuntu 12.04, Dell Latitude D620

    - by Calhan
    I'm running Ubuntu version 12.04 on Dell D620 laptop and have been for months. Everything has been working fine until a week ago, when suddenly every time I close the laptop and open it again, the program in use blinks each time I make a keystroke. Only the program blinks, not the whole screen. Rebooting solves the issue until I close the lid again. I have installed all the updates recommended in the package manager. Clues?

    Read the article

  • How can I debug what's slowing down new session logins?

    - by David Planella
    For a while, I've had an issue whereby it takes up to 5 minutes from the moment I enter my password in Lightdm's login screen until I can do anything with my computer. That's on Ubuntu 12.04. During that time, I see there is disk activity, but I'm not sure how to figure out what's causing it and whether that is the real cause. I've played around with Bootchart unsuccessfully. Any ideas on what the best way to debug this issue is?

    Read the article

  • no wifi after grub 2 crash

    - by Omu
    on ubuntu 10.10 I used StartupManager to set windows 7 as the default boot, also chosen the 1024x768 resolution, 16 bit, time: 3sec, and checked "show splash screen". after the restart there was no GRUB menu at all, windows 7 booted, and in windows the clock was 0:03 instead of 10:03, also the wifi doesn't sees any connections anymore I reinstalled ubuntu 10.10 so the GRUB menu is back, changed the clock back from BIOS, but my wifi doesn't sees any connections in windows nor in ubuntu (I write this from another computer)

    Read the article

  • Replace LightDM with MDM on Ubuntu 13.10

    - by Daniel
    I'm trying to replace LighDM with MDM on Ubuntu 13.10, but there already is package in Ubuntu sources called mdm. It's not display manager, but "The Middleman System"... So the PPA install doesn't work. I tried installing .deb package and it changed login screen, but gave me an error message after login and then X stopped. I had to revert back... Any ideas on how to install mdm on Ubuntu 13.10...???

    Read the article

  • Power manager keeps shutting down the display

    - by david25
    I'm probably missing something here. I'm using the default Ubuntu power manger, I set it up like this: On AC: no screen dimming when idle, never put computer to sleep, never put display to sleep. On battery: I kept the default settings. Still, Ubuntu does whatever it likes, and after 15 min it puts the display to sleep. Does anyone have the same problem and found a way to solve it? I'm using an Eee PC with Ubuntu 10.10 Desktop.

    Read the article

  • World of warcraft wont install because of error concerning "agent.exe"?

    - by Stanton.Sculpture
    I've been trying to install World of Warcraft with no luck. I looked in the forums and this guy has been having the same problem: http://us.battle.net/wow/en/forum/topic/7005434029#new-post I can't get past the checking for updates screen until I get this error message: https://us.battle.net/support/en/article/BLZPTS00007 Tried installing it through Playonlinux too and its the same problem for the most part. Looking for any help. Thank you!

    Read the article

  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

    Read the article

  • Nvidia 8600M GT driver fail Ubuntu 13.10

    - by Dániel Pap
    After I setup Ubuntu 13.10 I would like to replace the default Nouveaou driver to an officival Nvidia driver because every effects is more slowly with nouveou. But when I clicked on each Nvidia driver version in addictional drivers after the reboot I got black screen. When I press Ctrl Alt F1 and write startX I got a long error message with this line ERROR: I could not insert ' actually nvidia version' No such device

    Read the article

< Previous Page | 440 441 442 443 444 445 446 447 448 449 450 451  | Next Page >