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  • Two collections and a for loop. (Urgent help needed) Checking an object variable against an inputted

    - by Elliott
    Hi there, I'm relatively new to java, I'm certain the error is trivial. But can't for the life of me spot it. I have an end of term exam on monday and currently trying to get to grips with past papers! Anyway heregoes, in another method (ALGO_1) I search over elements of and check the value H_NAME equals a value entered in the main. When I attempt to run the code I get a null pointer exception, also upon trying to print (with System.out.println etc) the H_NAME value after each for loop in the snippet I also get a null statement returned to me. I am fairly certain that the collection is simply not storing the data gathered up by the Scanner. But then again when I check the collection size with size() it is about the right size. Either way I'm pretty lost and would appreciate the help. Main questions I guess to ask are: from the readBackground method is the data.add in the wrong place? is the snippet simply structured wrongly? oh and another point when I use System.out.println to check the Background object values name, starttime, increment etc they print out fine. Thanks in advance.(PS im guessing the formatting is terrible, apologies.) snippet of code: for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){ //get error here public static Collection<Background> readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector<Background> data = new Vector<Background>(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); double starttime = Double.parseDouble(s.next()); double increment = Double.parseDouble(s.next()); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); data.add(SAMP); } return data; } Edit/Delete Message

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  • Binding on a port with netpipes/netcat

    - by mindas
    I am trying to write a simple bash script that is listening on a port and responding with a trivial HTTP response. My specific issue is that I am not sure if the port is available and in case of bind failure I fall back to next port until bind succeeds. So far to me the easiest way to achieve this was something like: for (( i=$PORT_BASE; i < $(($PORT_BASE+$PORT_RANGE)); i++ )) do if [ $DEBUG -eq 1 ] ; then echo trying to bind on $i fi /usr/bin/faucet $i --out --daemon echo test 2>/dev/null if [ $? -eq 0 ] ; then #success? port=$i if [ $DEBUG -eq 1 ] ; then echo "bound on port $port" fi break fi done Here I am using faucet from netpipes Ubuntu package. The problem with this is that if I simply print "test" to the output, curl complains about non-standard HTTP response (error code 18). That's fair enough as I don't print HTTP-compatible response. If I replace echo test with echo -ne "HTTP/1.0 200 OK\r\n\r\ntest", curl still complains: user@server:$ faucet 10020 --out --daemon echo -ne "HTTP/1.0 200 OK\r\n\r\ntest" ... user@client:$ curl ip.of.the.server:10020 curl: (56) Failure when receiving data from the peer I think the problem lies in how faucet is printing the response and handling the connection. For example if I do the server side in netcat, curl works fine: user@server:$ echo -ne "HTTP/1.0 200 OK\r\n\r\ntest\r\n" | nc -l 10020 ... user@client:$ curl ip.of.the.server:10020 test user@client:$ I would be more than happy to replace faucet with netcat in my main script, but the problem is that I want to spawn independent server process to be able to run client from the same base shell. faucet has a very handy --daemon parameter as it forks to background and I can use $? (exit status code) to check if bind succeeded. If I was to use netcat for a similar purpose, I would have to fork it using & and $? would not work. Does anybody know why faucet isn't responding correctly in this particular case and/or can suggest a solution to this problem. I am not married neither to faucet nor netcat but would like the solution to be implemented using bash or it's utilities (as opposed to write something in yet another scripting language, such as Perl or Python).

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  • removing elements incrementally from a list

    - by Javier
    Dear all, I've a list of float numbers and I would like to delete incrementally a set of elements in a given range of indexes, sth. like: for j in range(beginIndex, endIndex+1): print ("remove [%d] => val: %g" % (j, myList[j])) del myList[j] However, since I'm iterating over the same list, the indexes (range) are not valid any more for the new list. Does anybody has some suggestions on how to delete the elements properly? Best wishes

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  • Do I want an embedded web-server, or what?

    - by mawg
    So, someone want me to hack some code for him. He has a 42" TFT display on which he will display some application/business related data. However, 75% of the screen real estate is unused, so he wants to fill it with "TV/adverts/flash/you know, that kind of thing... web based....". Any advice? Do I want an embedded web-server? If so, which? (he wants free & open source, or as cheap as possible) Do I display it in a browser? (duh! probably, dude) But I don't want/need a menu, address bar, toolbar, etc - it should be full screen (does that mean "kiosk mode"?). Sorry, folks, the requirements are not clear, but I hope that you can guess what he probably means (he is not very techie). How should I proceed with this? Thanks.

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  • variables reference value of string

    - by xdevel2000
    How can I get the reference value of a string object? If I hava a class like class T() { } T t = new T(); System.out.println( t); print out T@a3455467 that is the reference value inside t but for string? maybe with method hashCode()??

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  • Lambda recursive PHP functions.

    - by Kendall Hopkins
    Is it possible to have a PHP function that is both recursive and anonymous (lambda). This is my attempt to get it to work, but it doesn't pass in the function name. $factorial = function( $n ) use ( $factorial ) { if( $n == 1 ) return 1; return $factorial( $n - 1 ) * $n; }; print $factorial( 5 ); I'm also aware that this is a bad way to implement factorial, it's just an example.

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Hide Crystal Report Header

    - by Chandana De Silva
    Hi all, in my Crystal Report have a Page Header(section Page Header "a" and Page Header "b") and Groupe Header #1 and #2 My problem is, I want to hide Page Header "a" when Group #2 have more records, I want to print records next page without Page Header "a" Please reply me , its an urgent one.. Thanks in advance

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  • How to copy image of a chart from Silverlight application to clipboard

    - by zidane
    I have Silverlight 3.0 applications with some custom graphic and some charts. I need to find a best way to transfer this graphic to PowerPoint presentation. I`we read that Silverlight 4.0 offers new Clipboard API, but there is only support for Unicode-text, not images. Is there a way to achieve this task without forcing user to manually print screen and than paste to other applicatons.

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  • Why can't I access the instance.__class__ attribute in Python?

    - by froadie
    I'm new to Python, and I know I must be missing something pretty simple, but why doesn't this very, very simple code work? class myClass: pass testObject = myClass print testObject.__class__ I get the following error: AttributeError: class myClass has no attribute '__class__' Doesn't every object in Python have a __class__ attribute?

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  • UnicodeDecodeError when redirecting to file

    - by zedoo
    Hi, I run this snippet twice, in the ubuntu terminal, (encoding set to utf-8) once with ./test.py and then with ./test.py >out.txt: uni = u"\u001A\u0BC3\u1451\U0001D10C" print uni Without redirection it prints garbage. With redirection I get a UnicodeDecodeError. Can someone explain why I get the error only in the second case, or even better give a detailed explanation of what's going on behind the curtain in both cases?

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • Python: Streaming Input with Subprocesses

    - by beary605
    Since input and raw_input() stop the program from running anymore, I want to use a subprocess to run this program... while True: print raw_input() and get its output. This is what I have as my reading program: import subprocess process = subprocess.Popen('python subinput.py', stdout=subprocess.PIPE, stderr=subprocess.PIPE) while True: output=process.stdout.read(12) if output=='' and process.poll()!=None: break if output!='': sys.stdout.write(output) sys.stdout.flush() When I run this, the subprocess exits almost as fast as it started. How can I fix this?

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  • How do I get this linearlayout working on android?

    - by Arkadiy
    I'm trying to create a scrollview that contains a linearlayout with some options inside of it. I'd like for the options to show up at the top and grow downwards, and to have "save," "delete," and "cancel" buttons which show up at the very bottom of the screen (if there is space left in between the bottom of all the options and the top of the buttons). Here's a screenshot of my attempt: http: //img375.imageshack.us/img375/3628/10370572.png (StackOverflow was only letting me post a single link so you'll have to get rid of the space in between http: and the rest) As you can see, the buttons show up directly below the options rather than at the bottom of the screen. In fact the top level (green) linearlayout doesn't even extend all the way down, despite having a height of fill_parent and a weight of 1 (and the blue is the scrollview, so there is room to expand). I've tried every possible combination of heights, weights, gravities, and anything else to get this working and still can't do it. Everytime I pasted my xml layout into here, the top and bottom portions got cut off, so instead I pasted it here: pastey link Can anyone see what I'm doing wrong?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • How can I quickly sum all numbers in a file?

    - by Mark Roberts
    I have a file which contains several thousand numbers, each on it's own line: 34 42 11 6 2 99 ... I'm looking to write a script which will print the sum of all numbers in the file. I've got a solution, but it's not very efficient. (It takes several minutes to run.) I'm looking for a more efficient solution. Any suggestions?

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  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

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  • problem in printing floating point

    - by kudi
    hi I am using IAR c compiler, I am trying to print floating point value like printf("version number: %f\n",1.4); but I am always getting like below in console version number:ERROR help please thanks in advance kudi

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