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  • What should I learn to create web-services like ones listed? [closed]

    - by Gerald Blizz
    I am very inspired by websites like imgur, dropbox, screencloud, maybe w3schools...you get my point. Fresh web-services with some new idea, not big portals but something simple yet useful and used by many people, something simple and new. What aspects of my developer career should I focus to be able to build such things on my own if I have enough ideas? (Sure if it ends up being popular I can get more developers to help me and so on, but at first I can do it alone, right?) I am currently a PHP web-developer, I know HTML+CSS+JS+AJAX+JQuery. But even like that there still is web-design, there are a lot of paths: websites for enterprise, startups, webservices, entertainment websites and serious bank/document flow systems, frameworks used for big systems, different approaches for little ones, etcetcetc. Which path should I take to be able to start my own projects like the ones that I listed on top which inspire me?

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Anatomy of a .NET Assembly - CLR metadata 2

    - by Simon Cooper
    Before we look any further at the CLR metadata, we need a quick diversion to understand how the metadata is actually stored. Encoding table information As an example, we'll have a look at a row in the TypeDef table. According to the spec, each TypeDef consists of the following: Flags specifying various properties of the class, including visibility. The name of the type. The namespace of the type. What type this type extends. The field list of this type. The method list of this type. How is all this data actually represented? Offset & RID encoding Most assemblies don't need to use a 4 byte value to specify heap offsets and RIDs everywhere, however we can't hard-code every offset and RID to be 2 bytes long as there could conceivably be more than 65535 items in a heap or more than 65535 fields or types defined in an assembly. So heap offsets and RIDs are only represented in the full 4 bytes if it is required; in the header information at the top of the #~ stream are 3 bits indicating if the #Strings, #GUID, or #Blob heaps use 2 or 4 bytes (the #US stream is not accessed from metadata), and the rowcount of each table. If the rowcount for a particular table is greater than 65535 then all RIDs referencing that table throughout the metadata use 4 bytes, else only 2 bytes are used. Coded tokens Not every field in a table row references a single predefined table. For example, in the TypeDef extends field, a type can extend another TypeDef (a type in the same assembly), a TypeRef (a type in a different assembly), or a TypeSpec (an instantiation of a generic type). A token would have to be used to let us specify the table along with the RID. Tokens are always 4 bytes long; again, this is rather wasteful of space. Cutting the RID down to 2 bytes would make each token 3 bytes long, which isn't really an optimum size for computers to read from memory or disk. However, every use of a token in the metadata tables can only point to a limited subset of the metadata tables. For the extends field, we only need to be able to specify one of 3 tables, which we can do using 2 bits: 0x0: TypeDef 0x1: TypeRef 0x2: TypeSpec We could therefore compress the 4-byte token that would otherwise be needed into a coded token of type TypeDefOrRef. For each type of coded token, the least significant bits encode the table the token points to, and the rest of the bits encode the RID within that table. We can work out whether each type of coded token needs 2 or 4 bytes to represent it by working out whether the maximum RID of every table that the coded token type can point to will fit in the space available. The space available for the RID depends on the type of coded token; a TypeOrMethodDef coded token only needs 1 bit to specify the table, leaving 15 bits available for the RID before a 4-byte representation is needed, whereas a HasCustomAttribute coded token can point to one of 18 different tables, and so needs 5 bits to specify the table, only leaving 11 bits for the RID before 4 bytes are needed to represent that coded token type. For example, a 2-byte TypeDefOrRef coded token with the value 0x0321 has the following bit pattern: 0 3 2 1 0000 0011 0010 0001 The first two bits specify the table - TypeRef; the other bits specify the RID. Because we've used the first two bits, we've got to shift everything along two bits: 000000 1100 1000 This gives us a RID of 0xc8. If any one of the TypeDef, TypeRef or TypeSpec tables had more than 16383 rows (2^14 - 1), then 4 bytes would need to be used to represent all TypeDefOrRef coded tokens throughout the metadata tables. Lists The third representation we need to consider is 1-to-many references; each TypeDef refers to a list of FieldDef and MethodDef belonging to that type. If we were to specify every FieldDef and MethodDef individually then each TypeDef would be very large and a variable size, which isn't ideal. There is a way of specifying a list of references without explicitly specifying every item; if we order the MethodDef and FieldDef tables by the owning type, then the field list and method list in a TypeDef only have to be a single RID pointing at the first FieldDef or MethodDef belonging to that type; the end of the list can be inferred by the field list and method list RIDs of the next row in the TypeDef table. Going back to the TypeDef If we have a look back at the definition of a TypeDef, we end up with the following reprensentation for each row: Flags - always 4 bytes Name - a #Strings heap offset. Namespace - a #Strings heap offset. Extends - a TypeDefOrRef coded token. FieldList - a single RID to the FieldDef table. MethodList - a single RID to the MethodDef table. So, depending on the number of entries in the heaps and tables within the assembly, the rows in the TypeDef table can be as small as 14 bytes, or as large as 24 bytes. Now we've had a look at how information is encoded within the metadata tables, in the next post we can see how they are arranged on disk.

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  • Transiltion from maintenance programing to design

    - by andrew wang
    What to do guys do develop a design for a s/w for a given set of requirements? I like many people joined a Semiconductor MNC and got stuck in maintenance for quite a couple of years. My work was usually changing a lines of code for windows drivers supplied by my company or a couple of small script (style like) C programs for validating h/w. As a result I developed the bad habit of 'programming by coincidence'. I have not developed the ability for designing tools/programs from scratch. I was the only s/w member of the local team and thus some grunt work from the well established other site of the company came to be done by me. Now I have moved to a different company and thus finding developing from scratch very difficult. How do I unlearn my bad habit and develop this ability of designing s/w and then coding it ?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Need Help Unable to Mount Location

    - by Don't ASk Ubun
    I am not able to start Windows and am using a DVD copy of Ubuntu to start up. I see my 750 GB Hard Disk, but if I click it i get this error: Error mounting: mount exited with exit code 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. After googling for a while I think I need to do sudo apt-get install ntfsprogs but when I try that: E: Package 'ntfsprogs' has no installation candidate My problem is a lot like this thread

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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • How to fully remove a package?

    - by user471011
    I installed Eclipse via command apt-get install eclipse. this command completed correct. After this I run eclipse add some configurations: Added new url for "Available Software Sites". On the next step I try removed Eclipse via apt-get remove eclipse. and install eclipse again. And here I see surprise: in new installed eclipse I see my old url for "Available Software Sites". So, I guess, that configuration files not removed! After this I tried different commands: something like this: sudo dpkg -r eclipse sudo apt-get --purge remove eclipse sudo apt-get autoremove but after I again install Eclipse I see my Url. So, How I can fully remove eclipse with configuration files???

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  • Walmart and Fusion Apps

    - by ultan o'broin
    Photograph: Misha Vaughan I attended Fusion Apps (yes, I know I am supposed to say "Oracle Fusion Applications", but stuffy old style guides are a turn-off in interwebs conversations) User Experience Advocate (FXA) training in Long Beach, California last week; a suitable location as ODTUG KSCOPE 11 was kicking off and key players were in the area. As a member of Oracle's Apps-UX team I know the Fusion Apps messaging, natch, and done some other Fusion Apps go-to-market content work too. For the messaging details themselves, see Lonneke Dikmans (@lonnekedikmans) great blog, by the way. However, I wanted some 'formal' training combined with the opportunity to meet and learn from people already out there delivering those messages. The idea in me reaching out to Misha Vaughan, Apps-UX FXA maven, to get me onto this training was that in addition to my UX knowledge, I could leverage my location in EMEA and hit up customer events more quickly and easily. Those local user groups do like to hear the voice of locals too you know (so I need to work on that mid-Atlantic accent). I'm looking forward to such opportunities. The training was all smashing stuff, just the right level of detail, delivered professionally and with great style and humor. I was especially honored to be paired off for my er, coaching with Debra Lilley (@debralilley), who shared with everyone all kinds of tips and insights from her experiences of delivering the message and demo. For me, that was the real power of the FXA event--the communal, conversational aspect--the meeting up with people who had done all this for real, the sharing in their experiences, while learning along with other newbies. Sorry, but that all-important social aspect doesn't work so well with remote meetings. Katie Candland (Apps-UX) gave us a great tour of the Fusion Apps demo and included some useful presentational tips too (any excuse to buy that iPad). It's clear to me that the Fusion Apps messaging and demos really come alive with real-world examples that local application users will recognize, and I picked up some "yes, that's my job made easier" scene-stealers from Debra and Karen Brownfield too, to add to the great ones already provided. This power of examples shouldn't surprise anyone, they've long been a mainstay of applications user assistance, popular with users. We'll offer customers different types of example topics in the Fusion Apps online help too (stay tuned), and we know from research how important those 3S's (stories, scenarios, and simulations) are to users when they consume and apply information. Well, we've got the simulation, now it's time for more stories and scenarios. If you get a chance to participate in an FXA event (whether you are an Oracle employee or otherwise), I'd encourage it. It's committing your time and energy for sure, but I got real bang for the buck from it for my everyday job too. Listening to the room's feedback on the application demo really brought our internal design work to life, and I picked up on some things that I need to follow up on (like how you alphabetically sort stuff in other languages). User experience is after all, about users. What will I be doing next, and what would I like to see happen? Obviously, I need to develop my story-telling links with the people I met in Long Beach and do some practicing with the materials, and then get out there and deliver them at a suitable location. The demo is what it is right now, and that's a super-rich demo that I know everyone will want to see and ask questions about. Then, as mentioned by attendees at the FXA event, follow up on those translated and localized messages for EMEA (and APAC), that deal with different statutory or reporting requirements of the target markets. Given my background I would say that, wouldn't I? However, language is part of the UX, and international revenue is greater than US-only revenue for Oracle, so yes dear, we all need to get over the fact that enterprise apps users don't all speak, or want to speak, American-English. Most importantly perhaps, the continued development of a strong messaging community between Oracle and partners and customers where we can swap and share those FXA messaging stories and scenarios about Fusion Apps in a conversational way. The more the better, a combination of online and face-to-face meetings. I must also mention the great dinner after the event at Parker's Lighthouse, and the fun myself and Andrew Gilmour (Apps-UX) had at our end of the table talking about just about everything except Fusion Apps with Ronald Van Luttikhuizen and Ben Prusinski (who now understands the difference between Cork and Dublin people. I hope). Thanks to all the Apps-UXers who helped bring the FXA training to town, and to Debra and all the others that I am too jetlagged to mention right who were instrumental in making it happen for me. Here's to the next one. And the Walmart angle? That was me doing my Robert Scoble (ScO'bilizer?)-style guerilla smart phone research in Walmart in Long Beach, before the FXA event. It's all about stories for me. You can read more about it on the appslab blog (see the comments).

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  • How To Log Into Multiple Accounts On the Same Website At Once

    - by Chris Hoffman
    If you ever want to sign into two different accounts on the same website at once – say, to have multiple Gmail inboxes open next to each other – you can’t just open a new tab or browser window. Websites store your login state in browser-specific cookies. There are a number of ways you can get another browser window with its own cookies and stay logged into multiple accounts at once. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Is switch-case over enumeration bad practice?

    - by Puckl
    I have an enumeration with the commands Play, Stop and Pause for a media player. In two classes I do a switch-case over the received commands. The player runs in a different thread and I deliver the commands in a command queue to the thread. If I generate class diagrams the enumeration has dependencies all over the place. Is there a nicer way to deal with the commands? If I would change/extend the enumeration, I would have to change several classes. (Its not super important to keep the player extensible, but I try to write nice software.)

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  • Drupal to Wordpress migration scope for SEO

    - by Shane
    I'm not sure if this is the appropriate forum, please let me know if it's not (or if there is a better one) and I'll withdraw the question. I'm migrating a drupal site to wordpress and I was wondering what the concerns are with respect to preserving google rank, etc. while assuming the page content is somewhat similar. I've set up 301 redirects, and created a new site map, but the surrounding html / menus, etc are different. Is this considered a concern and are there a best practice for this kind of migration?

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  • Functional or non-functional requirement?

    - by killer_PL
    I'm wondering about functional or non-functional requirements. I have found lot of different definitions for those terms and I can't assign some of my requirement to proper category. I'm wondering about requirements that aren't connected with some action or have some additional conditions, for example: On the list of selected devices, device can be repeated. Database must contain at least 100 items Currency of some value must be in USD dollar. Device must have a name and power consumption value in Watts. are those requirements functional or non-functional ?

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  • Business Logic Layer in MVC Application

    - by Subin Jacob
    In my ASP MVC application I decided to add another Business Layer and made the model only to have properties. All other functionality like save to db, get from db is done on this new Business layer. So now the controller will be calling this business layer and model for various operations. Is it a good approach to design like this? I decided not to use model for this purpose because I would need a number of models for different actions. (for eg, one for edit and other for create)

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  • build command by concatenating string in bash

    - by Lennart Rolland
    I have a bash script that builds a command-line in a string based on some parameters before executing it in one go. The parts that are concatenated to the command string are supposed to be separated by pipes to facilitate a "streaming" of data through each component. A very simplified example: #!/bin/bash part1=gzip -c part2=some_other_command cmd="cat infile" if [ ! "$part1" = "" ] then cmd+=" | $part1" fi if [ ! "$part2" = "" ] then cmd+=" | $part2" fi cmd+="> outfile" #show command. It looks ok echo $cmd #run the command. fails with pipes $cmd For some reason the pipes don't seem to work. When I run this script i get different error messages relating usually to the first part of the command (before the first pipe). So my question is whether or not it is possible to build a command in this way, and what is the best way to do it?

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  • Does having multiple URIs mapping to the same resource help SEO?

    - by Brian Wheeler
    Let's say I have a site with products that have tags, if each resource is available at GET '/products/tagged/:tag_list/:product_permalink' Could that be better for SEO than just one permalink? For example a product tagged "tea" and "coffee" would be available at GET '/products/tagged/tea/:product_permalink' GET '/products/tagged/coffee/:product_permalink' GET '/products/tagged/tea/coffee/:product_permalink' GET '/products/tagged/coffee/tea/:product_permalink' I would imagine that google would appreciate this because it gives multiple URIs with different levels of detail about the product, but I cant really be certain. Anyone have any direct knowledge on the topic? --EDIT-- As John Conde points, this is a horrible idea. What about having the links on my site link to a route such as GET '/products/tagged/:full_tag_list/:product_permalink', and then any time a user changes tags just have a HTTP moved permanently status to the new URL. Therefore duplicate URLs would be highly unlikely and mitigated by the proper response. Would this be better?

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  • What's special about currying or partial application?

    - by Vigneshwaran
    I've been reading articles on Functional programming everyday and been trying to apply some practices as much as possible. But I don't understand what is unique in currying or partial application. Take this Groovy code as an example: def mul = { a, b -> a * b } def tripler1 = mul.curry(3) def tripler2 = { mul(3, it) } I do not understand what is the difference between tripler1 and tripler2. Aren't they both the same? The 'currying' is supported in pure or partial functional languages like Groovy, Scala, Haskell etc. But I can do the same thing (left-curry, right-curry, n-curry or partial application) by simply creating another named or anonymous function or closure that will forward the parameters to the original function (like tripler2) in most languages (even C.) Am I missing something here? There are places where I can use currying and partial application in my Grails application but I am hesitating to do so because I'm asking myself "How's that different?" Please enlighten me.

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  • apt changelog for to-be installed packages

    - by ithkuil
    GUI update-manager is able to show the "changelog" of packages to-be installed (not downloaded yet). I also found out how to provide the .changelog files in the right place for update-manager to show them, and now I'm happy since I'm able to tell my clients that they can see changelogs of my custom packages directly from their gui. Unfortunately I'm not able to find any command line tool to do the same thing and that would be more useful on servers. From what I saw it seems that this convention (putting .changelog files directly alongside the .deb files in the apt repo) is a ubuntu specific extension. There are some debian resources (the reprepro man page for example) which point on a different way to store changelogs online, http://packages.debian.org/changelogs Does anybody know if there already exists a tool like apt-cache to show the changelogs from packages which are not yet installed (nor downloaded) ?

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  • What Are Oracle Users Doing to Improve Availability and Disaster Recovery?

    - by jgelhaus
    What Are Oracle Users Doing to Improve Availability and Disaster Recovery? Download the recent database availability survey report, Enterprise Data and the Cost of Downtime, and watch the Webcast highlighting the results. The survey, conducted by the Independent Oracle Users Group, examined more than 350 data managers and professionals regarding planned and unplanned downtime, database high availability, and disaster recovery solutions. The findings will help you learn about: Leading causes of planned and unplanned downtime of Oracle users Different approaches to database high availability Why a majority of Oracle users commonly deploy Oracle Database with Oracle Real Application Clusters, Oracle Active Data Guard, and Oracle GoldenGate Register now to download the report and watch the Webcast.

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  • Nearly technical books that you enjoyed reading

    - by pablo
    I've seen questions about "What books you recommend" in several of the Stack Exchange verticals. Perhaps these two questions (a and b) are the most popular. But, I'd like to ask for recommendations of a different kind of books. I have read in the past "The Passionate Programmer" and I am now reading "Coders at Work". Both of them I would argue that are almost a biography (or biographies in the "Coders at work") or even a bit of "self-help" book (that is more the case of the "Passionate programmer"). And please don't get me wrong. I loved reading the first one, and I am loving reading the second one. There's a lot of value in it, mostly in "lessons of the trade" kind of way. So, here is what I'd like to know. What other books that you read that are similar to these ones in intent that you enjoyed? Why?

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  • Best/Easiest Technology for a RESTful webservice [closed]

    - by user1751547
    So I'm going to be creating a phone app + website that will need to utilize a web service. Webservices are completely outside my domain so I'm not entirely sure where to start. Does anybody have any suggestions on the technology stack I should use? (mainly in terms of ease of use and reliability) So far what I've looked at are: RoR Python + Django + TastyPie Python + Flask Microsoft WCF 3.5 PHP + some framework I would rather not do anything with Java I'm leaning towards the Python + Django + TastyPie route as it seems like it would be easy to get up and going and learn in general. My only concern with it is the reliability of the libraries (feature breaking updates, abandonment, etc). Also I would prefer to create the website with the same framework so I wouldn't have to deal with learning and using two different ones. Any advice would be helpful, thanks.

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  • synchronization web service methodologies or papers

    - by Grady Player
    I am building a web service (PHP+JSON) to sync with my iphone app. The main goals are: Backup Provide a web view for printing / sorting, manipulating. allow a group sync up and down. I am aware of the logic problems with all of these items, Ie. if one person deletes something, do you persist this change to other users, collisions, etc. I am looking for just any book or scholarly work, or even words of wisdom to address common issues. when to detect changes of data with hashes, vs modified dates, or combination. how do address consolidation of sequential ID's originating on different client nodes (can be sidestepped in my context, but it would be interesting.) dealing with collisions (is there a universally safe way to do so?). general best practices. how to structure the actual data transaction (ask for whole list then detect changes...)

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  • Kubuntu login problem

    - by Balázs Mária Németh
    I have a problem when trying to login to my Kubuntu 10.10. The login screen shows up, then I type my password, a blank screen is shown with my desktop background picture and then throws me back on the login screen. if I choose to login from console, I can do that, and by typing startx I can log in just fine but in the end I cannot shutdown the computer from the k menu nor will my settings remembered for the next time I log back. I have my home directory mounted from a different partition but I tried to create a new user account and I could log in without any kind of problem. The home directory is not encrypted, at least not to my knowledge. Some log files: Xorg.0.log dmesg.out kdm.log xsession.errors

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • EL 3.0 Public Review - JSR 341 and Java EE 7 Moving Along

    - by arungupta
    Following closely on the lines of EL 3.0 Early Draft, the specification is now available for a Public Review. The JCP2 Process Document defines different stages of the specifications. This review period closes Jul 30, 2012. Some of the main goals of the JSR are to separate ELContext into parsing and evaluation contexts, adding operators like equality, string concatenation, etc, and integration with CDI. The section A.7 of the specification highlights the difference between Early Draft and Public Review. Download the Public Review and and follow the updates at el-spec.java.net. For more information about EL 3.0 (JSR 341), check out the JSR project on java.net. The archives of EG discussion are available at jsr341-experts and you can subscribe to the users@el-spec and other aliases on the Mailing Lists page.

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