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  • Incorrect Date in Java

    - by Polaris
    I use next code to print current time Calendar cal = Calendar.getInstance(); System.out.println(cal.getTime()); I have Windows XP sp3 istalled. Current time in system tray is 14:30. But this code return 13:30 Why returned time is wrong?

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  • What is the difference between using $1 vs \1 in Perl regex substitutions?

    - by Mr Foo Bar
    I'm debugging some code and wondered if there is any practical difference between $1 and \1 in Perl regex substitutions For example: my $package_name = "Some::Package::ButNotThis"; $package_name =~ s{^(\w+::\w+)}{$1}; print $package_name; # Some::Package This following line seems functionally equivalent: $package_name =~ s{^(\w+::w+)}{\1}; Are there subtle differences between these two statements? Do they behave differently in different versions of Perl?

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  • T-SQL Hierarchy to duplicate Dependent Objects tree view in SQL Server 2005

    - by drewg
    Hi Id like to map the calling stack from one master stored procedure through its hundreds of siblings. i can see it in the dialog, but cannot copy or print it, but couldnt trap anythiing worthwhile in proflier. do you know what sproc fills that treeview? i must be a recursive CTE that reads syscomments or information_schema.routines, but its beyond my chops, though i can imagine it thanks in advance drew

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  • file output in python giving me garbage

    - by Richard
    When I write the following code I get garbage for an output. It is just a simple program to find prime numbers. It works when the first for loops range only goes up to 1000 but once the range becomes large the program fail's to output meaningful data output = open("output.dat", 'w') for i in range(2, 10000): prime = 1 for j in range(2, i-1): if i%j == 0: prime = 0 j = i-1 if prime == 1: output.write(str(i) + " " ) output.close() print "writing finished"

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  • c# delegete creation and activation

    - by aharont
    I have two functions: double fullFingerPrinting(string location1, string location2, int nGrams) double AllSubstrings(string location1, string location2, int nGrams) I want to go in a loop and activate each function in its turn, and after each function I also want to print the name of the function, how can I do that?

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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  • Win32 C/C++ Load Image from memory buffer

    - by Bruno
    I want to load a image (.bmp) file on a Win32 application, but I do not want to use the standard LoadBitmap/LoadImage from Windows API: I want it to load from a buffer that is already in memory. I can easily load a bitmap directly from file and print it on the screen, but this issue is making me stuck :( What I'm looking for is a function that works like this: HBITMAP LoadBitmapFromBuffer(char* buffer, int width, int height); Thanks.

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  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

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  • Windows is not passing command line arguments to Python programs executed from the shell.

    - by mckoss
    I'm having trouble getting command line arguments passed to Python programs if I try to execute them directly as executable commands from a Windows command shell. For example, if I have this program (test.py): import sys print "Args: %r" % sys.argv[1:] And execute: >test foo Args: [] as compared to: >python test.py foo Args: ['foo'] My configuration has: PATH=...;C:\python25;... PATHEXT=...;.PY;.... >assoc .py .py=Python.File >ftype | grep Python Python.CompiledFile="C:\Python25\python.exe" "%1" %* Python.File="C:\Python25\python.exe" "%1" %* Python.NoConFile="C:\Python25\pythonw.exe" "%1" %*

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  • Does the java JFC hash table use seperate chaining resolution? Can I traverse each list in the table

    - by Matt
    I have written a program to store a bunch of strings in a JFC hash table. There are defiantly collisions going on, but I don't really know how it is handling them. My ultimate goal is to print the number of occurrences of each string in the table, and traversing the bucket or list would work nicely. Or maybe counting the collisions? Or do you have another idea of how I could get a count of the elements?

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  • figuring out which field to look for a value in with SQL and perl

    - by Micah
    I'm not too good with SQL and I know there's probably a much more efficient way to accomplish what I'm doing here, so any help would be much appreciated. Thanks in advance for your input! I'm writing a short program for the local school high school. At this school, juniors and seniors who have driver's licenses and cars can opt to drive to school rather than ride the bus. Each driver is assigned exactly one space, and their DLN is used as the primary key of the driver's table. Makes, models, and colors of cars are stored in a separate cars table, related to the drivers table by the License plate number field. My idea is to have a single search box on the main GUI of the program where the school secretary can type in who/what she's looking for and pull up a list of results. Thing is, she could be typing a license plate number, a car color, make, and model, someone driver's name, some student driver's DLN, or a space number. As the programmer, I don't know what exactly she's looking for, so a couple of options come to mind for me to build to be certain I check everywhere for a match: 1) preform a couple of SELECT * FROM [tablename] SQL statements, one per table and cram the results into arrays in my program, then search across the arrays one element at a time with regex, looking for a matched pattern similar to the search term, and if I find one, add the entire record that had a match in it to a results array to display on screen at the end of the search. 2) take whatever she's looking for into the program as a scaler and prepare multiple select statements around it, such as SELECT * FROM DRIVERS WHERE DLN = $Search_Variable SELECT * FROM DRIVERS WHERE First_Name = $Search_Variable SELECT * FROM CARS WHERE LICENSE = $Search_Variable and so on for each attribute of each table, sticking the results into a results array to show on screen when the search is done. Is there a cleaner way to go about this lookup without having to make her specify exactly what she's looking for? Possibly some kind of SQL statement I've never seen before?

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  • Delay android PlusClient login request

    - by jamesakadamingo
    I am trying to implement the new PlayServices API within my android application to use a +1 button. I have it working nicely, all the expected functionality is there. However it has one rather annoying feature (seriously google!). When you instance the plusclient: mPlusClient = new PlusClient(this, this, this, Scopes.PLUS_PROFILE); Your user is presented with a "Pick your account" dialog (if they have more than one account) followed by a "grant access" dialog. I understand the need for these steps, however they really get in the way of the user experience! My initial activity (post splash screen) now has the +1 button, which means that you have to instance the PlusClient. Doing so in the onCreate() method (as google suggests) means that my user is given the "authorisation" screen before they even know what is going on! What I want to do it delay that untill they actually click the +1 button. That way they will know why they are being asked to authorise access to their account! Any ideas? I have tried using an onClick listener on the +1 button to instance but it didn't work.

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  • Animation management in COCOS2D iphone.

    - by shreya
    Hi All, I have near about 255 image frames for background animation, 99 frames of enemy sprite and 125 frames of player sprite. All animations are running simultaneously on the screen. That is background animation is running and 4-5 enemies are on the screen are present at a time, also player is there at the same time. Take a look at the code below, CCAnimation *_enemyAnimation = [CCAnimation animationWithName:@"Enemy" delay:0.1f]; for (int i = 1; i<99; i++) { [_enemyAnimation addFrameWithFilename:[NSString stringWithFormat:@"enemy %02d.jpg",i]]; } id action1 = [CCAnimate actionWithAnimation: _enemyAnimation]; [_enemySprite runAction:[CCRepeatForever actionWithAction: action1]]; [self schedule:@selector(BackToGameLogic:) interval:5.0]; This makes my game too slower and consumes memory about 65MB in the allocations. How should I manage my animations so there will be improvement in speed and memory consumption will be reduced?. Please suggest me the way. Thanks.

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  • how to get post content with groovy listening on a port?

    - by Amir Raminfar
    I wrote the following simple groovy code that handles a request. if (init) data = "" if (line.size() > 0) { data += "--> " + line + "\n" } else { println "HTTP/1.1 200 OK\n" println data println "----\n" return "success" } I then run it by doing groovy -l 8888 ServerTest.groovy However, it doesn't seem to print any POST data. I am testing it by doing curl -d "d=test" http://localhost:8888/ Does anybody know how to get that data in groovy?

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