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  • Add CalendarView button to Google Maps API V2 - Android

    - by nirk
    I want to implement CalendarView / DatePicker button into my Google Map How can i do it ? On click of this button i want a small calendar to open and enable to pick a date from the calendar,when the date is picked i want to execute a function that i wrote. Thank you ! **The area marked with red doesn't exist right now : I want this button to open a datePicker https://imagizer.imageshack.us/v2/390x695q90/633/VyWT4l.jpg my activity xml right now looks like: <fragment xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/map" tools:context=".MapsActivity" android:name="com.google.android.gms.maps.SupportMapFragment"/>

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  • Android application: showing overlay items in AsyncTask

    - by user1707887
    I am building an android application that uses google maps to overlay items. The latitude and longitude for the items I get from a MySQL database. To do this I connect to a php script using HTTP in Async Task. My code for displaying items on the map is in the onPostExecute() method of Async Task. Everything works fine but when I for example rotate the phone all my overlayed items disappear. How can I resolve this issue? Should overlaying the items happen in the main thread? If so, I need to somehow pass the information from the async taks to the main thread, which I have looked into but have not been able to get that working. If somebody knows a good and right way to do this, I would really appreciate the help.

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  • Making simple tabs in android

    - by user2910566
    I am new to Android. I am making a tab Activity that has 3 tabs in it. . I came across reading some interesting articles that tab can be made in three ways:: Regular TabHost Using simple Fragments Using Action Bar Sherlock I have a set of questions Which is a better choice & why ? Which gives more flexibility, efficiency & performance ? Which would be the preferd choice in case of requirement changes happen in future ? My research indicate :: ActionBarsherlock is better ! Is there something better than this ? If so what is it ?

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  • Android layout issue - table/grid/linear

    - by phpmysqlguy
    I am trying to wrap my head around some basic layout issues in android. Here is what I want as my final goal: As you can see, various fields set up like that. The fields get filled in based on XML data. There could be 1 set of fields, or there could be more. I tried a tablelayout, but couldn't get it set up right even when layout_span for Field 7. It worked ok, but when I tried to change the widths of Field 1 thru 5, the spanned row below it didn't conform to the changes (not like an HTML table would). The fields in each group need to lineup if there are more than one (see red lines in image). Can someone point me in the right direction on how I should approach this? Thanks

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  • API for configuring static IP addresses in an android application

    - by awoodland
    Is it possible to set the IP address of an interface in Android within an application? I can query the available interfaces and their current addresses using java.net.NetworkInterface, but this doesn't provide a facility to change these. Did I just miss something somewhere or is it not allowed? I was hoping to be able to make my application either change or add an alias to one or more of the existing interfaces at runtime on an "off the shelf" device. (2.1/2.2). Ideally I'd like to do this for both IPv4 and v6 addresses.

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  • Android LVL: Could not bind to service

    - by josh
    Hello, I'm trying to run LVL on my app but I'm getting this error when debugging on my phone: ERROR/LicenseChecker(29924): Could not bind to service. I tried on emulator too and I'm getting the same error, so I decided investigate on LicenseChecker.java and I changed: boolean bindResult = mContext.bindService( new Intent(ILicensingService.class.getName()), this, // ServiceConnection. Context.BIND_AUTO_CREATE); to: boolean bindResult = mContext.bindService( new Intent("com.android.vending.licensing.ILicensingService"), this, // ServiceConnection. Context.BIND_AUTO_CREATE); but same problem occurs. I'm testing with SDK 8, any idea how to solve this problem? Thanks in advance

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  • Android Terminal and Log Dumping

    - by J3hova
    I am trying to send terminal commands programmaticly from an android activity. At the moment I'm using something like the following: Process process = null; DataOutputStream os = null; process = Runtime.getRuntime().exec("su"); os = new DataOutputStream(process.getOutputStream()); os.writeBytes("./data/program1\n"); os.writeBytes("./data/program2\n"); os.writeBytes("exit\n"); os.flush(); However, my program1 is failing to run successfully and I believe it is due to inadequate user permissions. Now for my question: Does anyone know how I can dump the terminal to a file and save it on the phone or sdcard? The program is tying into the terminal to feed it commands, I want to know a way to open a connection the otherway and access the (what is normally visual on a terminal screen) output.

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  • Store multiple XML files in Android

    - by Federico Perez
    I am developing a survey android app so that: Each survey is downloaded from server as XML file. A survey can have multiple versions (new survey, new XML). When a new XML is downloaded it should overwrite its corresponding previous XML. I would like to store the files in a sqlite database. How can I insert my files into the db? Should I use BLOB or store the content of the XML as string? In any case how should I do it?

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  • Android ratings and listviews

    - by puppetmaster04
    I'd like to add a list of reviews of books to my Android app. Basically what I'm after is a fixed rating using the RatingBar and a ListView containing the snippet of the review for each review. Once clicked I want the list item to expand and fill with the text of the full review. I have the content of the snippet, full text, and rating, but don't know how best to go about the layout. Any ideas are ok, I don't need full code, but I would much prefer to keep it to XML layout.

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  • Strange issues with view switcher after object animator animations

    - by Barry Irvine
    I have two LinearLayout views that contain a number of edit texts and checkboxes for entering user information (name, email address etc). When a validation fails on one of these fields a gone textview is displayed showing the validation error. I have enclosed the two layouts within a ViewSwitcher and I animate between the two views using the ObjectAnimator class. (Since the code needs to support older versions of Android I am actually using the nineoldandroids backwards compatibility library for this). The bulk of the work is performed in my switchToChild method. If I flip the views more than twice then I start to run into strange errors. Firstly although the correct child view of the view animator is displayed it seems that the other view has focus and I can click on the views beneath the current one. I resolved this issue by adding a viewSwitcher.bringChildToFront at the end of the first animation. When I do this however and perform a validation on the 2nd view the "gone" view that I have now set to visible is not displayed (as if the linearlayout is never being re-measured). Here is a subset of the XML file: <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/TitleBar" android:scrollbarAlwaysDrawVerticalTrack="true" android:scrollbarStyle="outsideOverlay" android:scrollbars="vertical" > <ViewSwitcher android:id="@+id/switcher" android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/page_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <!-- Lots of subviews here --> <LinearLayout android:id="@+id/page_2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > And this is the main method for flipping between the views: private void switchToChild(final int child) { final ViewSwitcher viewSwitcher = (ViewSwitcher) findViewById(R.id.switcher); if (viewSwitcher.getDisplayedChild() != child) { final Interpolator accelerator = new AccelerateInterpolator(); final Interpolator decelerator = new DecelerateInterpolator(); final View visibleView; final View invisibleView; switch (child) { case 0: visibleView = findViewById(R.id.page_2); invisibleView = findViewById(R.id.page_1); findViewById(R.id.next).setVisibility(View.VISIBLE); findViewById(R.id.back).setVisibility(View.GONE); break; case 1: default: visibleView = findViewById(R.id.page_1); invisibleView = findViewById(R.id.page_2); findViewById(R.id.back).setVisibility(View.VISIBLE); findViewById(R.id.next).setVisibility(View.GONE); break; } final ObjectAnimator visToInvis = ObjectAnimator.ofFloat(visibleView, "rotationY", 0f, 90f).setDuration(250); visToInvis.setInterpolator(accelerator); final ObjectAnimator invisToVis = ObjectAnimator.ofFloat(invisibleView, "rotationY", -90f, 0f).setDuration(250); invisToVis.setInterpolator(decelerator); visToInvis.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { viewSwitcher.showNext(); invisToVis.start(); viewSwitcher.bringChildToFront(invisibleView); // If I don't do this the old view can have focus } }); visToInvis.start(); } } Does anyone have any ideas? This is really confusing me!

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  • Android Signal 11 (SIGSEGV)

    - by Naturjoghurt
    I read many posts here and on other sites, but can not find the problem creating my Error: I use an AsyncTask because I want to easily manipulate the UI Thread before and after Execution. In doInBackground I create a ThreadPoolExecutor and execute Runnables. If I only execute 1 Runnable with the Executor, there is no Problem, but if I execute another Runnable I get following Error: 06-26 18:00:42.288: A/libc(25073): Fatal signal 11 (SIGSEGV) at 0x7f486162 (code=1), thread 25106 (pool-1-thread-2) 06-26 18:00:42.304: D/dalvikvm(25073): GC_CONCURRENT freed 119K, 2% free 8908K/9056K, paused 4ms+4ms, total 45ms 06-26 18:00:42.327: I/System.out(25073): In Check All with Prefix: a and Length: 4 06-26 18:00:42.390: I/DEBUG(126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 06-26 18:00:42.390: I/DEBUG(126): Build fingerprint: 'google/yakju/maguro:4.2.2/JDQ39/573038:user/release-keys' 06-26 18:00:42.390: I/DEBUG(126): Revision: '9' 06-26 18:00:42.390: I/DEBUG(126): pid: 25073, tid: 25106, name: pool-1-thread-2 >>> de.uni_duesseldorf.cn.distributed_computing2 <<< 06-26 18:00:42.390: I/DEBUG(126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7f486162 ... 06-26 18:00:42.538: I/DEBUG(126): memory map around fault addr 7f486162: 06-26 18:00:42.538: I/DEBUG(126): 60292000-60391000 06-26 18:00:42.538: I/DEBUG(126): (no map for address) 06-26 18:00:42.538: I/DEBUG(126): bed14000-bed35000 [stack] I set up the ThreadPoolExecutor like this: // numberOfPackages: Number of Runnables to be executed public void initializeThreadPoolExecutor (int numberOfPackages) { int corePoolSize = Runtime.getRuntime().availableProcessors(); int maxPoolSize = numberOfPackages; long keepAliveTime = 60; final BlockingQueue workingQueue = new LinkedBlockingQueue(); executor = new ThreadPoolExecutor(corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, workingQueue); } I have no clue, why it fails when starting the second Thread. Maybe Memory Leaks? Any Help appreciated. Thanks in Advance

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  • You Don’t Need to Install a Task Manager: How to Manage Running Apps on Android

    - by Chris Hoffman
    Google Play is full of task managers for Android. These utilities can show you apps running in the background, kill running apps, and otherwise manage your apps — but you don’t need to install any third-party software to do this. We’ll show you how to quickly and easily kill and manage your running apps using only the software included with your Android phone. Third-party task managers are unnecessary and many include harmful features, like task killers.    

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • I'm interested in checking out a stack-oriented programming language. Which one would you recommend?

    - by Anto
    I'm interested in learning a stack-oriented programming language (such as Forth), which one would you recommend? The qualities I want are: You should be able to develop non-trivial software in it, but it mustn't be a great language for that as: I want to learn the language so I can try out a new paradigm (that is, not because I (think) that I will have great use of it). The reason I want to learn another paradigm is that I want to broaden my views on different approaches (learn to think in new ways, different from OOP, functional and structured). The language should let me do that (learn to think differently). The language should have available and good resources to learn from. The resources should also approach stack-oriented programming in a way that you understand the paradigm (after all, I do this for the paradigm).

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Inserting data to database from Android

    - by Angel
    I have to build an application where the requirement is that my clients will send data from their Android device and I have to save that data to a database. I have done the part of coding that inserts data from Android emulator to my XAMPP database on localhost, now I have to implement the real thing. How can I connect the devices where my application will be installed to the XAMPP database I have created so that the data they send can be inserted into it?

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  • android third party libraries

    - by Terrance
    Its hard to believe that there aren't a ton of awesome third party (possibly open source) libraries out on the web for android using java but, I cant say I have found a great many so far but, droid seems like the only notable one I've come across. Any other majorly useful android libraries out there? Sorry in advanced if there is a dupe out there somewhere (seems like there should be) but if there is by all means post it and let me know.

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  • How to Use Quick Toggles on Your Android Phone

    - by Chris Hoffman
    One of the big new features in Apple’s iOS 7 is Control Center, which allows you to quickly access and toggle common setting from anywhere. However, Android phones have had quick toggles for a long time. Android now has its own built-in quick toggles, while popular manufacturer-customized interfaces like Samsung’s TouchWiz have their own quick toggles, which work differently. You can also add custom quick toggles in different places.    

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  • How To Customize Your Android Lock Screen with WidgetLocker

    - by Jason Fitzpatrick
    Wouldn’t it be great to use your Android lock screen to turn on your flashlight, jump to your camera, and otherwise make accessing your phone and information on it lightening fast? Read on as we show you how. How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3

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  • Share folders between PC and Android

    - by Javi
    I want to know how to share any folders between android and ubuntu. I've got it with WindowsXP. In the Android I've the app ES Explorador. I've created a folder in the PC and it is shared. With the app from cellphone I get to found the folther shared but when I try open this, the app say me '' The account has no permissions'' I don't known how to give this permissions. Sorry for my inglish ^^ I'm lerning now.

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  • VERY strange stack overflow in C++ program

    - by mav
    Hello, I wrote a program some time ago (Mac OS X, C++, SDL, FMOD) and it perfomed rather good. But lately I wanted to extend its functionality and added some more code to it. And now, when I run it and try to test the new functionality, the program crashes with SIGABRT. Looking into debugger, on function stack I see: _kill kill$UNIX2003 raise __abort __stack_chk_fail odtworz <-- my function that was was modified As far as I know, "__stack_chk_fail" indicates a stack overflow. But that's not the weirdest thing about it. In this function "odtworz", I have some code like this: ... koniec = 0; while ( koniec == 0 ) { ... if (mode == 1) { ... } else if (mode == 2) { ... } else if (mode == 3) { ... } } mode is a global variable and is set to value "2" in a function before. And now imagine - if I delete the third if statement (mode == 3) which never gets executed in this mode, the program doesn't crash! Deleting code that doesn't even get to be executed helps the situation! Now, I don't want to delete this code because it's for other mode of my program. And it works fine there. So any hints where I can search? What could be possibly wrong with this?

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  • Dynamic stack allocation in C++

    - by Poni
    I want to allocate memory on the stack. Heard of _alloca / alloca and I understand that these are compiler-specific stuff, which I don't like. So, I came-up with my own solution (which might have it's own flaws) and I want you to review/improve it so for once and for all we'll have this code working: /*#define allocate_on_stack(pointer, size) \ __asm \ { \ mov [pointer], esp; \ sub esp, [size]; \ }*/ /*#define deallocate_from_stack(size) \ __asm \ { \ add esp, [size]; \ }*/ void test() { int buff_size = 4 * 2; char *buff = 0; __asm { // allocate mov [buff], esp; sub esp, [buff_size]; } // playing with the stack-allocated memory for(int i = 0; i < buff_size; i++) buff[i] = 0x11; __asm { // deallocate add esp, [buff_size]; } } void main() { __asm int 3h; test(); } Compiled with VC9. What flaws do you see in it? Me for example, not sure that subtracting from ESP is the solution for "any kind of CPU". Also, I'd like to make the commented-out macros work but for some reason I can't.

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