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  • reiserfsck --rebuild-tree failed: Not enough allocable blocks

    - by mojo
    I have a reiserfs volume that required a --rebuild-tree, but is currently failing to complete when I pass it --rebuild-tree. Here is the output that I receive when running it: reiserfsck 3.6.19 (2003 www.namesys.com) # reiserfsck --rebuild-tree started at Mon Oct 26 13:22:16 2009 # Pass 0: # Pass 0 The whole partition (7864320 blocks) is to be scanned Skipping 8450 blocks (super block, journal, bitmaps) 7855870 blocks will be read 0%....20%....40%....60%....80%....100% left 0, 9408 /sec 287884 directory entries were hashed with "r5" hash. "r5" hash is selected Flushing..finished Read blocks (but not data blocks) 7855870 Leaves among those 6105606 Objectids found 287892 Pass 1 (will try to insert 6105606 leaves): # Pass 1 Looking for allocable blocks .. finished 0%....20%....40%....60%....80%....Not enough allocable blocks, checking bitmap...there are 1 allocable blocks, btw out of disk space Aborted I can't mount it, and I can't fsck it. I've tried extending the volume, but that hasn't helped either.

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  • Game-a-Week One

    - by Matt Christian
    Anyone who chats with me on a semi-regular basis knows I am absolutely horrible at completing something from beginnning to end.  Often times I'll begin something, lose interest at some point, and end up moving onto the next thing.  For example, I have 1/2 a full game created, 1/3 of a novel written, and half of a model set created.  Needless to say, unless I have some sort of pressure to finish something I don't stick to it. Recently however one of my online buddies challenged me to create a simple game.  The start date was last Thursday and the final game needed to be delivered by this next Sunday (giving me just over a week).  However, I am going out of town this Friday so will need to deliver it by Thursday, giving me exactly 1 week to develop a game.  Here is what the game needed to include: The player should be able to shoot Shooting things should score points Sounds very simple, but given a single week to produce all art assets plus the game isn't an easy task.  So far I've developed: An animated Main Menu that loads via script files, allows the user to start a new game or exit the game The game is 3D and the player can move around the play area with an 'over-the-shoulder' camera HUD elements are drawn to display the player's current score When the player presses Esc they are shown a pause menu where they can resume the game by pressing Esc again, or quit the game by pressing Space There are also 2 items implemented that don't work perfectly: JigLibX physics library implementation On the main menu there is an arrow symbol that rotates to always point at your mouse I've got 2 days of development left so hopefully I can get collision working, some of the art cleaned up, and some more of the camera functionality working.  Also, I'll need to take some time to package the game up which hopefully shouldn't take too long.

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  • How can I pretty print erb in BBedit indenting rails tags and not just markup?

    - by Andres Diez
    I want to re-indent my code but the rails tags <% foo %> get aligned to the left with no indentation. What I'm using is: markup utilities format pretty print Does anyone know if there is a way to reconfigure this behavior? UPDATE: I just found this out but cant seem to get it working: "The 'Pretty print' option for Markup - Utilities - Format is now implemented internally using a Dreamweaver-style source format profile. This affords slightly prettier output than was possible before. Advanced users can override the factory format profile by placing an appropriately constructed file at ~/Library/Application Support/BBEdit/SourceFormat.profile." I opened the bbedit app package, found the file, copied it to the folder indicated in "application support" and tweaked the desired indentation width just as a test before touching anything else, and it doesnt seem to do anything.

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  • Any "Magic Tricks" For Getting Data Back After Windows 7 Install

    - by user163757
    My old man installed Windows 7 without making a proper backup, and now realizes he left behind some important data. He did a true "clean install", so there is no Windows.old folder in the root directory. However, I believe the format performed on the hard drive was only a quick format, so I am hoping there is some chance at data recovery. I took his hard drive out, and have spent a majority of the weekend researching data recovery options. I paid $70 for the GetDataBack software, but have had little success with it. I can see all of the files I want to restore, however they appear corrupt when I try to open them. With that all being said, does anyone know of a viable way to recover some of this data, or is it a lost cause all together?

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  • How to make all table borders invisible in MS Word after copying from HTML

    - by TheBW
    I am in a situation where I need to make a HTML report into a word report with nothing more that Ctrl+C or opening it with Word. I end up with a lot of nested tables. Problem lies in the fact that css formats the table in HTML while in Word document they are left with horrible looking borders, that need to be invisible. It would take extensive amounts of time to make each tables borders invisible. Is there a way to make all borders of every table in document invisible?

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  • How can I disable Ctrl+Shift+Arrow from causing my screen to flip?

    - by nizzle
    Windows 7 Home Premium, Catalyst Control Center. Without any apparent reason, after booting my PC, I got this little balloon "HD 4600 Drivers updated". I did not install any new cards or drivers or anything. But now, when I try to select an entire word by pressing Ctrl + Shift + ? / ? my screen flips left to right and upside down. Where can I disable this annoying shortcut? OR Any other way of selecting the entire word? There is no option for this in Catalyst Control Center.

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  • TeamViewer - only allow domain logins

    - by BloodyIron
    I recently started a Systems Admin job where teamviewer is used pretty frequently here. Another admin recently left, and the concern is they still have access to all our systems due to how teamviewer works. I want to migrate the entire environment to domain authentication. The documentation shows that setting up windows auth (domain) is easy, but I want to be sure that it is the only way to be authenticated with a teamviewer session here. I cannot yet find anything which explicitly says this. We have licensing for teamviewer 5 and 6, I think. Right now we have 7 in the environment, but I think most are in a trial version, so I am likely to revert to 5 or 6.

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  • Different display arrangements for two identical displays

    - by Niels
    I have a MacBook Pro running OSX Lion and two workplaces with identical setups: at both places I have an 27" LED Cinema display. At one workplace my MacBook is on the left side of the external display, and at the other workplace it is on the right. I would like to have two different display arrangements for the two different setups, however, when I change the display arrangements in System Preferences when connected to one display, the arrangement is changed for the other display as well. I used to have a 27" and a 24" Cinema Display, and OSX used to remember the display arrangements for those different displays, but now the displays are identical, so they use the same arrangements setting. Is there any way to tell OSX to handle two identical displays as different ones so I can configure two different arrangements for the two setups?

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  • Farmyard

    - by Richard Jones
    Moooooooo     For a while now we’ve been using Apple’s enterprise device app distribution mechanism.   This allows you to have a user, click on a URL on their iOS device and it pulls down a new version of an enterprise app. of of our servers. Its really nice,  have a look at - http://developer.apple.com/library/ios/#featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html   I’ve embedded this, into a check on application launch, that a web-service is called to detect a newer version of the software is available.  It then calls the URL to the App and a new version is deployed. You can alert users that a new App update is available by sending them a push notification.  See screenshot at the top. We send our push notifications out to users,  using a simple C# service.    The fun part is this.   You can instruct the push notification to play a sound (embedded in the app already). So our push notification’s play a random farmyard noise, i.e from a selection of - cow.wav dogbrk.wav duck.wav goose.wav horse.wav lamb.wav monkey.wav – left field I know rooster.wav Imagine my amusement being able to periodically send out an update and watch our office (of about 60 people) turn into farm for a few seconds. I’ve messed up a few times, with people being interrupted on customer conference calls,  but people seem good humoured about it. (so far) Simple(ish) pleasures…

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  • Windows Azure SDK 1.3 addresses early adopter feedback

    - by Eric Nelson
    At the end of November 2010 we released a new version of the Windows Azure SDK which contains many new features driven by the great feedback of early adopters plus a shiny new portal. New Portal implemented in Silverlight: The new portal is implemented using Silverlight and replaces the (IMHO rather clunky) original HTML + JavaScript portal. It is 100% better although does still have a few bugs. Enjoy! P.S. You can if you wish still use the old portal:   New runtime functionality: The following functionality is now generally available through the Windows Azure SDK and Windows Azure Tools for Visual Studio and the new Windows Azure Management Portal: Elevated Privileges and Full IIS. You can now run a portion or all of your code in Web and Worker roles with elevated administrator privileges. The Web role now provides Full IIS functionality, which enables multiple IIS sites per Web role and the ability to install IIS modules. Remote Desktop functionality enables you to connect to a running instance of your application or service in order to monitor activity and troubleshoot common problems. Windows Server 2008 R2 Roles: Windows Azure now supports Windows Server 2008 R2 in its Web, worker and VM roles. This new support enables you to take advantage of the full range of Windows Server 2008 R2 features such as IIS 7.5, AppLocker, and enhanced command-line and automated management using PowerShell Version 2.0. New runtime functionality – in beta: Windows Azure Virtual Machine Role: Support for more types of new and existing Windows applications will soon be available with the introduction of the Virtual Machine (VM) role. You can move more existing applications to Windows Azure, reducing the need to make costly code or deployment changes. Extra Small Windows Azure Instance, which is priced at $0.05 per compute hour, provides developers with a cost-effective training and development environment. Developers can also use the Extra Small instance to prototype cloud solutions at a lower cost. Windows Azure Connect: (formerly Project Sydney), which enables a simple and easy-to-manage mechanism to set up IP-based network connectivity between on-premises and Windows Azure resources, is the first Windows Azure Virtual Network feature that we’re making available as a CTP. You can sign up for any of the betas via the Windows Azure Management Portal. Improved processes and simplified operations New portal! (see above) Access to new diagnostic information including the ability to click on a role to see role type, deployment time and last reboot time A new sign-up process that dramatically reduces the number of steps needed to sign up for Windows Azure. New scenario based Windows Azure Platform forums to help answer questions and share knowledge more efficiently. Multiple Service Administrators: Windows Azure now supports multiple Windows Live IDs to have administrator privileges on the same Windows Azure account. The objective is to make it easy for a team to work on the same Windows Azure account while using their individual Windows Live IDs.   Related Links Please also let us know through Microsoft Platform Ready if and when you intend to build an application using the Windows Azure Platform. Or indeed if you already have (Well done). You will get access to some great benefits if you do (more on that in a future post). It also really helps us better understand the demand out there which directly impacts how we will plan the next six months of activities around the Windows Azure Platform. Visit Microsoft Platform Ready to tell us about your plans for your applications UK based? Interested in the Windows Azure Platform? Join http://ukazure.ning.com Get started with the Windows Azure Platform http://bit.ly/startazure

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  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

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  • 360 snake movement

    - by Darius Janavicius
    I'm trying to do 360 degree snake game in actionscript 3. Here is my movement code: //head movement head.x += snake_speed*Math.cos((head.rotation) * (Math.PI /180)); head.y += snake_speed*Math.sin((head.rotation) * (Math.PI /180)); if (dir == "left") head.rotation -= snake_speed*2; if (dir == "right") head.rotation +=snake_speed*2; //Body part movement for(var i:int = body_parts.length-1; i>0; i--) { var angle = (body_parts[i-1].rotation)*(Math.PI/180); body_parts[i].y = body_parts[i-1].y - (25 * Math.sin(angle)); body_parts[i].x = body_parts[i-1].x - (25 * Math.cos(angle)); body_parts[i].rotation = body_parts[i-1].rotation; } With this code head moves just like I want it to move, but body parts have the same angle as head and it looks wrong. What I want to achieve is to make body parts to move like in game "Ultimate snake". Here is a link to that game: http://armorgames.com/play/387/ultimate-snake P.S. I saw similar question here "How to approach 360 degree snake" but didnt understand the answer :/

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  • How can I start nginx via upstart ?

    - by Chiggsy
    Background: DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04 LTS" I've built nginx, and I'd like to use upstart to start it: nginx upstart script from the site: description "nginx http daemon" start on runlevel 2 stop on runlevel 0 stop on runlevel 1 stop on runlevel 6 console owner exec /usr/sbin/nginx -c /etc/nginx/nginx.conf -g "daemon off;" respawn I get "unknown job" when i try to use initctl to run it, which I just learned apparently means there is an error, ( what's wrong with "Error" to describe errors?) Can someone point me in the right direction ? I've read the documentation , as it is, and it seems kind of sparse for a SysV init replacement... but whatever just need to add this job to the list, run it, and get on with what's left of my life... Any tips? EDIT: initctl version init (upstart 0.6.5)

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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  • Sunshine after the iCloud release?

    - by Laila
    "Why should I believe them? They're the ones that brought us MobileMe? It was not our finest hour, but we learned a lot." Steve Jobs June 6th 2011 Apple's new cloud service has been met with uncritical excitement by industry commentators.  It is wonderful what a rename can do.  Apple has had a 'cloud' offering for three years called MobileMe, successor to .MAC and  iTools, so iCloud is now the fourth internet service Apple have attempted. If this had been Microsoft, there would have been catcalls all around the blogosphere.  I'll admit that there is a lot more functionality announced for iCloud than MobileMe has ever managed to achieve, but then almost anything has more functionality than MobileMe.  It's an expensive service (£120 a year in the UK, $90 in the states), launched as far back as  June 9, 2008, that has delivered very little and suffered a string of technical problems; the documentation was mainly  a community effort, built up gradually by the frustrated and angry users. It was supposed to synchronise PC Outlook calendars but couldn't manage Microsoft Exchange (Google could, of course). It used WebDAV to allow Windows users to attach to the filestore, but didn't document how to do it. The method for downloading and uploading files to the cloud-based filestore was ridiculously clunky. It allowed you to post photos on a public site, but forgot to include a way of deleting photos. I could go on with the list, but you can explore the many sites that have flourished to inhabit the support-vacuum left by Apple. MobileMe should have had all the bright new clever things announced for iCloud. Apple dropped the ball, and allowed services such as Flickr to fill the void. However, their PR skills are such that, a name-change later (the .ME.com email address remains), it has turned a rout into a victory, and hundreds of earnest bloggers have been extolling Apple's expertise in cloud matters. This must be frustrating for the other cloud providers who have quietly got the technology working right. I wish iCloud well, even though I resent the expensive mess they made of MobileMe. Apple promise that iCloud will sync files, apps, app data, and media across all the different iOS5 devices, Macs, and PCs. It also hopes to sync music across devices, but not video content. They've offered existing MobileMe users free use of the MobileMe service for a year as the product is morphed, and they will be able to transfer to iCloud when it is launched in the autumn.  On June 30, 2012, MobileMe will die, and Apple's iWeb is also soon to join iTools and .MAC in the hereafter. So why get excited about iCloud? That all depends on the level of PC integration. Whereas iOS5 machines will be full participants in the new world of data-sharing (Sorry iPod Touch users) what about .NET libraries? There is talk of synchronising 'My Pictures' libraries with iOS5 and iMac machines, but little more detail as yet. Apple has a lot to prove with iCloud and anyone with actual experience of their past attempts to get into cloud services will be wary.

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  • Avoiding the Anaemic Domain - How to decide what single responsibility a class has

    - by thecapsaicinkid
    Even after reading a bunch I'm still falling into the same trap. I have a class, usually an enity. I need to implement more than one, similar operations on this type. It feels wrong to (seemingly arbitrarily) choose one of these operations to belong inside the entity and push the others out to a separate class; I end up pushing all operations to service classes and am left with an anaemic domain. As a crude example, imagine the typical Employee class with numeric properties to hold how many paid days the employee is entitled to for both sickness and holiday and a collection of days taken for each. public class Employee { public int PaidHolidayAllowance { get; set; } public int PaidSicknessAllowance { get; set; } public IEnumerable<Holiday> Holidays { get; set; } public IEnumerable<SickDays> SickDays { get; set; } } I want two operations, one to calculate remaining holiday, another for remaining paid sick days. It seems strange to include say, CalculateRemaingHoliday() in the Employee class and bump CalculateRemainingPaidSick() to some PaidSicknessCalculator class. I would end up with a PaidSicknessCalculator and a RemainingHolidayCalculator and the anaemic Employee entity as seen above. The other alternative would be to put both operations in the Employee class and kick Single Responsibility to the curb. That doesn't make for particularly maintainable code. I suppose the Employee class should have some initialisation/validation logic (not accepting negative alowances etc.) So maybe I just stick to basic initialisation and validation in the entities themselves and be happy with my separate calculator classes. Or maybe I should be asking myself if Anaemic Domain is actually causing me some tangible problems with my code.

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • How to Get AirVideo Features in Android for Free

    - by Zainul Franciscus
    AirVideo makes it possible for iPhone, iPad, or iPod Touch users to stream any video format on their devices. If you’re an Android user, then you are in luck, because you can get AirVideo’s features for free with VLC-Share. In today’s tutorial, we will start off by giving you an instruction on how to install VLC-Share, followed by configuring firewall and port forwarding, and we complete the tutorial with a walk through of VLC-Share features. Wallpaper available from our Naruto Customization set. Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • Sprites rendering blurry with velocity

    - by ashes999
    After adding velocity to my game, I feel like my textures are twitching. I thought it was just my eyes, until I finally captured it in a screenshot: The one on the left is what renders in my game; the one on the right is the original sprite, pasted over. (This is a screenshot from Photoshop, zoomed in 6x.) Notice the edges are aliasing -- it looks almost like sub-pixel rendering. In fact, if I had not forced my sprites (which have position and velocity as ints) to draw using integer values, I would swear that MonoGame is drawing with floating point values. But it isn't. What could be the cause of these things appearing blurry? It doesn't happen without velocity applied. To be precise, my SpriteComponent class has a Vector2 Position field. When I call Draw, I essentially use new Vector2((int)Math.Round(this.Position.X), (int)Math.Round(this.Position.Y)) for the position. I had a bug before where even stationary objects would jitter -- that was due to me using the straight Position vector and not rounding the values to ints. If I use Floor/Ceiling instead of round, the sprite sinks/hovers (one pixel difference either way) but still draws blurry.

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  • Nagios Check_hpjd giving me problems!

    - by Mister IT Guru
    When I run the following [root@host plugins]# ./check_hpjd -H printer1.mydomain.com : Timeout from host printer1.mydomain.com I have Net-snmp installed on my system, I noted that i didn't have net-snmp-utils installed, and then I was able to run [root@host plugins]# snmpwalk -Os -c public -v 1 printer1.mydomain.com system sysDescr.0 = STRING: HP ETHERNET MULTI-ENVIRONMENT sysObjectID.0 = OID: enterprises.11.2.3.9.1 sysUpTimeInstance = Timeticks: (325408663) 37 days, 15:54:46.63 sysContact.0 = STRING: sysName.0 = STRING: printer1 sysLocation.0 = STRING: sysServices.0 = INTEGER: 72 So I know that the printer is working as expected, (as far as SNMP is concerned). But when I run [root@host plugins]# ./check_hpjd -H printer1.mydomain.com -C public Error in packet () I get this error - From what I've tried so far, I know my host can communicate via SNMP, I know the printer responds via SNMP, so I guess I'm left to look at the plug-in, which I will be checking up on. I'm new to SNMP, I am investigating this with my good friend Google search, but I am on a learning curve here, so please forgive my questions if they sound stupid,

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Impossible to select folders and files with mouse (Ubuntu 12.04)

    - by François
    First-time post for me here (after being a regular reader for two years though) so thank you all for the quality of replies and help provided. My problem is very simple apparently but a tricky one. I just installed the Ubuntu 12.04(1) along with the Gnome3-shell environment on my new pc desktop Acer Aspire X3995 (see config below). Everything work (more or less) so far (I still have problems of sound and disabled 2-fingers gestures with my screen -- which I will have to deal with xconfig settings I think -- though), but the main problem is that I cannot select files/folders with my USB mouse. When I try to double click on them, nothing happen (sometimes one folder or file is selected but then unselected again). Note that the navigation works perfectly from the USB keyboard and from the touch-screen (I am using a 23" wide touch-screen Acer Monitor T231Hbmid). Also, the mouse works perfectly with other menu navigation, with the only difference that the text of certain menus is selected as if I was holding the left click on them. So I assume the problem is only related to the mouse. Needless to say that the usual basic hardware checks have been performed (unplugging, powered-off, etc.). My level is simply "advanced user", meaning that if you provide me with intelligible input I should find my way, but please don't expect too much technical/specific knowledge... :) Please let me know if you need more information on this bug. Now, fingers crossed... and thanks in advance! Ciao, François Config of Acer Aspire X3995: Ubuntu 12.04 / Gnome3-shell environment / Intel Core i5 3450 / nVidia GeForce 605, 1Gb. Screen: Acer Monitor TFT 23" wide T231Hbmid

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  • Inconsistent booting problem 12.04LTS on Asus U46E RAL7

    - by G. He
    The laptop is dual booting with windows 7 and ubuntu 11.10. For 11.10 to boot, I had to add 'nolapic' in GRUB boot options. I downloaded 12.04LTS LiveCD yesterday and made a CD and a bootable USB stick. With both USB and LiveCD, occasionally I can boot into 12.04. But many times, the boot process stuck at some point. For USB boot, sometime it works. But other times, it seems to stuck right after seeing the message: NMI watchdog enabled. takes one hw-pmu counted [0.408590] #2 The number in [] changes. Some times it stuck at #2, and sometimes at #3. For LiveCD boot, sometime it works. But when it stuck, it stuck at different places. At times, the boot process go directly to a blank screen with a blink '_' at up left corner. Sometime it went a bit further, after showing options to try/install ubuntu then stuck with a blank screen with blink '_'. Anything I can do to get around of this?

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  • Ubuntu 11.10 and Mobility radeon HD 4570, 512MB can't find working drivers

    - by Slavak
    i'm pretty new to Linux and my new problem is ATI drivers. When i installed Ubuntu then i had black screen issue with the blinking in left upper corner, fixed it with F6 and set the "nolapic" mode, can boot only with "nolapic". Now the problem is the drivers. The suggested drivers, from the "Additional drivers" are not working. Always freeze at the login screen, the divers are: ATI/AMD proprietary FGLRX graphics driver Tried this method: http://drivers.downloadatoz.com/tutorial/28786,how-to-fix-amd-catalyst-11-10-not-working-on-ubuntu-11-10-issues.html? but this method break it down really hard, not ever that helped anymore: sudo /usr/share/ati/fglrx-uninstall.sh # (if it exists); sudo apt-get remove --purge fglrx*; sudo apt-get remove --purge xserver-xorg-video-ati xserver-xorg-video-radeon ; sudo apt-get install xserver-xorg-video-ati; sudo apt-get install --reinstall libgl1-mesa-glx libgl1-mesa-dri xserver-xorg-core; sudo dpkg-reconfigure xserver-xorg Now i'm here with a fresh install and i cant find anything that works, can someone help me please! I like Ubuntu, but i need to get rid of the lagg, or its Windows 7 only for me then :( Thanks for reading!

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  • Can Windows tell me what is using my USB drive?

    - by PP
    Being the good citizen I am, I left-click on the "Safely Remove Hardware" icon in my taskbar, and select my USB drive to dismount. Then I get the message: Windows can't stop your 'Generic volume device because it is in use. Close any programs or windows that might be using the device, and then try again later. Of course, being the Operating System, it knows exactly what applications are using my device. So why won't it tell me? As usual, I always end my Vista questions with this plea: anyone know a Microsoft Engineer I can kick?

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