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  • Language Agnositc Basic Programming Question

    - by Rachel
    This is very basic question from programming point of view but as I am in learning phase, I thought I would better ask this question rather than having an misunderstanding or narrow knowledge about the topic. So do excuse me if somehow I mess it up. Question: Let say I have class A,B,C and D now class A has some piece of code which I need to have in class B,C and D so I am extending class A in class B, class C, and class D Now how can I access the function of class A in other classes, do I need to create an object of class A and than access the function of class A or as am extending A in other classes than I can internally call the function using this parameter. If possible I would really appreciate if someone can explain this concept with code sample explaining how the logic flows.

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  • Behavior Tree Implementations

    - by Hamza Yerlikaya
    I am looking for behavior tree implementations in any language, I would like to learn more about how they are implemented and used so can roll my own but I could only find one Owyl, unfortunately, it does not contain examples of how it is used. Any one know any other open source ones that I can browse through the code see some examples of how they are used etc? EDIT: Behavior tree is the name of the data structure.

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  • What kinds of problems are most likely to occur? (question rewritten)

    - by ChrisC
    If I wrote 1) a C# SQL db app (a simple program consisting of a gui over some forms with logic for interfacing with the sql db) 2) for home use, that doesn't do any network communication 3) that uses a simple, reliable, and appropriate sql db 4) whose gui is properly separated from the logic 5) that has complete and dependable input data validation 6) that has been completely tested so that 100% of logic bugs were eliminated ... and then if the program was installed and run by random users on their random Windows computers Q1) What types of technical (non-procedural) problems and support situations are most likely to occur, and how likely are they? Q2) Are there more/other things I could do in the first place to prevent those problems and also minimize the amount of user support required? I know some answers will apply to my specific platforms (C#, SQL, Windows, etc) and some won't. Please be as specific as is possible. Mitch Wheat gave me some very valuable advice below, but I'm now offering the bounty because I am hoping to get a better picture of the kinds of things that I'm most reasonably likely to encounter. Thanks.

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  • Literature and Tutorials for Writing a Ray Tracer

    - by grrussel
    I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory raytracing. Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

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  • Is there an existing solution to the multithreaded data structure problem?

    - by thr
    I've had the need for a multi-threaded data structure that supports these claims: Allows multiple concurrent readers and writers Is sorted Is easy to reason about Fulfilling multiple readers and one writer is a lot easier, but I really would wan't to allow multiple writers. I've been doing research into this area, and I'm aware of ConcurrentSkipList (by Lea based on work by Fraser and Harris) as it's implemented in Java SE 6. I've also implemented my own version of a concurrent Skip List based on A Provably Correct Scalable Concurrent Skip List by Herlihy, Lev, Luchangco and Shavit. These two implementations are developed by people that are light years smarter then me, but I still (somewhat ashamed, because it is amazing work) have to ask the question if these are the two only viable implementations of a concurrent multi reader/writer data structures available today?

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  • Drawing Directed Acyclic Graphs: Minimizing edge crossing?

    - by Robert Fraser
    Laying out the verticies in a DAG in a tree form (i.e. verticies with no in-edges on top, verticies dependent only on those on the next level, etc.) is rather simple without graph drawing algorithms such as Efficient Sugimiya. However, is there a simple algorithm to do this that minimizes edge crossing? (For some graphs, it may be impossible to completely eliminate edge crossing.) A picture says a thousand words, so is there an algorithm that would suggest: instead of: EDIT: As the picture suggests, a vertex's inputs are always on top and outputs are always below, which is another barrier to just pasting in an existing layout algorithm.

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  • Random access gzip stream

    - by jkff
    I'd like to be able to do random access into a gzipped file. I can afford to do some preprocessing on it (say, build some kind of index), provided that the result of the preprocessing is much smaller than the file itself. Any advice? My thoughts were: Hack on an existing gzip implementation and serialize its decompressor state every, say, 1 megabyte of compressed data. Then to do random access, deserialize the decompressor state and read from the megabyte boundary. This seems hard, especially since I'm working with Java and I couldn't find a pure-java gzip implementation :( Re-compress the file in chunks of 1Mb and do same as above. This has the disadvantage of doubling the required disk space. Write a simple parser of the gzip format that doesn't do any decompressing and only detects and indexes block boundaries (if there even are any blocks: I haven't yet read the gzip format description)

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  • Where do you start your design - code, UI or workflow?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • What's the standard algorithm for syncing two lists of objects?

    - by Oliver Giesen
    I'm pretty sure this must be in some kind of text book (or more likely in all of them) but I seem to be using the wrong keywords to search for it... :( A common task I'm facing while programming is that I am dealing with lists of objects from different sources which I need to keep in sync somehow. Typically there's some sort of "master list" e.g. returned by some external API and then a list of objects I create myself each of which corresponds to an object in the master list. Sometimes the nature of the external API will not allow me to do a live sync: For instance the external list might not implement notifications about items being added or removed or it might notify me but not give me a reference to the actual item that was added or removed. Furthermore, refreshing the external list might return a completely new set of instances even though they still represent the same information so simply storing references to the external objects might also not always be feasible. Another characteristic of the problem is that both lists cannot be sorted in any meaningful way. You should also assume that initializing new objects in the "slave list" is expensive, i.e. simply clearing and rebuilding it from scratch is not an option. So how would I typically tackle this? What's the name of the algorithm I should google for? In the past I have implemented this in various ways (see below for an example) but it always felt like there should be a cleaner and more efficient way. Here's an example approach: Iterate over the master list Look up each item in the "slave list" Add items that do not yet exist Somehow keep track of items that already exist in both lists (e.g. by tagging them or keeping yet another list) When done iterate once more over the slave list Remove all objects that have not been tagged (see 4.) Update Thanks for all your responses so far! I will need some time to look at the links. Maybe one more thing worthy of note: In many of the situations where I needed this the implementation of the "master list" is completely hidden from me. In the most extreme cases the only access I might have to the master list might be a COM-interface that exposes nothing but GetFirst-, GetNext-style methods. I'm mentioning this because of the suggestions to either sort the list or to subclass it both of which is unfortunately not practical in these cases unless I copy the elements into a list of my own and I don't think that would be very efficient. I also might not have made it clear enough that the elements in the two lists are of different types, i.e. not assignment-compatible: Especially, the elements in the master list might be available as interface references only.

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  • What design pattern do you use the most?

    - by spoon16
    I'm interested in understanding what design patterns people find themselves using often. Hopefully this list will help other recognize common scenarios and the associated design pattern that can be used to solve them. Please describe a common problem you find yourself solving and the design pattern(s) you use to solve it. Links to blogs or documentation describing the pattern are also appreciated. Edit: Please expand on your answers a bit, I would like this to be a useful reference for someone who wants to learn more about design patterns and is curious on what situations a specific design pattern might be used. Nobody has linked to any "more learning" resources.

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  • How closely related is music composition to coding?

    - by ehsanul
    It seems to me as if there are a higher proportion of musicians in the programming field than in the general public. Maybe it's just an illusion caused by the fact that I'm an amateur guitarist myself, so I tend to notice coding musicians (or musical coders?) more. But I wonder if there really is some connection. Perhaps a shared set of skills or an innate quality that makes it more likely for someone who enjoys programming to also enjoy playing and composing music. How closely related is music composition to coding? I'd especially like to hear from the musicians around here.

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  • Humor in code

    - by pfranza
    When you are writing code or naming products, which sources of cultural references are you most likely to draw from? Which reference sources do you think are more likely to be universally understood? For example when findbugs sees that you've implemented equals() without overriding hashCode() it suggest that you implement it by returning 42 (a reference from HHGTTG) Or why we have big endian vs little endian encoding, referencing Gulliver's Travels Not that we should act unprofessionally with our code, but if you going to tell a person that they could only (watch/read/...) one (book/movie/show/...) which one would allow them to 'get' the most jokes?

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  • Last words of a ??? programmer

    - by Peter
    What will the last words of some kind of programmer be? Like: LW of a Perl programmer: I don't have to write documentation. The source is formatted so well, I can read it anytime later... or Im just going to write a regular expression to find this, then I'm done...

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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  • Why do software engineers hate writing documentation?

    - by Stewart Johnson
    I ask because I quite enjoy it! I'm talking about design documentation and implementation notes (NOT user manuals), which are non-existent in most of the codebases I've been handed. I can understand why a developer wouldn't want to write requirements (that's the analyst's job) or the user documentation (that's a technical writer's job) but I don't get why developers hate writing design docs. I don't think I would feel as if I'd finished the job if I only wrote the code and walked away -- mainly because when I've been introduced to code-only situations I've seen how hard it is to figure out what's been done and what the software does. I would hate for people to suffer the same situation when inheriting my code. What makes you loath writing supporting documentation for your code?

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  • Another word for Business Logic?

    - by herzmeister der welten
    What is another good word for Business Logic? Software might also run in civil service offices or for hobbyists, so I never felt that comfortable with using that term in certain modules and documentation. App Logic is too specific as well, because logic modules might also be used in services.

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  • Is there a way to formerly define a time interval for configuring a process?

    - by gshauger
    Horrible worded question...I know. I'm working on an application that processes data for the previous day. The problem is that I know the customer is going to eventually ask to it for every hour or some other arbitrary time interval. I know that languages such as Java or SQL have masks for defining dates. Well what about a way to define a time interval? Let me ask it this way. If someone asked you to create a configurable piece of software how would you allow the user to specify the time intervals?

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  • Voice Communication over TCP/IP

    - by Micha
    Hello, I'm currently developing application using DirectSound for communication on an intranet. I've had working solution using UDP but then my boss told me he wants to use TCP/IP for some reason. I've tried to implement it in pretty much the same way as UDP, but with very little success. What I get is basically just noise. 20% of it is the recorded sound and the rest is just weird noise. My guess for the reason is that TCP needs to read all the accepted data several times until it gets the final sound I can play. Now two questions: Am I on the right tracks? Is it even good idea to use TCP/IP for this kind of application (voice conferencing of sorts)? I'm doing it in C# but I don't think this is language specific.

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  • Parsing language for both binary and character files

    - by Thorsten S.
    The problem: You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need. And the problem is: The source can be anything. It can be XML, property lists, binary which contains the needed data deeply embedded in binary junk. And your output format may vary also: It can be number strings, float, doubles.... You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful. Something like a super-grep which you can access (!) as program routines, not only as tool. It allows: joining/grouping/merging of results inserting/deleting/finding/replacing write macros which allows to execute a command chain repeatedly meta-grouping (lists-tables-hypertables) Example (No, I am not looking for a solution to this, it is just an example): You want to read xml strings embedded in a binary file with variable length records. Your tool reads the record length and deletes the junk surrounding your text. Now it splits open the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc. I am searching for a good language / language-design and if possible, an implementation. Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ? EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background knowledge seems for me, I must admit, totally off the mark.

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  • Method of transforming 3D vectors with a matrix

    - by Drew Noakes
    I've been doing some reading on transforming Vector3 with matrices, and am tossing up digging deeper into the math and coding this myself versus using existing code. For whatever reason my school curriculum never included matrices, so I'm filling a gap in my knowledge. Thankfully I only need a few simple things, I think. Context is that I'm programming a robot for the RoboCup 3D league. I'm coding it in C# but it'll have to run on Mono. Ideally I wouldn't use any existing graphics libraries for this (WinForms/WPF/XNA) as all I really need is a neat subset of matrix transformations. Specifically, I need translation and x/y/z rotations, and a way of combining multiple transformations into a single matrix. This will then be applied to my own Vector3 type to produce the transformed Vector3. I've read different advice about this. For example, some model the transformation with a 4x3 matrix, others with a 4x4 matrix. Also, some examples show that you need a forth value for the vector's matrix of 1. What happens to this value when it's included in the output? [1 0 0 0] [x y z 1] * [0 1 0 0] = [a b c d] [0 0 1 0] [2 4 6 1] The parts I'm missing are: What sizes my matrices should be Compositing transformations by multiplying the transformation matrices together Transforming 3D vectors with the resulting matrix As I mostly just want to get this running, any psuedo-code would be great. Information about what matrix values perform what transformations is quite clearly defined on many pages, so need not be discussed here unless you're very keen :)

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