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  • Gödel, Escher, Bach - Gödel's string

    - by Brad Urani
    In the book Gödel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, the author gives us a representation of the precursor to Gödel's string (Gödel's string's uncle) as: ~Ea,a': (I don't have the book in front of me but I think that's right). All that remains to get Gödel's string is to plug the Gödel number for this string into the free variable a''. What I don't understand is how to get the Gödel number for the functions PROOF-PAIR and ARITHMOQUINE. I understand how to write these functions in a programming language like FlooP (from the book) and could even write them myself in C# or Java, but the scheme that Hofstadter defines for Gödel numbering only applies to TNT (which is just his own syntax for natural number theory) and I don't see any way to write a procedure in TNT since it doesn't have any loops, variable assignments etc. Am I missing the point? Perhaps Gödel's string is not something that can actually be printed, but rather a theoretical string that need not actually be defined? I thought it would be neat to write a computer program that actually prints Gödel's string, or Gödel's string encoded by Gödel numbering (yes, I realize it would have a gazillion digits) but it seems like doing so requires some kind of procedural language and a Gödel numbering system for that procedural language that isn't included in the book. Of course once you had that, you could write a program that plugs random numbers into variable "a" and run procedure PROOF-PAIR on it to test for theoromhood of Gödel's string. If you let it run for a trillion years you might find a derivation that proves Gödel's string.

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  • Koans, now available in Python flavor

    - by Greg Malcolm
    Recently a Python developer friend with whom I was pair programming with suggested that I show him how to write a little Ruby. I responded by telling him to check out Ruby Koans as a starting point. However I wanted to try that in reverse at the same time with me learning some Python. I did a bit of googling, and sure enough someone had started writing some Python Koans. It just needed finishing... So, a few weeks later Python Koans is now complete and ready for action! It is available through Mercurial on Bitbucket: http://bitbucket.org/gregmalcolm/python_koans/wiki/Home It is also mirrored on Github: http://wiki.github.com/gregmalcolm/python_koans/ Converting it was fairly easy. Aside from the differing philosophical approaches behind the two languages, Ruby and Python are fairly similar. We had to come up with completely new material for a few subjects like multiple inheritance and decorators, but for most features in Ruby there is something roughly comparable in Python. I highly recommend writing tests (or koans) as a means to lean a new language or framework. I've learned a lot from doing this.

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  • Presenting the Cloud in a Different Way

    - by BuckWoody
    I had the honor of presenting the Developers at the Portland PASS chapter, and decided to go a different way than just using PowerPoint Slides…. (click on any picture to enlarge) The point is that when you need to get a point across, it’s OK to change tactics to make sure the information sticks. In this case, I decided to make the audience the PowerPoint. I used a few props to show the various paradigms we use to describe what the industry uses for the word “cloud” First, we talked about Infrastructure as a Service. I picked a gentleman who didn’t quite fit the hard hat and safety vest I picked out for him. Notice our “user” as she accesses our “Server” (complete with tray and glass) which has been virtualized.    Software as a service comes next. In this case, the user and potentially even customers just access software (represented here as a Windows ME box…) remotely – everything is virtualized. Finally, Platform as a Service – Yup, Platform shoes as a necklace, and a tie-dye shirt to represent the 70’s – a decade when mainframes used stateless programming as well. Notice also the components of Windows Azure – Compute (Keyboard) Application Fabric (Toy Bus) and Storage (Bucket).   And at the end of the day, it’s all about serving those customers…

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Reusable skill class structure

    - by Martino Wullems
    Hello, Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill in itself would a class. I'm using actionscript 3 for this project btw. public class Skill { public var power:int; public var delay:int; public var cooldown:int; public function Attack(user:Mob, target:Mob) { } } } Each skill would extend the Skill class and add it's own functionality. public class Tackle extends Skill { public function Tackle(user:Mob, target:Mob) { super(user, target); executeAttack(); } private function executeAttack():void { //multiply user.strength with power etc //play attack animation } } } This where I get stuck. How do I termine which mobs has which skills? And which skill will they later be able to retrieve (by reaching a certain level etc). How does the player actually execute the skill and how is it determine if it hits. It's all very new to me so I have no idea where to begin. Any links would also be appreciated. Thanks in advance.

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  • Avoiding Object Oriented Pitfalls, Migrating from C, What Worked for You?

    - by Stephen
    I've been programming in procedural languages for quite some time now, and my first reaction to a problem is to start breaking it down into tasks to perform rather than to consider the different entities (objects) that exist and their relationships. I have had a university course in OOP, and understand the fundamentals of encapsulation, data abstraction, polymorphism, modularity and inheritance. I read Learning to think in the Object Oriented Way and Learning object oriented thinking, and will be looking at some of the books pointed to in those answers. I think that several of my medium to large sized projects will benefit from effective use of OOP but as a novice I would like to avoid time consuming, common errors. Based on your experiences, what are these pitfalls and what are reasonable ways around them? If you could explain why they are pitfalls, and how your suggestion is effective in addressing the issue it'd be appreciated. I'm thinking along the lines of something like "Is it common to have a fair number of observer and modifier methods and use private variables or are there techniques for consolidating/reducing them?" I'm not worried about using C++ as a pure OO language, if there are good reasons to mix methods. (Reminiscent of the reasons to use GOTOs, albeit sparingly.) Thank you!

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  • How to show or direct a business analyst to do data modelling?

    - by AaronLS
    Our business analysts pushed hard to collect data through a spreadsheet. I am the programmer responsible for importing that data. Usually when they push hard for something like this, I never know how well it will work out until a few weeks later when I have time assigned to work on the task of programming the import of the data. I have tried to do as much as possible along the way, named ranges, data validations, etc. But I usually don't have time to take a detailed look at all the data and compare to the destination in the database to determine how well it matches up. A lot of times there will be maybe a little table of items that somehow I have to relate to something else in the database, but there are not natural or business keys present that would allow me to do so. Make the best of this, trying to write something that can compare strings and make a best guess at it and then go through the effort of creating interfaces for a user to match the imported data to the destination. I feel like if the business analyst was actually creating a data model, they would be forced to think about these relationships, and have an appreciation for the need of natural or business keys to be part of the spreadsheet for the purposes of smoothly importing the data. The closest they come to business analysis is a big flat list of fields, and that would be fine if it were like any other data dictionary and include data types+relationships, but it isn't. They are just a bunch of names. No indication of what type of data they might hold, and it is up to me to guess. When I have pushed for more detail, they say that it is just busy work. How can I explain the importance of data modelling? How can I tell them what it is and how to do it? It feels impossible, because they don't have an appreciation for its importance. They do however, usually have an interest in helping out in whatever way they can, it's just this in particular has never gotten a motivated response.

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  • PublishingWeb.ExcludeFromNavigation Missing

    - by Michael Van Cleave
    So recently I have had to make the transition from the SharePoint 2007 codebase to SharePoint 2010 codebase. Needless to say there hasn't been much difficulty in the changeover. However in a set of code that I was playing around with and transitioning I did find one change that might cause some pain to others out there that have been programming against the PublishingWeb object in the Microsoft.SharePoint.Publishing namespace. The 2007 snippet of code that work just fine in 2007 looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {      PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.ExcludeFromNavigation(true, itemID);     publishingWeb.Update(); } The 2010 update to the code looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {     PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.Navigation.ExcludeFromNavigation(true, itemID); //--Had to reference the Navigation object.     publishingWeb.Update(); } The purpose of the code is to keep a page from showing up on the global or current navigation when it is added to the pages library. However you see that the update to the 2010 codebase actually makes more "object" sense. It specifies that you are technically affecting the Navigation of the Publishing Web, instead of the Publishing Web itself. I know that this isn't a difficult problem to fix, but I thought it would be something quick to help out the general public. Michael

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  • 2D platformers: why make the physics dependent on the framerate?

    - by Archagon
    "Super Meat Boy" is a difficult platformer that recently came out for PC, requiring exceptional control and pixel-perfect jumping. The physics code in the game is dependent on the framerate, which is locked to 60fps; this means that if your computer can't run the game at full speed, the physics will go insane, causing (among other things) your character to run slower and fall through the ground. Furthermore, if vsync is off, the game runs extremely fast. Could those experienced with 2D game programming help explain why the game was coded this way? Wouldn't a physics loop running at a constant rate be a better solution? (Actually, I think a physics loop is used for parts of the game, since some of the entities continue to move normally regardless of the framerate. Your character, on the other hand, runs exactly [fps/60] as fast.) What bothers me about this implementation is the loss of abstraction between the game engine and the graphics rendering, which depends on system-specific things like the monitor, graphics card, and CPU. If, for whatever reason, your computer can't handle vsync, or can't run the game at exactly 60fps, it'll break spectacularly. Why should the rendering step in any way influence the physics calculations? (Most games nowadays would either slow down the game or skip frames.) On the other hand, I understand that old-school platformers on the NES and SNES depended on a fixed framerate for much of their control and physics. Why is this, and would it be possible to create a patformer in that vein without having the framerate dependency? Is there necessarily a loss of precision if you separate the graphics rendering from the rest of the engine? Thank you, and sorry if the question was confusing.

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  • Architectural Composition Languages

    - by C. Lawrence Wenham
    Recently stumbled upon this paper (PDF) talking about ACLs, or Architectural Composition Languages. They're a fusion of two earlier lines of research: Architectural Definition Languages (such as UML) and Object Composition Languages (such as XAML, WWF, or scripting languages). The goal of an ACL is to have a high-level description of a program's architecture which can also be compiled into a runnable program. The high-level description assists automated analysis, while the 'executability' means changes can be tested immediately. You would still author the components of the program in a conventional programming language (C, Java, Python, etc), but they would be composed into a complete program by the ACL. One of the expected benefits is that a program can be ported to a different platform by swapping in "similar but different" components. I've been hankering for something like this for a long time (see this answer I gave on a StackOverflow question a few years ago). The paper mentions that the researchers were working on a language called ACL/1 that initially targeted Java, but would be ported to support .Net as well. However, I can't find any more mention of ACL/1 anywhere. Has there been any more work done on this? Are there any other implementations of the ACL concept that are available for use or experimentation?

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  • Where can I find design exercises to work on?

    - by Oak
    I feel it's important to continue practicing my problem-solving skills. Writing my own mini-projects is one way, but another is to try and solve problems posted online. It's easy to find interesting programming quizzes online that require applying clever algorithms to solve - Project Euler is one well-known example. However, in a lot of real-life projects the design of the software - especially in the initial phases - has a large impact and at later stages it cannot be tweaked as easily as plain algorithms. In order to improve these skills, I'm looking for any collection of design problems. When I say "design", I mean the abstract design of a software solution - for example what modules will there be and what are the dependencies between them, how data will flow in the program, what sort of data needs to be saved in the database, etc. Design problems are those problems that are critical to solve in the early stages of any project, but their solution is a whiteboard diagram without a single line of code. Of course these sort of problems do not have a single correct solution, but I'll be especially happy with any place that also displays pros and cons of the typical solutions that might be used to approach the problem.

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  • Extending AutoVue Through the API

    - by GrahamOracle
    The AutoVue API (previously called the “VueBean” API) is a great way to extend AutoVue Client/Server Deployment – specifically the client component – beyond the out-of-the-box capabilities and into new use-cases. In addition to having a solid grasp of J2SE programming, make sure to leverage the following resources if you’re developing or interested in developing customizations/extensions to AutoVue Client/Server Deployment: Programmer’s Guide: Before all else, read through the AutoVue API Programmer’s Guide to get an understanding of the architecture of the API. The Programmer’s Guide is included with the installation of AutoVue, and is posted on the Oracle Technology Network (OTN) website for the recent versions of AutoVue: http://www.oracle.com/technetwork/documentation/autovue-091442.html Javadocs: The AutoVue API Javadocs document the many packages, classes, and methods available to you. The Javadocs are included in the product installation under the \docs\JavaDocs\VueBean folder (easiest starting point is through the file index.html). Integrations Forum: If you have development questions that aren’t answered through the documentation, feel free to register and post in the public AutoVue Integrations Forum. For more information refer to the following blog post from October 2010: https://blogs.oracle.com/enterprisevisualization/entry/exciting_news_autovue_integrat Code Samples: Although the Oracle Support team’s scope of Support for API/customization topics is to answer questions regarding information already provided in the documentation (i.e. not to design or develop custom solutions), there are cases where Support comes across interesting samples or code snippets that may benefit various customers. In those cases, our Support team posts the samples into the Oracle knowledge base, and tracks them through a single reference note. The link to the KM Note depends on how you currently access the My Oracle Support portal: Flash interface: https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=REFERENCE&id=1325990.1 (New) HTML interface: https://supporthtml.oracle.com/epmos/faces/ui/km/SearchDocDisplay.jspx?type=DOCUMENT&id=1325990.1 Happy coding!

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  • Computer science curriculum for non-CS major?

    - by Daniel
    Hi all, I would like to have some ideas for building up my foundation CS skills. I have started programming computers 10 years ago and have made a pretty good career out of it. However, I cannot stop thinking that the path that brought me here was very particular, and if something goes wrong (e.g. I get laid off) it would be harder to find a job here in the US on the same salary level, OR in a top company. The reason I say that is that I am a self-learner; my degree is not in Computer Science so although I master C/C++/Java, I do not have the formal CS and mathematical background that many other software developers (esp. here in the US) have. When I look at job interview questions from Apple, Google, Amazon, I have the impression that I'd flunk those technical interviews at some point. Don't get me wrong, I know my algorithms and data structures, but when things dive too deeply into the CS realm I am in trouble. What can I do to close the gap? I was thinking about a MSc in CS, but will I even UNDERSTAND what's going on there if I'm not a CS undergrad? Should I go back to basics and get a BSc in CS instead? I always tend to go into self-study mode when I want to learn new stuff, but I have the impression that I will need more formal education in CS if I want to have a shot at working at those kinds of companies. Thank you!

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  • What is the point of dynamic allocation in C++?

    - by Aerovistae
    I really have never understood it at all. I can do it, but I just don't get why I would want to. For instance, I was programming a game yesterday, and I set up an array of pointers to dynamically allocated little enemies in the game, then passed it to a function which updates their positions. When I ran the game, I got one of those nondescript assertion errors, something about a memory block not existing, I don't know. It was a run-time error, so it didn't say where the problem was. So I just said screw it and rewrote it with static instantiation, i.e.: while(n<4) { Enemy tempEnemy = Enemy(3, 4); enemyVector.push_back(tempEnemy); n++; } updatePositions(&enemyVector); And it immediately worked perfectly. Now sure, some of you may be thinking something to the effect of "Maybe if you knew what you were doing," or perhaps "n00b can't use pointers L0L," but frankly, you really can't deny that they make things way overcomplicated, hence most modern languages have done away with them entirely. But please-- someone -- What IS the point of dynamic allocation? What advantage does it afford? Why would I ever not do what I just did in the above example?

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  • Graduate expectations versus reality

    - by Bobby Tables
    When choosing what we want to study, and do with our careers and lives, we all have some expectations of what it is going to be like. Now that I've been in the industry for almost a decade, I've been reflecting a bit on what I thought (back when I was studying Computer Science) programming working life was going to be like, and how it's actually turning out to be. My two biggest shocks (or should I say, broken expectations) by far are the sheer amount of maintenance work involved in software, and the overall lack of professionalism: Maintenance: At uni, we were all told that the majority of software work is maintenance of existing systems. So I knew to expect this in the abstract. But I never imagined exactly how overwhelming this would turn out to be. Perhaps it's something I mentally glazed over, and hoped I'd be building cool new stuff from scratch a lot more. But it really is the case that most jobs are overwhelmingly maintenance, bug fixing, and support oriented. Lack of professionalism: At uni, I always had the impression that commercial software work is very process-oriented and stringently engineered. I had images of ISO processes, reams of technical documentation, every feature and bug being strictly documented, and a generally professional environment. It came as a huge shock to realise that most software companies operate no differently to a team of students working on a large semester-long project. And I've worked in both the small agile hack shop, and the medium sized corporate enterprise. While I wouldn't say that it's always been outright "unprofessional", it definitely feels like the software industry (on the whole) is far from the strong engineering discipline that I expected it to be. Has anyone else had similar experiences to this? What are the ways in which your expectations of what our profession would be like were different to the reality?

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  • Be There: Tinkerforge/NetBeans Platform Integration Course

    - by Geertjan
    Tinkerforge is an electronic construction kit. It exposes a number of API bindings, including, of course, Java. The nice thing also is that Tinkerforge products are open source, both on the hardware and software levels, so that you can take their bases as a starting point for your own modifications. "The TinkerForge system is a set of pre-built electronics boards that are built in such a way that you can stack the boards (known as bricks), attach accessories (known as bricklets), and have your prototype and and running quickly. Unlike systems, such as the Arduino or Launchpad, the TinkerForge has to be attached to a computer and the computer does all of the work. With an easy set of application programming interfaces (APIs) available in C/C++, C#, Java, PHP, and Ruby, the system is easy to interface and program over USB in a snap." (from this useful article) Henning Krüp, who has arranged several NetBeans Platform Certified Training Courses in the past, in the Nordhorn/Lingen area in Germany, had the inspired idea to focus the next course on integration with Tinkerforge. In other words, the whole course will be focused on creating a standalone Java desktop application that leverages the NetBeans Platform to interact with Tinkerforge! Interested in joining the course or setting up something similar yourself? The course organized by Henning will be held from 19 to 21 September, as explained here, together with contact details.  If you'd like to organize a similar course at a location of your choosing, leave a comment at the end of this blog entry and we'll set something up together!

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  • How Can I Effectively Interview an Oracle Candidate?

    - by Tim Medora
    First, I browsed through SO for matching questions and didn't find one, but please point me in the right direction if this exact question has already been asked. I work with and around programmers of various skill levels on various platforms. I would consider my skills to be strong in terms of relational database design, query development, and basic performance tuning and administration. I'm mid-level when it comes to database theory. My team is looking to me to ensure that we have the best talent on staff, in this case, an engineer experienced in Oracle administration. To me, a well-rounded database administrator, regardless of platform, should also be competent in developing against the database so that is also a requirement. However my database skills are centralized around SQL Server 200x with experience in a few other products like SAP MaxDB, Access, and FoxPro. How can I thoroughly assess the skills of an Oracle engineer? I can ask high-level database theory questions and talk about routine tasks that are common across platforms, but I want to dig deep enough that I can be confident in the people I hire. Normally, I would alternate very specific questions that have a right/wrong answer with architectural questions that might have several valid answers. Does anyone have an interview template, specific questions, or any other knowledge that they can share? Even knowing the meaningful Oracle-related certifications would be a help. Thank you. EDIT: All the answers have been very helpful so far and I have given upvotes to everyone. I'm surprised that there are already 3 close votes on this question as "off topic". To be clear, I am specifically asking how a MS SQL Server engineer (like myself) can effectively interview a person with different but symbiotic skills. The question has already received specific, technical answers which have improved my own database design and programming skills. If this is more appropriate as a community wiki, please convert it.

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  • Mouse doesn't work & internet connection not made in Ubuntu 12.04 LTS

    - by David Skare
    Yesterday, Nov 15, 2012, I booted into my Ubuntu 12.04 LTS system. It has resided on a Crucial 128 GB SSD with about 90% free space since early summer. I also have Windows 7 loaded on another Crucial 256 GB SSD. Ubuntu has set up a dual boot system for me even though each OS has its own SSD. I have been using this setup without problems since summer. Yesterday, when the boot process finished, my Microsoft Comfort Mouse 3000 did not work and there was a message that Ubuntu was not connected to the internet. So w/o the mouse I was forced to turn the machine off manually. About 4 days ago Ubuntu worked fine and booting into Win 7 also works fine. I have a backup machine with the same style mouse on it so I swapped the mouse onto this system. Same results. But both mice work when booting into Win 7. Today I removed both SSDs and installed my Ubuntu 12.04 HD which has not been used since I moved Ubuntu to the SSD from it. Same results. Between the last time I used Ubuntu 12.04 on the SSD and when I tried to use it again I made no changes to my machine, either hardware or software. My machines specs are: AMD FX-6100, MSI 990FXA-GD65 AM3+ format with latest BIOS (Ver 19.9), Corsair Vengeance 1866 MHz memory - 16 GB (4GB X 4 sticks), MSI N580GTX video card (nVidia 306.97 drivers), Sony Bravia 32" HD TV as a monitor, Pioneer BluRay DVD-RW, DSL connection to internet thru a router (10 mps), Crucial 128 GB SSD (90% free space), Microsoft Comfort Mouse 3000 I try to maintain current BIOS and drivers for all devices. I mostly use my Ubuntu system for programming in GCC and OpenCOBOL, surfing the internet and e-mailing. No games are installed. I'm stumped! If anyone has experienced this same problem I'd appreciate knowing how you solved it. TIA, Dave

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  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

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  • ArchBeat Link-o-Rama Top 20 for June 3-9, 2012

    - by Bob Rhubart
    The top twenty most popular links as shared via my social networks for the week of June 3-9, 2012. SOA Analysis within the Department of Defense Architecture Framework (DoDAF) 2.0 – Part II | Dawit Lessanu Driving from Business Architecture to Business Process Services | H. V. Ganesarethinam Book Review: Oracle Application Integration Architecture (AIA) Foundation Pack 11gR1: Essentials | Rajesh Raheja Oracle Enterprise Manager Ops Center 12c: Enterprise Controller High Availability (EC HA)| Anand Akela Integrating OBIEE 11g into Weblogic’s SAML SSO | Andre Correa Introducing Decision Tables in the SOA Suite 11g Business Rule component | Lucas Jellema EJB 3.1: Stateless Session Bean Deployed as .war, Dependency Injection, Asynchronous Methods | Frank Munz Educause Top-Ten IT Issues - the most change in a decade or more | Cole Clark Oracle VM RAC template - what it took | Wim Coekaerts WebCenter Content shared folders for clustering | Kyle Hatlestad CRUD Use Case Implementation and ADF Query Search | @AndrejusB Introducing Oracle Cloud | Larry Ellison Exalogic Webcast Series: Rethink Your Business Application Deployment Strategy BI Architecture Master Class for Partners - Oracle Architecture Unplugged Creating an Oracle Endeca Information Discovery 2.3 Application | Mark Rittman Eclipse DemoCamp - June 2012 - Redwood Shores, CA Oracle Cloud offering - What makes it unique? | Tom Laszewski Virtualization at Oracle - Six Part Series The right way to transform your business via the cloud | David Linthicum Protecting a WebCenter app with OAM 11g | Chris Johnson Thought for the Day "Programming without an overall architecture or design in mind is like exploring a cave with only a flashlight: You don't know where you've been, you don't know where you're going, and you don't know quite where you are." — Danny Thorpe Source: softwarequotes.com

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  • How to loop section from a song correctly?

    - by Teflo
    I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song reached the end ( or any other specific point ), it jumps back where the intropart is just over. ( A - B - B - B ... ) Now I'm using IrrKlank, which is working perfectly, without any gaps, but I have a problem: The point where to jump back is a bit inaccurate. Here's some example code: public bool Passed(float time) { if ( PlayPosition >= time ) return true; return false; } //somewhere else if( song.Passed( 10.0f ) ) song.JumpTo( 5.0f ); Now the problem is, the song passes the 10 seconds, but play a few milliseconds until 10.1f or so, and then jumps to 5 seconds. It's not that dramatic, but very incorrect for my needs. I tried to fix it like that: public bool Passed( float time ) { if( PlayPosition + 3 * dt >= time && PlayPosition <= time ) return true; return false; } ( dt is the delta time, the elapsed time since the last frame ) But I don't think, that's a good solution for that. I hope, you can understand my problem ( and my english, yay /o/ ) and help me :)

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  • Exklusiv für Oracle Academy-Teilnehmer und nur bis 15. Juli 2011: bis zu 68% Preisnachlass auf Self-Study-Kurse

    - by bwolf
    Kennen Sie schon unsere Oracle University-Produkte zum eigenständigen Lernen? Oracle University bieten Ihnen eine große Auswahl von individuellen Kursen verfügbar als Self-Study CDs an. Diese Kurse sind zu 100 % angelehnt an unsere Klassenraumkurse oder beinhalten spezifische und individuelle Schwerpunkte. Die CDs der Oracle University werden jederzeit auf den neuesten IT Standards konzipiert und sind genau auf die Bedürfnisse unserer Kunden zugeschnitten. Ihre Vorteile:  Durch unser einmaliges Angebot der Self-Study CDs können Sie...: ...Ihr bereits vorhandenes Wissen vertiefen oder erweitern ...als individuelles Nachschlagewerk Ihr Know-How immer auf dem neusten Stand halten ...unsere Self-Study CDs unbegrenzt zeitlich nutzen ...jederzeit die Inhalte nochmal nachschlagen und vertiefen ...neue Mitarbeiter einfach einarbeiten ...Reisekosten zu 100% vermeiden ...und können jederzeit zeitlich flexibel sein. Folgende attraktive Preiskonditionen bieten wir exklusiv nur für Oracle Academy-Teilnehmer an. Sie erhalten schon ab der  1. Self-Study CD 58 % Preisnachlass Sie erhalten ab der 11. Self-Study CD 63 % PreisnachlassS Sie erhalten ab der 21. Self-Study CD 68 % PreisnachlassS So erhalten Sie z.B. unseren Self-Study-Kurs Fundamentals of the Java Programming Language, Java SE 6, schon für 218,82 € zzgl. MwSt Die komplette Liste verfügbarer Self-Study-Kurse finden Sie hier Wichtig: Das Angebot ist nur bis zum 15. Juli 2011 gültig! Da das Angebot NICHT bei Online-Buchungen gilt, kontaktieren Sie bitte unsere Kollegin Nele Mletschkowsky (Tel. kostenfrei 0800-1862336).

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  • Suggested Resources Visual Studio Plug-In

    Todays post is a quick plug for a new tool developed by my friend Olaf Conijn, who (amongst other things) has been a developer on several versions of Enterprise Library. His new tool is called Suggested Resources for .NET Developers, and the current 0.8 release works with both Visual Studio 2008 and Visual Studio 2010. So what does it do? Well heres what Olaf has to say: This Visual Studio Integration Package is a proof of concept in: Aggregation of online content within the Visual Studio IDE. Analysis of development activities within the Visual Studio IDE. This combination of features allows Suggested Resources for .NET developers to pro-actively suggest online content that applies on the task being performed by a developer... A bit like having a programming pair that searches for online resources while you focus on getting the job done. For more info, screenshots and downloads, head to the Codeplex project site or the Visual Studio Gallery page.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • A new mission statement for my school's algorithms class

    - by Eric Fode
    The teacher at Eastern Washington University that is now teaching the algorithms course is new to eastern and as a result the course has changed drastically mostly in the right direction. That being said I feel that the class could use a more specific, and industry oriented (since that is where most students will go, though suggestions for an academia oriented class are also welcome) direction, having only worked in industry for 2 years I would like the community's (a wider and much more collectively experienced and in the end plausibly more credible) opinion on the quality of this as a statement for the purpose an algorithms class, and if I am completely off target your suggestion for the purpose of a required Jr. level Algorithms class that is standalone (so no other classes focusing specifically on algorithms are required). The statement is as follows: The purpose of the algorithms class is to do three things: Primarily, to teach how to learn, do basic analysis, and implement a given algorithm found outside of the class. Secondly, to teach the student how to model a problem in their mind so that they can find a an existing algorithm or have a direction to start the development of a new algorithm. Third, to overview a variety of algorithms that exist and to deeply understand and analyze one algorithm in each of the basic algorithmic design strategies: Divide and Conquer, Reduce and Conquer, Transform and Conquer, Greedy, Brute Force, Iterative Improvement and Dynamic Programming. The Question in short is: do you agree with this statement of the purpose of an algorithms course, so that it would be useful in the real world, if not what would you suggest?

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