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  • [ipad] Is there a SDK for the photo gallery?

    - by Rafael Steil
    The "Photos.app" in iPad has a gallery that you can browse all photos, including support for slideshow and other things. I'd like to know if this API is available (aka, not private) and which one it is (so I won't need to implement one photo gallery from scratch). I looked at http://github.com/facebook/three20, but I'm not sure if it is the same thing. Thank.

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  • Calling UITableViews delegate methods directly.

    - by RickiG
    Hi I was looking for a way to call the edit method directly. - (void)tableView:(UITableView *)theTableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath I have all my logic for animating manipulated cells, removing from my model array etc. in this method. It is getting called when a user swipes, adds or rearranges, but I would like to call it manually/directly as a background thread changes my model. I have constructed an NSIndexPath like so: NSIndexPath *path = [NSIndexPath indexPathForRow:i inSection:1]; I just can't figure out how to call something like: [self.tableview commitEditingStyle:UITableViewCellEditingStyleDelete forRowAtIndexPath:path]; Do I need to gain access to the methods of this plain style UITableView in another way? Thanks:)

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • What can cause Bonjour to not call me back during browsing?

    - by millenomi
    I have a rather popular Bonjour-based application in App Store. It works perfectly, but around 0.2% of my users report a bizarre bug: "no arrows appear on the edges of the screen, so I can't share stuff with other people!". Needless to say, displaying these arrows is tied to the browsing of a particular Bonjour service on the local domain. The problem is, the Apple review team seems to intermittently happen to be in this 0.2%. This isn't good for review results, as you might imagine. No matter how much I try, I cannot reproduce this bug. From the few logs I have, it looks like my app is running correctly, just not receiving NSNetServiceBrowser delegate calls. What can cause this? Things I've tried: Having a shorter service name < 14 chars in length to be in spec. Publishing on @"local." rather than @"" (aka Go Look For The Default Registration Domain). My app is rather useless on a wide-area network anyway. Things I haven't tried: restarting the browsing machinery periodically. (I have two browsers, though, one looking for the legacy longer name, one for the new shorter one.) What to do?

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  • Xcode, Dev Docs Search Field Loosing Focus?

    - by fuzzygoat
    I am having a strange issue with the developer documentation (which i have only noticed after installing Xcode 3.2.3). My problem is that as you type in the search field (upper right) it looses focus and immediately starts looking for the first few letters you type. For example if you looking for "NSObject" you start typing "NSO" and as you type the field looses focus the last 5 characters "bject" just give beeps as you need to reselect the field to type extra characters. Has anyone else come across this or know what the problem might be? cheers Gary.

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  • 3 embedded UIScrollView problem

    - by Infinity
    Hello guys! I have 3 UIScrollView. Here is a sample code, about how they are added in eachother: UIScrollView main; UIScrollView page1; UIScrollView page2; UIScrollView doublePage; UIView pageContent1; UIView pageContent2; UIView doublePageContent; int nrPages = 1; sw2 = 0; main = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0, 0.0, 768, 980)]; main.contentSize = CGSizeMake(768 * (nrPages - 1 + sw2), 980); page1.frame = CGRectMake(0, 0, 768, 980); page2.frame = CGRectMake(768, 0, 768, 980); pageNumber = i - 1 + sw2; (i is a variable in a for loop) doublePage.frame = CGRectMake(768 * (pageNumber - 1), 0, 768 * 2, 980); CGFloat contentWidth = [page1 bounds].size.width + [page2 bounds].size.width; CGFloat contentHeight = page1 ? self.page1.bounds.size.height : self.page2.bounds.size.height; doublePageContent = [[UIView alloc] initWithFrame:CGRectMake(0, 0, contentWidth, contentHeight)]; [page1 addSubview:pageContent1]; [page2 addSubview:pageContent2]; [doublePageContent addSubview:page1]; [doublePageContent addSubview:page2]; [doublePage addSubview:doublePageContent]; [main addSubview:doublepage]; And with this structure the main scrollview don't want to scroll. Without the doublepage scrollview it is working good. What do you think? What's the problem? I know this structure is a little weird, but I need this structure because other parts of the code. Edited, added the information about the sizes. If you need something more please tell me. And one more thing.. If I add 1 pixel to the width of the doublePage contentSize.width it scrolls, but a bit hard, so it scrolls first in the doublePage and then in the main.

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • read past bandswitch

    - by user262325
    Hello everyone I know there is no public api to read 3g/wifi bandswitch. But I wonder how this app can do this? http://itunes.apple.com/ca/app/download-meter-for-wi-fi-gprs/id327227530?mt=8 Thanks interdev

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  • How to save objects using Multi-Threading in Core Data?

    - by Konstantin
    I'm getting some data from the web service and saving it in the core data. This workflow looks like this: get xml feed go over every item in that feed, create a new ManagedObject for every feed item download some big binary data for every item and save it into ManagedObject call [managedObjectContext save:] Now, the problem is of course the performance - everything runs on the main thread. I'd like to re-factor as much as possible to another thread, but I'm not sure where I should start. Is it OK to put everything (1-4) to the separate thread?

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  • Modifying existing object attributes in Core Data after the fact

    - by glorifiedHacker
    In a previous question, I was looking for an alternative to modifying how "no date" was being stored in the date attribute of my NSManagedObject subclass. Previously, I had assigned nil to that attribute when a user didn't assign a date. In order to address sorting issues when using NSFetchedResultsController, I have decided to assign [NSDate distantFuture] to the date attribute when a user doesn't assign a date. However, given that this app is already in the wild, I need to update the Core Data store such that any existing nil date values are changed to [NSDate distantFuture]. What is the best way to make this change? The first thing that comes to mind is to iterate through all of the objects in the store in an array and change any nil values that are found. This could be limited to a one-time event by checking against a user defaults key that indicates whether this upgrade has been performed. Is there a way that I can do this with Core Data versioning instead? Or another method that doesn't involve me writing throw-away code?

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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • NSDate & Memory management

    - by iFloh
    Hi, memory management still gives me grief. This time it is an NSDate iVar that I init using NSDate *myNSDate = [[NSDate date] firstDayOfMonth]; with a method call to - (NSDate *)firstDayOfMonth { NSDateComponents *tmpDateComponents = [[NSCalendar currentCalendar] components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; [tmpDateComponents setDay:1]; [tmpDateComponents setHour:0]; [tmpDateComponents setMinute:0]; [tmpDateComponents setSecond:0]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } At the end of the init call the retain count is at 1 (Note the iVar is not defined as a property). When I step into the viewWillAppear method the myNSDate has vanished. I tried to do an explicit retain on it, but that only lasts until I update the iVar using the above method again. I though - ok - I add the retain to the return of the function, but that makes the leak analyser throw up an error. What am I doing wrong?

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  • Dynamically add a new row as Add in UITableView in edit mode?

    - by David.Chu.ca
    I have a table view with 0 or n rows of data from datastore. I added a customized Edit button on the right of the view's navigation bar. By default, when the edit button is clicked, in the action event, I set the view as edit mode: [self.tableView setEditing:YES animated:YES]; I would like to add a row at the end of the table view with Add button as an accessory on the left when the table view is in edit mode. And the "Add" row will not be displayed when the view is not in edit mode. This is very similar to the case of iPhon'e Contacts application when a contact is in edit mode. I am not sure if I need to add a row dynamically, and how if so? An alternative way I guess is to add more row when tableView:numberOfRowsInSection: is called? If later is the case, I have to make it hidden when the view is not in edit mode and visible when the view is in edit.

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  • -webkit-transition-property for translation

    - by sexyprout
    Hai. What is the transition property for translations in CSS3? I'm currently using all but I got a bug in iOS so I want to test another property. -webkit-transform: translate(-320px, 0);   -webkit-transition: ??? .5 ease-in-out; See the bug with an iOS device here (swipe horizontally), there's a kind of flash. Update: to anyone interested, I found a way to fix it thanks to Duopixel: E { -webkit-transition: all .5s ease-in-out; -webkit-transform: translate3d(0, 0, 0); // perform an "invisible" translation } // Then you can translate with translate3d(), no bug! document.querySelector('E').webkitTransform = 'translate3d(-320px, 0, 0)'

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  • UITableView becomes invisible after changing data in it

    - by Alexander Shemshurenko
    Hi I have application with TabBar that control several views. In one view i control connection to different servers.Each server provides different set of items. I display these items in UITableView on other view. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.da taSource = self; The problem is that Table view displayed ok first time , but if i go back to view number one and change server(changing list of items that should be displayed in table view), table view becomes invisible for some reason. If i tap on the screen in place where it should be, its becomes visible again. Ive tried to call to reloadData and setNeedDisplay in viewWillAppear of the UIViewController that hosts this table view, but without success. Any advice? Thanks

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • When I really need to use [NSThread sleepForTimeInterval:1];

    - by Timbo
    Hi there, I have a program that needs to use sleep. Like really needs to. In lieu of spending ages explaining why, suffice to say that it needs it. Now I'm told to split off my code into a separate thread if it requires sleep so I don't lose interface responsiveness, so I've started learning how to use NSThread. I've created a brand new program that is conceptual so to solve the issue for this example will help me in my real program. Short story is I have a class, it has instance variables and I need a loop with a sleep to be depended on the value of that instance variable. Here's what I've put together anyway, your help is very much appreciated :) Cheers Tim /// Start Test1ViewController.h /// #import <UIKit/UIKit.h> @interface Test1ViewController : UIViewController { UILabel* label; } @property (assign) IBOutlet UILabel *label; @end /// End Test1ViewController.h /// /// Start Test1ViewController.m /// #import "Test1ViewController.h" #import "MyClass.h" @implementation Test1ViewController @synthesize label; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; label.text = @"1"; [NSThread detachNewThreadSelector:@selector(backgroundProcess) toTarget:self withObject:nil]; } - (void)backgroundProcess { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create an instance of a class that will eventually store a whole load of variables MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance createMyClassInstance:(@"Timbo")]; while (aMyClassInstance.myVariable--) { NSLog(@"blah = %i",aMyClassInstance.myVariable); label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; //how do I pass the new value out to the updateLabel method, or reference aMyClassInstance.myVariable? [self performSelectorOnMainThread:@selector(updateLabel) withObject:nil waitUntilDone:NO]; //the sleeping of the thread is absolutely mandatory and must be worked around. The whole point of using NSThread is so I can have sleeps [NSThread sleepForTimeInterval:1]; } [pool release]; } - (void)updateLabel {label.text = [NSString stringWithFormat:@"blah = %d", aMyClassInstance.myVariable]; // be nice if i could } - (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];} - (void)viewDidUnload {} - (void)dealloc {[super dealloc];} @end /// End Test1ViewController.m /// /// Start MyClass.h /// #import <Foundation/Foundation.h> @interface MyClass : NSObject { NSString* name; int myVariable; } @property int myVariable; @property (assign) NSString *name; - (void) createMyClassInstance: (NSString*)withName; - (int) changeVariable: (int)toAmount; @end /// End MyClass.h /// /// Start MyClass.h /// #import "MyClass.h" @implementation MyClass @synthesize name, myVariable; - (void) createMyClassInstance: (NSString*)withName{ name = withName; myVariable = 10; } - (int) changeVariable: (int)toAmount{ myVariable = toAmount; return toAmount; } @end /// End MyClass.h ///

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  • Create a new delegate class for each asynchronous image download?

    - by Charles S.
    First, I'm using an NSURLConnection to download JSON data from twitter. Then, I'm using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from the first data download). For the first data connection, I have my TwitterViewController set as the NSURLConnection delegate. I've created a separate class (ImageDownloadDelegate) to function as the delegate for a second NSURLConnection that handles the images. After the tweets are finished downloading, I'm using this code to get the avatars: for(int j=0; j<[self.tweets count]; j++){ ImageDownloadDelegate *imgDelegate = [[ImageDownloadDelegate alloc] init]; Tweet *myTweet = [self.tweets objectAtIndex:j]; imgDelegate.tweet = myTweet; imgDelegate.table = timeline; NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:myTweet.imageURL] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60]; imgConnection = [[NSURLConnection alloc] initWithRequest:request delegate:imgDelegate]; [imgDelegate release]; } So basically a new instance of the delegate class is created for each image that needs to be downloaded. Is this the best way to go about this? But then there's no way to figure out which image is associate with which tweet, correct? The algorithm works fine... I'm just wondering if I'm going about it the most efficient way.

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  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • EXC_BAD_ACCESS when not using self.

    - by chris
    I got nabbed by the following bug again and would like some clarification to exactly why it is a bug. I have a simple UITableView that loads some data: // myclass.h @property (nonatomic, retain) NSArray *myData // myclass.m @synthesize myData; - (void) viewDidLoad { ... myData = someDataSource // note the lack of self } - (UITableViewCell *) cellForRowAtIndexPath ... { ... cell.textLabel.text = [self.myData objectAtIndex:indexPath.row]; // EXC_BAD_ACCESS } The table first loads fine, but when scrolling up enough that one of the cells is totally out of the view I then get the EXC_BAD_ACCESS error. Am I missing something in regards to @property retain. My understanding is that it releases anything that the pointer was previously pointing to before the reassignment. If I am correct then why would not using self. cause any problems? Thanks for the help.

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