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  • Jupiter Changes Display when using volume key bindings

    - by user87797
    I recently downloaded jupiter on ubuntu 12.04 ASUS U36JC and I noticed that my display would switch from clone to exterior to clone everytime that I used the keys that control the volume. Hit "function volume down" and the screen goes blank, hit "function volume up" and the display come back. This only happens when I am running jupiter and I assume there is a key binding issue, but I don't know how to fix it. No options other than the regular ones show up in the keyboard settings under system tools.

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  • Will Ubuntu work on a Dell Inspiron 15R?

    - by Daniel Davis
    I want to know how to install Ubuntu on a Dell Inspiron 15R with Intel Core i3, 3GB RAM, Intel HD graphics and 320GB HDD. I've heard some people have had issues with the wireless card. Also, I tried a few days ago to install the 64-bit version of Ubuntu 10.10 and the installaten hung on the "Who are you" screen... Can anyone help me, I really want to get into Linux but without having any problems with the laptops drivers.

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  • Google I/O 2012 - Get your Content on Google TV

    Google I/O 2012 - Get your Content on Google TV Christian Kurzke , Andrew Jeon, Mark Lindner Google TV devices are typically the largest screen in the house, which makes them a prime platform for developers who want to distribute high quality, long form content right to the living room. We will talk about different options for hosting, streaming and securing your content on Google TV, and how to ensure your audience has a great experience viewing your content. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1562 26 ratings Time: 01:01:00 More in Science & Technology

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  • Introducing the Store Locator Library for Google Maps API

    Introducing the Store Locator Library for Google Maps API In this screen cast, Chris Broadfoot gives an overview of the Store Locator library, a new open-source utility library that makes it simple for developers to create useful, valuable store locators. Documentation: goo.gl Follow Chris on G+: chrisbroadfoot.id.au From: GoogleDevelopers Views: 197 0 ratings Time: 03:42 More in Science & Technology

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  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

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  • How to Freeze and Unfreeze Rows and Columns in Excel 2013

    - by Lori Kaufman
    If you are working on a large spreadsheet where all the rows and columns of data don’t fit on the screen, it would be helpful to be able to keep the heading rows and columns stationary so you can scroll through the data. You can freeze rows and columns in your spreadsheet. To do so, select the cell above which and to the left of which you want to freeze the columns and rows. Click the View tab.    

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • Ubuntu One and iPad

    - by Martin G Miller
    I have installed the Ubuntu One app for my iPad 3 running iOS 6. It runs and asked to access my pictures folder on the iPad, which I granted. Now it just displays a splash screen for the Ubuntu One but does not seem to be doing anything else. I can't figure out how to get it to see my regular Ubuntu One account that I have had for the last few years and use regularly between various Ubuntu computers I have.

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  • Textures Wallpaper Collection for Your Nexus 7

    - by Akemi Iwaya
    Textures can elicit an entire spectrum of sensation and emotions when we interact with them physically or visually. Choose how you want your Nexus 7 tablet’s screen to ‘look and feel’ with the first in our series of Textures Wallpaper collections. Textures Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • No Orca magnification in Ubuntu 12.04

    - by Mr Dimly
    I'm a visually impaired Linux/Ubuntu newbie. I've installed 12.04 from a live CD and have the Orca screen reader running at start up. Speach works fine but there is no magnification. When I open Orca preferences there is no magnification tab. I have tried uninstalling Orca and re-installing if from the Software Centre, but still no magnification. Can anyone tell me how to add magnification to Orca? Thanks.

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  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

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  • Acer Allionone Z5810 Touchscreen Issues 12.04

    - by Johannes
    I have an Acer Allionone Z5810, and I can't get the touchscreen to work after I install 12.04. Here is the lsusb output: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 0596:0508 MicroTouch Systems, Inc. Bus 001 Device 004: ID 04b8:0005 Seiko Epson Corp. Printer Bus 001 Device 005: ID 07ca:1336 AVerMedia Technologies, Inc. Bus 002 Device 003: ID 04ca:0058 Lite-On Technology Corp. Bus 002 Device 004: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 002 Device 005: ID 04f2:b23f Chicony Electronics Co., Ltd xinput --list Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=9 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=10 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Lite-On Technology Corp. Wireless Device id=8 [slave keyboard (3)] ? USB 2.0 camera id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] My xorg.conf contains: nvidia-xconfig: X configuration file generated by nvidia-xconfig nvidia-xconfig: version 304.48 (buildmeister@swio-display x86-rhel47-04.nvidia.com) Sun Sep 9 21:31:39 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "TouchScreen" EndSection Section "Files" EndSection Section "InputDevice" Identifier "TouchScreen" Driver "microtouch" Option "Type" "finger" Option "Device" "/dev/ttyS3" Option "ScreenNo" "0" Option "MinX" "0" Option "MaxX" "16383" Option "MinY" "0" Option "MaxY" "16383" Option "SendCoreEvents" "yes" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • LXDE Interactive password change

    - by Edgar Lina
    I wanted to know if its possible that LXDE ask for a new password at login time when the password has expired. I can see that it works at console login it ask me for a password change, however, on graphic mode (LXDE) it just returns to login screen after entered my user and password and never asks me for a password chage. Let me know if its possible to do so. I am ussing Lubuntu. Thanks in advance to all.

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  • Your Brain by the Numbers [Infographic]

    - by Jason Fitzpatrick
    Your brain is a rather impressive piece of hardware; check out this infographic to see its specs laid out including power consumption, calculation speed, and more. Hit up the link below for the full resolution image. Your Brain by the Numbers [Scientific America] Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • Can not login after removing broken packages

    - by devin
    I just updated my ubuntu to the latest version. After updating, everytime I try to remove or add anything, I get this error: errors were encountered while processing: E: Sub-process /usr/bin/dpkg returned an error code (1) Package manager notified me that all my gnome packages were broken and I couldn't make any updates until I deleted the gnome packages. So, I deleted all the gnome packages. Now I can not login anymore, after entering my password, it flashes right back to the login screen.

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  • Why is it necessary to install EFI/rEFInd/UEFI/... on a SD Card since the Macbook Pro seems to already have it?

    - by user170794
    Dear askubuntu members, I own a Macbook Pro (late 2009) and when I boot the laptop and hold the alt key meanwhile, there is a EFI screen, so EFI is installed on... the firmware? I had a few troubles with my hard disk, so I had to change it, but I haven't installed OS X, I have only installed Ubuntu and still the EFI screen is there which is surely a good thing. As the new hard disk is making troubles again, I am using Puppy Linux, booting from a CD each time, which is unconfortable. So I am trying to have Ubuntu installed on a SD Card. After having spent many months on the internet grabing informations anywhere I can and trying several things, I applied this method: http://www.weihermueller.de/mac/ I succeeded in making one SD Card recognizable by the EFI of my laptop (holding alt key @ boot), but nothing installed on it yet as I fear to lose the recognizable-by-EFI part. I haven't succeded in producing the same result on another SD Card. I have a bootable USB key of Ubuntu (yipee) which works like a live CD, made with the help of Universal Linux UDF Creator, found there: http://www.pendrivelinux.com/universal-usb-installer-easy-as-1-2-3/ on which I have put Ubuntu 13.04 64bit, retrieved from the official deposits. Eventhough I have to add the "nouveau.noaccel=1" option to the grub command line launching Linux, it works (yipee again) properly as a live cd. When installing Ubuntu I come across the "where do I wanna put Ubuntu" window, I partition another SD Card in: the EFI part (40MB) the Linux part (15GB< <16GB) The installation works fine and finishes with no problem. But at the reboot, the SD Card where Linux is installed is not recognized by the EFI, the icons are : the CD (Puppy Linux), the USB stick (from Linux UDF Creator), the hard drive (the formerly-working Ubuntu 12) but no fourth icon of the SD Card whatsoever. As the title of this thread suggests, I am wondering: why there is a need for EFI to be installed on the SD Card since EFI seems to be on my laptop anyway? why EFI has to be on a different partition than the Linux's one? How do both parts communicate? why the EFI part on the SD Card made with the help of the live-USB key isn't recognized? on the EFI partition, there is a folder named "EFI" which contains another folder named "ubuntu" which contains a file named "grubx64.efi", why is there a thing called grub? Is it the Linux's grub where one can chose either to boot, to boot in safe mode, etc.? Thank you for your patience, looking forward for any kind of answer, Julien

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  • Failed 12.04 installation

    - by Rob Sayer
    I tried installing Ubuntu 12.04 today. Not an upgrade, a new installation. It didn't work. My computer specs: Computer: Compaq presario CQ-104CA OS: Windows 7 Home 64 bit CPU: AMD V140 BIOS: latest Graphics: amd m880g with ati mobility radeon hd 4250 Wireless: atheros ar9285 Internal HD:SATA I wasn't connected to the internet at the time ... I know of a number of people who have installed ubuntu unconnected and just updated later. It seemed to go normally until I got to the part where I chose to install dual boot linux/windows. Then, the screen went black and the following test appeared (I left out the [OK]'s): checking battery state starting crash report submission daemon stating cpu interrupts balancing daemon stopping system V runlevel compatibility starting configure network device security stopping configure network device security stopping cold plug devices stopping log initial device creation starting enable remaining boot-time encrypting devices starting configure network device security starting save udev log and update rules stopping save udev log and update rules stopping enable remaining boot-time encrypted block devices checking for running unattended-upgrades acpid: exiting speech-dispatcher disabled: edit /etc/default/speech-disorder At this point, the CD is ejected. Then nothing. If I press the return key, it boots Windows. I don't think that's what's supposed to happen. Thinking the cd media or dvd drive may have been faulty, I downloaded the .iso again and made a bootable USB stick, as per your instructions. This time there was no cryptic crash screen. It just booted windows. I can't find any log files it may have left. Thinking the amd64 version may have been the wrong one, I tried downloading the x86 version. Same thing, both from cd and usb drive. Note I downloaded both files twice. I doubt it was a corrupted d/l. This is supposed to be a simple, transparent install. I went to the time and trouble of looking up my devices and drivers re ubuntu beforehand, and was prepared to do some configuration, though I know someone who has the same wireless device and his worked righted out of the box. But I spent over 3 hours trying to install it with only the above to show for it.

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  • Checking media [Fail] on boot

    - by karolsojko
    Lately I've been getting this black screen at boot time with 2 lines saying Checking media [Fail] And the time of booting has extended greatly due to that thing (like from seconds to a minute) I have a Dell XPS15 with SSD and I'm running Ubuntu 12.10 and it was not like this before. I don't have a clue what is it connected with - maybe it's due to a kernel update or something. And what do those 2 lines mean.

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • how to set power plan / power profile for battery

    - by user86274
    How can i setup different power profile settings? For example i want to set low screen brightness when i am on battery power and full brightness when i am not. From "power settings" i can setup brightness but it is persistent no matter what power i use. Is there any software that i can use to prolong my battery power when i use ubuntu? I can use my laptop at least 1 more hour when i am using windows....

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  • Create an ad-hoc connection that looks like a wifi connection from a router

    - by James
    I have a Vizio tablet (running a modified version of Android 2.3.2) which, for some reason or another, refuses to list Windows ad-hoc wifi connections on it's wifi connection screen. It can connect to wifi networks served from a normal router, but the wireless bit of my home router is broken, so I'd like to share the internet connection through my laptop's wifi card until the new router arrives. Is it possible to create an ad-hoc network in Ubuntu that looks like a normal wireless network to my tablet?

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  • Cannot install apt-fast

    - by Ronald
    During installation of apt-fast the screen looped and after a while I closed the window. How can I fix it? sudo dpkg --configure -a Setting up apt-fast (1.7.2-1~precise1) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing apt-fast (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: apt-fast

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