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  • Linear feedback shift register?

    - by Mattia Gobbi
    Lately I bumped repeatedly into the concept of LFSR, that I find quite interesting because of its links with different fields and also fascinating in itself. It took me some effort to understand, the final help was this really good page, much better than the (at first) cryptic wikipedia entry. So I wanted to write some small code for a program that worked like a LFSR. To be more precise, that somehow showed how a LFSR works. Here's the cleanest thing I could come up with after some lenghtier attempts (Python): def lfsr(seed, taps): sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor sr, xor = str(xor) + sr[:-1], 0 print sr if sr == seed: break lfsr('11001001', (8,7,6,1)) #example I named "xor" the output of the XOR function, not very correct. However, this is just meant to show how it circles through its possible states, in fact you noticed the register is represented by a string. Not much logical coherence. This can be easily turned into a nice toy you can watch for hours (at least I could :-) def lfsr(seed, taps): import time sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor print time.sleep(0.75) sr, xor = str(xor) + sr[:-1], 0 print sr print time.sleep(0.75) Then it struck me, what use is this in writing software? I heard it can generate random numbers; is it true? how? So, it would be nice if someone could: explain how to use such a device in software development come up with some code, to support the point above or just like mine to show different ways to do it, in any language Also, as theres not much didactic stuff around about this piece of logic and digital circuitry, it would be nice if this could be a place for noobies (like me) to get a better understanding of this thing, or better, to understand what it is and how it can be useful when writing software. Should have made it a community wiki? That said, if someone feels like golfing... you're welcome.

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  • Find location using only distance and bearing?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • Does code in the constructor add to code in subclass constructors?

    - by Jeremy Rudd
    Does code in the constructor add to code in subclass constructors? Or does the subclass's constructor override the superclass? Given this example superclass constructor: class Car{ function Car(){ trace("CAR") } } ...and this subclass constructor: class FordCar extends Car{ function FordCar(){ trace("FORD") } } When an instance of FordCar is created, will this trace "Car" and "Ford" ??

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  • How to restrain one's self from the overwhelming urge to rewrite everything?

    - by Scott Saad
    Setup Have you ever had the experience of going into a piece of code to make a seemingly simple change and then realizing that you've just stepped into a wasteland that deserves some serious attention? This usually gets followed up with an official FREAK OUT moment, where the overwhelming feeling of rewriting everything in sight starts to creep up. It's important to note that this bad code does not necessarily come from others as it may indeed be something we've written or contributed to in the past. Problem It's obvious that there is some serious code rot, horrible architecture, etc. that needs to be dealt with. The real problem, as it relates to this question, is that it's not the right time to rewrite the code. There could be many reasons for this: Currently in the middle of a release cycle, therefore any changes should be minimal. It's 2:00 AM in the morning, and the brain is starting to shut down. It could have seemingly adverse affects on the schedule. The rabbit hole could go much deeper than our eyes are able to see at this time. etc... Question So how should we balance the duty of continuously improving the code, while also being a responsible developer? How do we refrain from contributing to the broken window theory, while also being aware of actions and the potential recklessness they may cause? Update Great answers! For the most part, there seems to be two schools of thought: Don't resist the urge as it's a good one to have. Don't give in to the temptation as it will burn you to the ground. It would be interesting to know if more people feel any balance exists.

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  • Algorithm possible amounts (over)paid for a specific price, based on denominations

    - by Wrikken
    In a current project, people can order goods delivered to their door and choose 'pay on delivery' as a payment option. To make sure the delivery guy has enough change customers are asked to input the amount they will pay (e.g. delivery is 48,13, they will pay with 60,- (3*20,-)). Now, if it were up to me I'd make it a free field, but apparantly higher-ups have decided is should be a selection based on available denominations, without giving amounts that would result in a set of denominations which could be smaller. Example: denominations = [1,2,5,10,20,50] price = 78.12 possibilities: 79 (multitude of options), 80 (e.g. 4*20) 90 (e.g. 50+2*20) 100 (2*50) It's international, so the denominations could change, and the algorithm should be based on that list. The closest I have come which seems to work is this: for all denominations in reversed order (large=>small) add ceil(price/denomination) * denomination to possibles baseprice = floor(price/denomination) * denomination; for all smaller denominations as subdenomination in reversed order add baseprice + (ceil((price - baseprice) / subdenomination) * subdenomination) to possibles end for end for remove doubles sort Is seems to work, but this has emerged after wildly trying all kinds of compact algorithms, and I cannot defend why it works, which could lead to some edge-case / new countries getting wrong options, and it does generate some serious amounts of doubles. As this is probably not a new problem, and Google et al. could not provide me with an answer save for loads of pages calculating how to make exact change, I thought I'd ask SO: have you solved this problem before? Which algorithm? Any proof it will always work?

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  • How/when to hire new programmers, and how to integrate them?

    - by Shaul
    Hiring new programmers, especially in a small company, can often present a Catch-22 situation. We have too much work to do, so we need to hire new programmers. But we can't hire new programmers now, because they will need mentoring and several months of learning curve in your industry/product/environment before they're useful, and none of the programmers has time to be a mentor to a new programmer, because they're all completely swamped with the current work load. That may be a slightly frivolous way of describing the situation, but nevertheless, it's difficult for a small company on a tight budget to justify hiring someone who is not only going to be unproductive for a long time, but will also take away from the performance of the current programmers. How have you dealt with this kind of situation? When is the best time to hire someone? What are the best tasks to assign to a new team member so that they can learn their way around your code base and start getting their hands dirty as quickly as possible? How do you get the new guy useful without bogging your existing programmers down in too much mentoring? Any comments & suggestions you have are much appreciated!

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  • CodeGolf: Find the Unique Paths

    - by st0le
    Here's a pretty simple idea, in this pastebin I've posted some pair of numbers. These represent Nodes of a directed graph. The input to stdin will be of the form, (they'll be numbers, i'll be using an example here) c d q r a b b c d e p q so x y means x is connected to y (not viceversa) There are 2 paths in that example. a->b->c->d->e and p->q->r. You need to print all the unique paths from that graph The output should be of the format a->b->c->d->e p->q->r Notes You can assume the numbers are chosen such that one path doesn't intersect the other (one node belongs to one path) The pairs are in random order. They are more than 1 paths, they can be of different lengths. All numbers are less than 1000. If you need more details, please leave a comment. I'll amend as required. Shameless-Plug For those who enjoy Codegolf, please Commit at Area51 for its very own site:) (for those who don't enjoy it, please support it as well, so we'll stay out of your way...)

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  • What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and

    - by jJack
    What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and has simplest deployment? It doesn't necessarily need to be a scripting language; It can be in the form of a compiled executable, however it needs to be self contained--only ONE file, no DLL's and it cannot be declared to "include" other files. I cannot rely on the user having any .NET installed and it needs to be able to run on Windows 7 64 bit. By "most OOP support", I basically mean anything that has better OOP support than VBScript. A little context: Everything I have done thus far is in VBScript and writes a bunch of data into an .html file, which in the end is to be viewed by Internet Explorer. It also zips up a bunch of directories and files. It heavily relies on accessing the registry, file-system, and WMI (I can probably do without accessing WMI though, as long as I have good registry access). I can bring myself to code in any language so long as it meets me ridonkulous requirements stated above. I look forward to some good answers from those more experienced than I.

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  • How do you read a file line by line in your language of choice?

    - by Jon Ericson
    I got inspired to try out Haskell again based on a recent answer. My big block is that reading a file line by line (a task made simple in languages such as Perl) seems complicated in a functional language. How do you read a file line by line in your favorite language? So that we are comparing apples to other types of apples, please write a program that numbers the lines of the input file. So if your input is: Line the first. Next line. End of communication. The output would look like: 1 Line the first. 2 Next line. 3 End of communication. I will post my Haskell program as an example. Ken commented that this question does not specify how errors should be handled. I'm not overly concerned about it because: Most answers did the obvious thing and read from stdin and wrote to stdout. The nice thing is that it puts the onus on the user to redirect those streams the way they want. So if stdin is redirected from a non-existent file, the shell will take care of reporting the error, for instance. The question is more aimed at how a language does IO than how it handles exceptions. But if necessary error handling is missing in an answer, feel free to either edit the code to fix it or make a note in the comments.

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  • A database of questions with unambiguous numeric answers.

    - by dreeves
    I (and co-hackers) are building a sort of trivia game inspired by this blog post: http://messymatters.com/calibration. The idea is to give confidence intervals and learn how to be calibrated (when you're "90% sure" you should be right 90% of the time). We're thus looking for, ideally, thousands of questions with unambiguous numerical answers. Also, they shouldn't be too boring. There are a lot of random statistics out there -- eg, enclosed water area in different countries -- that would make the game mind-numbing. Things like release dates of classic movies are more interesting (to most people). Other interesting ones we've found include Olympic records, median incomes for different professions, dates of famous inventions, and celebrity ages. Scraping things like above, by the way, was my reason for asking this question: http://stackoverflow.com/questions/2611418/scrape-html-tables So, if you know of other sources of interesting numerical facts (in a parsable form) I'm eager for pointers to them. Thanks!

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  • How large a role does subjectiveness play in programming?

    - by Bob
    I often read about the importance of readability and maintainability. Or, I read very strong opinions about which syntax features are bad or good. Or discussions about the values of certain paradigms, like OOP. Aside from that, this same question floats about in my mind whenever I read debates on SO or Meta about subjective questions. Or read questions about best practices and sometimes find myself or others disagreeing. What role does subjectiveness play within the programming realm? Sometimes I think it plays a large role. Software developers are engineers in a way, but also people. A large part of programming is dealing with code that's human readable. This is very different from Math or Physics or other disciplines with very exact and structured rules. Here the exact structure and rules are largely up in the air, changeable on a whim, and hence the amount of languages in existence. And one person may find one language very readable, and another person may find their own language the most comforting. The same with practices. One person may not like certain accepted practices. I myself find splitting classes into different files very unreadable, for instance. But, I can't say rules haven't helped in general. Certain practices have and do make life easier. And new languages have given rise to syntax and structure that make life easier. There's certainly been a progression towards code that is easier to read and maintain even given a largely diverse group of people. So maybe these things aren't as subjective as I thought. It reminds me, in a way, of UI design. Certainly it's subjective, but then there's an entire discipline involved in crafting good UI and it tends to work. Is there something non-subjective about the ideas behind maintainability, readability, and other best practices? Is there something tangible to grasp when one develops a new language or thinks of new practices?

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  • Most hazardous performance bottleneck misconceptions

    - by David Murdoch
    The guys who wrote Bespin (cloud-based canvas-based code editor [and more]) recently spoke about how they re-factored and optimize a portion of the Bespin code because of a misconception that JavaScript was slow. It turned out that when all was said and done, their optimization produced no significant improvements. I'm sure many of us go out of our way to write "optimized" code based on misconceptions similar to that of the Bespin team. What are some common performance bottleneck misconceptions developers commonly subscribe to?

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  • Need some help understanding this problem about maximizing graph connectivity

    - by Legend
    I was wondering if someone could help me understand this problem. I prepared a small diagram because it is much easier to explain it visually. Problem I am trying to solve: 1. Constructing the dependency graph Given the connectivity of the graph and a metric that determines how well a node depends on the other, order the dependencies. For instance, I could put in a few rules saying that node 3 depends on node 4 node 2 depends on node 3 node 3 depends on node 5 But because the final rule is not "valuable" (again based on the same metric), I will not add the rule to my system. 2. Execute the request order Once I built a dependency graph, execute the list in an order that maximizes the final connectivity. I am not sure if this is a really a problem but I somehow have a feeling that there might exist more than one order in which case, it is required to choose the best order. First and foremost, I am wondering if I constructed the problem correctly and if I should be aware of any corner cases. Secondly, is there a closely related algorithm that I can look at? Currently, I am thinking of something like Feedback Arc Set or the Secretary Problem but I am a little confused at the moment. Any suggestions? PS: I am a little confused about the problem myself so please don't flame on me for that. If any clarifications are needed, I will try to update the question.

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  • Code golf: Word frequency chart

    - by ChristopheD
    The challenge: Build an ASCII chart of the most commonly used words in a given text. The rules: Only accept a-z and A-Z (alphabetic characters) as part of a word. Ignore casing (She == she for our purpose). Ignore the following words (quite arbitary, I know): the, and, of, to, a, i, it, in, or, is Clarification: considering don't: this would be taken as 2 different 'words' in the ranges a-z and A-Z: (don and t). Optionally (it's too late to be formally changing the specifications now) you may choose to drop all single-letter 'words' (this could potentially make for a shortening of the ignore list too). Parse a given text (read a file specified via command line arguments or piped in; presume us-ascii) and build us a word frequency chart with the following characteristics: Display the chart (also see the example below) for the 22 most common words (ordered by descending frequency). The bar width represents the number of occurences (frequency) of the word (proportionally). Append one space and print the word. Make sure these bars (plus space-word-space) always fit: bar + [space] + word + [space] should be always <= 80 characters (make sure you account for possible differing bar and word lenghts: e.g.: the second most common word could be a lot longer then the first while not differing so much in frequency). Maximize bar width within these constraints and scale the bars appropriately (according to the frequencies they represent). An example: The text for the example can be found here (Alice's Adventures in Wonderland, by Lewis Carroll). This specific text would yield the following chart: _________________________________________________________________________ |_________________________________________________________________________| she |_______________________________________________________________| you |____________________________________________________________| said |____________________________________________________| alice |______________________________________________| was |__________________________________________| that |___________________________________| as |_______________________________| her |____________________________| with |____________________________| at |___________________________| s |___________________________| t |_________________________| on |_________________________| all |______________________| this |______________________| for |______________________| had |_____________________| but |____________________| be |____________________| not |___________________| they |__________________| so For your information: these are the frequencies the above chart is built upon: [('she', 553), ('you', 481), ('said', 462), ('alice', 403), ('was', 358), ('that ', 330), ('as', 274), ('her', 248), ('with', 227), ('at', 227), ('s', 219), ('t' , 218), ('on', 204), ('all', 200), ('this', 181), ('for', 179), ('had', 178), (' but', 175), ('be', 167), ('not', 166), ('they', 155), ('so', 152)] A second example (to check if you implemented the complete spec): Replace every occurence of you in the linked Alice in Wonderland file with superlongstringstring: ________________________________________________________________ |________________________________________________________________| she |_______________________________________________________| superlongstringstring |_____________________________________________________| said |______________________________________________| alice |________________________________________| was |_____________________________________| that |______________________________| as |___________________________| her |_________________________| with |_________________________| at |________________________| s |________________________| t |______________________| on |_____________________| all |___________________| this |___________________| for |___________________| had |__________________| but |_________________| be |_________________| not |________________| they |________________| so The winner: Shortest solution (by character count, per language). Have fun! Edit: Table summarizing the results so far (2012-02-15) (originally added by user Nas Banov): Language Relaxed Strict ========= ======= ====== GolfScript 130 143 Perl 185 Windows PowerShell 148 199 Mathematica 199 Ruby 185 205 Unix Toolchain 194 228 Python 183 243 Clojure 282 Scala 311 Haskell 333 Awk 336 R 298 Javascript 304 354 Groovy 321 Matlab 404 C# 422 Smalltalk 386 PHP 450 F# 452 TSQL 483 507 The numbers represent the length of the shortest solution in a specific language. "Strict" refers to a solution that implements the spec completely (draws |____| bars, closes the first bar on top with a ____ line, accounts for the possibility of long words with high frequency etc). "Relaxed" means some liberties were taken to shorten to solution. Only solutions shorter then 500 characters are included. The list of languages is sorted by the length of the 'strict' solution. 'Unix Toolchain' is used to signify various solutions that use traditional *nix shell plus a mix of tools (like grep, tr, sort, uniq, head, perl, awk).

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  • Basis for claim that the number of bugs per line of code is constant regardless of the language used

    - by Matt R
    I've heard people say (although I can't recall who in particular) that the number of bugs per line of code is roughly constant regardless of what language is used. What is the research that backs this up? Edited to add: I don't have access to it, but apparently the authors of this paper "asked the question whether the number of bugs per lines of code (LOC) is the same for programs written in different programming languages or not."

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  • How to choose the right web application framework?

    - by thenextwebguy
    http://en.wikipedia.org/wiki/Comparison_of_web_application_frameworks Since we are ambitiously aiming to be big, scalability is important, and so are globalization features. Since we are starting out without funding, price/performance and cost of licences/hardware is important. We definitely want to bring AJAX well present in the web interface. But apart from these, there's no further criteria I can come up with. I'm most experienced with C#/ASP.net, PHP and Java, in that order, but don't turn down other languages (Ruby, Python, Scala, etc.). How can we determine from the jungle of frameworks the one that suits best our goal? What other questions should we be asking ourselves? Reference material: articles, book recommendations, websites, etc.?

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  • Minimizing the number of boxes that cover a given set of intervals

    - by fortran
    Hi, this is a question for the algorithms gurus out there :-) Let S be a set of intervals of the natural numbers that might overlap and b a box size. Assume that for each interval, the range is strictly less than b. I want to find the minimum set of intervals of size b (let's call it M) so all the intervals in S are contained in the intervals of M. Trivial example: S = {[1..4], [2..7], [3..5], [8..15], [9..13]} b = 10 M = {[1..10], [8..18]} // so ([1..4], [2..7], [3..5]) are inside [1..10] and ([8..15], [9..13]) are inside [8..18] I think a greedy algorithm might not work always, so if anybody knows of a solution of this problem (or a similar one that can be converted into), that would be great. Thanks!

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  • java vs python. In what way is Java Better?

    - by oxinabox.ucc.asn.au
    What are the advantages of Java over Python? What are the disadvantagesof Python, over Java? Why isn't Java more like Python? Like why don't java have an command line iterpretor? I beleive Java must have some advantages, but...I'm yet to see them. Logically all languages have an advantage afaict: I learnt java before python, - a 6 month unicourse. I spend a couple of weeks using python (writting a script to make a C source file). I hated it at first (as it was so differnt from C). I realised I had fallen in love it it, when I noticed that when I went to do a follow on Java Course at uni, I'ld stopped giving my variables types, and was tryign to multiply strings.

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  • What programming screencasts/podcast resources do you know?

    - by Ricky AH
    Just as the title says, if you know any resource, answer here. Personally I'm more0interested in screencasts more than podcasts, because english is not my mother tonge, so visual clues help a lot: NetBeans TV Screencasts DimeCasts.NET Apple Developer Connection (iTunes) --- Suggested by the community .NET Rocks dnrTV Channel9 MSDN Events and WebCasts Software Engineering DeepFries RailCasts Learnivore! HanselMinutes ThinkCode

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  • Best practice - When to evaluate conditionals of function execution

    - by Tesserex
    If I have a function called from a few places, and it requires some condition to be met for anything it does to execute, where should that condition be checked? In my case, it's for drawing - if the mouse button is held down, then execute the drawing logic (this is being done in the mouse movement handler for when you drag.) Option one says put it in the function so that it's guaranteed to be checked. Abstracted, if you will. public function Foo() { DoThing(); } private function DoThing() { if (!condition) return; // do stuff } The problem I have with this is that when reading the code of Foo, which may be far away from DoThing, it looks like a bug. The first thought is that the condition isn't being checked. Option two, then, is to check before calling. public function Foo() { if (condition) DoThing(); } This reads better, but now you have to worry about checking from everywhere you call it. Option three is to rename the function to be more descriptive. public function Foo() { DoThingOnlyIfCondition(); } private function DoThingOnlyIfCondition() { if (!condition) return; // do stuff } Is this the "correct" solution? Or is this going a bit too far? I feel like if everything were like this function names would start to duplicate their code. About this being subjective: of course it is, and there may not be a right answer, but I think it's still perfectly at home here. Getting advice from better programmers than I is the second best way to learn. Subjective questions are exactly the kind of thing Google can't answer.

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  • Is there a website to look up common, already written functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing? Possibly a wiki of some type that contains free code that anybody can edit and improve? Edit: I can code things fine, I just don't know HOW to do them. So for example, right now, I'm trying to localize a robot/car/point in space. I KNOW there is a way to do it, just based off of range and distance. Triangulation and Trilateration. How to code that is a different story. A site that could have psuedo code, step by step how to do that would be ridiculously helpful. It would also ensure the optimal solution since everybody can edit it. I'm also writing in Matlab, which I hate because it's quirky, adding to my desire for creating a website like I describe.

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  • What is the most stupid coded solution you have read/improved/witnessed?

    - by Rigo Vides
    And for stupid I mean Illogical, non-effective, complex(the bad way), ugly code style. I will start: We had a requirement there when we needed to hide certain objects given the press of a button. So this framework we were using at the time provided a way to tag objects and retrieve all the objects with a certain tag in a complete iterable collection. So I presented the most logically solution given these conditions to my partner: Me: you know, tag all the objects we needed to hide with the same tag, then call the function to get them all, iterate trough them and make them hidden. Partner: I don't know, that is hardcoding for me... Me: So what do you suggest? 20 mins later... Partner: I don't know... let's put a tag to all the objects to be hidden like this, 1, 2, 3, 4, 5, 6, 7 (and so for each object to be hidden), Then we make a for from 1 to n (where n was the number of objects to hide) and we hide them all there!

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  • Why do switch statements continue after case

    - by John W.
    After evaluating a case in a switch statement in Java (and I am sure other languages) the following case's are also evaluated unless a control statement like break, or return is used. I understand this is probably an implementation detail, but what is/are the reasons for having this functionality happen? Thanks!

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  • Language Agnositc Basic Programming Question

    - by Rachel
    This is very basic question from programming point of view but as I am in learning phase, I thought I would better ask this question rather than having an misunderstanding or narrow knowledge about the topic. So do excuse me if somehow I mess it up. Question: Let say I have class A,B,C and D now class A has some piece of code which I need to have in class B,C and D so I am extending class A in class B, class C, and class D Now how can I access the function of class A in other classes, do I need to create an object of class A and than access the function of class A or as am extending A in other classes than I can internally call the function using this parameter. If possible I would really appreciate if someone can explain this concept with code sample explaining how the logic flows.

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  • Documentation concerning platform-specific macros in Linux/POSIX

    - by Nubok
    When compiling a C/C++ program under Windows using Visual Studio (or a compiler that tries to be compatible) there is a predefined macro _WIN32 (Source: http://msdn.microsoft.com/en-us/library/b0084kay.aspx) that you can use for platform-specific #ifdef-s. What I am looking for is an analogon under Linux: a macro which tells me that I am compiling for Linux/an OS that claims to be (more or less) POSIX-compatible. So I looked into gcc documentation and found this: http://gcc.gnu.org/onlinedocs/cpp/System_002dspecific-Predefined-Macros.html Applied to my program, the following macros (gcc 4.4.5 - Ubuntu 10.10) looked promising (I hope that I didn't drop an important macro): #define __USE_BSD 1 #define __unix__ 1 #define __linux 1 #define __unix 1 #define __linux__ 1 #define _POSIX_SOURCE 1 #define __STDC_HOSTED__ 1 #define __STDC_IEC_559__ 1 #define __gnu_linux__ 1 #define __USE_SVID 1 #define __USE_XOPEN2K 1 #define __USE_POSIX199506 1 #define _G_USING_THUNKS 1 #define __USE_XOPEN2K8 1 #define _BSD_SOURCE 1 #define unix 1 #define linux 1 #define __USE_POSIX 1 #define __USE_POSIX199309 1 #define __SSP__ 1 #define _SVID_SOURCE 1 #define _G_HAVE_SYS_CDEFS 1 #define __USE_POSIX_IMPLICITLY 1 Where do I find a detailed documentation of them - as to the mentioned Windows-specific macros above? Additionally I'd be interested in macros normally defined for other POSIX-compliant operating systems as *BSD etc.

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