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  • How does msbuild decide whether it needs to rebuild a C# library or not?

    - by Peter Mounce
    Per subject, how does msbuild decide whether it needs to rebuild a library (ie, invoke csc), or not, when it is run against a C# project file? I imagine (but want to confirm): If there's no output directory, rebuild (duh :) ) If a C# file has changed, rebuild If an included file marked copy-always has changed, rebuild or is it smart enough to not rebuild, but just copy the file to the existing output? If an included file marked copy-if-newer has changed, rebuild same question as above

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  • Is it possible get the functionality of namespaces inside a class?

    - by CowKingDeluxe
    I have the following code: Public Class Form1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Class What I would like to do is be able to separate the code, similar to the following (which obviously doesn't work): Public Class Form1 Namespace Step1 Private Function Step1_Execute() As Boolean Return Step1_Verify() End Function Private Function Step1_Verify() As Boolean Return True End Function End Namespace Namespace Step2 Private Function Step2_Execute() As Boolean Return Step2_Verify() End Function Private Function Step2_Verify() As Boolean Return True End Function End Namespace End Class I would like the functionality of namespaces inside of a class, as in something that would let me call Step2.Execute() instead of having to put Step2_ in front of a whole bunch of functions. I don't want to have to create separate classes / modules for step1, step2, etc. Is there a way that I can accomplish namespace functionality from inside a class?

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  • Add a Message Bar or Info Bar to Word using interop or vsto

    - by Aaron
    I have VS 2010 and Word 2010. In Word 2010 there is sometimes a message/warning bar that pops up under the ribbon but above the body of the document that allows the user to do an action. It looks something like this... Can I programmatically though VSTO or Interop create a custom bar that allows the user to click a button and then it executes some code. If not, is there an alternative popup or dialog box that will do something like this? Thanks, A

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  • C#: Accessing image added to project folder

    - by Petr
    Hi, I would like to know following: I added the folder "Graphics" into my project and placed one BMP to it. Now I would like to load the image from my code, but I cannot figure out how. I know its simple with resources but is there a way without adding the image into resources? Thanks

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  • Can I set svn properties through ankhsvn?

    - by grungean
    I am using ankhsvn with VS2008. I am using a free repo hosting on the web. I am not using a svn client for this repo, but managing everything with ankhsvn (including adding solution file and project files to the new repo). I want to add the svn:needs-lock preperty to these files. I wonder if I can do this task using ankhsvn, or if I need to get another svn client for this purpose.

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  • streaming to correct network interface

    - by robin hood
    I have IP cam that supports RTSP streaming. It's connected to router with 2 network cards with IP1 and IP2 addresses. I make 2 connections to IP cam by IP1 and IP2 addresses from the same IP and I need to receive corresponding streams thru correct network card, but both streams (RTP over UDP) go thru IP1. How this can be resolved? I don't know if RTSP server binds UDP sockets to corresponding IP and I don't know what IP stack is in IP cam (weak end system or strong end system). I haven't found anything interesting in router configuration. As I understand, routing table cannot help me cos I'm connected from the same IP, is it right? Also Sorry for incomplete info but it's all I have at the moment. Thanks for your time.

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  • Access DLL without instantiating

    - by user330635
    I wrote a simple dll with only 2 functions in it. Is there a way to access these functions without having to instantiate them on every page? Can't I add them to the web.config somehow as assemblies thus giving me access to them?

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  • Collaborative kernel development

    - by Raffo
    Hi, I have to develop a patch for the linux kernel (2.6) for an university course I'm attending. I have to develop this patch with a friend of mine and we need to edit the same files on our computers (2-3 PCs). So, we want to use something like a collaborative editor and/or a version control system. The problem is that we never used something like that and that we cannot release our software as open source till we take the exam. Obviously, we're using linux. I'm here to ask you suggestions in order to manage our work in the best way. Thank you

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  • What language is .NET Framework written in?

    - by chester89
    The question I always wanted to ask and was afraid to, actually - what language is .NET Framework written in? I mean library itself. It seems to me that it was C and C++ mostly. (I hope Jon Skeet is reading this one, it`ll be very interesting to hear what he thinks about it)

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  • Java Or C++ Or What???

    - by Kronass
    Hi, My friends and I are starting a new project and we are shifting from windows to linux (for some reasons) and all of us are .Net background. for the new platform I decided to go with Java since many parts are similar with .Net but my friend is insisting on C++ saying it is much faster very mature and working with it will not effect on the productivity and development speed. The project that we will work on it will have threading, extensive string and datetime manipulation, some socket programing and of-course work with RDBMS (MySql Or Postgre not decided yet). I have some fears with java since oracle acquired sun and these people will do anything to make money out of it. some have advised in python and ruby and I like python but don't know should I make it the default language in this project. the project is not web application and we will make services and executables. what do you think, if you have other opinion you very welcome. Hint: Mono is not an option

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  • how run Access 2007 module in Vb6?

    - by Mahmoud
    I have created a module in access 2007 that will update linked tables, but I wanted to run this module from vb6. I have tried this code from Microsoft, but it didnt work. Sub AccessTest1() Dim A As Object Set A = CreateObject("Access.Application") A.Visible = False A.OpenCurrentDatabase (App.Path & "/DataBase/acc.accdb") A.DoCmd.RunMacro "RefreshLinks" End Sub What I am aiming to do, is to allow my program to update all linked tables to new links, in case the program has been used on other computer In case you want to take a look at the module program, here it is: Sub CreateLinkedJetTable() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table ' Create the new table. tbl.Name = "Companies" Set tbl.ParentCatalog = cat ' Set the properties to create the link. tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" tbl.Properties("Jet OLEDB:Remote Table Name") = "Companies" tbl.Properties("Jet OLEDB:Create Link") = True ' To link a table with a database password set the Link Provider String ' tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" ' Append the table to the tables collection. cat.Tables.Append tbl Set cat = Nothing End Sub Sub RefreshLinks() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table For Each tbl In cat.Tables ' Verify that the table is a linked table. If tbl.Type = "LINK" Then tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" ' To refresh a linked table with a database password set the Link Provider String 'tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" End If Next End Sub

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  • Hold a network connection although IP address change

    - by rursw1
    Hi, Is it possible to hold an open TCP connection with a client, while the IP address of the client is externally changed? For example, the connection is establishes against address X, but somewhen while the connection is open, the client-side user asks for IP renew and gets another IP address. Can the connection remains alive in this case? Thanks in advance.

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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Load Empty Database table

    - by john White
    I am using SQLexpress and VS2008. I have a DB with a table named "A", which has an IdentitySpecification column named ID. The ID is auto-incremented. Even if the row is deleted, the ID still increases. After several data manipulation, the current ID has reached 15, for example. When I run the application if there's at least 1 row: if I add a new row, the new ID is 16. Everything is fine. If the table is empty (no row): if I add a new row, the new ID is 0, which is an error (I think). And further data manipulation (eg. delete or update) will result in an unhandled exception. Has anyone encountered this? PS. In my table definition, the ID has been selected as follow: Identity Increment = 1; Identity Seed =1; The DB load code is: dataSet = gcnew DataSet(); dataAdapter->Fill(dataSet,"A"); dataTable=dataSet->Tables["A"]; dbConnection->Open(); The Update button method dataAdapter->Update(dataSet,"tblInFlow"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["tblInFlow"]; dataGrid->DataSource=dataTable; If I press Update: if there's at least a row: the datagrid view updates and shows the table correctly. if there's nothing in the table (no data row), the Add method will add a new row, but from ID 0. If I close the program and restart it again: the ID would be 16, which is correct. This is the add method row=dataTable->NewRow(); row["column1"]="something"; dataTable->Rows->Add(row); dataAdapter->Update(dataSet,"A"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["A"];

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