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  • Strange activity stack behavior when using MapActivity

    - by AndroidDev
    I have the following activity structure in my application A simple "splash screen" activity is started when the application is fired up (let's call it "Splash"). This activity starts the main activity when the user presses a button (I will call it "Main"). Main can in turn start two activities from the menu. The first activity presents a simple form (let's call this one "Form"), the second is a MapActivity that presents a map (it is called "Map"). Main, Form, and Map are declared exactly the same in the manifest: <activity android:name="fully qualified activity class" android:screenOrientation="landscape" android:configChanges="keyboard|keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When Main is active and I start Form and press "back", Main comes up again. Pressing "back" again brings up "Splash". Nothing strange here. Now comes the strange part: when I am in Main, start Map, and press "back", Main comes up as expected. But pressing "back" again just restarts Main. A second press on "back" is needed to bring me back to Splash! So it seems that starting the Map activity somehow results in Main ending up on the activity stack twice while starting the Form activity does not! Both Form and Map are started like this: startActivity(new Intent(this, MyActivity.class)); I don not catch the back key in any activity. Any clues on what is going on or how to debug this?

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  • Problem building STLport NDK r5/ Android

    - by user558299
    Hi all, I'm trying to build STLport for Android. I got the following steps, but they are not working: 1 - Clone STLport repository using: git clone git://stlport.git.sourceforge.net/gitroot/stlport/stlport 2 - Configure environment using : ./configure --target=arm-eabi --with-extra-cxxflags="-fshort-enums" --with-extra-cflags="-fshort-enums" 3 - From src directory build it using make SYSROOT"{MY NDK path}/platforms/android-5/arch-arm/" release-static But I got the following errors: In file included from ../stlport/stl/_alloc.h:45, from ../stlport/memory:29, from dll_main.cpp:41: ../stlport/stl/_new.h:45:24: error: new: No such file or directory In file included from ../stlport/stl/_limits.h:36, from ../stlport/limits:29, from dll_main.cpp:48: ../stlport/stl/_cwchar.h:26:30: error: cstddef: No such file or directory In file included from ../stlport/stl/_utility.h:35, from ../stlport/utility:35, from dll_main.cpp:40: ../stlport/type_traits:889: error: 'declval' was not declared in this scope ../stlport/type_traits:889: error: expected primary-expression before '>' token ../stlport/type_traits:889: error: expected primary-expression before ')' token ../stlport/type_traits:889: error: 'declval' was not declared in this scope ../stlport/type_traits:889: error: expected primary-expression before '>' token ../stlport/type_traits:889: error: expected primary-expression before ')' token ../stlport/type_traits:889: error: ISO C++ forbids declaration of 'decltype' with no type ../stlport/type_traits:889: error: ISO C++ forbids in-class initialization of non-const static member 'decltype' ../stlport/type_traits:889: error: template declaration of 'int std::tr1::detail::decltype' ../stlport/type_traits:942: error: ISO C++ forbids declaration of 'decltype' with no type ../stlport/type_traits:942: error: ISO C++ forbids in-class initialization of non-const static member 'decltype' ../stlport/type_traits:942: error: template declaration of 'int std::tr1::detail::decltype' make: *** [obj/arm-eabi-gcc/so/dll_main.o] Error 1 Is there any include dir or configuration I´m missing? Thanks, Sergio

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  • Help regarding Android NDK

    - by Siva Kumar
    I am a beginner in using Android NDK. I am using Eclipse and I installed cygwin to build the c file to generate the .so file But while building the c file in cygwin I am always getting the error make: ***No rule to make target 'file.c' ... .Stop I tried building different C codes but for every file it says the same error .. Here is the source code: public class ndktest extends Activity { static { System.loadLibrary("ndkt"); } private native void helloLog(String logThis); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); helloLog("this is to test log file"); } } file.c void Java_com_ndktest_helloLog(JNIEnv * env, jobject this, jstring logThis) { jboolean isCopy; const char * szLogThis = (*env)->GetStringUTFChars(env, logThis, &isCopy); (*env)->ReleaseStringUTFChars(env, logThis, szLogThis); } And here is my Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_LDLIBS := -llog LOCAL_MODULE := ndkt LOCAL_SRC_FILES := file.c include $(BUILD_SHARED_LIBRARY) I searched for the solution for the cause of error ... but nothing works for me. Can anyone tell me where I am making the mistake ? Thanks, Siva Kumar

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  • Android map overly transparency has unwanted gradient

    - by DavidP2190
    I'm a making my first android app and for part of it I need some shaded areas over a mapview. I've got this working so far but the when I set the alpha of the fill colour, it goes strange. I'm not allowed to post images yet, but you can see what happens here: http://i.imgur.com/leXmc.png I'm not sure what causes it, but here is some code from where it gets drawn. public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); paint.setStrokeWidth(2); paint.setColor(android.graphics.Color.GREEN); paint.setStyle(Paint.Style.FILL_AND_STROKE); paint.setAlpha(25); screenPoints = new Point[10]; Path path = new Path(); for (int x = 0; x<greenZone.length; x++){ screenPoints[x] = new Point(); mapView.getProjection().toPixels(greenZone[x], screenPoints[x]); } path.moveTo(screenPoints[0].x, screenPoints[0].y); for (int x = 1; x < screenPoints.length-1; x++){ paint.setAlpha(25); if (x<9){ path.lineTo(screenPoints[x].x, screenPoints[x].y); canvas.drawPath(path, paint); } else{ path.moveTo(screenPoints[screenPoints.length-1].x, screenPoints[screenPoints.length-1].y); path.lineTo(screenPoints[0].x, screenPoints[0].y); canvas.drawPath(path, paint); } } return true; } Thanks.

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  • Does android maps support ground overlay?

    - by wmh1108
    I have a weather image I would like to use as an overlay in the google maps android api. I would like to achieve the same result that I get from using GroundOverlay in KML files, such as <GroundOverlay> <name>myimage</name> <Icon> <href>myimage.png</href> <viewBoundScale>0.75</viewBoundScale> </Icon> <LatLonBox> <north>75.6088</north> <south>5.0121</south> <east>182.2805</east> <west>120.6795</west> </LatLonBox> </GroundOverlay> The above will ensure that the 4 corners of my image stay anchored to the 4 lat/long points listed, regardless of scrolling, zooming etc.. Is there a way to accomplish this using the google api/maps provided for android?

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  • Android Plugin in Eclipse 3.5 on Ubuntu 64bit got problems with properties

    - by Zordid
    Hi there! I got a huge problem with the Android Development Tools ADT running in Eclipse Galileo (3.5.1) on Ubuntu 9.10, 64bit. On this platform, I do not manage to see any property edit dialogs for layout properties. E.g. the one where you can select a string resource ID for text fields, or a drawable ID for image fields or backgrounds. Whenever I click on the ... button next to the property value - nothing happens, except this button disappears. Properties with a list of possible values, e.g. "wrap_content" or "fill_parent" are displayed in a dropdown box directly in the properties field. On a different system I work in a Windows environment with Eclipse 3.4 and the same ADT: no problems whatsoever, everything works fine, the dialogs come perfectly. Does anyone know what to do here? Where's the problem? Why does Eclipse not tell me that something goes wrong? Thanks! NEW DISCOVERIES: I found out that it might not even be an Android problem, but a general Eclipse problem that I can see with all version (Ganymede, Galileo, Helios) on my Linux (Ubuntu) system. It must be a simple UI problem: the button with ... next to the values does not receive the mouse click!! I managed to see the appropriate dialogs to edit the property values by doubleclicking the button - crazy, strange, ugly behavior! But why on earth does nobody else know about this problem - I cannot find anything else on the net about it! Could it be related to this strange "GDK native window problem" on Gnome? HELP!

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  • Android, how to use DexClassLoader to dynamically replace an Activity or Service

    - by RickNotFred
    I am trying to do something similar to this stackoverflow posting. What I want to do is to read the definition of an activity or service from the SD card. To avoid manifest permission issues, I create a shell version of this activity in the .apk, but try to replace it with an activity of the same name residing on the SD card at run time. Unfortunately, I am able to load the activity class definition from the SD card using DexClassLoader, but the original class definition is the one that is executed. Is there a way to specify that the new class definition replaces the old one, or any suggestions on avoiding the manifest permission issues without actually providing the needed activity in the package? The code sample: ClassLoader cl = new DexClassLoader("/sdcard/mypath/My.apk", getFilesDir().getAbsolutePath(), null, MainActivity.class.getClassLoader()); try { Class<?> c = cl.loadClass("com.android.my.path.to.a.loaded.activity"); Intent i = new Intent(getBaseContext(), c); startActivity(i); } catch (Exception e) { Intead of launching the com.android.my.path.to.a.loaded.activity specified in /sdcard/mypath/My.apk, it launches the activity statically loaded into the project.

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  • Android: bug in launchMode="singleTask"? -> activity stack not preserved

    - by Stefan Klumpp
    My main activity A has as set android:launchMode="singleTask" in the manifest. Now, whenever I start another activity from there, e.g. B and press the HOME BUTTON on the phone to return to the home screen and then again go back to my app, either via pressing the app's button or pressing the HOME BUTTONlong to show my most recent apps it doesn't preserve my activity stack and returns straight to A instead of the expected activity B. Here the two behaviors: Expected: A > B > HOME > B Actual: A > B > HOME > A (bad!) Is there a setting I'm missing or is this a bug? If the latter, is there a workaround for this until the bug is fixed? FYI: This question has already been discussed here. However, it doesn't seem that there is any real solution to this, yet.

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  • java.lang.OutOfMemoryError: bitmap size exceeds VM budget

    - by Angel
    Hi, I am trying to change the layout of my application from portrait to landscape and vice-versa. But if i do it frequently or more than once then at times my application crashes.. Below is the error log. Please suggest what can be done? < 01-06 09:52:27.787: ERROR/dalvikvm-heap(17473): 1550532-byte external allocation too large for this process. 01-06 09:52:27.787: ERROR/dalvikvm(17473): Out of memory: Heap Size=6471KB, Allocated=4075KB, Bitmap Size=9564KB 01-06 09:52:27.787: ERROR/(17473): VM won't let us allocate 1550532 bytes 01-06 09:52:27.798: DEBUG/skia(17473): --- decoder-decode returned false 01-06 09:52:27.798: DEBUG/AndroidRuntime(17473): Shutting down VM 01-06 09:52:27.798: WARN/dalvikvm(17473): threadid=3: thread exiting with uncaught exception (group=0x4001e390) 01-06 09:52:27.807: ERROR/AndroidRuntime(17473): Uncaught handler: thread main exiting due to uncaught exception 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): java.lang.RuntimeException: Unable to start activity ComponentInfo{}: android.view.InflateException: Binary XML file line #2: Error inflating class 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2596) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2621) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3812) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.access$2300(ActivityThread.java:126) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1936) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.os.Handler.dispatchMessage(Handler.java:99) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.os.Looper.loop(Looper.java:123) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.main(ActivityThread.java:4595) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Method.invokeNative(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Method.invoke(Method.java:521) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at dalvik.system.NativeStart.main(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: android.view.InflateException: Binary XML file line #2: Error inflating class 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createView(LayoutInflater.java:513) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:385) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:207) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.Activity.setContentView(Activity.java:1629) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at onCreate(Game.java:98) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2544) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 12 more 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: java.lang.reflect.InvocationTargetException 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.widget.LinearLayout.(LinearLayout.java:92) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Constructor.constructNative(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 22 more 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:464) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:340) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.content.res.Resources.loadDrawable(Resources.java:1705) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.View.(View.java:1850) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.View.(View.java:1799) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.ViewGroup.(ViewGroup.java:296) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 26 more

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  • Here’s Two Android Tools That Can Help Cut Down Your Phone Bills

    - by Zainul Franciscus
    Have you been struggling to stay on top of your mobile bills ? With these Android applications, you can send free sms and monitor your mobile usage, so that you’ll never have to go over your monthly mobile allowance. To accomplish this, we will use two Android applications:  HeyWire for sending free local and international sms, and Droid Stats to monitor our monthly phone usage. Both of these applications are available for free from the Android market, so head over to the market, and install them when you are ready.How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Need information regarding Ubuntu for Android

    - by a.premkumar
    As far as I understand, Ubuntu for Android is not the same as Actual Ubuntu in Desktops. So I am confusing both with each other. Please enlighten me on this. Could Ubuntu on Android run 32bit softwares same as the PC versions do? Or it is just the ARM version that would not be able to run the existing PC version softwares? If it is ARM now, would it be a 32 or 64 bit version in future?(Ofcourse if the mobile device architecture supports it). Will there be a separate version for Tablets, so that there would be no need for separate docking and allows seamless switching from Android to Ubuntu internally on the device? Regards, Premkumar. A

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Repurpose an Old Android Phone as a Thermostat

    - by Jason Fitzpatrick
    If you’re interested in setting up a smart thermostat but put off by the high price of models like the Nest Learning Thermostat, this DIY project uses an old Android phone and a little DIY wiring to automate and network your home heating and cooling. What the project lacks for in terms of a polished off-the-shelf presentation, it certainly makes up for in versatility. Check out the above video to see Android Thermostat in action then hit up the link below for more information about the project–including the source code, build schematics, and more. Android Thermostat [via Hack A Day] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • Bitdefender Safebox Offers 2GB Free Storage for Android Users

    - by Jason Fitzpatrick
    Android: If you’re always on the lookout for new–and free!–cloud storage solutions, security company BitDefender has a new cloud service for Android uers. Safebox accounts come with a free 2GB storage to get you started. For those of you in the “You can never have enough backups!” camp, Bitdefender’s Safebox is a new offering (currently only available for PC/Android setups) on the remote-storage market. Free personal accounts come with 2GB of storage which is on par with other cloud storage providers. If you’re looking for cloud storage with the maximum number of features and heavy third-party support you’ll want to stick with a well established player like Dropbox. If you’re just looking for some extra storage for overflow media or some redundancy for your current backup solution, Safebox is a viable storage solution. Bitdefender Safebox [via Addicted Tips] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How To Access the Developer Options Menu and Enable USB Debugging on Android 4.2

    - by Chris Hoffman
    In Android 4.2, the Developer Options menu and USB Debugging option have been hidden. If you need to enable USB Debugging, you can access the Developer Options menu with a quick trick. The developer options aren’t just used by developers. USB Debugging is required by adb, which is used for rooting an Android device, backing it up, installing a custom ROM, taking screenshots from a computer, or doing many other things. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • How to Move Your Google Authenticator Credentials to a New Android Phone or Tablet

    - by Chris Hoffman
    Most of the app data on your Android is probably synced online will automatically sync to a new phone or tablet. However, your Google Authenticator credentials won’t — they aren’t synchronized for obvious security reasons. If you’re doing a factory reset, getting a new phone, or just want to copy your credentials to second device, these steps will help you move your authenticator data over so you won’t lose your access codes. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Run Blustacks or Android to play clash of clans on ubuntu 13.4+

    - by Joe Hanus
    I am trying to get rid of the need to dual boot Ubuntu and windows and one thing I can do with windows I can not do with Linux is to run Bluestacks to play android games my favourite one ow is clash of clans. I have tried different VM's to run android emulators and virtual box but nothing works for clash of clans I can download the game to the VM from Google Play Store but it fails to open If Ubuntu can fix this by making a way to successfully install Bluestacks on Ubuntu or Android with Virtual box with out loading errors of all apps/games it would help the Linux community to become less dependant of Windows. Thanks in advance! go Ubuntu!

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • Jump into Android or learn Java basics first?

    - by daniels
    I am quite proficient in C and know some C++, but never touched Java. Recently I got an idea for an app which I think has potential, and I want to develop it. I am planning to go Android first, cause it doesn't require a mac/iPhone. So my question is: can I go straight to learning Android development, picking up the Java syntax as I go along and need it (after all I don't think it's much different from C/C++), or should I take a couple of weeks to learn the basics of Java first and then start with Android development?

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • Android - Emulator internet access

    - by teepusink
    Hi, I've been using this method to gain access to internet from my Android emulator emulator -http-proxy < -avd < It works but is that the best way to do it? It just doesn't feel right that I need to open the emulator from command line and can't just do it from Eclipse or something. Can't seem to find an internet option on the "AVD Manager" either. Thanks, Tee

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