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  • SOA Suite HealthCare Integration Architecture

    - by Nitesh Jain
    Oracle SOA Suite for HealthCare integration is an integrated, best-of-breed suite that helps HealthCare organizations rapidly design and assemble, deploy and manage, highly agile and adaptable business applications.It  will help healthcare industry to  reduce operating costs and speeds time-to-market by delivering a consistent user interface, management console and monitoring environment, as well as healthcare libraries and templates for healthcare customer projects.Oracle SOA Suite for healthcare integration is fully configurable and extensible, providing a highly flexible platform for collaboration across all healthcare domains.Healthcare message standards support:    Messaging standards - HL7, HIPAA, Custom , X12N    Exchange standards - MLLP (v1.0, v2.0), TCP/IP, File, FTP, SFTP, JMSSimplified dashboards and customized reports helps users to advanced monitoring capabilities that support end-to-end healthcare message tracking.A toolkit for rapid HIPAA 5010 upgrade and compliance provides pre-defined healthcare integration mapping for HIPAA standards that is fully customizable and extensible.MLLP-HA helps easily failover and disaster recovery which makes system running on the long time without any issue.Audit keeps track of all the system changes. Alert and notification (SMS,Email etc) helps user to take the fast action and gives tracking on the real-time.

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  • Tiled game: how to correct load background image ?

    - by stighy
    Hi, i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a good idea to load a 3000px x 3000px image and move it... So, how is the best practice ? To load a single small image (64x64) and repeat it for N times ? If yes, ok, but how i can manage the "background" movement ? Thanks Bye!

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at StackOverflow

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  • Logical and Physical Modeling for Analytical Applications

    - by Dejan Sarka
    I am proud to announce that my first course for Pluralsight is released. The course title is Logical and Physical Modeling for Analytical Applications. Here is the description of the course. A bad data model leads to an application that does not perform well. Therefore, when developing an application, you should create a good data model from the start. However, even the best logical model can’t help when the physical implementation is bad. It is also important to know how SQL Server stores and accesses data, and how to optimize the data access. Database optimization starts by splitting transactional and analytical applications. In this course, you learn how to support analytical applications with logical design, get understanding of the problems with data access for queries that deal with large amounts of data, and learn about SQL Server optimizations that help solving these problems. Enjoy the course!

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  • Need advice on design in Ruby On Rails

    - by Elad
    For personal educational purposes I am making a site for a conference. One of the object that exist in a conference is a session, which has different states and in each state it has slightly different attributes: When submitted it has a speaker (User in the system), Title and abstract. When under review it has reviews and comments (in addition to the basic data) When accepted it has a defined time-slot but no reviewers anymore. I feel that it is not the best thing to add a "status" attributes and start adding many if statements... So I thought it would be better to have different classes for each state each with it's own validations and behaviors. What do you think about this design? Do you have a better idea? *I must add this out of frustration: I had several edits of the question, including one major change but no one actually gave any hint or clue on which direction should i take or where is a better place to ask this... Hardly helpful.

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  • Storing and Finding Art Assets

    - by ashes999
    I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games. But how do I go about storing and finding them? Let's say for example I decide to focus on RPGs for ~2 years. I would create items, monsters, etc. and store them somewhere. How would I categorize them and make them easier to search later on? Is the best solution "use directories with broad categories like landscape/items/monsters/etc.?"

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  • Is sticking to one language on a particular project a good practice?

    - by Ans
    I'm developing a pipeline for processing text that will go into production. The question I keep asking myself is: should I stick to one language for the project when I'm looking for a tool to do a particular task (e.g. NLTK, PDFMiner, CLD, CRFsuite, etc.)? Or is it OK to mix and match languages on the project? So I pick the best tool regardless of what language it's written in (e.g. OpenNLP, ParsCit, poppler, CFR++, etc.) and warp (wrap) my code around it? Note, I am not asking about should a developer stick to just one language for their career.

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  • Replace %26 in htaccess to %2526

    - by Patrick
    I would like htaccess to rewrite example.com/something_%26_else into example.com/something_%2526_else. I'm importing a bunch of pages that have ampersands in the title from Mediawiki. These are encoded as %26. Drupal, for various reasons, has decided double encode the url it to have it become %2526. I simply can't create the alisis within Drupal so I have to use htaccess This is what I have as my rule so far as RewriteRule ^w/([^%26]+)\%26(.*)$ w/$1\%2526$2 [R=301] I asked this question three months ago on stackexchange and was not able to get it working. I tried hiring a contractor for this but was unable to find one. So this my last ditch effort before I completely give up. I really appreciate the help. All the best, Patrick

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • What Web Technology to use for web app?

    - by Chris
    Want to get the opinions of the people of Stack Overflow. I am creating a web application that ideally will have some sort of desktop notification. i would love to do this in HTML5 but cant as need it to run on IE 8 and below. I have looked a Flex but I'm not 100% sure how to achieve desktop notifications when running as a web app. Has anyone had this dilemma or even know of anything that would be the best fit? All opinions are welcome, will help me out a lot

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  • Practical Meta Programming System (MPS)

    - by INTPnerd
    This is in regards to Meta Programming System or MPS by JetBrains. Thus far, from my efforts to learn how to use MPS, I have only learned its basic purpose and that it is very complex. Is MPS worth learning? Is there anyone who already effectively uses MPS to create their own languages and editors for those languages and uses these created editors as their primary way of programming? If so, what types of programs have they made with this? What are the advantages and disadvantages of working with MPS? What is the best way to learn MPS?

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Low coupling processing big quantities of data

    - by vitalik
    Usually I achieve low coupling by creating classes that exchange lists, sets, and maps between them. Now I am developing a batch application and I can't put all the data inside a data structure because there isn't enough memory. I have to read and process one chunk of data and then going to the next one. So having low coupling is much more difficult because I have to check somewhere if there is still data to read, etc. What I am using now is: Source - Process - Persist The classes that process have to ask to the Source classes if there are more rows to read. What are the best practices and or useful patterns in such situations? I hope I am explaining myself, if not tell me.

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  • Awesome Bookmarklet Collection Ready to Select from and Add to Your Browser

    - by Asian Angel
    Bookmarklets are extremely useful additions to have for your everyday browsing needs without the hassle (or slowdown effect) of extensions. With that in mind tech blog Guiding Tech has put together a terrific collection of 21 bookmarklets that are ready to add to your favorite browser. Just scroll down and select/install the bookmarklets you like from the blog post and enjoy the enhanced browsing! You can see the beginning and end results from our sample use of the Search Site Bookmarklet in the screenshots above and below… Note: We altered the bookmarklet slightly to focus the search results through Google Singapore. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Is there a viable alternative to the agile development methodology? [closed]

    - by Eric Wilson
    The two predominant software-development methodologies are waterfall and agile. When discussing these two, there is often much focus on the particular practices that distinguish them (pair programming, TDD, etc. vs. functional spec, big up-front design, etc.) But the real differences are far deeper, in that these practices come from a philosophy. Waterfall says: Change is costly, so it should be minimized. Agile says: Change is inevitable, so make change cheap. My question is, regardless of what you think of TDD or functional specs, is the waterfall development methodology really viable? Does anyone really think that minimizing change in software is a viable option for those that desire to deliver valuable software? Or is the question really about what sort of practices work best in our situations to manage the inevitable change?

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  • rewrite rule if iphone?

    - by daniel Crabbe
    hello there. just need one url on my site to check if its a mobile device and then rerite the url accordingly. want to rewrite; /play-reel/miranda-bowen/playpeaches-and-cream to /mobile/play-reel/miranda-bowen/playpeaches-and-cream RewriteCond %{HTTP_USER_AGENT} ^.*iPhone.*$ [NC] RewriteRule ^play-reel(.*)\$ mobile/play-reel$1 [R=302,NC] RewriteRule ^mobile/play-reel/([a-zA-Z0-9\-]+)/([a-zA-Z0-9\-]+)$ play-reel-new-html5-02.php?director=$1&video=$2 [L] # the 3rd line works but cant get the url to change for it to be picked up can anyone see what's wrong? There's no erro best, Dan

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Recommendations on eReader for technical reference material

    - by Aaron Kowall
    I’ve been thinking that an eBook reader would be handy since I travel a lot.  I’m not really all that worried about taking novels and pleasure reading as much as taking along work related books and reference material. I haven’t really done a lot of research into the various options (Sony, Kindle, Nook, iPad, etc.) but am aware that not all content can be read on all readers even if it is in ePub format due to DRM. Anybody got a recommendation on which device/store combination offers the best selection of technical reference for a .Net developer with a particular interest in software process engineering? HELP!! Technorati Tags: eBook,eReader,iPad,Kindle,Nook,Sony,ePub,PDF

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  • Lockdown Your Database Security

    - by Troy Kitch
    A new article in Oracle Magazine outlines a comprehensive defense-in-depth approach for appropriate and effective database protection. There are multiple ways attackers can disrupt the confidentiality, integrity and availability of data and therefore, putting in place layers of defense is the best measure to protect your sensitive customer and corporate data. “In most organizations, two-thirds of sensitive and regulated data resides in databases,” points out Vipin Samar, vice president of database security technologies at Oracle. “Unless the databases are protected using a multilayered security architecture, that data is at risk to be read or changed by administrators of the operating system, databases, or network, or hackers who use stolen passwords to pose as administrators. Further, hackers can exploit legitimate access to the database by using SQL injection attacks from the Web. Organizations need to mitigate all types of risks and craft a security architecture that protects their assets from attacks coming from different sources.” Register and read more in the online magazine format.

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  • Methods of learning / teaching programming

    - by Mark Avenius
    When I was in school, I had a difficult time getting into programming because of a catch-22 in the learning process: I didn't know how to write anything because I didn't know what keywords and commands meant. For example (as a student, I would think), "what does this using namespace std; thing do anyway? I didn't know what keywords and commands meant because I hadn't written anything. This basically led me to spending countless long night cursing the compiler as I made minor tweaks to my assignments until they would compile (and hopefully perform whatever operation they were supposed to). Is there a teaching/learning method that anyone uses that gets around this catch-22? I am trying to make this non-argumentative, which is why I don't want to know the 'best' method, but rather which methods exist.

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  • Page rank lost on subpage

    - by Niko Nik
    I have one question for PageRank. Maybe someone has an idea: I have this site: http://bit.ly/MyjVjA . 3 Days ago I had here PR5 and here were keywords as well. 3 days ago I have changed the site and set new keywords. Today I have loose the PR. The question is, why? I know other pages like this: bit.ly/Myk9qG or bit.ly/KtT2u1 and they have the same situation like me, with many keywords, but they have still PageRank. Is this because I have change the content of the site, or is there something, what I have made wrong to loose the good PR I had. How can I become it again? Thanks for all ideas! Best Regards Nik

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  • Project Management - Asana / activeCollab / basecamp / alternative / none

    - by rickyduck
    I don't know whether this should be on programmers - I've been looking at the above three apps over the past few weeks just for myself and I'm in two minds. All three look good, are easy to use, and I came to this conclusion; Asana is the easiest to use ActiveCollab is the feature rich and easiest flow BaseCamp is the best UX / design But I didn't really find my workflow was any more quicker / efficient, in fact it was a bit slower and organized. Is there a realistic place for them in workflow - should programmers use them for themselves, or only when a project manager can take control of it?

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  • What word processor can manage left and right pages separately?

    - by chtfn
    I was after a word processor that can manage left and right pages separately so I can have my text on the right pages and my illustrations on the left pages. I know LibeOffice can set "left page" and "right page" formats, but there is no simple way to make the text jump from right page to right page when writing. I don't know what would be the best way to do that, but I guess I need an app that is designed for writing books and do that kind of thing, or an app that can associate a page format with an object format (so the "illustration" format can be exclusively associated with "left page" format, and "text body" exclusively associated with "right page", for example). Or is there an extension for LO or OOo out there that I didn't hear about? Cheers!

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  • Is the term "web portal" obselete?

    - by John Hamelink
    Firstly, sorry if this is the wrong place: I've looked at all the programming-related boards and this one seems like the best fit - correct me if I'm wrong. My boss uses the term "portal" for the project I work on all the time. To me, the word makes me think of Yahoo in the late 90s. Does the word "portal" have old-school connotations, or is it just me? Do you think it's ok to use it, and not drag our client's perception of the product down into the middle-ages? Or again, am I just being weird?

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