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  • What features would you like to see added to C++?

    - by George Edison
    Are there any features you would like to see added to C++? Maybe... A programming construct An extra operator A built-in function you think would be useful I realize questions like this are frowned upon, but I think this one is a genuine programming question that can be answered and the answers will spawn valuable discussion. (And it's community wiki.) Here is one of mine: How come C++ has no exponent operator, like Python's **?

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  • Formula needed: Sort Array

    - by aw
    I have the following array: a = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] I use it for some visual stuff like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Now I want to sort the array like this: 1 3 6 10 2 5 9 13 4 8 12 15 7 11 14 16 //So the original array should look like this: a = [1,5,2,9,6,3,13,10,7,4,14,11,8,15,12,16] Yeah, now I'm looking for a smart formula to do that ticker = 0; originalArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] newArray = []; while(ticker < originalArray.length) { //do the magic here ticker++; }

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  • Does this data structure have a name? Sort of a "linked matrix"?

    - by Bob
    Let's say I wanted similar functionality to a doubly linked list but needed a matrix instead so that each node was structured like this: public class Node { Node Up, Down, Left, Right; object Value; } Is there a name for such a structure? I've looked through this Wikipedia listing of data structures but didn't see anything similar. Unless I just missed it.

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  • Where do you start your design - code, UI, workflow or whatever?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • What are the lesser known but cool data structures ?

    - by f3lix
    There a some data structures around that are really cool but are unknown to most programmers. Which are they? Everybody knows linked lists, binary trees, and hashes, but what about Skip lists, Bloom filters for example. I would like to know more data structures that are not so common, but are worth knowing because they rely on great ideas and enrich a programmer's tool box. PS: I am also interested on techniques like Dancing links which make interesting use of the properties of a common data structure. EDIT: Please try to include links to pages describing the data structures in more detail. Also, try to add a couple of words on why a data structures is cool (as Jonas Kölker already pointed out). Also, try to provide one data-structure per answer. This will allow the better data structures to float to the top based on their votes alone.

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  • What's the best example of pure show-off code you've seen?

    - by Damovisa
    Let's face it, programmers can be show-offs. I've seen a lot of code that was only done a particular way to prove how smart the person who wrote it was. What's the best example of pure show-off code you've seen (or been responsible for) in your time? For me, it'd have to be the guy who wrote FizzBuzz in one line on a whiteboard during a programming interview. Not really that impressive in the scheme of things, but completely unnecessary and pure, "look-what-I-can-do". I've lost the original code, but I think it was something like this (linebreaks for readability): Enumerable.Range(1,100).ToList().ForEach( n => Console.WriteLine( (n%3==0) ? (n%5==0) ? "FizzBuzz" : "Fizz" : (n%5==0) ? "Buzz" : n ) );

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  • A two way minimum spanning tree of a directed graph

    - by mvid
    Given a directed graph with weighted edges, what algorithm can be used to give a sub-graph that has minimum weight, but allows movement from any vertex to any other vertex in the graph (under the assumption that paths between any two vertices always exist). Does such an algorithm exist?

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  • Telling someone to "let the world judge their development practices" without being condicending?

    - by leeand00
    There's a person in management on my team, that: Doesn't ask questions on Stack Overflow. Doesn't read development blogs. Doesn't use development best practices. This person is about to make some major decisions about the technology stack that will be used throughout the company. (I asked him what the technology stack was they were planning to use was, and it included many things that are not even development tools). How can I tell them to "Let the world's experience" judge their development practices, before they set them in stone; without being condescending or upsetting them?

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  • Factorial Algorithms in different languages

    - by Brad Gilbert
    I want to see all the different ways you can come up with, for a factorial subroutine, or program. The hope is that anyone can come here and see if they might want to learn a new language. Ideas: Procedural Functional Object Oriented One liners Obfuscated Oddball Bad Code Polyglot Basically I want to see an example, of different ways of writing an algorithm, and what they would look like in different languages. Please limit it to one example per entry. I will allow you to have more than one example per answer, if you are trying to highlight a specific style, language, or just a well thought out idea that lends itself to being in one post. The only real requirement is it must find the factorial of a given argument, in all languages represented. Be Creative! Recommended Guideline: # Language Name: Optional Style type - Optional bullet points Code Goes Here Other informational text goes here I will ocasionally go along and edit any answer that does not have decent formatting.

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  • Explaining NULL and Empty to your 6-year old?

    - by Atomiton
    I'm thinking in terms of Objects here. I think it's important to simplify ideas. If you can explain this to a 6-year old, you can teach new programmers the difference. I'm thinking that a cookie object would be apropos: public class Cookie { public string flavor {get; set; } public int numberOfCrumbs { get; set; } }

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  • How much detail should be in a project plan or spec?

    - by DeanMc
    I have an issue that I feel many programmers can relate to... I have worked on many small scale projects. After my initial paper brain storm I tend to start coding. What I come up with is usually a rough working model of the actual application. I design in a disconnected fashion so I am talking about underlying code libraries, user interfaces are the last thing as the library usually dictates what is needed in the UI. As my projects get bigger I worry that so should my "spec" or design document. The above paragraph, from my investigations, is echoed all across the internet in one fashion or another. When a UI is concerned there is a bit more information but it is UI specific and does not relate to code libraries. What I am beginning to realise is that maybe code is code is code. It seems from my extensive research that there is no 1:1 mapping between a design document and the code. When I need to research a topic I dump information into OneNote and from there I prioritise features into versions and then into related chunks so that development runs in a fairly linear fashion, my tasks tend to look like so: Implement Binary File Reader Implement Binary File Writer Create Object to encapsulate Data for expression to the caller Now any programmer worth his salt is aware that between those three to do items could be a potential wall of code that could expand out to multiple files. I have tried to map the complete code process for each task but I simply don't think it can be done effectively. By the time one mangles pseudo code it is essentially code anyway so the time investment is negated. So my question is this: Am I right in assuming that the best documentation is the code itself. We are all in agreement that a high level overview is needed. How high should this be? Do you design to statement, class or concept level? What works for you?

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  • Name of several objects that have the same type

    - by Tomek Tarczynski
    Lets assume we have a class car. How would You name parameters of function that takes two different cars? void Race(Car first, Car second); or maybe void Race(Car car1, Car car2); The same situation with function that takes car and list of cars as a parameters. I'm used to name 'cars' for list of cars, so it is inconvenient to use names like: void Race(Car car, List<Car> cars); Any suggestions about names?

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  • What features of interpreted languages can a compiled one not have?

    - by sub
    Interpreted languages are usually more high-level and therefore have features as dynamic typing (including creating new variables dynamically without declaration), the infamous eval and many many other features that make a programmer's life easier - but why can't compiled languages have these as well? I don't mean languages like Java that run on a VM, but those that compile to binary like C(++). I'm not going to make a list now but if you are going to ask which features I mean, please look into what PHP, Python, Ruby etc. have to offer. Which common features of interpreted languages can't/don't/do exist in compiled languages? Why?

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  • Develop an classic UI or be bold with a newer design?

    - by DeanMc
    Forgive me if this is the wrong place but I am curious as to how other programmers feel about this topic: I am currently working on my portfolio site, it is being designed and built in silverlight 4. I initially started off with a typical stylised e-folio theme much like a standard website in terms of layout and flow. As I work more in the concept stages something has struck me. Am I trying to shoe-horn yesterday into today? What I am talking about is UI expectations. I'm all for clean user interfaces but that does not mean they should not take advantage of new concepts in presentation right? If you where to develop a site in silverlight as your own portfolio piece would you stick to the tried and tested "website" feel or would you try to come up with a UI that is intuitive and complements the technology? I feel that UI discussions are all the more important now that all forms of web development are allowing better methods to engage the user.

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  • Choosing a method for a webservice

    - by Wrikken
    I'm asked to set up a new webservice which should be easily usable in whatever language (php, .NET, Java, etc.) possible. Of course rolling my own can be done, accepting different content-types (xml / x-www-form-urlencoded (normal post) / json / etc.), but an existing method or mechanism would of course be prefered, cutting down time spent on development for the consumers of the service. The webservice does accept modifications / sets (it is not only simply data retrieval), but those will most likely be quite a lot less then gets (we estimate about 2.5% sets, 97.5 gets). The term webservice here indicates the protocol should go over HTTP, not being able to implement it totally client sided (javascript in the end-users browser etc.), as it needs specific user authentication. Both gets and sets are pretty light on the parameter count (usually 1 to 4). Methods like REST (which I'd prefer for only gets), XML-RPC & SOAP (might be a bit overkill, but has the advantage of explicitly defined methods and returns) are the usual suspects. What in your opinion / experience is the most widely 'spoken' and most easily implementable protocol in different languages (seen from the consumers' viewpoint) which could fullfill this need?

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  • The Implications of Modern Day Software Development Abstractions

    - by Andreas Grech
    I am currently doing a dissertation about the implications or dangers that today's software development practices or teachings may have on the long term effects of programming. Just to make it clear: I am not attacking the use abstractions in programming. Every programmer knows that abstractions are the bases for modularity. What I want to investigate with this dissertation are the positive and negative effects abstractions can have in software development. As regards the positive, I am sure that I can find many sources that can confirm this. But what about the negative effects of abstractions? Do you have any stories to share that talk about when certain abstractions failed on you? The main concern is that many programmers today are programming against abstractions without having the faintest idea of what the abstraction is doing under-the-covers. This may very well lead to bugs and bad design. So, in you're opinion, how important is it that programmers actually know what is going below the abstractions? Taking a simple example from Joel's Back to Basics, C's strcat: void strcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); } The above function hosts the issue that if you are doing string concatenation, the function is always starting from the beginning of the dest pointer to find the null terminator character, whereas if you write the function as follows, you will return a pointer to where the concatenated string is, which in turn allows you to pass this new pointer to the concatenation function as the *dest parameter: char* mystrcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); return --dest; } Now this is obviously a very simple as regards abstractions, but it is the same concept I shall be investigating. Finally, what do you think about the issue that schools are preferring to teach Java instead of C and Lisp ? Can you please give your opinions and your says as regards this subject? Thank you for your time and I appreciate every comment.

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • Is there anyone out there that codes like I do?

    - by Jacob Relkin
    Hi, Some people have told me that my coding style is a lot different than theirs. I think I am somewhat neurotic when it comes to spacing and indenting though. Here's a snippet to show you what I mean: - ( void ) applicationDidFinishLaunching: ( UIApplication *) application { SomeObject *object = [ [ SomeObject alloc ] init ]; int x = 100 / 5; object.someInstanceVariable = ( ( 4 * x ) + rand() ); [ object someMethod ]; } Notice how I space out all of my brackets/parentheses, start curly braces on the same line, "my code has room to breathe", so to speak. So my questions are a) is this normal and b) What's your coding style?

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