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  • How to include a Custom list in one Sharepoint site in to another as a web part?

    - by Rakhitha
    I have two share point web sites. One is a child web site of the other. For example if my first site is myweb1, other one is myweb1/myweb2. I have a custom list created in myweb1. I want to include that as a web part in number of web pages in both myweb1 and myweb1/myweb2 sites. Including the web part in the same site which contains the custom list is not a problem. But how do I include it in the other site. The web part does not show up in the list. I dont want to copy the content of custom list. I want pages in both sites that have included this list as a web part to be updated whenever the list content is changed. Any ideas?

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  • How do I include a newline in a text message sent as email from an ASP.Net application?

    - by Tim Goodman
    I have an ASP.Net Application that sends text messages to mobile phones. It does this by sending an email. For instance, if your phone number is 555-555-5555 and your wireless carrier is Verizon, you can send an email to [email protected] and it will show up as a text message. I want to be able to include a newline in the body of the message. How do I do this? Also please note that my ASP.Net program gets the message from a database (MS SQL Server) so what I really need to know is what characters to include in the message body when I store it in my database. I already tried \n but it just showed up in the text message as \n

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  • Sockets: Transport endpoint is not connected on send

    - by TheoretiCAL
    I'm trying to learn socket programming from http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html and am attempting to build a SOCK_STREAM client/server. My client: #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define SERVERPORT "4951" // the port users will be connecting to int main(int argc, char *argv[]) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; if (argc != 3) { fprintf(stderr,"usage: talker hostname message\n"); exit(1); } memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if ((rv = getaddrinfo(argv[1], SERVERPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("client: connect"); continue; } } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return 2; } if ((numbytes = send(sockfd, argv[2], strlen(argv[2]), 0) == -1)) { perror("talker: send"); exit(1); } freeaddrinfo(servinfo); printf("talker: sent %d bytes to %s\n", numbytes, argv[1]); close(sockfd); return 0; } Server: #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define MYPORT "4951" // the port users will be connecting to #define MAXBUFLEN 100 static int backlog = 10; // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } int main(void) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; int new_fd; socklen_t addr_size; struct sockaddr_storage their_addr; char buf[MAXBUFLEN]; char s[INET6_ADDRSTRLEN]; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4 hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; // use my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } int yes=1; // lose the pesky "Address already in use" error message if (setsockopt(sockfd,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof(int)) == -1) { perror("setsockopt"); exit(1); } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } if (listen(sockfd,backlog) == -1){ close(sockfd); perror("listener:listen"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } freeaddrinfo(servinfo); printf("listener: waiting to recv..\n"); while(1){ addr_size = sizeof their_addr; if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &addr_size))==-1){ perror("accept"); exit(1); } if ((numbytes = recv(new_fd, buf, MAXBUFLEN-1 , 0) == -1)) { perror("recv"); exit(1); } printf("listener: got packet from %s\n", inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s)); printf("listener: packet is %d bytes long\n", numbytes); buf[numbytes] = '\0'; printf("listener: packet contains \"%s\"\n", buf); close(sockfd); } return 0; } Upon executing the client, I get " send: Transport endpoint is not connected" and I'm not sure where I went wrong. Thanks.

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  • Header files in C++

    - by user269037
    Hi, I am making a simulator and have written lots of files and headers. The problem is whenever I include a file I give the relative path of the particular file. For example a typical code in my application would begin like ifndef AI_H define AI_H include include "../world/world.h" include "pathPlan.h" include "skills/tryskill.h" include "../info/condition.h" include "dataStructures/destination.h" include "../params/gamePlay.h" include "../modules/controlModule.h" class ai { public: etc etc I want to avoid using the relative paths. For example I want to directly include "tryskill.h" and "destination.h" without giving the absolute paths. That way I wont need to bother if I change the location of any particular file. I am using Ubuntu 9.10. Any help would be highly appreciated.

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  • How do I use 2 include statements in a single MVC EF query?

    - by alockrem
    I am trying to write a query that includes 2 joins. 1 StoryTemplate can have multiple Stories 1 Story can have multiple StoryDrafts I am starting the query on the StoryDrafts object because that is where it's linked to the UserId. I don't have a reference from the StoryDrafts object directly to the StoryTemplates object. How would I build this query properly? public JsonResult Index(int userId) { return Json( db.StoryDrafts .Include("Story") .Include("StoryTemplate") .Where(d => d.UserId == userId) ,JsonRequestBehavior.AllowGet); } Thank you for any help.

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  • Is it valid for RSS feeds to include images with relative paths?

    - by Brian Armstrong
    I have an app which reads lots of RSS feeds. Someone added a feed recently that includes images in the html portion with relative URLS (i.e. it didn't include the http://www.domain.com/ part in front). Is this valid html for an RSS feed? I thought not, but I tried adding the feed to my Google reader and it picked up the images correctly, so they must be doing something smart where they guess the domain based on the feed's url parameter or something. Even if it's not valid, how common is it to see feeds like this in the wild? To display it correctly would require you to parse the html in the feed and find/replace parts of it to insert full URL's, so this seems wrong. But wanted to double check.

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  • LocalHost in share path?

    - by bugtussle
    I am setting up in a test environment and need to save some paths in a database but dont want to edit the paths when we go to production. My idea being that I could create a share on both servers and use a generic name like LocalHost instead of TestServer for the paths. Example: \\LocalHost\Docs I have used a mapped drive temporarily but was curious if there is another magic word like localhost that works with share paths?

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  • Why will my AdRotator not display images? (Image paths are correct)

    - by KSwift87
    Hi. I'm writing a simple web application in C# and I've gotten to the part where I must add an AdRotator object and link four images to it. I have done this, but no matter what I do the images will not show up; only the alternate text. It makes no sense because the paths are correct. Supposedly AdRotator controls are really simple to use... But anyway below is my code. Search.aspx: <%@ Page Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Search.aspx.cs" Inherits="Module6.WebForm2" Title="Search" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <form id="Search" runat="server"> This is the Search page! <div class="StartCalendar"> <asp:Calendar ID="Calendar1" runat="server" Caption="Start Date" TodayDayStyle-Font-Bold="true" TodayDayStyle-ForeColor="Crimson" SelectedDayStyle-BackColor="DarkCyan" /> </div> <div class="EndCalendar"> <asp:Calendar ID="Calendar2" runat="server" Caption="End Date" TodayDayStyle-Font-Bold="true" TodayDayStyle-ForeColor="Crimson" SelectedDayStyle-BackColor="DarkCyan" /> </div> <br /><br /> <div class="Search"> <asp:Button ID="btnSearch" runat="server" Text="Search" UseSubmitBehavior="true" /> </div><br /><br /> <div class="CenterAd"> <asp:AdRotator ID="AdRotator1" runat="server" Target="_blank" AdvertisementFile="~/Advertisements.xml" /> </div> <br /><br /> <div class="Results"> <asp:GridView ID="gvResults" runat="server" /> </div> </form> </asp:Content> Advertisements.xml: <?xml version="1.0" encoding="utf-8" ?> <Advertisements> <Ad> <ImageURL>~/images/colts.jpg</ImageURL> <AlternateText>Colts Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/conseco.gif</ImageURL> <AlternateText>Conseco Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/IndianapolisIndians.png</ImageURL> <AlternateText>Indianapolis Indians Image</AlternateText> </Ad> <Ad> <ImageURL>~/images/pacers.gif</ImageURL> <AlternateText>Pacers Image</AlternateText> </Ad> </Advertisements> Any and all help is GREATLY appreciated.

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  • Problem in transfering file from server to client using C sockets

    - by coolrockers2007
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? CLIENTFILE.C #include stdio.h #include stdlib.h #include time.h #include netinet/in.h #include fcntl.h #include sys/types.h #include string.h #include stdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int sockfd; int number,message; char outbuff[MLEN],inbuff[MLEN]; //char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (argc != 2) fprintf(stderr, "error"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) fprintf(stderr, "socket error"); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(PORT); if (connect(sockfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr, "connect error"); if ( (fp = fopen("/home/na/nall9047/write.txt", "w")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } SERVERFILE.C #include stdio.h #include fcntl.h #include stdlib.h #include time.h #include string.h #include netinet/in.h #include errno.h #include sys/types.h #include sys/socket.h #includ estdarg.h #define PORT 5678 #define MLEN 1000 int main(int argc, char *argv []) { int listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr; struct sockaddr_in cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd < 0) fprintf(stderr,"listen error") ; memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); if (bind(listenfd, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) fprintf(stderr,"bind error") ; alen = sizeof(struct sockaddr); connfd = accept(listenfd, (struct sockaddr *) &cliaddr, &alen); if (connfd < 0) fprintf(stderr,"error connecting") ; printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("/home/na/nall9047/read.txt", "r"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); close(listenfd); close(connfd); return 0; }

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  • GUI to include a `.props` file to a VS 2010 project?

    - by jwfearn
    Visual Studio 2010 has no longer uses .vsprops files and instead uses .props files. To add a .vsprops file to a Visual Studio 2008 project, one could right-click the project icon in the Solution Explorer panel, choose Properties, go to the Configuration Properties | General section, and modify the Inherited Project Property Sheets property to contain a list of .vsprops paths. One could also modify the Visual Studio 2008 project file directly. Is there a way in the Visual Studio 2010 GUI to add .props files to a project? The Inherited Project Property Sheets property seems to have been removed. If manual editing of the project file is the only way to include .props files, where can one find documentation on doing it?

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  • How can I write an XSLT that will recursively include other files?

    - by Eric
    Let's say I have a series of xml files in this format: A.xml: <page> <header>Page A</header> <content>blAh blAh blAh</content> </page> B.xml: <page also-include="A.xml"> <header>Page B</header> <content>Blah Blah Blah</content> </page> Using this XSLT: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/page"> <h1> <xsl:value-of select="header" /> </h1> <p> <xsl:value-of select="content" /> </p> </xsl:template> </xsl:stylesheet> I can turn A.xml into this: <h1> Page A </h1> <p> blAh blAh blAh </p> But how would I make it also turn B.xml into this? <h1> Page B </h1> <p> Blah Blah Blah </p> <p> blAh blAh blAh </p> I know that I need to use document(concat(@also-include,'.xml')) somewhere, but I'm not sure where. Oh, and the catch is, I need this to still work if B were to be included in a third file, C.xml. Any idea as to how to do this?

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  • How to avoid using the plld.exe utility in VS2008 (for linking C++ and Prolog codes)

    - by Joshua Green
    Here is my code in its entirety: Trying "listing." at the Prolog prompt that pops up when I run the program confirms that my Prolog source code has been loaded (consulted). #include <iostream> #include <fstream> #include <string> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <stdafx.h> using namespace std; #include "Windows.h" #include "ctype.h" #include "SWI-cpp.h" #include "SWI-Prolog.h" #include "SWI-Stream.h" int main(int argc, char** argv) { argc = 4; argv[0] = "libpl.dll"; argv[1] = "-G32m"; argv[2] = "-L32m"; argv[3] = "-T32m"; PL_initialise(argc, argv); if ( !PL_initialise(argc, argv) ) PL_halt(1); PlCall( "consult(swi('plwin.rc'))" ); PlCall( "consult('hello.pl')" ); PL_halt( PL_toplevel() ? 0 : 1 ); } So this is how to load a Prolog source code (hello.pl) at run time into VS2008 without having to use plld at the VS command prompt.

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  • How do I set an absolute include path in PHP?

    - by Nathan Long
    In HTML, I can find a file starting from the web server's root folder by beginning the filepath with "/". Like: /images/some_image.jpg I can put that path in any file in any subdirectory, and it will point to the right image. With PHP, I tried something similar: include("/includes/header.php"); ...but that doesn't work. I think that that this page is saying that I can set include_path once and after that, it will be assumed. But I don't quite get the syntax. Both examples start with a period, and it says: Using a . in the include path allows for relative includes as it means the current directory. Relative includes are exactly what I don't want. How do I make sure that all my includes point to the root/includes folder? (Bonus: what if I want to place that folder outside the public directory?) Clarification My development files are currently being served by XAMPP/Apache. Does that affect the absolute path? (I'm not sure yet what the production server will be.)

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  • What could cause a PHP error on an include statement?

    - by J Jones
    I've got a bug in my PHP code that's been terrorizing me for several days now. I'm trying to clasp in a new module to an existing Magento (v1.4) site, though I'm very new to the Magento framework. I think I am pretty close to getting to "Hello, World" on a block that I want displayed in the backend, but I'm getting a 500 error when the menu item is selected. I managed to track it down (using echo stmts) to a line in the Layout.php file (app\code\core\Mage\Core\Model\Layout.php, line 472ish): if (class_exists($block, false) || mageFindClassFile($block)) { $temp = $block; echo "<p>before constructor: $temp</p>"; $block = new $block($attributes); echo "<p>after constructor: $temp</p>"; } For my block, this yields only "before constructor...", so I know this is what is failing. A little more debugging reveals that the class in $block (the new block I am trying to show) does not exist. I would have expected the __autoload function to take care of this, but none of my echos in __autoload are displaying. As a last ditch effort, I tried an include statement in Mage.php to the absolute location of the block class, but similar before and after echos reveal that that include statement becomes the breaking line. I'm tempted to start thinking "permissions", but I'm not well versed in the server management side of all this, and I have limited access to the test server (the test server belongs to the client). To anticipate the question: there are no errors reported in the PHP log file. I am actually not convinced that this site is reporting errors to the log file (I haven't seen anything from this site), though the client is certain that everything is turned on. IIS 7. Integrated mode, I'm pretty sure. Anyone know what could be causing this?

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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  • Why would I get a bus error or segmentation fault when calling free() normally?

    - by chucknelson
    I have a very simple test program, running on Solaris 5.8: #include <stdio.h> #include <stdlib.h> int main(void) { char *paths; paths = getenv("PATH"); printf("Paths: %s\n", paths); free(paths); // this causes a bus error return 0; } If I don't call free() at the end, it displays the message fine and exits. If I include the free() call, it crashes with a bus error. I've had other calls to free(), in other programs, cause segmentation faults as well. Even if I allocate the memory for *paths myself, free() will cause a bus error. Is there some reason trying to free up the memory is causing a crash?

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  • C: incompatible types in assignment

    - by The.Anti.9
    I'm writing a program to check to see if a port is open in C. One line in particular copies one of the arguments to a char array. However, when I try to compile, it says: error: incompatible types in assignment Heres the code. The error is on the assignment of addr #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ port = atoi(argv[1]); addr = strncpy(addr, argv[2], 1023); bzero((char *)&address, sizeof(address)); /* init addr struct */ address.sin_addr.s_addr = inet_addr(addr); /* assign the address */ address.sin_port = htons(port); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } if (errno == 113) { fprintf(stderr, "Port not open!\n"); } close(sock); return 0; } I'm new to C, so I'm not sure why it would do this.

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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • How to keep g++ from taking header file from /usr/include?

    - by WilliamKF
    I am building using zlib.h which I have a local copy to v1.2.5, but in /usr/include/zlib.h there is v1.2.1.2. If I omit adding -I/my/path/to/zlib to my make I get error from using old version which doesn't have Z_FIXED: g++ -g -Werror -Wredundant-decls -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp sysParam.cpp: In member function `std::string CSysParamAccess::getCompressionStrategyName() const': sysParam.cpp:1816: error: `Z_FIXED' was not declared in this scope sysParam.cpp: In member function `bool CSysParamAccess::setCompressionStrategy(const std::string&, paramSource)': sysParam.cpp:1849: error: `Z_FIXED' was not declared in this scope Alternatively, if I add the include path to the zlib z1.2.5 I am using, I get double defines, it seems as if the zlib.h is included twice with two different sets of -D values, but I don't see how that is happening: g++ -g -Werror -Wredundant-decls -I../../src/zlib-1.2.5 -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp In file included from sysParam.cpp:24: ../../src/zlib-1.2.5/zlib.h:1582: warning: redundant redeclaration of `void* gzopen64(const char*, const char*)' in same scope ../../src/zlib-1.2.5/zlib.h:1566: warning: previous declaration of `void* gzopen64(const char*, const char*)' ../../src/zlib-1.2.5/zlib.h:1583: warning: redundant redeclaration of `long long int gzseek64(void*, long long int, int)' in same scope ../../src/zlib-1.2.5/zlib.h:1567: warning: previous declaration of `off64_t gzseek64(void*, off64_t, int)' ../../src/zlib-1.2.5/zlib.h:1584: warning: redundant redeclaration of `long long int gztell64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1568: warning: previous declaration of `off64_t gztell64(void*)' ../../src/zlib-1.2.5/zlib.h:1585: warning: redundant redeclaration of `long long int gzoffset64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1569: warning: previous declaration of `off64_t gzoffset64(void*)' ../../src/zlib-1.2.5/zlib.h:1586: warning: redundant redeclaration of `uLong adler32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1570: warning: previous declaration of `uLong adler32_combine64(uLong, uLong, off64_t)' ../../src/zlib-1.2.5/zlib.h:1587: warning: redundant redeclaration of `uLong crc32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1571: warning: previous declaration of `uLong crc32_combine64(uLong, uLong, off64_t)' Here some of the relavent lines from zlib.h referred to above: // This would be line 1558 of zlib.h /* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if * both are true, the application gets the *64 functions, and the regular * functions are changed to 64 bits) -- in case these are set on systems * without large file support, _LFS64_LARGEFILE must also be true */ #if defined(_LARGEFILE64_SOURCE) && _LFS64_LARGEFILE-0 ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); #endif #if !defined(ZLIB_INTERNAL) && _FILE_OFFSET_BITS-0 == 64 && _LFS64_LARGEFILE-0 # define gzopen gzopen64 # define gzseek gzseek64 # define gztell gztell64 # define gzoffset gzoffset64 # define adler32_combine adler32_combine64 # define crc32_combine crc32_combine64 # ifdef _LARGEFILE64_SOURCE ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); # endif #else ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); #endif // This would be line 1597 of zlib.h I'm not sure how to track this down further. I tried moving the include of zlib.h to the top and bottom of the includes list of the cpp file, but it made no difference. An excerpt of passing -E to g++ shows in part: extern int inflateInit2_ (z_streamp strm, int windowBits, const char *version, int stream_size); extern int inflateBackInit_ (z_streamp strm, int windowBits, unsigned char *window, const char *version, int stream_size); # 1566 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern off64_t gzseek64 (gzFile, off64_t, int); extern off64_t gztell64 (gzFile); extern off64_t gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, off64_t); extern uLong crc32_combine64 (uLong, uLong, off64_t); # 1582 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern long long gzseek64 (gzFile, long long, int); extern long long gztell64 (gzFile); extern long long gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, long long); extern uLong crc32_combine64 (uLong, uLong, long long); # 1600 "../../src/zlib-1.2.5/zlib.h" struct internal_state {int dummy;}; Not sure why lines 1566 and 1582 are coming out together in the CPP output, but hence the warning about duplicate declarations.

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  • Espeak SAPI/dll usage on Windows ?

    - by Quandary
    Question: I am trying to use the espeak text-to-speech engine. So for I got it working wounderfully on linux (code below). Now I wanted to port this basic program to windows, too, but it's nearly impossible... Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux. The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll... Anyway, here's my code, can anybody help? #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include //#include "speak_lib.h" include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int samplerate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ const char *data_path = NULL; // use default path for espeak-data int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); strcpy(voicename, "default"); // espeak --voices strcpy(voicename, "german"); strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; espeak_SetVoiceByProperties(voice_spec); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); espeak_Terminate(); printf("Espeak terminated\n"); return EXIT_SUCCESS; } /* if(espeak_SetVoiceByName(voicename) != EE_OK) { memset(&voice_select,0,sizeof(voice_select)); voice_select.languages = voicename; if(espeak_SetVoiceByProperties(&voice_select) != EE_OK) { fprintf(stderr,"%svoice '%s'\n",err_load,voicename); exit(2); } } */ The above code is for Linux. The below code is about as far as I got on Vista x64 (32 bit emu): #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include include "speak_lib.h" //#include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int iSampleRate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ //const char *data_path = NULL; // use default path for espeak-data const char *data_path = "C:\Users\Username\Desktop\espeak-1.43-source\espeak-1.43-source\"; int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename /* Callback from espeak. Directly speaks using AudioTrack. */ define LOGI(x) printf("%s\n", x) static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } if (numsamples > 0) { //audout->write(wav, sizeof(short) * numsamples); sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples); LOGI(buf); } return 0; // continue synthesis (1 is to abort) } static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } // The user data should contain the file pointer of the file to write to //void* user_data = events->user_data; FILE* user_data = fopen ( "myfile1.wav" , "ab" ); FILE* fp = static_cast<FILE *>(user_data); // Write all of the samples fwrite(wav, sizeof(short), numsamples, fp); return 0; // continue synthesis (1 is to abort) } int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0); if (iSampleRate <= 0) { printf("Unable to initialize espeak"); return EXIT_FAILURE; } //samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); //ListVoices(); strcpy(voicename, "default"); // espeak --voices //strcpy(voicename, "german"); //strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), //espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); //voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; //espeak_SetVoiceByProperties(voice_spec); //espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback); espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback); unsigned int unique_identifier; espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL); err = espeak_Synchronize(); /* strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); */ // espeak_Cancel(); espeak_Terminate(); printf("Espeak terminated\n"); system("pause"); return EXIT_SUCCESS; }

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  • What does the question mark at then end of a css include url do?

    - by Bob Dylan
    I've noticed that on some websites (including SO) the link to the CSS will look like: <link rel="stylesheet" href="http://sstatic.net/so/all.css?v=6638"> I would say its safe to assume that ?v=6638 tells the browser to load version 6638 of the css file. But can I do this on my websites and can I include different versions of my CSS file just by changing the numbers?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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