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  • NSDate & Memory management

    - by iFloh
    Hi, memory management still gives me grief. This time it is an NSDate iVar that I init using NSDate *myNSDate = [[NSDate date] firstDayOfMonth]; with a method call to - (NSDate *)firstDayOfMonth { NSDateComponents *tmpDateComponents = [[NSCalendar currentCalendar] components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; [tmpDateComponents setDay:1]; [tmpDateComponents setHour:0]; [tmpDateComponents setMinute:0]; [tmpDateComponents setSecond:0]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } At the end of the init call the retain count is at 1 (Note the iVar is not defined as a property). When I step into the viewWillAppear method the myNSDate has vanished. I tried to do an explicit retain on it, but that only lasts until I update the iVar using the above method again. I though - ok - I add the retain to the return of the function, but that makes the leak analyser throw up an error. What am I doing wrong?

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • Is there an easy way to make a horizontally paged UIScrollView wrap around?

    - by rustyshelf
    I notice that in the stocks application, the small graph wraps around, eg: when you get to the end of the scroll view and swipe right again, you go back to the beginning. Before I go ahead and code this myself is there an easy way to do this in the SDK? I can't find any properties or methods that would enable that? I have a paged UIScrollView that scrolls horizontally, pretty much exactly like the stocks application one does.

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  • NSBitmapImageRep data Format as application icon image??

    - by Joe
    i have a char* array of data that was in RGBA and then moved to ARGB Bottom line is the set application image looks totally messed up and i cant put my finger on why? //create a bitmap representation of the image data. //The data is expected to be unsigned char** NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes : (unsigned char**) &dest pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bitmapFormat:NSAlphaFirstBitmapFormat bytesPerRow: 0 bitsPerPixel:0 ]; NSImage *image = [[NSImage alloc] initWithSize:NSMakeSize(width, height)]; [image addRepresentation:bitmap]; if( image == NULL) { printf("image is null\n"); fflush(stdout); } [NSApp setApplicationIconImage :image]; What in these values is off? the image looks very multicolored and pixelated, with transparent parts/lines as well.

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  • NSMutableArray with only a particular type of objects

    - by Leo
    Hello, is it possible to specify that a NSMutableArray can only contain a certain type of objects. For example, if I want to store only this kind of objects : @interface MyObject : NSObject { UInt8 value; } In order to be able to use the instance variable like this : - (void)myMethod:(NSMutableArray *)myArray{ for (id myObject in myArray){ [self otherMethod:myObject.value]; } } because I'm getting this error : request for member 'value' in something not a structure or union Thank you for your help

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • What class should manage/control the CALayers in my view using proper MVC?

    - by wanderlust
    I have a ViewController with a view (UIView). I need to handle touches, run some logic, check against model data, and and add and remove sublayers to the view based on those touches. Then I need to update the model based on the results. Should I have: ViewController - manage touches, get/set model data, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data ViewController - manage touches, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data CustomView - manage touches, add/remove sublayers CALayer Sublayers Or is it something else all together? No matter what I try, it "feels" awkward. SVN is my friend. Can you guys help a girl (with architectural issues) out?

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  • Gruber URL Regex tweak to capture "domain.com"

    - by mootymoots
    I found an updated version of John Gruber's regex for url matching in this post by user GianPac, which states it's been adapted to recognize url without protocol or the www part: (?i)\b((?:[a-z][\w-]+:(?:/{1,3}|[a-z0-9%])|www\d{0,3}[.]|[a-z0-9.-]+[.][a-z]{2,4}/?)(?:[^\s()<]+|(([^\s()<]+|(([^\s()<]+)))))(?:(([^\s()<]+|(([^\s()<]+))))|[^\s`!()[]{};:'\".,<?«»“”‘’])) Whilst this works in most cases, I found it does not match "google.com". It does match "google.comm" and "google.co.uk", so this must be a small oversight. The trouble is, I literally hate regex. It's the bane of my life. I just want to try and tweak this one more time to allow for "google.com" - can anyone throw me a pointer? I (think) it's something to do with this part of the code: +[.][a-z]{2,4}/?) ?

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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  • Get Object ID of UI element from code.

    - by andoriyu.mp
    I'm trying link 40 buttons to one event handler method and then do the processing work from one method instead of 40. I know how to link it but once I get there I don't know how to distinguish what button was pressed. Does anyone know how to reference the button object sender id or is there another way to solve this problem? Any help would be greatly appreciated.

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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  • Symbol info in .app file

    - by tech74
    Hi, i've recently released an app to the App store, i went to have a look at some crash logs in Organiser of my app downloaded from the app store and noticed that there is symbol info in my crash log - Shock Horror I definitely remember setting some strip symbols flags when i built the distribution build (which was copied from release) so can't for the life of me work out how there is this symbol info there. I never shipped a .SYM file to apple just the .app. So whats going on. Surely apple would have warned me about this wouldn't they??

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  • Does the type in this KVC validation method matter?

    - by dontWatchMyProfile
    For example, in the docs a KVC-style validation method is implemented like this: -(BOOL)validateAge:(id *)ioValue error:(NSError **)outError They used id* as the type for ioValue. Since that's not part of the method signature, I wonder if it would hurt to do something like: -(BOOL)validateAge:(NSNumber *)ioValue error:(NSError **)outError Is this still fine with KVC?

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  • NSString writeToFile operation couldn't be completed

    - by Chonch
    Hey, I have an xml file in my application bundle. I want to copy it to the documents folder at installation and then, every time the app launches, get the newest version of this file from the Internet. I use this code: // Check if the file exists in the documents folder NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; if (![[NSFileManager defaultManager] fileExistsAtPath:[documentsPath stringByAppendingPathComponent:@"fileName.xml"]]) // If not, copy it there (from the bundle) [[NSFileManager defaultManager] copyItemAtPath:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"OriginalFile.xml"] toPath:[documentsPath stringByAppendingPathComponent:@"fileName.xml"] error:nil]; // Get the newest version of the file from the server NSURL *url=[[NSURL alloc] initWithString:@"http://www.sitename.com/webservice.asmx/webserviceName"]; NSString *results = [[NSString alloc] initWithContentsOfURL:url]; // Replace the current version with the newest one, only if it is valid if (results != nil) [results writeToFile:[documentsPath stringByAppendingPathComponent:@"fileName.xml"] atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; The problem is that the writeToFile command always returns NO and the file's contents remain identical to the original file I included in my app bundle. I checked the value of results and it's correct. I also made sure that the app does perform the writeToString command, but still, it always returns NO. Can anybody tell me what I'm doing wrong? Thanks,

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  • Providing lat/long AND title in iOS Maps URL seems to cause zoom level to be ignored

    - by Ian Howson
    I'm writing an iOS app that shows a location in Maps upon a user action. I'd like to drop a pin with a description and zoom in to show map detail. If I invoke Maps with the url http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19 I get a pin with 'Some Description', but the zoom level is ignored. This does work on the Google Maps website. If I use http://maps.google.com/maps?q=-33.895851,151.18483&z=19 the zoom works, but I get no pin. I've tried a few combinations of ?q=, ?ll= and ?sll=, but so far, nothing will change zoom and show a description. Any clues? Just so we're really clear, here are some screenshots. I want this to work on a real device (i.e. with iOS Maps). The simulator uses Google Maps through Safari. Here's what I see with URL 1 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19"]];) This is URL 2 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483&z=19"]];): This is relikd's suggestion ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?z=19&q=-33.895851,151.18483+(Some+Description)"]];): I want the image I see in screenshot 2, but with a pin and a description.

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  • How to calculate the height of the text rectangle from an NSString?

    - by mystify
    I know there is this one: sizeWithFont:minFontSize:actualFontSize:forWidth:lineBreakMode: But since the CGSize always has the same height and doesn't adjust to any shrinked text or whatsoever, the CGSize is not telling how heigh the text is. Example: Make a UILabel with 320 x 55 points and put a loooooooooooooong text in there. Let the label shrink the text down. Surprise: CGSize.height remains the same height even if the text is so tiny that you need a microscope. Ok so after banging my head against my macbook pro which is half way broken now, the only think that can help is that nasty actualFontSize. But the font size is in pica I think, it's not really what you get on the screen, isn't it? When that font size is 10, is my text really 10 points heigh at maximum? Once in a while I tried exactly that, and as soon as the text had a y or some character that extends to below (like that tail of an y does), it is out of bounds and the whole text is bigger than 10 points. So how would you calculate the real text height for a single line uilabel without getting a long beard and some hospital experience?

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  • UITableView becomes invisible after changing data in it

    - by Alexander Shemshurenko
    Hi I have application with TabBar that control several views. In one view i control connection to different servers.Each server provides different set of items. I display these items in UITableView on other view. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.da taSource = self; The problem is that Table view displayed ok first time , but if i go back to view number one and change server(changing list of items that should be displayed in table view), table view becomes invisible for some reason. If i tap on the screen in place where it should be, its becomes visible again. Ive tried to call to reloadData and setNeedDisplay in viewWillAppear of the UIViewController that hosts this table view, but without success. Any advice? Thanks

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  • How to detect changes on UIPickerView ?

    - by tristaf
    I want to detect changes of UIPickerView value. If UIPickerView respond to addTarget i used a code like this: -(void) valueChange:(id)sender { change = YES; } UIPickerView *questionPicker = [[UIPickerView alloc] init]; [questionPicker addTarget:self action:@selector(valueChange:) forControlEvents:UIControlEventValueChanged]; How can i do same things but in a correct way ? Thanks

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