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  • using heightmap to simulate 3d in an isometric 2d game

    - by VaTTeRGeR
    I saw a video of an 2.5d engine that used heightmaps to do zbuffering. Is this hard to do? I have more or less no idea of Opengl(lwjgl) and that stuff. I could imagine, that you compare each pixel and its depthmap to the depthmap of the already drawn background to determine if it gets drawn or not. Are there any tutorials on how to do this, is this a common problem? It would already be awesome if somebody knows the names of the Opengl commands so that i can go through some general tutorials on that. greets! Great 2.5d engine with the needed effect, pls go to the last 30 seconds Edit, just realised, that my question wasn't quite clear expressed: How can i tell Opengl to compare the existing depthbuffer with an grayscale texure, to determine if a pixel should get drawn or not?

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  • Wubi 12.04 boot error message

    - by Leandro
    Im having a boot problem with my Wubi 12.04 system. When Ubuntu starts to boot up, a message will appear in my screen and it's something like: T#s..... does not exist Sorry, I couldn't read all the message. Then another message pop-out after Ubuntu loading screen this time the message is this: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -check rootdelay= (did the system wait long enough?) -check root= (did the system wait for the right device?) -missing module (cat /proc/module: ls /dev) ALERT! /dev/disk/by/by_uuid/EODC2345DC231576 does not exist. Dropping to a shell

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • Backtrack My "Education"

    - by perl.j
    About a year or so ago, I decided to start programming. I really, just jumped into a language (Perl) and went from there. What I regret is that I just jumped in: I didn't learn the basics (if you would call them basics). I didn't learn about Computer Science. This issue, I believe, is holding me back. Where should I "restart"? Are there any books, articles, etc. that I should read? Are there any topics an experienced programmer should know? What's your advice? Thanks! Please don't advise me to take a college/high-school class.

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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • EntSSO stopped working

    - by blomqvist
    My EntSSO (Enterprise Single Sign-On Server, part of BizTalk) did not start today, with the message: The SSO service failed to start. Error Code: 0x80131700 Could not create SSOSQL. To fix the problem, reinstall SSO or try 'regasm SSOSQL.dll' from a Visual Studio command prompt. Error Code: 0x80131700   The only reason for this that I can think of is that I have just installed the .net framework 4.0 RC but I have not verified this. The solution suggest in the error message works like a charm! Open a Visual Studio command prompt and run this command: regasm  ‘C:\Program Files\Common Files\Enterprise Single Sign-On\SSOSQL.dll’ Problem solved!

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • What is the best way to become a professional in PHP and Website Building?

    - by Mr.TAMER
    I would like to become a professional in php, I have learned nearly all about the language syntax and concepts and I have a good knowledge in C and C++, which made it easier to become familiar with PHP. (Of course, I learned MySql too.) But I don't feel like being able to build even a little good website of my own! It looks like PHP is all about knowing lots of functions and using them, while in fact I don't think it's like that, is it? How can I become a professional in PHP and Website Building? I would do anything and spend whatever amount of time required for that. EDIT I've also a very good knowledge in HTML and a normal knowledge in CSS and JavaScript. Sorry for not mentioning that, I just thought it was implicitly included.

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  • Looking for a very subtle unit testing example

    - by Stéphane Bruckert
    In the context of Continuous Integration, I need to teach unit testing to a 20-people audience of programmers. Everything will be all right, but I am still trying to find the perfect unit testing example. More than writing tests like a robot, I want to show that unit testing can help prevent very subtle errors. I am thinking of the following scenario to happen when doing a live TDD demo: the test cases would already be written, we would have to write methods together, most of us would naturally have forgotten to handle a specific case for a method, everyone would then be surprised, when seeing that all tests don't pass, the failing test would make us think more and realize that we forgot an important case. My question will probably finish as "too broad" or "not clear what you are asking", but we never know, one of you might have a great idea. Your answer can use Java and JUnit, though any other language will be fine since only the idea will matter.

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  • HLSL problem with divide by homogeneous component

    - by Berend
    When I try to divide my position.z by my position.w in HLSL I get as result always 1.0f or higher. Is this a common problem for some reason? When I divide my position.x or y by the w this works fine. But the divide for the z gives a wrong result. I use the view matrix for my camera and the projection matrix as i use it in the game because I want to create a depthmap from the cameraposition. Can anybody explain what I'm doing wrong? Do I need another view matrix?

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  • What framework & technology would you use to make a site like fancy.com [on hold]

    - by adriancdperu
    Im about to start a 3 month process to build something similar to fancy.com. What are your opinions about: best language + framework? (server - side) = I was thinking about LAMP and CakePHP important technological issues to consider when developing? MAU assumption = 1 million. Main features: Registration with Facebook Normal registration Search articles Like articles Post articles Comment on articles Suggest articles to friends via mail, Facebook, Twitter and about 3 or 4 more apis Ranking of articles as a cron job done every minute, many criterias, many rankings Follow users Datamining users to mail everyday with articles they have high probability of liking Operation tools for admins to add articles and close user accounts Mobile focus

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  • How do I simulate the mouse and keyboard using C# or C++?

    - by Art
    I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, but this will take a while. I imagine application like a gate, that can translate SendMessage's into system wide input or driver application with API to send this inputs. So I wonder, is there are drivers or simulators that can interact with C# or C++? Small edition: SendMessage, PostMessage, keybd_event will work only on Windows application with common messages loop. So I need driver application that will work on low, kernel, level.

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  • Why doesn't Microsoft support virtualizing a Server OS on Windows 7?

    - by Nathan DeWitt
    Microsoft doesn't support any server operating systems in Windows Virtual PC. Virtual Server 2005 doesn't run on Windows 7. Hyper-V is great, but I don't want to run Server 2008 as my main OS, and I love having Windows 7 run on the bare metal. I don't want to mess around with a dual boot. My only option to continue developing in Windows 7 with a virtual server environment on hand is VMWare or VirtualBox. Other members in my team use Hyper-V, and VHDs are common. I'd prefer to be able to use their VHDs, so that leaves me VirtualBox. Does anyone know if Microsoft is planning on bringing server virtualization back to the workstation?

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  • How to deal with tautology in comments?

    - by Tamás Szelei
    Sometimes I find myself in situations when the part of code that I am writing is (or seems to be) so self-evident that its name would be basically repeated as a comment: class Example { /// <summary> /// The location of the update. /// </summary> public Uri UpdateLocation { get; set; }; } (C# example, but please refer to the question as language-agnostic). A comment like that is useless; what am I doing wrong? Is it the choice of the name that is wrong? How could I comment parts like this better? Should I just skip the comment for things like this?

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  • Error installing Japanese game on lubuntu

    - by Daniel Choi
    So, I have a .iso file for a japanese game. so I used Furious ISO mounter to mount the image, and used wine loader to install the game, but when I try, there's this small windows with two options, most likely YEs and No, with weird symbols and squares in the area there shoudl be text. I installed Japanese Language, but doesn't work. I got the Fake Japanese for Winetrick, but I'm not sure how to use this. Does anyoneno know how to fix this problem?? THank you.

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  • I Need a recommendation for a CMS application with ECommerce

    - by Griff
    Does anyone have any recommendation for an open source solution for a robust CMS application that has a fully featured ECommerce module? I have been looking into Drupal with Ubercart -- but it looks like Ubercart is not fully up to speed with Drupal 7, and the other modules for Ecommerce don't look as robust. The CMS system should support CMIS as both client and server, and be able to run in a cloud computing environment. The system could be written in any standard web programming language, although Java would be my preference. I'm posting this question here because it seems that all CMS systems provide ECommerce as an afterthought, rather than a core feature.

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  • Adjust Terminal - (Arch-like Info-Screen)

    - by Daniel
    I use Ubuntu for many years but recently I discovered a nice feature in Arch. It is common to display system-information on headless servers on ssh-login, on Ubuntu its the landscape- package. I wounded if it's possible to create the same for the normal terminal in Ubuntu . Like the terminal in Arch I think it might be useful to have this information displayed, at the time one starts the terminal. Is it possible to create something like this for the terminal, and if so what would you suggest? I tried motd but these messages were not displayed. Daniel

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  • Upgrading from Express Edition to Standard Edition

    - by TiborKaraszi
    Say you encounter an SQL Server which is Express Edition, and it really should have been some higher edition. Sounds familiar? It is common for me as a consultant to find plenty of SQL Servers at a customer's site. Many of the databases in these will be moved (typically using backup and restore) to a "real" SQL Server. But in some cases, this might not be desirable. You want to convert the whole instance, from Express to a "real" SQL Server edition. I'm attending a great SharePoint course for Daniel...(read more)

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  • How an LED-lit LCD Monitor Works [Video]

    - by Jason Fitzpatrick
    There’s a good chance you’re staring at one right now, the common LCD monitor. How exactly does it work? Find out by watching this informative video. Bill Hammack, the engineer behind the Engineer Guy video series, takes apart an LCD monitor and gives a detailed analysis of what’s going on inside as he rebuilds it–including how the pixels function, what the screen is constructed off, and how the light is diffused. LCD Monitor Teardown [YouTube via Hack A Day] HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Stepping outside Visual Studio IDE [Part 1 of 2] with Eclipse

    - by mbcrump
    “If you're walking down the right path and you're willing to keep walking, eventually you'll make progress." – Barack Obama In my quest to become a better programmer, I’ve decided to start the process of learning Java. I will be primary using the Eclipse Language IDE. I will not bore you with the history just what is needed for a .NET developer to get up and running. I will provide links, screenshots and a few brief code tutorials. Links to documentation. The Official Eclipse FAQ’s Links to binaries. Eclipse IDE for Java EE Developers the Galileo Package (based on Eclipse 3.5 SR2)  Sun Developer Network – Java Eclipse officially recommends Java version 5 (also known as 1.5), although many Eclipse users use the newer version 6 (1.6). That's it, nothing more is required except to compile and run java. Installation Unzip the Eclipse IDE for Java EE Developers and double click the file named Eclipse.exe. You will probably want to create a link for it on your desktop. Once, it’s installed and launched you will have to select a workspace. Just accept the defaults and you will see the following: Lets go ahead and write a simple program. To write a "Hello World" program follow these steps: Start Eclipse. Create a new Java Project: File->New->Project. Select "Java" in the category list. Select "Java Project" in the project list. Click "Next". Enter a project name into the Project name field, for example, "HW Project". Click "Finish" Allow it to open the Java perspective Create a new Java class: Click the "Create a Java Class" button in the toolbar. (This is the icon below "Run" and "Window" with a tooltip that says "New Java Class.") Enter "HW" into the Name field. Click the checkbox indicating that you would like Eclipse to create a "public static void main(String[] args)" method. Click "Finish". A Java editor for HW.java will open. In the main method enter the following line.      System.out.println("This is my first java program and btw Hello World"); Save using ctrl-s. This automatically compiles HW.java. Click the "Run" button in the toolbar (looks like a VCR play button). You will be prompted to create a Launch configuration. Select "Java Application" and click "New". Click "Run" to run the Hello World program. The console will open and display "This is my first java program and btw Hello World". You now have your first java program, lets go ahead and make an applet. Since you already have the HW.java open, click inside the window and remove all code. Now copy/paste the following code snippet. Java Code Snippet for an applet. 1: import java.applet.Applet; 2: import java.awt.Graphics; 3: import java.awt.Color; 4:  5: @SuppressWarnings("serial") 6: public class HelloWorld extends Applet{ 7:  8: String text = "I'm a simple applet"; 9:  10: public void init() { 11: text = "I'm a simple applet"; 12: setBackground(Color.GREEN); 13: } 14:  15: public void start() { 16: System.out.println("starting..."); 17: } 18:  19: public void stop() { 20: System.out.println("stopping..."); 21: } 22:  23: public void destroy() { 24: System.out.println("preparing to unload..."); 25: } 26:  27: public void paint(Graphics g){ 28: System.out.println("Paint"); 29: g.setColor(Color.blue); 30: g.drawRect(0, 0, 31: getSize().width -1, 32: getSize().height -1); 33: g.setColor(Color.black); 34: g.drawString(text, 15, 25); 35: } 36: } The Eclipse IDE should look like Click "Run" to run the Hello World applet. Now, lets test our new java applet. So, navigate over to your workspace for example: “C:\Users\mbcrump\workspace\HW Project\bin” and you should see 2 files. HW.class java.policy.applet Create a HTML page with the following code: 1: <HTML> 2: <BODY> 3: <APPLET CODE=HW.class WIDTH=200 HEIGHT=100> 4: </APPLET> 5: </BODY> 6: </HTML> Open, the HTML page in Firefox or IE and you will see your applet running.  I hope this brief look at the Eclipse IDE helps someone get acquainted with Java Development. Even if your full time gig is with .NET, it will not hurt to have another language in your tool belt. As always, I welcome any suggestions or comments.

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  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

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  • In which directory to write game save files/data?

    - by Klaim
    I need a definite list of directories, one or more per platform, where to put game save files and other game generated data. Either based no the OS developer specification, or because it is common usage if there is no recommandation. Please provide one answer per platform, with different directories. Also, example of how to get the directory location in C++ or C is best, as it's the language you'll have more hard time. Locations: Player's game data (saved games, config). Shared game data (like high-score or config for all computer users). Temporary game data (aka cache directory).

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  • "A", "an", and "the" in method and function names: What's your take?

    - by Mike Spross
    I'm sure many of us have seen method names like this at one point or another: UploadTheFileToTheServerPlease CreateATemporaryFile WriteTheRecordToTheDatabase ResetTheSystemClock That is, method names that are also grammatically-correct English sentences, and include extra words purely to make them read like prose. Personally, I'm not a huge fan of such "literal" method names, and prefer to be succint, while still being as clear as possible. To me, words like "a", "an", and "the" just look plain awkward in method names, and it makes method names needlessly long without really adding anything useful. I would prefer the following method names for the previous examples: UploadFileToServer CreateTemporaryFile WriteOutRecord ResetSystemClock In my experience, this is far more common than the other approach of writing out the lengthier names, but I have seen both styles and was curious to see what other people's thoughts were on these two approaches. So, are you in the "method names that read like prose" camp or the "method names that say what I mean but read out loud like a bad foreign-language-to-English translation" camp?

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