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  • C#; On casting to the SAME class that came from another assembly

    - by G. Stoynev
    For complete separation/decoupling, I've implemented a DAL in an assebly that is simply being copied over via post-build event to the website BIN folder. The website then on Application Start loads that assembly via System.Reflection.Assembly.LoadFile. Again, using reflection, I construct a couple of instances from classes in that assembly. I then store a reference to these instances in the session (HttpContext.Current.Items) Later, when I try to get the object stored in the session, I am not able to cast them to their own types (was trying interfaces initially, but for debugging tried to cast to THEIR OWN TYPES), getting this error: [A]DAL_QSYSCamper.NHibernateSessionBuilder cannot be cast to [B] DAL_QSYSCamper.NHibernateSessionBuilder. Type A originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'Default' at location 'C:\Users\dull.anomal\AppData\Local\Temp\Temporary ASP.NET Files\root\ad6e8bff\70fa2384\assembly\dl3\aaf7a5b0\84f01b09_b10acb01\DAL_QSYSCamper.DLL'. Type B originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' at location 'C:\Users\dull.anomal\Documents\Projects\QSYS\Deleteme\UI\MVCClient\bin\DAL_QSYSCa mper.DLL'. This is happening while debugging in VS - VS manages to stop into the source DAL project even though I've loaded from assembly and the project is not refferenced by the website project (they're both in the solution). I do understand the error, but I don't understand how and why the assembly is being used/loaded from two locations - I only load it once from the file and there's no referrence to the project. Should mention that I also use Windsor for DI. The object that tries to extract the object from the session is A) from a class from that DAL assembly; B) is injected into a website class by Windsor. I will work on adding some sample code to this question, but wanted to put it out in case it's obvious what I do wrong.

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  • Facebook-ios-sdk with embedded UIWebView

    - by Benchtop Creative
    I'm working with the new facebook-ios-sdk and have successfully integrated the api into my native app. I am able to authenticate a user and properly setup permissions using a popup dialog with the ios-sdk classes. For a portion of my app I need to use the facebook connection within a UIWebView, using javascript and html to process data within the webview. Given that the user is already logged in and authenticated via the above routine, I would have assumed that the UIWebView would share those credentials, or that there would at least be some way to pass or assign the credentials to the webview. Unfortunately, I found this earlier post which seems to suggest that this scheme doesn't quite work (iOS - being logged-in in a webView after logging in with the SDK). Has anyone else encountered this and/or found a work around? This seems like it would be a fairly straightforward use case given that I'm not trying to launch mobile safari or something like that - it's all within the same native app. It just seems like there must be some sort of easy trick or setting that I'm missing. Maybe somehow setting cookies in the new UIWebView? or something like this?

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • using spring, hibernate and scala, is there a better way to load test data than dbunit?

    - by egervari
    Here are some things I really dislike about dbunit: 1) You cannot specify the exact ordering the inserts because dbunit likes to group your inserts by table name, and not by the order you define them in the XML file. This is a problem when you have records depending on other records in other tables, so you have to disable foreign key constraints during your tests... which actually sucks because these foreign key constraints will get fired in production while your tests won't be aware of them! 2) They seem hellbent on forcing you to use an xml namespace to define your xml... and I honestly can't be bothered to do this. I like the data.xml without any namespace. It works. But they are so hellbent on deprecating it. 3) Creating different xml files is hard on a per test basis, so it actually encourages creating data for your entire app. Unfortunately, this process is a little bloated too once the data grows in size and things get inter tangled. There has got to be a better way to split up your test data into chunks without having to copy/paste a lot of the test data across all of your tests. 4) Keeping track of id references in a big xml file is just impossible. If you have 130 domain classes, it just gets bewildering. This model simply does not scale. Is there something less bloated and better in the Spring/Hibernate space? db unit has worn out its welcome and I'm really looking for something better.

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  • Passing Extras and screen rotation

    - by Luis A. Florit
    This kind of questions appear periodically. Sorry if this has been covered before, but I'm a newbie and couldn't find the appropriate answer. It deals with the correct implementation of communication between classes and activities. I made a gallery app. It has 3 main activities: the Main one, to search for filenames using a pattern; a Thumb one, that shows all the images that matched the pattern as thumbnails in a gridview, and a Photo activity, that opens a full sized image when you click a thumb in Thumbs. I pass to the Photo activity via an Intent the filenames (an array), and the position (an int) of the clicked thumb in the gridview. This third Photo activity has only one view on it: a TouchImageView, that I adapted for previous/next switching and zooming according to where you shortclick on the image (left, right or middle). Moreover, I added a longclick listener to Photo to show EXIF info. The thing is working, but I am not happy with the implementation... Some things are not right. One of the problems I am experiencing is that, if I click on the right of the image to see the next in the Photo activity, it switches fine (position++), but when rotating the device the original one at position appears. What is happening is that Photo is destroyed when rotating the image, and for some reason it restarts again, without obeying super.onCreate(savedInstanceState), loading again the Extras (the position only changed in Photo, not on the parent activities). I tried with startActivityForResult instead of startActivity, but failed... Of course I can do something contrived to save the position data, but there should be something "conceptual" that I am not understanding about how activities work, and I want to do this right. Can someone please explain me what I am doing wrong, which is the best method to implement what I want, and why? Thanks a lot!!!

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • JApplet behaving unexpectedly

    - by JohnW
    import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JApplet; import javax.swing.Timer; public class CountingSheep extends JApplet { private Image sheepImage; private Image backgroundImage; private GameBoard gameBoard; private scoreBoard scoreBoard; public void init() { loadImages(); gameBoard = new GameBoard(sheepImage, backgroundImage); scoreBoard = new scoreBoard(); getContentPane().add(gameBoard); getContentPane().add(scoreBoard); } public void loadImages() { sheepImage = getImage(getDocumentBase(), "sheep.png"); backgroundImage = getImage(getDocumentBase(), "bg.jpg"); } } Update guys: Alright, first of all, thank you very much for all the help you've given so far (specifically creemam and Hovercraft Full of Eels), and your persistence. You've helped me out a lot as this is incredibly important (i.e. me passing my degree). The problem now is: The program works correctly when nothing but the GameBoard class is added to the JApplet, however, when I try to add the ScoreBoard class, both Panel classes do not show on the Applet. I'm guessing this is now down to positioning? Any ideas? EDIT: Gone back to the previously asked question Hovercraft, and found it was due to the layout of the contentPane and the order at with the components were added. Thanks to all of you so much. People like you make the development community a bit of alright.

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Starting a code library.

    - by Rob Stevenson-Leggett
    Hi, I've been meaning to start a library of reusable code snippets for a while and never seem to get round to it. I think my main problems are: Where to start. What structure should my library take? Should it be a compiled library (where appropriate or just classes I can drop into any project? Or a library project that can be included? In my experience, a built library will quickly become out of date and the source will get lost. So I'm leaning towards source libraries that I can export from SVN and include in any project. Intellectual property. I am employeed, so a lot of the code I write is not my IP. How can I ensure that I don't give my own IP away using it on projects in work and at home? I'm thinking the best way would be to licence my library with an open source licence and make sure I only add to it in my own time using my own equipment and therefore making sure that if I use it in a work project the same rules apply as if I was using a third party library. I write in many different languages and often would require two or more parts of this library. Should I look at implementing a few template projects and a core project for each of my chosen reusable components and languages? Has anyone else got this sort of library and how do you organise and update it?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • C++: Construction and initialization order guarantees

    - by Helltone
    Hi, I have some doubts about construction and initialization order guarantees in C++. For instance, the following code has four classes X, Y, Z and W. The main function instantiates an object of class X. X contains an object of class Y, and derives from class Z, so both constructors will be called. Additionally, the const char* parameter passed to X's constructor will be implicitly converted to W, so W's constructor must also be called. What are the guarantees the C++ standard gives on the order of the calls to the copy constructors? Or, equivalently, this program is allowed to print? #include <iostream> class Z { public: Z() { std::cout << "Z" << std::endl; } }; class Y { public: Y() { std::cout << "Y" << std::endl; } }; class W { public: W(const char*) { std::cout << "W" << std::endl; } }; class X : public Z { public: X(const W&) { std::cout << "X" << std::endl; } private: Y y; }; int main(int, char*[]) { X x("x"); return 0; }

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  • Floats being pushed down in IE8 but not IE7 or Firefox

    - by BReno
    The page in question is here: http://supportdogs.digitalportals.net/PhotoGallery/16-Events You can see in IE8 that the content is being pushed down under the sidebar. If you view it in IE8 compatibility mode, it doesn't happen, nor does it happen in Firefox. If you browse to a different page in IE8 the issue does not persist. The basic layout is <div class="contentContainer"> <div class="left"></div> <div class="right"></div> </div> The css for those three classes is here #contentContainer { background: transparent url('../images/bodyBG.png') repeat-y center top; clear: both; padding: 0px 30px 0px 30px; margin-top: 83px; width: 935px; } #contentContainer .left { float: left; margin-top: 60px; padding-left: 5px; width: 195px; } #contentContainer .right { float: right; margin: -55px 0px 20px 0px; min-height: 620px; width: 700px; } Anyone have any idea what could be causing this?

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  • Link compatibility between C++ and D

    - by Caspin
    D easily interfaces with C. D just as easily interfaces with C++, but (and it's a big but) the C++ needs to be extremely trivial. The code cannot use: namespaces templates multiple inheritance mix virtual with non-virtual methods more? I completely understand the inheritance restriction. The rest however, feel like artificial limitations. Now I don't want to be able to use std::vector<T> directly, but I would really like to be able to link with std::vector<int> as an externed template. The C++ interfacing page has this particularly depressing comment. D templates have little in common with C++ templates, and it is very unlikely that any sort of reasonable method could be found to express C++ templates in a link-compatible way with D. This means that the C++ STL, and C++ Boost, likely will never be accessible from D. Admittedly I'll probably never need std::vector while coding in D, but I'd love to use QT or boost. So what's the deal. Why is it so hard to express non-trivial C++ classes in D? Would it not be worth it to add some special annotations or something to express at least namespaces?

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  • Ant path/pathelement not expanding properties correctly

    - by Jonas Byström
    My property gwt.sdk expands just fine everywhere else, but not inside a path/pathelement: <target name="setup.gwtenv"> <property environment="env"/> <condition property="gwt.sdk" value="${env.GWT_SDK}"> <isset property="env.GWT_SDK" /> </condition> <property name="gwt.sdk" value="/usr/local/gwt" /> <!-- Default value. --> </target> <path id="project.class.path"> <pathelement location="${gwt.sdk}/gwt-user.jar"/> </path> <target name="libs" depends="setup.gwtenv" description="Copy libs to WEB-INF/lib"> </target> <target name="javac" depends="libs" description="Compile java source"> <javac srcdir="src" includes="**" encoding="utf-8" destdir="war/WEB-INF/classes" source="1.5" target="1.5" nowarn="true" debug="true" debuglevel="lines,vars,source"> <classpath refid="project.class.path"/> </javac> </target> For instance, placing an echo of ${gwt.sdk} just above works, but not inside "project.class.path". Is it a bug, or do I have to do something that I'm not? Edit: I tried moving the property out from target setup.gwtenv into "global space", that helped circumvent the problem.

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  • Generic Class Vb.net

    - by KoolKabin
    hi guys, I am stuck with a problem about generic classes. I am confused how I call the constructor with parameters. My interface: Public Interface IDBObject Sub [Get](ByRef DataRow As DataRow) Property UIN() As Integer End Interface My Child Class: Public Class User Implements IDBObject Public Sub [Get](ByRef DataRow As System.Data.DataRow) Implements IDBObject.Get End Sub Public Property UIN() As Integer Implements IDBObject.UIN Get End Get Set(ByVal value As Integer) End Set End Property End Class My Next Class: Public Class Users Inherits DBLayer(Of User) #Region " Standard Methods " #End Region End Class My DBObject Class: Public Class DBLayer(Of DBObject As {New, IDBObject}) Public Shared Function GetData() As List(Of DBObject) Dim QueryString As String = "SELECT * ***;" Dim Dataset As DataSet = New DataSet() Dim DataList As List(Of DBObject) = New List(Of DBObject) Try Dataset = Query(QueryString) For Each DataRow As DataRow In Dataset.Tables(0).Rows **DataList.Add(New DBObject(DataRow))** Next Catch ex As Exception DataList = Nothing End Try Return DataList End Function End Class I get error in the starred area of the DBLayer Object. What might be the possible reason? what can I do to fix it? I even want to add New(byval someval as datatype) in IDBObject interface for overloading construction. but it also gives an error? how can i do it? Adding Sub New(ByVal DataRow As DataRow) in IDBObject producess following error 'Sub New' cannot be declared in an interface. Error Produced in DBLayer Object line: DataList.Add(New DBObject(DataRow)) Msg: Arguments cannot be passed to a 'New' used on a type parameter.

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  • C# wrapper for objects

    - by Haggai
    I'm looking for a way to create a generic wrapper for any object. The wrapper object will behave just like the class it wraps, but will be able to have more properties, variable, methods etc., for e.g. object counting, caching etc. Say the wrapper class be called Wrapper, and the class to be wrapped be called Square and has the constructor Square(double edge_len) and the properties/methods EdgeLength and Area, I would like to use it as follows: Wrapper<Square> mySquare = new Wrapper<Square>(2.5); /* or */ new Square(2.5); Console.Write("Edge {0} -> Area {1}", mySquare.EdgeLength, mySquare.Area); Obviously I can create such a wrapper class for each class I want to wrap, but I'm looking for a general solution, i.e. Wrapper<T> which can handle both primitive and compound types (although in my current situation I would be happy with just wrapping my own classes). Suggestions? Thanks.

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • StructureMap Open Generic Types

    - by Shane Fulmer
    I have the following classes: public interface IRenderer<T> { string Render(T obj); } public class Generic<T> { } public class SampleGenericRenderer<T> : IRenderer<Generic<T>> { public string Render(Generic<T> obj) { throw new NotImplementedException(); } } I would like to be able to call StructureMap with ObjectFactory.GetInstance<IRenderer<Generic<string>>>(); and receive SampleGenericRenderer<string>. I'm currently using the following registration and receiving this error when I call GetInstance. "Unable to cast object of type 'ConsoleApplication1.SampleGenericRenderer'1[ConsoleApplication1.Generic'1[System.String]]' to type 'ConsoleApplication1.IRenderer'1[ConsoleApplication1.Generic'1[System.String]]'." public class CoreRegistry : Registry { public CoreRegistry() { Scan(assemblyScanner => { assemblyScanner.AssemblyContainingType(typeof(IRenderer<>)); assemblyScanner.AddAllTypesOf(typeof(IRenderer<>)); assemblyScanner.ConnectImplementationsToTypesClosing(typeof(IRenderer<>)); }); } } Is there any way to configure StructureMap so that it creates SampleGenericRenderer<string> instead of SampleGenericRenderer<Generic<string>>?

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  • On the search for my next great .Net Read

    - by user127954
    Just got done with "The art of unit testing". It was a great read and i think everyone should go buy a copy. With that said i think the next book I'm like to read would be a architecture / Design type book that would focus heavily on building your objects / software in such a way that it would be: Low Coupling High Cohesion Easily Maintainable / Extended Easy to test Easy to Navigate / Debug The above characteristcs are the most important ones but also maybe it would also include (but not necessary) designing for: Performance - Don't want to design a system at at the end find out its dog slow :) Scalability - Again don't want to design something at the end find out it won't scale. I'd also prefer (but not necessary again): Something newer - Architectural principles seem to gradually evolve / improve over time and id like something with current thinking. .Net as illustrating language - like i said above its not mandatory but since its what i use every day id prefer it to be in .net. Doesn't really matter if its in vb.net or c# Some of the topics that would be talked about its how to minimize dependencies and using interfaces throughout your solution rather than concrete classes. Maybe it would constract /compare some of the newest design principles like DDD, Repository Pattern, Ect... I already have "Clean Code" (don't know if its this type of book or not) and "Working effectively with legacy code" on my radar but id like to read a book based upon the topic i talked about above first. Is there such a book?

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  • Should we retire the term "Context"?

    - by MrGumbe
    I'm not sure if there is a more abused term in the world of programming than "Context." A word that has a very clear meaning in the English language has somehow morphed into a hot mess in software development, where the definition where the connotation can be completely different based on what library you happen to be developing in. Tomcat uses the word context to mean the configuration of a web application. Java applets, on the other hand, use an AppletContext to define attributes of the browser and HTML tag that launched it, but the BeanContext is defined as a container. ASP.NET uses the HttpContext object as a grab bag of state - containing information about the current request / response, session, user, server, and application objects. Context Oriented Programming defines the term as "Any information which is computationally accessible may form part of the context upon which behavioral variations depend," which I translate as "anything in the world." The innards of the Windows OS uses the CONTEXT structure to define properties about the hardware environment. The .NET installation classes, however, use the InstallContext property to represent the command line arguments entered to the installation class. The above doesn't even touch how all of us non-framework developers have used the term. I've seen plenty of developers fall into the subconscious trap of "I can't think of anything else to call this class, so I'll name it 'WidgetContext.'" Do you all agree that before naming our class a "Context," we may want to first consider some more descriptive terms? "Environment", "Configuraton", and "ExecutionState" come readily to mind.

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  • OOP design issue: Polymorphism

    - by Graham Phillips
    I'm trying to solve a design issue using inheritance based polymorphism and dynamic binding. I have an abstract superclass and two subclasses. The superclass contains common behaviour. SubClassA and SubClassB define some different methods: SubClassA defines a method performTransform(), but SubClassB does not. So the following example 1 var v:SuperClass; 2 var b:SubClassB = new SubClassB(); 3 v = b; 4 v.performTransform(); would cause a compile error on line 4 as performTransform() is not defined in the superclass. We can get it to compile by casting... (v as SubClassA).performTransform(); however, this will cause a runtime exception to be thrown as v is actually an instance of SubClassB, which also does not define performTransform() So we can get around that by testing the type of an object before casting it: if( typeof v == SubClassA) { (cast v to SubClassA).performTransform(); } That will ensure that we only call performTransform() on v's that are instances of SubClassA. That's a pretty inelegant solution to my eyes, but at least its safe. I have used interface based polymorphism (interface meaning a type that can't be instantiated and defines the API of classes that implement it) in the past, but that also feels clunky. For the above case, if SubClassA and SubClassB implemented ISuperClass that defined performTransform, then they would both have to implement performTransform(). If SubClassB had no real need for a performTransform() you would have to implement an empty function. There must be a design pattern out there that addresses the issue.

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  • Compare Properties automatically

    - by juergen d
    I want to get the names of all properties that changed for matching objects. I have these (simplified) classes: public enum PersonType { Student, Professor, Employee } class Person { public string Name { get; set; } public PersonType Type { get; set; } } class Student : Person { public string MatriculationNumber { get; set; } } class Subject { public string Name { get; set; } public int WeeklyHours { get; set; } } class Professor : Person { public List<Subject> Subjects { get; set; } } Now I want to get the objects where the Property values differ: List<Person> oldPersonList = ... List<Person> newPersonList = ... List<Difference> = GetDifferences(oldPersonList, newPersonList); public List<Difference> GetDifferences(List<Person> oldP, List<Person> newP) { //how to check the properties without casting and checking //for each type and individual property?? //can this be done with Reflection even in Lists?? } In the end I would like to have a list of Differences like this: class Difference { public List<string> ChangedProperties { get; set; } public Person NewPerson { get; set; } public Person OldPerson { get; set; } } The ChangedProperties should contain the name of the changed properties.

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  • Javascript function objects, this keyword points to wrong object

    - by Rody van Sambeek
    I've got a problem concerning the javascript "this" keyword when used within a javascript functional object. I want to be able to create an object for handling a Modal popup (JQuery UI Dialog). The object is called CreateItemModal. Which i want to be able to instantiate and pass some config settings. One of the config settings. When the show method is called, the dialog will be shown, but the cancel button is not functioning because the this refers to the DOM object instead of the CreateItemModal object. How can I fix this, or is there a better approach to put seperate behaviour in seperate "classes" or "objects". I've tried several approaches, including passing the "this" object into the events, but this does not feel like a clean solution. See (simplified) code below: function CreateItemModal(config) { // initialize some variables including $wrapper }; CreateItemModal.prototype.show = function() { this.$wrapper.dialog({ buttons: { // this crashes because this is not the current object here Cancel: this.close } }); }; CreateItemModal.prototype.close = function() { this.config.$wrapper.dialog('close'); };

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  • Java - problems iterating through an ArrayList

    - by cc0
    Ok so I have an ArrayList (arrBok), which is full of book objects (the code is in Norwegian, so pay no attention to that please). I want to make a public method which iterates through all the objects in the arraylist. When I execute the code, it just seems to run in an infinite loop, not producing any return values. Here is the relevant (I hope, because there are a couple of other classes involved) part of the code; public String listAll() { itr = arrBok.iterator(); while (itr.hasNext()) { i++; } return "lol"; } This code does nothing useful, but I just want to see if it can iterate through it successfully. What I have tried so far; Tested if the bokArr (arraylist) is empty, which it's not. It has 4 objects inside of it. Return the toString() method of the itr, with the following result; java.util.AbstractList$Itr@173a10f // <-- not sure if this would be relevant to anything return itr.next().toString(); <-- // which seems to return the first object in the array, does that make sense?

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