Search Results

Search found 19699 results on 788 pages for 'touch screen'.

Page 463/788 | < Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >

  • failed to get i915 symbols, graphics turbo disabled error on boot

    - by Gaurav Butola
    Whenever I boot my laptop, I see this message and it makes the boot process very slow as my screen stays black for a long time before this message appears. It shows just for a split second but today It got worst when my system couldn't boot and stuck on this error, I did several reboots but still couldn't pass this boot error message, then after sometime it fixed itself and now I can use my system as normal. I didn't pay much attention to the error when It was there for just a split second and making my boot process slow, but now that it has stopped me from booting into my system, I would like to know why this error occurring. Error-- ...failed to get i915 symbols, graphics turbo disabled....

    Read the article

  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

    Read the article

  • Frame timing for GLFW versus GLUT

    - by linello
    I need a library which ensures me that the timing between frames are more constant as possible during an experiment of visual psychophics. This is usually done synchronizing the refresh rate of the screen with the main loop. For example if my monitor runs at 60Hz I would like to specify that frequency to my framework. For example if my gameloop is the following void gameloop() { // do some computation printDeltaT(); Flip buffers } I would like to have printed a constant time interval. Is it possible with GLFW?

    Read the article

  • Mouse Not Working on Boot

    - by user88043
    I have seen several topics regarding this situation, but none of them truly address my issue (that, or there are no answers that solve the issue.) Upon booting into Ubuntu 12.04.1 x64 my mouse wired USB mouse (Steelseries Sensei if that makes any difference) either doesn't work or stops working immediately after the grub menu, prior to the login screen appearing. The cursor is present, but obviously not reactive to any mouse movement; even the LED on my mouse turns off (or fails to turn on.) The only way I've found to activate the mouse is to restart the computer, and even then it's 50/50 at best as to whether or not the mouse will be powered. This issue has never happened in Windows 7, so the mouse is operating properly on the hardware and connection side. Forgive my ignorance of Ubuntu (and Linux in general), but I was hopeful that someone would have some suggestions, or could at least instruct me on what to check in order to provide any further information for diagnoses.

    Read the article

  • Nautilus build fail

    - by ts01
    I am trying to patch Nautilus 3.2.1 on 11.10 with this patch (dual screen fix). So I've executed whole sequence: sudo apt-get install devscripts sudo apt-get build-dep nautilus apt-get source nautilus cd nautilus-3.2.1/ cp ~/nautilus.patch . patch --dry-run -p1 < nautilus.patch patch -p1 < nautilus.patch debuild And I've got finally fatal error (whole output here): dpkg-buildpackage: error: dpkg-source -b nautilus-3.2.1 gave error exit status 13 debuild: fatal error at line 1348: dpkg-buildpackage -rfakeroot -D -us -uc failed Any ideas?

    Read the article

  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

    Read the article

  • Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d

    - by cjroebuck
    Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other sprites between should shift left or right out of the way to allow space to drop the currently selected sprite. This is working ok, however, if I am too quick at dragging the sprite around the screen, this triggers another round of the UIPanGestureRecognizer's callback method, and screws up the logic, as the sprites are in-between shifting. I need a way to freeze the callback from firing, whilst the other sprites are shifting, then once they have finished moving, re-enable the callback to fire. Whats the best way to do this?

    Read the article

  • Rotate 3D Model from a custom position

    - by Nipuna Silva
    I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I successfully able to rotate the model from the below position by getting the radius of the model and applying it to the world matrix Vector3 point = new Vector3(-radius, 0, 0); world = Matrix.CreateTranslation(-radius, 0, 0); But now I cannot change the position of the object and it always centered in middle of the screen. I think that's because i applied the above code. How can I place it anywhere I want?

    Read the article

  • Default program startup display

    - by Tony Martin
    I have a dual display setup and would like to be able to set which display a piece of software starts on. Most software seems to return to the last display but Stellarium always starts in the primary display. Does Linux have a way of forcing the startup display or is it something the individual program has to manage? Thanks. EDIT And with no changes on my part Stellarium is behaving nicely and remembering which screen it was on. Still nice to know if there is a way of forcing this.

    Read the article

  • Problem installing from Ubuntu 12.04.1 LTS 32bit cd

    - by John Smith
    Older laptop currently running xp, only 128mb ram too. Is 128 just too small? But, 20+ gigs free hard drive and it's been defragmented. When I try to install Ubuntu from a CD I get the screen that says ubuntu and has the four red dots and then eventually goes blank and I just hear hard drive noises. Stays this way indefinitely (shut it off after half a day). Burned another cd, at slow writing speed too, and dl is from Ubuntu and get same result. Any help much appreciated!

    Read the article

  • How to install XAMPP?

    - by Rani.Shemer
    Hi all im a noob on Ubuntu/Linux World, So i need some that give a full tutorial to How to install Xampp from apachefriends.org correctly on Ubuntu 11.10 + all beyond Ubuntu for 32 bit and also 64 bit Desktop Version.. and also i need this: Make a Folder on Your Home Folder and Linked to htdocs from Apache Web Server Make a GUI interface for Xmapp Start Xampp when Ubuntu Boot Up or Start Ubuntu (Note: i ask it for both X86 and X64 so people in the further can see the tutorials) New Data: What i did was i download from apachefriends.org for now and i also what to say that I'm currently running Ubuntu 11.10 X64 bit for Dell Studio 1558 processor intel i3 i will let you know guys which solution was the best, and it is for a Desktop Version of Ubuntu 11.10 (Laptop 15 inch screen ^_^ ) not Server Ubuntu

    Read the article

  • How can I tell how a panel item was set up

    - by 4dummies
    I need to do some major surgery on a user account that has somehow sustained configuration damage to the point window decorations are gone, some apps don't listen to the keyboard, etc etc. I run xfce4 sessions. There's a panel on the top of the screen that has applications that I put there once upon a time. I know how to do that, sort of. But I don't remember the details of what I specified. And I'm unaware of an app for the panel that's like the menu editor that lets you see and manipulate an item that's already there. I want to do that because I want to re-do this stuff in a different account. Or possibly do a dotfile transplant on this account and re-edit to include the stuff I'm used to.

    Read the article

  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

    Read the article

  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

    Read the article

  • Struck with a serious issue when upgrading to ubuntu 13.10 from 13.04

    - by Piyush Deshmukh
    I installed ubuntu 13.04 alongside windows xp professional. When I tried to upgrade to 13.10 from 13.04, it took some time to download and then it started cleaning the files and then message was displayed that xp cleaned (this msg was seen by my younger brother and then he cut the power off) . Now the computer when starts displays this screen and I dont know how to proceed. To anyone giving solution I would like tell you that I prefer xp over linux(personal reasons). So is there any way to get out of this problem, neithet I can open xp nor linux?

    Read the article

  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

    Read the article

  • How can menu bars that require a right click be activated?

    - by Amos Annoy
    I've noticed that NetworkManager only has a single, left or right, click menu and no longer has an About menu option to show it's splash screen. In fact all the top bar mini short cut icons have been amputated and crippled leaving them with no rights. This severely impacts on our custom aps., similar to FireFox bookmarks, which can no longer be right clicked to bring up a context menu. It is possible to disengage FF's File|Edit|... menu bar from the top by running it in safe-mode so the menu bar is resident in a window, restoring right clicks, but our aps. do not have "safe modes". How can right clicks in menu bars be restored? reference

    Read the article

  • Brightness controls doesn't work on a MacBook Pro 5.5

    - by Jeff Labonte
    I recently installed Ubuntu on my MacBook pro 5.5 (mid 2009). I have a problem with the brightness control. The thing is, when I try to reduce the brightness of my display which would help my battery life dramaticlly is doesnt work. I tried to use the system preference but no succes. I tried to look of it changes something if disconnect the computer from the charge I the screen will dimm but once against I failed. I tried many things such as pommed or Many other little things that I have had read on forums.

    Read the article

  • How do I unlock a user account?

    - by John Kotrla
    I've been to system settings and to User Accounts. My account is the only one on the system and I have previously been able to UnLock the screen so that I could set my account to login without password prompt. That didn't make any effect on the system. I still have to enter a password to log in, but now I can't unlock the User Accounts dialog to make any changes at all. What do I need to reset? note how the unlock box in the upper right hand corner isn't available for selection...

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • How to perform efficient 2D picking in HTML5?

    - by jSepia
    I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very frequently, both trees must be updated/reordered once per frame. While this is very efficient for collisions, because the tree is used in hundreds of collision queries every frame, I'm finding it too costly for picking, because it only gets queried when the user clicks, thus leading to a lot of wasted tree updates. What would be a more efficient way to implement picking without as much overhead?

    Read the article

  • Suspend/hibernate doesn't work on an Asus Laptop

    - by b1ackjosh
    I'm having issues suspending 11.04 on my new Asus U30sd-XA1 laptop, it's a new laptop on the market and I'm wondering if anyone else has had this issue and maybe have a fix for it. Basically whenever I close or put the laptop to sleep the screen goes black but the video card doesn't actually turn off, then the fan spins up even faster then it was before and gets hot. I did see that some people were having similar issues on other laptops and they set the kernal back. I'm newish to ubuntu and I'm not super comfortable messing with the kernal. If anyone has any other solutions that would be great. I am not using the 520m nvidia driver because it won't load unity after it's installed. I've also heard quite a few bad things about the drivers on the ubuntu forums, so I deactivated the driver.

    Read the article

  • Netbeans shows only blank window

    - by aGr
    I am not able to launch Netbeans. When I launch it for the first time I normally get the netbeans splash screen, but after that nothing happens. When I try to launch it again, a small blank window appears. I am able to enlarge the window, but it is completely blank. Any ideas? As far as I remember this didn't come after some update/new install or whatever. Netbeans worked perfectly, but then all from the sudden...

    Read the article

  • Grub Rescue Error: Unknown Filesystem

    - by James
    I was trying to dual boot Windows with Linux (linux installed first). I read that it was easier to do so if windows was installed first. So I tried to install windows, by creating a partition for it. There wasn't enough room on the drive so I tried changing the filesystem of my existing partition to support windows. Now whenever I try to start my computer I get the grub rescue screen. I've tried booting from CD and USB with ubuntu and also with windows, but nothing happens. I ran ls in grub rescue and got hd0, (hd0,msdos5), cd (with an install disc inserted), fd0, and fd1. However if I run ls on any of these I receive the error: unknown filesystem. Can anyone help me out?

    Read the article

  • How to change the terminal to SCO compliant

    - by kaushik
    I have a server in which SCO 5.x is installed. I have several thin clients which were supplied from our head office. Those thin clients have linux pre-installed in them. When we tried to connect to our SCO server, we have found out that the thin client does not support SCO terminal type. So the program (Which is written in Oracle forms) is not working correctly. Lots of function keys stopped working and screen also not getting refreshed correctly. Hence we decided to use Ubuntu Live USB keys in thin clients. Now the problem is how can we change the terminal type to SCO in ubuntu ? Means I want it in the text terminal (Alt+Ctrl+F1,F2...) (Not in xterm...graphical terminal emulators). Does ubuntu support SCO terminal type ?

    Read the article

< Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >